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Merge pull request #26283 from neikeq/issue-25330
Make export templates extraction handle subdirectories
2019-02-25 20:46:58 +01:00
core Revert "Fix 'UndoRedo's 'MERGE_ALL' mode repeating instructions when quickly commiting actions" 2019-02-25 14:09:33 -03:00
doc doc: Sync classref with current source 2019-02-25 11:22:41 +01:00
drivers Removed debug function. 2019-02-24 23:12:27 -03:00
editor Merge pull request #26283 from neikeq/issue-25330 2019-02-25 20:46:58 +01:00
main Fix property hint for stretch strink setting 2019-02-25 16:53:33 +01:00
misc New export options iOS 2019-02-16 12:11:53 +11:00
modules Fixing C compatiblity for GDNative NET module 2019-02-24 21:23:23 +01:00
platform Merge pull request #26160 from marxin/come-up-with-use_gcc 2019-02-25 00:50:53 +01:00
scene Update controls when a stylebox or icon override changes; change to CONNECT_REFERENCE_COUNTED 2019-02-25 17:42:38 +02:00
servers -Treat scalar conversions when calling functions as error, closes #24261 2019-02-23 17:55:09 -03:00
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methods.py Come up with use_gcc. 2019-02-23 09:17:11 +01:00
platform_methods.py Fixed short circuiting on non-Windows platforms 2018-07-30 23:55:15 +02:00
README.md doc: Use HTTPS for docs.godotengine.org and point to latest branch 2018-11-05 08:46:27 +01:00
SConstruct Merge pull request #26160 from marxin/come-up-with-use_gcc 2019-02-25 00:50:53 +01:00
version.py Bump version to 3.1-beta 2019-01-07 17:13:59 +01:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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