godot/modules/visual_script/register_types.cpp
2018-04-29 19:49:26 +02:00

140 lines
6.1 KiB
C++

/*************************************************************************/
/* register_types.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "register_types.h"
#include "core/engine.h"
#include "io/resource_loader.h"
#include "visual_script.h"
#include "visual_script_builtin_funcs.h"
#include "visual_script_editor.h"
#include "visual_script_expression.h"
#include "visual_script_flow_control.h"
#include "visual_script_func_nodes.h"
#include "visual_script_nodes.h"
#include "visual_script_yield_nodes.h"
VisualScriptLanguage *visual_script_language = NULL;
#ifdef TOOLS_ENABLED
static _VisualScriptEditor *vs_editor_singleton = NULL;
#endif
void register_visual_script_types() {
visual_script_language = memnew(VisualScriptLanguage);
//script_language_gd->init();
ScriptServer::register_language(visual_script_language);
ClassDB::register_class<VisualScript>();
ClassDB::register_virtual_class<VisualScriptNode>();
ClassDB::register_class<VisualScriptFunctionState>();
ClassDB::register_class<VisualScriptFunction>();
ClassDB::register_class<VisualScriptOperator>();
ClassDB::register_class<VisualScriptVariableSet>();
ClassDB::register_class<VisualScriptVariableGet>();
ClassDB::register_class<VisualScriptConstant>();
ClassDB::register_class<VisualScriptIndexGet>();
ClassDB::register_class<VisualScriptIndexSet>();
ClassDB::register_class<VisualScriptGlobalConstant>();
ClassDB::register_class<VisualScriptClassConstant>();
ClassDB::register_class<VisualScriptMathConstant>();
ClassDB::register_class<VisualScriptBasicTypeConstant>();
ClassDB::register_class<VisualScriptEngineSingleton>();
ClassDB::register_class<VisualScriptSceneNode>();
ClassDB::register_class<VisualScriptSceneTree>();
ClassDB::register_class<VisualScriptResourcePath>();
ClassDB::register_class<VisualScriptSelf>();
ClassDB::register_class<VisualScriptCustomNode>();
ClassDB::register_class<VisualScriptSubCall>();
ClassDB::register_class<VisualScriptComment>();
ClassDB::register_class<VisualScriptConstructor>();
ClassDB::register_class<VisualScriptLocalVar>();
ClassDB::register_class<VisualScriptLocalVarSet>();
ClassDB::register_class<VisualScriptInputAction>();
ClassDB::register_class<VisualScriptDeconstruct>();
ClassDB::register_class<VisualScriptPreload>();
ClassDB::register_class<VisualScriptTypeCast>();
ClassDB::register_class<VisualScriptFunctionCall>();
ClassDB::register_class<VisualScriptPropertySet>();
ClassDB::register_class<VisualScriptPropertyGet>();
//ClassDB::register_type<VisualScriptScriptCall>();
ClassDB::register_class<VisualScriptEmitSignal>();
ClassDB::register_class<VisualScriptReturn>();
ClassDB::register_class<VisualScriptCondition>();
ClassDB::register_class<VisualScriptWhile>();
ClassDB::register_class<VisualScriptIterator>();
ClassDB::register_class<VisualScriptSequence>();
//ClassDB::register_class<VisualScriptInputFilter>();
ClassDB::register_class<VisualScriptSwitch>();
ClassDB::register_class<VisualScriptSelect>();
ClassDB::register_class<VisualScriptYield>();
ClassDB::register_class<VisualScriptYieldSignal>();
ClassDB::register_class<VisualScriptBuiltinFunc>();
ClassDB::register_class<VisualScriptExpression>();
register_visual_script_nodes();
register_visual_script_func_nodes();
register_visual_script_builtin_func_node();
register_visual_script_flow_control_nodes();
register_visual_script_yield_nodes();
register_visual_script_expression_node();
#ifdef TOOLS_ENABLED
ClassDB::set_current_api(ClassDB::API_EDITOR);
ClassDB::register_class<_VisualScriptEditor>();
ClassDB::set_current_api(ClassDB::API_CORE);
vs_editor_singleton = memnew(_VisualScriptEditor);
Engine::get_singleton()->add_singleton(Engine::Singleton("VisualScriptEditor", _VisualScriptEditor::get_singleton()));
VisualScriptEditor::register_editor();
#endif
}
void unregister_visual_script_types() {
unregister_visual_script_nodes();
ScriptServer::unregister_language(visual_script_language);
#ifdef TOOLS_ENABLED
VisualScriptEditor::free_clipboard();
if (vs_editor_singleton) {
memdelete(vs_editor_singleton);
}
#endif
if (visual_script_language)
memdelete(visual_script_language);
}