godot/platform/server/os_server.cpp
Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path
This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00

332 lines
7.6 KiB
C++

/*************************************************************************/
/* os_server.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "os_server.h"
#include "core/print_string.h"
#include "drivers/dummy/audio_driver_dummy.h"
#include "drivers/dummy/rasterizer_dummy.h"
#include "drivers/dummy/texture_loader_dummy.h"
#include "servers/visual/visual_server_raster.h"
#include "main/main.h"
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
int OS_Server::get_video_driver_count() const {
return 1;
}
const char *OS_Server::get_video_driver_name(int p_driver) const {
return "Dummy";
}
int OS_Server::get_audio_driver_count() const {
return 1;
}
const char *OS_Server::get_audio_driver_name(int p_driver) const {
return "Dummy";
}
int OS_Server::get_current_video_driver() const {
return video_driver_index;
}
void OS_Server::initialize_core() {
crash_handler.initialize();
OS_Unix::initialize_core();
}
Error OS_Server::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) {
args = OS::get_singleton()->get_cmdline_args();
current_videomode = p_desired;
main_loop = NULL;
RasterizerDummy::make_current();
video_driver_index = p_video_driver; // unused in server platform, but should still be initialized
visual_server = memnew(VisualServerRaster);
visual_server->init();
AudioDriverManager::initialize(p_audio_driver);
input = memnew(InputDefault);
power_manager = memnew(PowerX11);
_ensure_user_data_dir();
resource_loader_dummy = memnew(ResourceFormatDummyTexture);
ResourceLoader::add_resource_format_loader(resource_loader_dummy);
return OK;
}
void OS_Server::finalize() {
if (main_loop)
memdelete(main_loop);
main_loop = NULL;
visual_server->finish();
memdelete(visual_server);
memdelete(input);
memdelete(power_manager);
memdelete(resource_loader_dummy);
args.clear();
}
void OS_Server::set_mouse_show(bool p_show) {
}
void OS_Server::set_mouse_grab(bool p_grab) {
grab = p_grab;
}
bool OS_Server::is_mouse_grab_enabled() const {
return grab;
}
int OS_Server::get_mouse_button_state() const {
return 0;
}
Point2 OS_Server::get_mouse_position() const {
return Point2();
}
void OS_Server::set_window_title(const String &p_title) {
}
void OS_Server::set_video_mode(const VideoMode &p_video_mode, int p_screen) {
}
OS::VideoMode OS_Server::get_video_mode(int p_screen) const {
return current_videomode;
}
Size2 OS_Server::get_window_size() const {
return Vector2(current_videomode.width, current_videomode.height);
}
void OS_Server::get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen) const {
}
MainLoop *OS_Server::get_main_loop() const {
return main_loop;
}
void OS_Server::delete_main_loop() {
if (main_loop)
memdelete(main_loop);
main_loop = NULL;
}
void OS_Server::set_main_loop(MainLoop *p_main_loop) {
main_loop = p_main_loop;
input->set_main_loop(p_main_loop);
}
bool OS_Server::can_draw() const {
return false; //can never draw
};
String OS_Server::get_name() {
return "Server";
}
void OS_Server::move_window_to_foreground() {
}
void OS_Server::set_cursor_shape(CursorShape p_shape) {
}
void OS_Server::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
}
OS::PowerState OS_Server::get_power_state() {
return power_manager->get_power_state();
}
int OS_Server::get_power_seconds_left() {
return power_manager->get_power_seconds_left();
}
int OS_Server::get_power_percent_left() {
return power_manager->get_power_percent_left();
}
bool OS_Server::_check_internal_feature_support(const String &p_feature) {
return p_feature == "pc";
}
void OS_Server::run() {
force_quit = false;
if (!main_loop)
return;
main_loop->init();
while (!force_quit) {
if (Main::iteration() == true)
break;
};
main_loop->finish();
}
String OS_Server::get_config_path() const {
if (has_environment("XDG_CONFIG_HOME")) {
return get_environment("XDG_CONFIG_HOME");
} else if (has_environment("HOME")) {
return get_environment("HOME").plus_file(".config");
} else {
return ".";
}
}
String OS_Server::get_data_path() const {
if (has_environment("XDG_DATA_HOME")) {
return get_environment("XDG_DATA_HOME");
} else if (has_environment("HOME")) {
return get_environment("HOME").plus_file(".local/share");
} else {
return get_config_path();
}
}
String OS_Server::get_cache_path() const {
if (has_environment("XDG_CACHE_HOME")) {
return get_environment("XDG_CACHE_HOME");
} else if (has_environment("HOME")) {
return get_environment("HOME").plus_file(".cache");
} else {
return get_config_path();
}
}
String OS_Server::get_system_dir(SystemDir p_dir) const {
String xdgparam;
switch (p_dir) {
case SYSTEM_DIR_DESKTOP: {
xdgparam = "DESKTOP";
} break;
case SYSTEM_DIR_DCIM: {
xdgparam = "PICTURES";
} break;
case SYSTEM_DIR_DOCUMENTS: {
xdgparam = "DOCUMENTS";
} break;
case SYSTEM_DIR_DOWNLOADS: {
xdgparam = "DOWNLOAD";
} break;
case SYSTEM_DIR_MOVIES: {
xdgparam = "VIDEOS";
} break;
case SYSTEM_DIR_MUSIC: {
xdgparam = "MUSIC";
} break;
case SYSTEM_DIR_PICTURES: {
xdgparam = "PICTURES";
} break;
case SYSTEM_DIR_RINGTONES: {
xdgparam = "MUSIC";
} break;
}
String pipe;
List<String> arg;
arg.push_back(xdgparam);
Error err = const_cast<OS_Server *>(this)->execute("xdg-user-dir", arg, true, NULL, &pipe);
if (err != OK)
return ".";
return pipe.strip_edges();
}
void OS_Server::disable_crash_handler() {
crash_handler.disable();
}
bool OS_Server::is_disable_crash_handler() const {
return crash_handler.is_disabled();
}
OS_Server::OS_Server() {
//adriver here
grab = false;
};