godot/doc/examples/physics/script/test_fall.sq
2014-02-09 22:10:30 -03:00

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include("test_base.sq")
class TestFall extends PhysicsTestBase {
fall_elements=10
function init_internal() {
for (local i=0;i<10;i++) {
local shape_idx=[
PhysicsServer.SHAPE_SPHERE,
PhysicsServer.SHAPE_BOX,
PhysicsServer.SHAPE_CAPSULE,
PhysicsServer.SHAPE_CYLINDER,
PhysicsServer.SHAPE_CONVEX_POLYGON
];
local stype=shape_idx[i%5];
// stype=PhysicsServer.SHAPE_SPHERE;
local t=Transform()
t.set_origin(Vector3(-0.7+0.0*i,3.5+4.1*i,0))
t.rotate_basis(Vector3(1,0,0),Math.PI/4*i)
local b = create_body(stype,PhysicsServer.BODY_MODE_RIGID,t);
}
create_static_plane( Plane( Vector3(0,1,0), -1) );
}
constructor() {
PhysicsTestBase.constructor()
}
}
return TestFall