godot/platform/windows/SCsub
Rémi Verschelde 5a49e45d21 SCsub: Add python shebang as a hint for syntax highlighting
Also switch existing shebangs to "better" /usr/bin/env python.

(cherry picked from commit fc8ccd5b8c)
2016-10-30 14:51:34 +01:00

30 lines
657 B
Python

#!/usr/bin/env python
Import('env')
common_win=[
"context_gl_win.cpp",
"os_windows.cpp",
"ctxgl_procaddr.cpp",
"key_mapping_win.cpp",
"tcp_server_winsock.cpp",
"packet_peer_udp_winsock.cpp",
"stream_peer_winsock.cpp",
"joystick.cpp",
]
restarget="godot_res"+env["OBJSUFFIX"]
obj = env.RES(restarget,'godot_res.rc')
common_win.append(obj)
env.Program('#bin/godot',['godot_win.cpp']+common_win,PROGSUFFIX=env["PROGSUFFIX"])
# Microsoft Visual Studio Project Generation
if (env['vsproj'])=="yes":
env.vs_srcs = env.vs_srcs + ["platform/windows/godot_win.cpp"]
for x in common_win:
env.vs_srcs = env.vs_srcs + ["platform/windows/" + str(x)]