godot/scene
PouleyKetchoupp 530665197f Fixed Particles restart after visibility has been set to off and on again
Make sure particles are processed during the same frame when visibility is set to on, in case they are still active from before and need to be restarted.

Fixed #33476
2019-11-09 09:51:17 +01:00
..
2d Merge pull request #32477 from aaronfranke/equal-approx-separate 2019-11-07 14:54:15 +01:00
3d Fixed Particles restart after visibility has been set to off and on again 2019-11-09 09:51:17 +01:00
animation Fix some crashes, overflows and using variables without values 2019-11-01 16:16:31 +01:00
audio Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
debugger Implement game camera override 2019-10-23 02:51:32 +01:00
gui Merge pull request #33052 from KoBeWi/naughty_sliders 2019-11-08 09:55:11 +01:00
main Merge pull request #27742 from rxlecky/camera-replication 2019-11-08 10:02:18 +01:00
resources Merge pull request #32477 from aaronfranke/equal-approx-separate 2019-11-07 14:54:15 +01:00
register_scene_types.cpp Remove unused stb_truetype-based DynamicFont implementation 2019-10-03 01:19:02 +02:00
register_scene_types.h Remove redundant author doc comments 2019-08-12 04:26:38 -05:00
scene_string_names.cpp -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
scene_string_names.h -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
SCsub Implement game camera override 2019-10-23 02:51:32 +01:00