Godot-specific changes will then be redone without touching upstream formatting. Also documented current state in thirdparty/README.md and added LICENSE. Add vhacd to COPYRIGHT.txt.
65 lines
1.7 KiB
C++
65 lines
1.7 KiB
C++
/*
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Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BT_GEN_MINMAX_H
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#define BT_GEN_MINMAX_H
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#include "btScalar.h"
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template <class T>
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SIMD_FORCE_INLINE const T& btMin(const T& a, const T& b)
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{
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return a < b ? a : b;
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}
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template <class T>
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SIMD_FORCE_INLINE const T& btMax(const T& a, const T& b)
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{
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return a > b ? a : b;
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}
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template <class T>
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SIMD_FORCE_INLINE const T& btClamped(const T& a, const T& lb, const T& ub)
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{
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return a < lb ? lb : (ub < a ? ub : a);
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}
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template <class T>
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SIMD_FORCE_INLINE void btSetMin(T& a, const T& b)
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{
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if (b < a) {
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a = b;
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}
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}
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template <class T>
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SIMD_FORCE_INLINE void btSetMax(T& a, const T& b)
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{
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if (a < b) {
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a = b;
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}
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}
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template <class T>
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SIMD_FORCE_INLINE void btClamp(T& a, const T& lb, const T& ub)
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{
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if (a < lb) {
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a = lb;
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}
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else if (ub < a) {
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a = ub;
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}
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}
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#endif //BT_GEN_MINMAX_H
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