godot/servers/rendering/renderer_rd/renderer_storage_rd.cpp
Hugo Locurcio 5370f4876e
Remove leftovers from the DirectionalLight3D Optimized shadow depth range
The Optimized shadow depth range was removed in late 2020 in favor
of the Stable shadow depth range, but it still had a (broken) property
that allowed to enable it.
2021-07-02 20:32:43 +02:00

9480 lines
315 KiB
C++

/*************************************************************************/
/* renderer_storage_rd.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "renderer_storage_rd.h"
#include "core/config/engine.h"
#include "core/config/project_settings.h"
#include "core/io/resource_loader.h"
#include "core/math/math_defs.h"
#include "renderer_compositor_rd.h"
#include "servers/rendering/rendering_server_globals.h"
#include "servers/rendering/shader_language.h"
bool RendererStorageRD::can_create_resources_async() const {
return true;
}
Ref<Image> RendererStorageRD::_validate_texture_format(const Ref<Image> &p_image, TextureToRDFormat &r_format) {
Ref<Image> image = p_image->duplicate();
switch (p_image->get_format()) {
case Image::FORMAT_L8: {
r_format.format = RD::DATA_FORMAT_R8_UNORM;
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
} break; //luminance
case Image::FORMAT_LA8: {
r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_G;
} break; //luminance-alpha
case Image::FORMAT_R8: {
r_format.format = RD::DATA_FORMAT_R8_UNORM;
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
} break;
case Image::FORMAT_RG8: {
r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
} break;
case Image::FORMAT_RGB8: {
//this format is not mandatory for specification, check if supported first
if (false && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R8G8B8_UNORM, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT) && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R8G8B8_SRGB, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
r_format.format = RD::DATA_FORMAT_R8G8B8_UNORM;
r_format.format_srgb = RD::DATA_FORMAT_R8G8B8_SRGB;
} else {
//not supported, reconvert
r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
image->convert(Image::FORMAT_RGBA8);
}
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
} break;
case Image::FORMAT_RGBA8: {
r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
} break;
case Image::FORMAT_RGBA4444: {
r_format.format = RD::DATA_FORMAT_B4G4R4A4_UNORM_PACK16;
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B; //needs swizzle
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
} break;
case Image::FORMAT_RGB565: {
r_format.format = RD::DATA_FORMAT_B5G6R5_UNORM_PACK16;
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
} break;
case Image::FORMAT_RF: {
r_format.format = RD::DATA_FORMAT_R32_SFLOAT;
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
} break; //float
case Image::FORMAT_RGF: {
r_format.format = RD::DATA_FORMAT_R32G32_SFLOAT;
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
} break;
case Image::FORMAT_RGBF: {
//this format is not mandatory for specification, check if supported first
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R32G32B32_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
r_format.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
} else {
//not supported, reconvert
r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
image->convert(Image::FORMAT_RGBAF);
}
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
} break;
case Image::FORMAT_RGBAF: {
r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
} break;
case Image::FORMAT_RH: {
r_format.format = RD::DATA_FORMAT_R16_SFLOAT;
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
} break; //half float
case Image::FORMAT_RGH: {
r_format.format = RD::DATA_FORMAT_R16G16_SFLOAT;
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
} break;
case Image::FORMAT_RGBH: {
//this format is not mandatory for specification, check if supported first
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R16G16B16_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
r_format.format = RD::DATA_FORMAT_R16G16B16_SFLOAT;
} else {
//not supported, reconvert
r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
image->convert(Image::FORMAT_RGBAH);
}
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
} break;
case Image::FORMAT_RGBAH: {
r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
} break;
case Image::FORMAT_RGBE9995: {
r_format.format = RD::DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32;
#ifndef _MSC_VER
#warning TODO need to make a function in Image to swap bits for this
#endif
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_IDENTITY;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_IDENTITY;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_IDENTITY;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_IDENTITY;
} break;
case Image::FORMAT_DXT1: {
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
r_format.format = RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK;
r_format.format_srgb = RD::DATA_FORMAT_BC1_RGB_SRGB_BLOCK;
} else {
//not supported, reconvert
r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
image->decompress();
image->convert(Image::FORMAT_RGBA8);
}
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
} break; //s3tc bc1
case Image::FORMAT_DXT3: {
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC2_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
r_format.format = RD::DATA_FORMAT_BC2_UNORM_BLOCK;
r_format.format_srgb = RD::DATA_FORMAT_BC2_SRGB_BLOCK;
} else {
//not supported, reconvert
r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
image->decompress();
image->convert(Image::FORMAT_RGBA8);
}
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
} break; //bc2
case Image::FORMAT_DXT5: {
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC3_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
r_format.format = RD::DATA_FORMAT_BC3_UNORM_BLOCK;
r_format.format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK;
} else {
//not supported, reconvert
r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
image->decompress();
image->convert(Image::FORMAT_RGBA8);
}
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
} break; //bc3
case Image::FORMAT_RGTC_R: {
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC4_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
r_format.format = RD::DATA_FORMAT_BC4_UNORM_BLOCK;
} else {
//not supported, reconvert
r_format.format = RD::DATA_FORMAT_R8_UNORM;
image->decompress();
image->convert(Image::FORMAT_R8);
}
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
} break;
case Image::FORMAT_RGTC_RG: {
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC5_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
r_format.format = RD::DATA_FORMAT_BC5_UNORM_BLOCK;
} else {
//not supported, reconvert
r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
image->decompress();
image->convert(Image::FORMAT_RG8);
}
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
} break;
case Image::FORMAT_BPTC_RGBA: {
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC7_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
r_format.format = RD::DATA_FORMAT_BC7_UNORM_BLOCK;
r_format.format_srgb = RD::DATA_FORMAT_BC7_SRGB_BLOCK;
} else {
//not supported, reconvert
r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
image->decompress();
image->convert(Image::FORMAT_RGBA8);
}
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
} break; //btpc bc7
case Image::FORMAT_BPTC_RGBF: {
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
r_format.format = RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK;
} else {
//not supported, reconvert
r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
image->decompress();
image->convert(Image::FORMAT_RGBAH);
}
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
} break; //float bc6h
case Image::FORMAT_BPTC_RGBFU: {
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
r_format.format = RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK;
} else {
//not supported, reconvert
r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
image->decompress();
image->convert(Image::FORMAT_RGBAH);
}
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
} break; //unsigned float bc6hu
case Image::FORMAT_PVRTC1_2: {
//this is not properly supported by MoltekVK it seems, so best to use ETC2
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
r_format.format = RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG;
r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG;
} else {
//not supported, reconvert
r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
image->decompress();
image->convert(Image::FORMAT_RGBA8);
}
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
} break; //pvrtc
case Image::FORMAT_PVRTC1_2A: {
//this is not properly supported by MoltekVK it seems, so best to use ETC2
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
r_format.format = RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG;
r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG;
} else {
//not supported, reconvert
r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
image->decompress();
image->convert(Image::FORMAT_RGBA8);
}
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
} break;
case Image::FORMAT_PVRTC1_4: {
//this is not properly supported by MoltekVK it seems, so best to use ETC2
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
r_format.format = RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG;
r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG;
} else {
//not supported, reconvert
r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
image->decompress();
image->convert(Image::FORMAT_RGBA8);
}
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
} break;
case Image::FORMAT_PVRTC1_4A: {
//this is not properly supported by MoltekVK it seems, so best to use ETC2
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
r_format.format = RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG;
r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG;
} else {
//not supported, reconvert
r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
image->decompress();
image->convert(Image::FORMAT_RGBA8);
}
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
} break;
case Image::FORMAT_ETC2_R11: {
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
r_format.format = RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK;
} else {
//not supported, reconvert
r_format.format = RD::DATA_FORMAT_R8_UNORM;
image->decompress();
image->convert(Image::FORMAT_R8);
}
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
} break; //etc2
case Image::FORMAT_ETC2_R11S: {
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
r_format.format = RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK;
} else {
//not supported, reconvert
r_format.format = RD::DATA_FORMAT_R8_SNORM;
image->decompress();
image->convert(Image::FORMAT_R8);
}
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
} break; //signed: {} break; NOT srgb.
case Image::FORMAT_ETC2_RG11: {
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
r_format.format = RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK;
} else {
//not supported, reconvert
r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
image->decompress();
image->convert(Image::FORMAT_RG8);
}
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
} break;
case Image::FORMAT_ETC2_RG11S: {
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
r_format.format = RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK;
} else {
//not supported, reconvert
r_format.format = RD::DATA_FORMAT_R8G8_SNORM;
image->decompress();
image->convert(Image::FORMAT_RG8);
}
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
} break;
case Image::FORMAT_ETC:
case Image::FORMAT_ETC2_RGB8: {
//ETC2 is backwards compatible with ETC1, and all modern platforms support it
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK;
r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK;
} else {
//not supported, reconvert
r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
image->decompress();
image->convert(Image::FORMAT_RGBA8);
}
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
} break;
case Image::FORMAT_ETC2_RGBA8: {
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK;
} else {
//not supported, reconvert
r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
image->decompress();
image->convert(Image::FORMAT_RGBA8);
}
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
} break;
case Image::FORMAT_ETC2_RGB8A1: {
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK;
r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK;
} else {
//not supported, reconvert
r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
image->decompress();
image->convert(Image::FORMAT_RGBA8);
}
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
} break;
case Image::FORMAT_ETC2_RA_AS_RG: {
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK;
} else {
//not supported, reconvert
r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
image->decompress();
image->convert(Image::FORMAT_RGBA8);
}
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
} break;
case Image::FORMAT_DXT5_RA_AS_RG: {
if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC3_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
r_format.format = RD::DATA_FORMAT_BC3_UNORM_BLOCK;
r_format.format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK;
} else {
//not supported, reconvert
r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
image->decompress();
image->convert(Image::FORMAT_RGBA8);
}
r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A;
r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
} break;
default: {
}
}
return image;
}
RID RendererStorageRD::texture_allocate() {
return texture_owner.allocate_rid();
}
void RendererStorageRD::texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) {
ERR_FAIL_COND(p_image.is_null());
ERR_FAIL_COND(p_image->is_empty());
TextureToRDFormat ret_format;
Ref<Image> image = _validate_texture_format(p_image, ret_format);
Texture texture;
texture.type = Texture::TYPE_2D;
texture.width = p_image->get_width();
texture.height = p_image->get_height();
texture.layers = 1;
texture.mipmaps = p_image->get_mipmap_count() + 1;
texture.depth = 1;
texture.format = p_image->get_format();
texture.validated_format = image->get_format();
texture.rd_type = RD::TEXTURE_TYPE_2D;
texture.rd_format = ret_format.format;
texture.rd_format_srgb = ret_format.format_srgb;
RD::TextureFormat rd_format;
RD::TextureView rd_view;
{ //attempt register
rd_format.format = texture.rd_format;
rd_format.width = texture.width;
rd_format.height = texture.height;
rd_format.depth = 1;
rd_format.array_layers = 1;
rd_format.mipmaps = texture.mipmaps;
rd_format.texture_type = texture.rd_type;
rd_format.samples = RD::TEXTURE_SAMPLES_1;
rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
rd_format.shareable_formats.push_back(texture.rd_format);
rd_format.shareable_formats.push_back(texture.rd_format_srgb);
}
}
{
rd_view.swizzle_r = ret_format.swizzle_r;
rd_view.swizzle_g = ret_format.swizzle_g;
rd_view.swizzle_b = ret_format.swizzle_b;
rd_view.swizzle_a = ret_format.swizzle_a;
}
Vector<uint8_t> data = image->get_data(); //use image data
Vector<Vector<uint8_t>> data_slices;
data_slices.push_back(data);
texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
ERR_FAIL_COND(texture.rd_texture.is_null());
if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
rd_view.format_override = texture.rd_format_srgb;
texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
if (texture.rd_texture_srgb.is_null()) {
RD::get_singleton()->free(texture.rd_texture);
ERR_FAIL_COND(texture.rd_texture_srgb.is_null());
}
}
//used for 2D, overridable
texture.width_2d = texture.width;
texture.height_2d = texture.height;
texture.is_render_target = false;
texture.rd_view = rd_view;
texture.is_proxy = false;
texture_owner.initialize_rid(p_texture, texture);
}
void RendererStorageRD::texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) {
ERR_FAIL_COND(p_layers.size() == 0);
ERR_FAIL_COND(p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP && p_layers.size() != 6);
ERR_FAIL_COND(p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP_ARRAY && (p_layers.size() < 6 || (p_layers.size() % 6) != 0));
TextureToRDFormat ret_format;
Vector<Ref<Image>> images;
{
int valid_width = 0;
int valid_height = 0;
bool valid_mipmaps = false;
Image::Format valid_format = Image::FORMAT_MAX;
for (int i = 0; i < p_layers.size(); i++) {
ERR_FAIL_COND(p_layers[i]->is_empty());
if (i == 0) {
valid_width = p_layers[i]->get_width();
valid_height = p_layers[i]->get_height();
valid_format = p_layers[i]->get_format();
valid_mipmaps = p_layers[i]->has_mipmaps();
} else {
ERR_FAIL_COND(p_layers[i]->get_width() != valid_width);
ERR_FAIL_COND(p_layers[i]->get_height() != valid_height);
ERR_FAIL_COND(p_layers[i]->get_format() != valid_format);
ERR_FAIL_COND(p_layers[i]->has_mipmaps() != valid_mipmaps);
}
images.push_back(_validate_texture_format(p_layers[i], ret_format));
}
}
Texture texture;
texture.type = Texture::TYPE_LAYERED;
texture.layered_type = p_layered_type;
texture.width = p_layers[0]->get_width();
texture.height = p_layers[0]->get_height();
texture.layers = p_layers.size();
texture.mipmaps = p_layers[0]->get_mipmap_count() + 1;
texture.depth = 1;
texture.format = p_layers[0]->get_format();
texture.validated_format = images[0]->get_format();
switch (p_layered_type) {
case RS::TEXTURE_LAYERED_2D_ARRAY: {
texture.rd_type = RD::TEXTURE_TYPE_2D_ARRAY;
} break;
case RS::TEXTURE_LAYERED_CUBEMAP: {
texture.rd_type = RD::TEXTURE_TYPE_CUBE;
} break;
case RS::TEXTURE_LAYERED_CUBEMAP_ARRAY: {
texture.rd_type = RD::TEXTURE_TYPE_CUBE_ARRAY;
} break;
}
texture.rd_format = ret_format.format;
texture.rd_format_srgb = ret_format.format_srgb;
RD::TextureFormat rd_format;
RD::TextureView rd_view;
{ //attempt register
rd_format.format = texture.rd_format;
rd_format.width = texture.width;
rd_format.height = texture.height;
rd_format.depth = 1;
rd_format.array_layers = texture.layers;
rd_format.mipmaps = texture.mipmaps;
rd_format.texture_type = texture.rd_type;
rd_format.samples = RD::TEXTURE_SAMPLES_1;
rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
rd_format.shareable_formats.push_back(texture.rd_format);
rd_format.shareable_formats.push_back(texture.rd_format_srgb);
}
}
{
rd_view.swizzle_r = ret_format.swizzle_r;
rd_view.swizzle_g = ret_format.swizzle_g;
rd_view.swizzle_b = ret_format.swizzle_b;
rd_view.swizzle_a = ret_format.swizzle_a;
}
Vector<Vector<uint8_t>> data_slices;
for (int i = 0; i < images.size(); i++) {
Vector<uint8_t> data = images[i]->get_data(); //use image data
data_slices.push_back(data);
}
texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
ERR_FAIL_COND(texture.rd_texture.is_null());
if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
rd_view.format_override = texture.rd_format_srgb;
texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
if (texture.rd_texture_srgb.is_null()) {
RD::get_singleton()->free(texture.rd_texture);
ERR_FAIL_COND(texture.rd_texture_srgb.is_null());
}
}
//used for 2D, overridable
texture.width_2d = texture.width;
texture.height_2d = texture.height;
texture.is_render_target = false;
texture.rd_view = rd_view;
texture.is_proxy = false;
texture_owner.initialize_rid(p_texture, texture);
}
void RendererStorageRD::texture_3d_initialize(RID p_texture, Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) {
ERR_FAIL_COND(p_data.size() == 0);
Image::Image3DValidateError verr = Image::validate_3d_image(p_format, p_width, p_height, p_depth, p_mipmaps, p_data);
if (verr != Image::VALIDATE_3D_OK) {
ERR_FAIL_MSG(Image::get_3d_image_validation_error_text(verr));
}
TextureToRDFormat ret_format;
Image::Format validated_format = Image::FORMAT_MAX;
Vector<uint8_t> all_data;
uint32_t mipmap_count = 0;
Vector<Texture::BufferSlice3D> slices;
{
Vector<Ref<Image>> images;
uint32_t all_data_size = 0;
images.resize(p_data.size());
for (int i = 0; i < p_data.size(); i++) {
TextureToRDFormat f;
images.write[i] = _validate_texture_format(p_data[i], f);
if (i == 0) {
ret_format = f;
validated_format = images[0]->get_format();
}
all_data_size += images[i]->get_data().size();
}
all_data.resize(all_data_size); //consolidate all data here
uint32_t offset = 0;
Size2i prev_size;
for (int i = 0; i < p_data.size(); i++) {
uint32_t s = images[i]->get_data().size();
memcpy(&all_data.write[offset], images[i]->get_data().ptr(), s);
{
Texture::BufferSlice3D slice;
slice.size.width = images[i]->get_width();
slice.size.height = images[i]->get_height();
slice.offset = offset;
slice.buffer_size = s;
slices.push_back(slice);
}
offset += s;
Size2i img_size(images[i]->get_width(), images[i]->get_height());
if (img_size != prev_size) {
mipmap_count++;
}
prev_size = img_size;
}
}
Texture texture;
texture.type = Texture::TYPE_3D;
texture.width = p_width;
texture.height = p_height;
texture.depth = p_depth;
texture.mipmaps = mipmap_count;
texture.format = p_data[0]->get_format();
texture.validated_format = validated_format;
texture.buffer_size_3d = all_data.size();
texture.buffer_slices_3d = slices;
texture.rd_type = RD::TEXTURE_TYPE_3D;
texture.rd_format = ret_format.format;
texture.rd_format_srgb = ret_format.format_srgb;
RD::TextureFormat rd_format;
RD::TextureView rd_view;
{ //attempt register
rd_format.format = texture.rd_format;
rd_format.width = texture.width;
rd_format.height = texture.height;
rd_format.depth = texture.depth;
rd_format.array_layers = 1;
rd_format.mipmaps = texture.mipmaps;
rd_format.texture_type = texture.rd_type;
rd_format.samples = RD::TEXTURE_SAMPLES_1;
rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
rd_format.shareable_formats.push_back(texture.rd_format);
rd_format.shareable_formats.push_back(texture.rd_format_srgb);
}
}
{
rd_view.swizzle_r = ret_format.swizzle_r;
rd_view.swizzle_g = ret_format.swizzle_g;
rd_view.swizzle_b = ret_format.swizzle_b;
rd_view.swizzle_a = ret_format.swizzle_a;
}
Vector<Vector<uint8_t>> data_slices;
data_slices.push_back(all_data); //one slice
texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
ERR_FAIL_COND(texture.rd_texture.is_null());
if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
rd_view.format_override = texture.rd_format_srgb;
texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
if (texture.rd_texture_srgb.is_null()) {
RD::get_singleton()->free(texture.rd_texture);
ERR_FAIL_COND(texture.rd_texture_srgb.is_null());
}
}
//used for 2D, overridable
texture.width_2d = texture.width;
texture.height_2d = texture.height;
texture.is_render_target = false;
texture.rd_view = rd_view;
texture.is_proxy = false;
texture_owner.initialize_rid(p_texture, texture);
}
void RendererStorageRD::texture_proxy_initialize(RID p_texture, RID p_base) {
Texture *tex = texture_owner.getornull(p_base);
ERR_FAIL_COND(!tex);
Texture proxy_tex = *tex;
proxy_tex.rd_view.format_override = tex->rd_format;
proxy_tex.rd_texture = RD::get_singleton()->texture_create_shared(proxy_tex.rd_view, tex->rd_texture);
if (proxy_tex.rd_texture_srgb.is_valid()) {
proxy_tex.rd_view.format_override = tex->rd_format_srgb;
proxy_tex.rd_texture_srgb = RD::get_singleton()->texture_create_shared(proxy_tex.rd_view, tex->rd_texture);
}
proxy_tex.proxy_to = p_base;
proxy_tex.is_render_target = false;
proxy_tex.is_proxy = true;
proxy_tex.proxies.clear();
texture_owner.initialize_rid(p_texture, proxy_tex);
tex->proxies.push_back(p_texture);
}
void RendererStorageRD::_texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer, bool p_immediate) {
ERR_FAIL_COND(p_image.is_null() || p_image->is_empty());
Texture *tex = texture_owner.getornull(p_texture);
ERR_FAIL_COND(!tex);
ERR_FAIL_COND(tex->is_render_target);
ERR_FAIL_COND(p_image->get_width() != tex->width || p_image->get_height() != tex->height);
ERR_FAIL_COND(p_image->get_format() != tex->format);
if (tex->type == Texture::TYPE_LAYERED) {
ERR_FAIL_INDEX(p_layer, tex->layers);
}
#ifdef TOOLS_ENABLED
tex->image_cache_2d.unref();
#endif
TextureToRDFormat f;
Ref<Image> validated = _validate_texture_format(p_image, f);
RD::get_singleton()->texture_update(tex->rd_texture, p_layer, validated->get_data());
}
void RendererStorageRD::texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer) {
_texture_2d_update(p_texture, p_image, p_layer, false);
}
void RendererStorageRD::texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) {
Texture *tex = texture_owner.getornull(p_texture);
ERR_FAIL_COND(!tex);
ERR_FAIL_COND(tex->type != Texture::TYPE_3D);
Image::Image3DValidateError verr = Image::validate_3d_image(tex->format, tex->width, tex->height, tex->depth, tex->mipmaps > 1, p_data);
if (verr != Image::VALIDATE_3D_OK) {
ERR_FAIL_MSG(Image::get_3d_image_validation_error_text(verr));
}
Vector<uint8_t> all_data;
{
Vector<Ref<Image>> images;
uint32_t all_data_size = 0;
images.resize(p_data.size());
for (int i = 0; i < p_data.size(); i++) {
Ref<Image> image = p_data[i];
if (image->get_format() != tex->validated_format) {
image = image->duplicate();
image->convert(tex->validated_format);
}
all_data_size += images[i]->get_data().size();
images.push_back(image);
}
all_data.resize(all_data_size); //consolidate all data here
uint32_t offset = 0;
for (int i = 0; i < p_data.size(); i++) {
uint32_t s = images[i]->get_data().size();
memcpy(&all_data.write[offset], images[i]->get_data().ptr(), s);
offset += s;
}
}
RD::get_singleton()->texture_update(tex->rd_texture, 0, all_data);
}
void RendererStorageRD::texture_proxy_update(RID p_texture, RID p_proxy_to) {
Texture *tex = texture_owner.getornull(p_texture);
ERR_FAIL_COND(!tex);
ERR_FAIL_COND(!tex->is_proxy);
Texture *proxy_to = texture_owner.getornull(p_proxy_to);
ERR_FAIL_COND(!proxy_to);
ERR_FAIL_COND(proxy_to->is_proxy);
if (tex->proxy_to.is_valid()) {
//unlink proxy
if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) {
RD::get_singleton()->free(tex->rd_texture);
tex->rd_texture = RID();
}
if (RD::get_singleton()->texture_is_valid(tex->rd_texture_srgb)) {
RD::get_singleton()->free(tex->rd_texture_srgb);
tex->rd_texture_srgb = RID();
}
Texture *prev_tex = texture_owner.getornull(tex->proxy_to);
ERR_FAIL_COND(!prev_tex);
prev_tex->proxies.erase(p_texture);
}
*tex = *proxy_to;
tex->proxy_to = p_proxy_to;
tex->is_render_target = false;
tex->is_proxy = true;
tex->proxies.clear();
proxy_to->proxies.push_back(p_texture);
tex->rd_view.format_override = tex->rd_format;
tex->rd_texture = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture);
if (tex->rd_texture_srgb.is_valid()) {
tex->rd_view.format_override = tex->rd_format_srgb;
tex->rd_texture_srgb = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture);
}
}
//these two APIs can be used together or in combination with the others.
void RendererStorageRD::texture_2d_placeholder_initialize(RID p_texture) {
//this could be better optimized to reuse an existing image , done this way
//for now to get it working
Ref<Image> image;
image.instantiate();
image->create(4, 4, false, Image::FORMAT_RGBA8);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
image->set_pixel(i, j, Color(1, 0, 1, 1));
}
}
texture_2d_initialize(p_texture, image);
}
void RendererStorageRD::texture_2d_layered_placeholder_initialize(RID p_texture, RS::TextureLayeredType p_layered_type) {
//this could be better optimized to reuse an existing image , done this way
//for now to get it working
Ref<Image> image;
image.instantiate();
image->create(4, 4, false, Image::FORMAT_RGBA8);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
image->set_pixel(i, j, Color(1, 0, 1, 1));
}
}
Vector<Ref<Image>> images;
if (p_layered_type == RS::TEXTURE_LAYERED_2D_ARRAY) {
images.push_back(image);
} else {
//cube
for (int i = 0; i < 6; i++) {
images.push_back(image);
}
}
texture_2d_layered_initialize(p_texture, images, p_layered_type);
}
void RendererStorageRD::texture_3d_placeholder_initialize(RID p_texture) {
//this could be better optimized to reuse an existing image , done this way
//for now to get it working
Ref<Image> image;
image.instantiate();
image->create(4, 4, false, Image::FORMAT_RGBA8);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
image->set_pixel(i, j, Color(1, 0, 1, 1));
}
}
Vector<Ref<Image>> images;
//cube
for (int i = 0; i < 4; i++) {
images.push_back(image);
}
texture_3d_initialize(p_texture, Image::FORMAT_RGBA8, 4, 4, 4, false, images);
}
Ref<Image> RendererStorageRD::texture_2d_get(RID p_texture) const {
Texture *tex = texture_owner.getornull(p_texture);
ERR_FAIL_COND_V(!tex, Ref<Image>());
#ifdef TOOLS_ENABLED
if (tex->image_cache_2d.is_valid()) {
return tex->image_cache_2d;
}
#endif
Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0);
ERR_FAIL_COND_V(data.size() == 0, Ref<Image>());
Ref<Image> image;
image.instantiate();
image->create(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data);
ERR_FAIL_COND_V(image->is_empty(), Ref<Image>());
if (tex->format != tex->validated_format) {
image->convert(tex->format);
}
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint()) {
tex->image_cache_2d = image;
}
#endif
return image;
}
Ref<Image> RendererStorageRD::texture_2d_layer_get(RID p_texture, int p_layer) const {
Texture *tex = texture_owner.getornull(p_texture);
ERR_FAIL_COND_V(!tex, Ref<Image>());
Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, p_layer);
ERR_FAIL_COND_V(data.size() == 0, Ref<Image>());
Ref<Image> image;
image.instantiate();
image->create(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data);
ERR_FAIL_COND_V(image->is_empty(), Ref<Image>());
if (tex->format != tex->validated_format) {
image->convert(tex->format);
}
return image;
}
Vector<Ref<Image>> RendererStorageRD::texture_3d_get(RID p_texture) const {
Texture *tex = texture_owner.getornull(p_texture);
ERR_FAIL_COND_V(!tex, Vector<Ref<Image>>());
ERR_FAIL_COND_V(tex->type != Texture::TYPE_3D, Vector<Ref<Image>>());
Vector<uint8_t> all_data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0);
ERR_FAIL_COND_V(all_data.size() != (int)tex->buffer_size_3d, Vector<Ref<Image>>());
Vector<Ref<Image>> ret;
for (int i = 0; i < tex->buffer_slices_3d.size(); i++) {
const Texture::BufferSlice3D &bs = tex->buffer_slices_3d[i];
ERR_FAIL_COND_V(bs.offset >= (uint32_t)all_data.size(), Vector<Ref<Image>>());
ERR_FAIL_COND_V(bs.offset + bs.buffer_size > (uint32_t)all_data.size(), Vector<Ref<Image>>());
Vector<uint8_t> sub_region = all_data.subarray(bs.offset, bs.offset + bs.buffer_size - 1);
Ref<Image> img;
img.instantiate();
img->create(bs.size.width, bs.size.height, false, tex->validated_format, sub_region);
ERR_FAIL_COND_V(img->is_empty(), Vector<Ref<Image>>());
if (tex->format != tex->validated_format) {
img->convert(tex->format);
}
ret.push_back(img);
}
return ret;
}
void RendererStorageRD::texture_replace(RID p_texture, RID p_by_texture) {
Texture *tex = texture_owner.getornull(p_texture);
ERR_FAIL_COND(!tex);
ERR_FAIL_COND(tex->proxy_to.is_valid()); //can't replace proxy
Texture *by_tex = texture_owner.getornull(p_by_texture);
ERR_FAIL_COND(!by_tex);
ERR_FAIL_COND(by_tex->proxy_to.is_valid()); //can't replace proxy
if (tex == by_tex) {
return;
}
if (tex->rd_texture_srgb.is_valid()) {
RD::get_singleton()->free(tex->rd_texture_srgb);
}
RD::get_singleton()->free(tex->rd_texture);
if (tex->canvas_texture) {
memdelete(tex->canvas_texture);
tex->canvas_texture = nullptr;
}
Vector<RID> proxies_to_update = tex->proxies;
Vector<RID> proxies_to_redirect = by_tex->proxies;
*tex = *by_tex;
tex->proxies = proxies_to_update; //restore proxies, so they can be updated
if (tex->canvas_texture) {
tex->canvas_texture->diffuse = p_texture; //update
}
for (int i = 0; i < proxies_to_update.size(); i++) {
texture_proxy_update(proxies_to_update[i], p_texture);
}
for (int i = 0; i < proxies_to_redirect.size(); i++) {
texture_proxy_update(proxies_to_redirect[i], p_texture);
}
//delete last, so proxies can be updated
texture_owner.free(p_by_texture);
if (decal_atlas.textures.has(p_texture)) {
//belongs to decal atlas..
decal_atlas.dirty = true; //mark it dirty since it was most likely modified
}
}
void RendererStorageRD::texture_set_size_override(RID p_texture, int p_width, int p_height) {
Texture *tex = texture_owner.getornull(p_texture);
ERR_FAIL_COND(!tex);
ERR_FAIL_COND(tex->type != Texture::TYPE_2D);
tex->width_2d = p_width;
tex->height_2d = p_height;
}
void RendererStorageRD::texture_set_path(RID p_texture, const String &p_path) {
Texture *tex = texture_owner.getornull(p_texture);
ERR_FAIL_COND(!tex);
tex->path = p_path;
}
String RendererStorageRD::texture_get_path(RID p_texture) const {
return String();
}
void RendererStorageRD::texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
Texture *tex = texture_owner.getornull(p_texture);
ERR_FAIL_COND(!tex);
tex->detect_3d_callback_ud = p_userdata;
tex->detect_3d_callback = p_callback;
}
void RendererStorageRD::texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
Texture *tex = texture_owner.getornull(p_texture);
ERR_FAIL_COND(!tex);
tex->detect_normal_callback_ud = p_userdata;
tex->detect_normal_callback = p_callback;
}
void RendererStorageRD::texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) {
Texture *tex = texture_owner.getornull(p_texture);
ERR_FAIL_COND(!tex);
tex->detect_roughness_callback_ud = p_userdata;
tex->detect_roughness_callback = p_callback;
}
void RendererStorageRD::texture_debug_usage(List<RS::TextureInfo> *r_info) {
}
void RendererStorageRD::texture_set_proxy(RID p_proxy, RID p_base) {
}
void RendererStorageRD::texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) {
}
Size2 RendererStorageRD::texture_size_with_proxy(RID p_proxy) {
return texture_2d_get_size(p_proxy);
}
/* CANVAS TEXTURE */
void RendererStorageRD::CanvasTexture::clear_sets() {
if (cleared_cache) {
return;
}
for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
if (RD::get_singleton()->uniform_set_is_valid(uniform_sets[i][j])) {
RD::get_singleton()->free(uniform_sets[i][j]);
uniform_sets[i][j] = RID();
}
}
}
cleared_cache = true;
}
RendererStorageRD::CanvasTexture::~CanvasTexture() {
clear_sets();
}
RID RendererStorageRD::canvas_texture_allocate() {
return canvas_texture_owner.allocate_rid();
}
void RendererStorageRD::canvas_texture_initialize(RID p_rid) {
canvas_texture_owner.initialize_rid(p_rid);
}
void RendererStorageRD::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) {
CanvasTexture *ct = canvas_texture_owner.getornull(p_canvas_texture);
switch (p_channel) {
case RS::CANVAS_TEXTURE_CHANNEL_DIFFUSE: {
ct->diffuse = p_texture;
} break;
case RS::CANVAS_TEXTURE_CHANNEL_NORMAL: {
ct->normal_map = p_texture;
} break;
case RS::CANVAS_TEXTURE_CHANNEL_SPECULAR: {
ct->specular = p_texture;
} break;
}
ct->clear_sets();
}
void RendererStorageRD::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_specular_color, float p_shininess) {
CanvasTexture *ct = canvas_texture_owner.getornull(p_canvas_texture);
ct->specular_color.r = p_specular_color.r;
ct->specular_color.g = p_specular_color.g;
ct->specular_color.b = p_specular_color.b;
ct->specular_color.a = p_shininess;
ct->clear_sets();
}
void RendererStorageRD::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) {
CanvasTexture *ct = canvas_texture_owner.getornull(p_canvas_texture);
ct->texture_filter = p_filter;
ct->clear_sets();
}
void RendererStorageRD::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) {
CanvasTexture *ct = canvas_texture_owner.getornull(p_canvas_texture);
ct->texture_repeat = p_repeat;
ct->clear_sets();
}
bool RendererStorageRD::canvas_texture_get_uniform_set(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID p_base_shader, int p_base_set, RID &r_uniform_set, Size2i &r_size, Color &r_specular_shininess, bool &r_use_normal, bool &r_use_specular) {
CanvasTexture *ct = nullptr;
Texture *t = texture_owner.getornull(p_texture);
if (t) {
//regular texture
if (!t->canvas_texture) {
t->canvas_texture = memnew(CanvasTexture);
t->canvas_texture->diffuse = p_texture;
}
ct = t->canvas_texture;
} else {
ct = canvas_texture_owner.getornull(p_texture);
}
if (!ct) {
return false; //invalid texture RID
}
RS::CanvasItemTextureFilter filter = ct->texture_filter != RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT ? ct->texture_filter : p_base_filter;
ERR_FAIL_COND_V(filter == RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, false);
RS::CanvasItemTextureRepeat repeat = ct->texture_repeat != RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT ? ct->texture_repeat : p_base_repeat;
ERR_FAIL_COND_V(repeat == RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, false);
RID uniform_set = ct->uniform_sets[filter][repeat];
if (!RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
//create and update
Vector<RD::Uniform> uniforms;
{ //diffuse
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 0;
t = texture_owner.getornull(ct->diffuse);
if (!t) {
u.ids.push_back(texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE));
ct->size_cache = Size2i(1, 1);
} else {
u.ids.push_back(t->rd_texture);
ct->size_cache = Size2i(t->width_2d, t->height_2d);
}
uniforms.push_back(u);
}
{ //normal
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 1;
t = texture_owner.getornull(ct->normal_map);
if (!t) {
u.ids.push_back(texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL));
ct->use_normal_cache = false;
} else {
u.ids.push_back(t->rd_texture);
ct->use_normal_cache = true;
}
uniforms.push_back(u);
}
{ //specular
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 2;
t = texture_owner.getornull(ct->specular);
if (!t) {
u.ids.push_back(texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE));
ct->use_specular_cache = false;
} else {
u.ids.push_back(t->rd_texture);
ct->use_specular_cache = true;
}
uniforms.push_back(u);
}
{ //sampler
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
u.binding = 3;
u.ids.push_back(sampler_rd_get_default(filter, repeat));
uniforms.push_back(u);
}
uniform_set = RD::get_singleton()->uniform_set_create(uniforms, p_base_shader, p_base_set);
ct->uniform_sets[filter][repeat] = uniform_set;
ct->cleared_cache = false;
}
r_uniform_set = uniform_set;
r_size = ct->size_cache;
r_specular_shininess = ct->specular_color;
r_use_normal = ct->use_normal_cache;
r_use_specular = ct->use_specular_cache;
return true;
}
/* SHADER API */
RID RendererStorageRD::shader_allocate() {
return shader_owner.allocate_rid();
}
void RendererStorageRD::shader_initialize(RID p_rid) {
Shader shader;
shader.data = nullptr;
shader.type = SHADER_TYPE_MAX;
shader_owner.initialize_rid(p_rid, shader);
}
void RendererStorageRD::shader_set_code(RID p_shader, const String &p_code) {
Shader *shader = shader_owner.getornull(p_shader);
ERR_FAIL_COND(!shader);
shader->code = p_code;
String mode_string = ShaderLanguage::get_shader_type(p_code);
ShaderType new_type;
if (mode_string == "canvas_item") {
new_type = SHADER_TYPE_2D;
} else if (mode_string == "particles") {
new_type = SHADER_TYPE_PARTICLES;
} else if (mode_string == "spatial") {
new_type = SHADER_TYPE_3D;
} else if (mode_string == "sky") {
new_type = SHADER_TYPE_SKY;
} else {
new_type = SHADER_TYPE_MAX;
}
if (new_type != shader->type) {
if (shader->data) {
memdelete(shader->data);
shader->data = nullptr;
}
for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
Material *material = E->get();
material->shader_type = new_type;
if (material->data) {
memdelete(material->data);
material->data = nullptr;
}
}
shader->type = new_type;
if (new_type < SHADER_TYPE_MAX && shader_data_request_func[new_type]) {
shader->data = shader_data_request_func[new_type]();
} else {
shader->type = SHADER_TYPE_MAX; //invalid
}
for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
Material *material = E->get();
if (shader->data) {
material->data = material_data_request_func[new_type](shader->data);
material->data->self = material->self;
material->data->set_next_pass(material->next_pass);
material->data->set_render_priority(material->priority);
}
material->shader_type = new_type;
}
if (shader->data) {
for (Map<StringName, RID>::Element *E = shader->default_texture_parameter.front(); E; E = E->next()) {
shader->data->set_default_texture_param(E->key(), E->get());
}
}
}
if (shader->data) {
shader->data->set_code(p_code);
}
for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
Material *material = E->get();
material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
_material_queue_update(material, true, true);
}
}
String RendererStorageRD::shader_get_code(RID p_shader) const {
Shader *shader = shader_owner.getornull(p_shader);
ERR_FAIL_COND_V(!shader, String());
return shader->code;
}
void RendererStorageRD::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const {
Shader *shader = shader_owner.getornull(p_shader);
ERR_FAIL_COND(!shader);
if (shader->data) {
return shader->data->get_param_list(p_param_list);
}
}
void RendererStorageRD::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) {
Shader *shader = shader_owner.getornull(p_shader);
ERR_FAIL_COND(!shader);
if (p_texture.is_valid() && texture_owner.owns(p_texture)) {
shader->default_texture_parameter[p_name] = p_texture;
} else {
shader->default_texture_parameter.erase(p_name);
}
if (shader->data) {
shader->data->set_default_texture_param(p_name, p_texture);
}
for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
Material *material = E->get();
_material_queue_update(material, false, true);
}
}
RID RendererStorageRD::shader_get_default_texture_param(RID p_shader, const StringName &p_name) const {
Shader *shader = shader_owner.getornull(p_shader);
ERR_FAIL_COND_V(!shader, RID());
if (shader->default_texture_parameter.has(p_name)) {
return shader->default_texture_parameter[p_name];
}
return RID();
}
Variant RendererStorageRD::shader_get_param_default(RID p_shader, const StringName &p_param) const {
Shader *shader = shader_owner.getornull(p_shader);
ERR_FAIL_COND_V(!shader, Variant());
if (shader->data) {
return shader->data->get_default_parameter(p_param);
}
return Variant();
}
void RendererStorageRD::shader_set_data_request_function(ShaderType p_shader_type, ShaderDataRequestFunction p_function) {
ERR_FAIL_INDEX(p_shader_type, SHADER_TYPE_MAX);
shader_data_request_func[p_shader_type] = p_function;
}
RS::ShaderNativeSourceCode RendererStorageRD::shader_get_native_source_code(RID p_shader) const {
Shader *shader = shader_owner.getornull(p_shader);
ERR_FAIL_COND_V(!shader, RS::ShaderNativeSourceCode());
if (shader->data) {
return shader->data->get_native_source_code();
}
return RS::ShaderNativeSourceCode();
}
/* COMMON MATERIAL API */
RID RendererStorageRD::material_allocate() {
return material_owner.allocate_rid();
}
void RendererStorageRD::material_initialize(RID p_rid) {
Material material;
material.data = nullptr;
material.shader = nullptr;
material.shader_type = SHADER_TYPE_MAX;
material.update_next = nullptr;
material.update_requested = false;
material.uniform_dirty = false;
material.texture_dirty = false;
material.priority = 0;
material.self = p_rid;
material_owner.initialize_rid(p_rid, material);
}
void RendererStorageRD::_material_queue_update(Material *material, bool p_uniform, bool p_texture) {
if (material->update_requested) {
return;
}
material->update_next = material_update_list;
material_update_list = material;
material->update_requested = true;
material->uniform_dirty = material->uniform_dirty || p_uniform;
material->texture_dirty = material->texture_dirty || p_texture;
}
void RendererStorageRD::material_set_shader(RID p_material, RID p_shader) {
Material *material = material_owner.getornull(p_material);
ERR_FAIL_COND(!material);
if (material->data) {
memdelete(material->data);
material->data = nullptr;
}
if (material->shader) {
material->shader->owners.erase(material);
material->shader = nullptr;
material->shader_type = SHADER_TYPE_MAX;
}
if (p_shader.is_null()) {
material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
material->shader_id = 0;
return;
}
Shader *shader = shader_owner.getornull(p_shader);
ERR_FAIL_COND(!shader);
material->shader = shader;
material->shader_type = shader->type;
material->shader_id = p_shader.get_local_index();
shader->owners.insert(material);
if (shader->type == SHADER_TYPE_MAX) {
return;
}
ERR_FAIL_COND(shader->data == nullptr);
material->data = material_data_request_func[shader->type](shader->data);
material->data->self = p_material;
material->data->set_next_pass(material->next_pass);
material->data->set_render_priority(material->priority);
//updating happens later
material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
_material_queue_update(material, true, true);
}
void RendererStorageRD::material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) {
Material *material = material_owner.getornull(p_material);
ERR_FAIL_COND(!material);
if (p_value.get_type() == Variant::NIL) {
material->params.erase(p_param);
} else {
material->params[p_param] = p_value;
}
if (material->shader && material->shader->data) { //shader is valid
bool is_texture = material->shader->data->is_param_texture(p_param);
_material_queue_update(material, !is_texture, is_texture);
} else {
_material_queue_update(material, true, true);
}
}
Variant RendererStorageRD::material_get_param(RID p_material, const StringName &p_param) const {
Material *material = material_owner.getornull(p_material);
ERR_FAIL_COND_V(!material, Variant());
if (material->params.has(p_param)) {
return material->params[p_param];
} else {
return Variant();
}
}
void RendererStorageRD::material_set_next_pass(RID p_material, RID p_next_material) {
Material *material = material_owner.getornull(p_material);
ERR_FAIL_COND(!material);
if (material->next_pass == p_next_material) {
return;
}
material->next_pass = p_next_material;
if (material->data) {
material->data->set_next_pass(p_next_material);
}
material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
}
void RendererStorageRD::material_set_render_priority(RID p_material, int priority) {
Material *material = material_owner.getornull(p_material);
ERR_FAIL_COND(!material);
material->priority = priority;
if (material->data) {
material->data->set_render_priority(priority);
}
}
bool RendererStorageRD::material_is_animated(RID p_material) {
Material *material = material_owner.getornull(p_material);
ERR_FAIL_COND_V(!material, false);
if (material->shader && material->shader->data) {
if (material->shader->data->is_animated()) {
return true;
} else if (material->next_pass.is_valid()) {
return material_is_animated(material->next_pass);
}
}
return false; //by default nothing is animated
}
bool RendererStorageRD::material_casts_shadows(RID p_material) {
Material *material = material_owner.getornull(p_material);
ERR_FAIL_COND_V(!material, true);
if (material->shader && material->shader->data) {
if (material->shader->data->casts_shadows()) {
return true;
} else if (material->next_pass.is_valid()) {
return material_casts_shadows(material->next_pass);
}
}
return true; //by default everything casts shadows
}
void RendererStorageRD::material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) {
Material *material = material_owner.getornull(p_material);
ERR_FAIL_COND(!material);
if (material->shader && material->shader->data) {
material->shader->data->get_instance_param_list(r_parameters);
if (material->next_pass.is_valid()) {
material_get_instance_shader_parameters(material->next_pass, r_parameters);
}
}
}
void RendererStorageRD::material_update_dependency(RID p_material, DependencyTracker *p_instance) {
Material *material = material_owner.getornull(p_material);
ERR_FAIL_COND(!material);
p_instance->update_dependency(&material->dependency);
if (material->next_pass.is_valid()) {
material_update_dependency(material->next_pass, p_instance);
}
}
void RendererStorageRD::material_set_data_request_function(ShaderType p_shader_type, MaterialDataRequestFunction p_function) {
ERR_FAIL_INDEX(p_shader_type, SHADER_TYPE_MAX);
material_data_request_func[p_shader_type] = p_function;
}
_FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataType type, const Variant &value, uint8_t *data, bool p_linear_color) {
switch (type) {
case ShaderLanguage::TYPE_BOOL: {
bool v = value;
uint32_t *gui = (uint32_t *)data;
*gui = v ? 1 : 0;
} break;
case ShaderLanguage::TYPE_BVEC2: {
int v = value;
uint32_t *gui = (uint32_t *)data;
gui[0] = v & 1 ? 1 : 0;
gui[1] = v & 2 ? 1 : 0;
} break;
case ShaderLanguage::TYPE_BVEC3: {
int v = value;
uint32_t *gui = (uint32_t *)data;
gui[0] = (v & 1) ? 1 : 0;
gui[1] = (v & 2) ? 1 : 0;
gui[2] = (v & 4) ? 1 : 0;
} break;
case ShaderLanguage::TYPE_BVEC4: {
int v = value;
uint32_t *gui = (uint32_t *)data;
gui[0] = (v & 1) ? 1 : 0;
gui[1] = (v & 2) ? 1 : 0;
gui[2] = (v & 4) ? 1 : 0;
gui[3] = (v & 8) ? 1 : 0;
} break;
case ShaderLanguage::TYPE_INT: {
int v = value;
int32_t *gui = (int32_t *)data;
gui[0] = v;
} break;
case ShaderLanguage::TYPE_IVEC2: {
Vector<int> iv = value;
int s = iv.size();
int32_t *gui = (int32_t *)data;
const int *r = iv.ptr();
for (int i = 0; i < 2; i++) {
if (i < s) {
gui[i] = r[i];
} else {
gui[i] = 0;
}
}
} break;
case ShaderLanguage::TYPE_IVEC3: {
Vector<int> iv = value;
int s = iv.size();
int32_t *gui = (int32_t *)data;
const int *r = iv.ptr();
for (int i = 0; i < 3; i++) {
if (i < s) {
gui[i] = r[i];
} else {
gui[i] = 0;
}
}
} break;
case ShaderLanguage::TYPE_IVEC4: {
Vector<int> iv = value;
int s = iv.size();
int32_t *gui = (int32_t *)data;
const int *r = iv.ptr();
for (int i = 0; i < 4; i++) {
if (i < s) {
gui[i] = r[i];
} else {
gui[i] = 0;
}
}
} break;
case ShaderLanguage::TYPE_UINT: {
int v = value;
uint32_t *gui = (uint32_t *)data;
gui[0] = v;
} break;
case ShaderLanguage::TYPE_UVEC2: {
Vector<int> iv = value;
int s = iv.size();
uint32_t *gui = (uint32_t *)data;
const int *r = iv.ptr();
for (int i = 0; i < 2; i++) {
if (i < s) {
gui[i] = r[i];
} else {
gui[i] = 0;
}
}
} break;
case ShaderLanguage::TYPE_UVEC3: {
Vector<int> iv = value;
int s = iv.size();
uint32_t *gui = (uint32_t *)data;
const int *r = iv.ptr();
for (int i = 0; i < 3; i++) {
if (i < s) {
gui[i] = r[i];
} else {
gui[i] = 0;
}
}
} break;
case ShaderLanguage::TYPE_UVEC4: {
Vector<int> iv = value;
int s = iv.size();
uint32_t *gui = (uint32_t *)data;
const int *r = iv.ptr();
for (int i = 0; i < 4; i++) {
if (i < s) {
gui[i] = r[i];
} else {
gui[i] = 0;
}
}
} break;
case ShaderLanguage::TYPE_FLOAT: {
float v = value;
float *gui = (float *)data;
gui[0] = v;
} break;
case ShaderLanguage::TYPE_VEC2: {
Vector2 v = value;
float *gui = (float *)data;
gui[0] = v.x;
gui[1] = v.y;
} break;
case ShaderLanguage::TYPE_VEC3: {
Vector3 v = value;
float *gui = (float *)data;
gui[0] = v.x;
gui[1] = v.y;
gui[2] = v.z;
} break;
case ShaderLanguage::TYPE_VEC4: {
float *gui = (float *)data;
if (value.get_type() == Variant::COLOR) {
Color v = value;
if (p_linear_color) {
v = v.to_linear();
}
gui[0] = v.r;
gui[1] = v.g;
gui[2] = v.b;
gui[3] = v.a;
} else if (value.get_type() == Variant::RECT2) {
Rect2 v = value;
gui[0] = v.position.x;
gui[1] = v.position.y;
gui[2] = v.size.x;
gui[3] = v.size.y;
} else if (value.get_type() == Variant::QUATERNION) {
Quaternion v = value;
gui[0] = v.x;
gui[1] = v.y;
gui[2] = v.z;
gui[3] = v.w;
} else {
Plane v = value;
gui[0] = v.normal.x;
gui[1] = v.normal.y;
gui[2] = v.normal.z;
gui[3] = v.d;
}
} break;
case ShaderLanguage::TYPE_MAT2: {
Transform2D v = value;
float *gui = (float *)data;
//in std140 members of mat2 are treated as vec4s
gui[0] = v.elements[0][0];
gui[1] = v.elements[0][1];
gui[2] = 0;
gui[3] = 0;
gui[4] = v.elements[1][0];
gui[5] = v.elements[1][1];
gui[6] = 0;
gui[7] = 0;
} break;
case ShaderLanguage::TYPE_MAT3: {
Basis v = value;
float *gui = (float *)data;
gui[0] = v.elements[0][0];
gui[1] = v.elements[1][0];
gui[2] = v.elements[2][0];
gui[3] = 0;
gui[4] = v.elements[0][1];
gui[5] = v.elements[1][1];
gui[6] = v.elements[2][1];
gui[7] = 0;
gui[8] = v.elements[0][2];
gui[9] = v.elements[1][2];
gui[10] = v.elements[2][2];
gui[11] = 0;
} break;
case ShaderLanguage::TYPE_MAT4: {
Transform3D v = value;
float *gui = (float *)data;
gui[0] = v.basis.elements[0][0];
gui[1] = v.basis.elements[1][0];
gui[2] = v.basis.elements[2][0];
gui[3] = 0;
gui[4] = v.basis.elements[0][1];
gui[5] = v.basis.elements[1][1];
gui[6] = v.basis.elements[2][1];
gui[7] = 0;
gui[8] = v.basis.elements[0][2];
gui[9] = v.basis.elements[1][2];
gui[10] = v.basis.elements[2][2];
gui[11] = 0;
gui[12] = v.origin.x;
gui[13] = v.origin.y;
gui[14] = v.origin.z;
gui[15] = 1;
} break;
default: {
}
}
}
_FORCE_INLINE_ static void _fill_std140_ubo_value(ShaderLanguage::DataType type, const Vector<ShaderLanguage::ConstantNode::Value> &value, uint8_t *data) {
switch (type) {
case ShaderLanguage::TYPE_BOOL: {
uint32_t *gui = (uint32_t *)data;
*gui = value[0].boolean ? 1 : 0;
} break;
case ShaderLanguage::TYPE_BVEC2: {
uint32_t *gui = (uint32_t *)data;
gui[0] = value[0].boolean ? 1 : 0;
gui[1] = value[1].boolean ? 1 : 0;
} break;
case ShaderLanguage::TYPE_BVEC3: {
uint32_t *gui = (uint32_t *)data;
gui[0] = value[0].boolean ? 1 : 0;
gui[1] = value[1].boolean ? 1 : 0;
gui[2] = value[2].boolean ? 1 : 0;
} break;
case ShaderLanguage::TYPE_BVEC4: {
uint32_t *gui = (uint32_t *)data;
gui[0] = value[0].boolean ? 1 : 0;
gui[1] = value[1].boolean ? 1 : 0;
gui[2] = value[2].boolean ? 1 : 0;
gui[3] = value[3].boolean ? 1 : 0;
} break;
case ShaderLanguage::TYPE_INT: {
int32_t *gui = (int32_t *)data;
gui[0] = value[0].sint;
} break;
case ShaderLanguage::TYPE_IVEC2: {
int32_t *gui = (int32_t *)data;
for (int i = 0; i < 2; i++) {
gui[i] = value[i].sint;
}
} break;
case ShaderLanguage::TYPE_IVEC3: {
int32_t *gui = (int32_t *)data;
for (int i = 0; i < 3; i++) {
gui[i] = value[i].sint;
}
} break;
case ShaderLanguage::TYPE_IVEC4: {
int32_t *gui = (int32_t *)data;
for (int i = 0; i < 4; i++) {
gui[i] = value[i].sint;
}
} break;
case ShaderLanguage::TYPE_UINT: {
uint32_t *gui = (uint32_t *)data;
gui[0] = value[0].uint;
} break;
case ShaderLanguage::TYPE_UVEC2: {
int32_t *gui = (int32_t *)data;
for (int i = 0; i < 2; i++) {
gui[i] = value[i].uint;
}
} break;
case ShaderLanguage::TYPE_UVEC3: {
int32_t *gui = (int32_t *)data;
for (int i = 0; i < 3; i++) {
gui[i] = value[i].uint;
}
} break;
case ShaderLanguage::TYPE_UVEC4: {
int32_t *gui = (int32_t *)data;
for (int i = 0; i < 4; i++) {
gui[i] = value[i].uint;
}
} break;
case ShaderLanguage::TYPE_FLOAT: {
float *gui = (float *)data;
gui[0] = value[0].real;
} break;
case ShaderLanguage::TYPE_VEC2: {
float *gui = (float *)data;
for (int i = 0; i < 2; i++) {
gui[i] = value[i].real;
}
} break;
case ShaderLanguage::TYPE_VEC3: {
float *gui = (float *)data;
for (int i = 0; i < 3; i++) {
gui[i] = value[i].real;
}
} break;
case ShaderLanguage::TYPE_VEC4: {
float *gui = (float *)data;
for (int i = 0; i < 4; i++) {
gui[i] = value[i].real;
}
} break;
case ShaderLanguage::TYPE_MAT2: {
float *gui = (float *)data;
//in std140 members of mat2 are treated as vec4s
gui[0] = value[0].real;
gui[1] = value[1].real;
gui[2] = 0;
gui[3] = 0;
gui[4] = value[2].real;
gui[5] = value[3].real;
gui[6] = 0;
gui[7] = 0;
} break;
case ShaderLanguage::TYPE_MAT3: {
float *gui = (float *)data;
gui[0] = value[0].real;
gui[1] = value[1].real;
gui[2] = value[2].real;
gui[3] = 0;
gui[4] = value[3].real;
gui[5] = value[4].real;
gui[6] = value[5].real;
gui[7] = 0;
gui[8] = value[6].real;
gui[9] = value[7].real;
gui[10] = value[8].real;
gui[11] = 0;
} break;
case ShaderLanguage::TYPE_MAT4: {
float *gui = (float *)data;
for (int i = 0; i < 16; i++) {
gui[i] = value[i].real;
}
} break;
default: {
}
}
}
_FORCE_INLINE_ static void _fill_std140_ubo_empty(ShaderLanguage::DataType type, uint8_t *data) {
switch (type) {
case ShaderLanguage::TYPE_BOOL:
case ShaderLanguage::TYPE_INT:
case ShaderLanguage::TYPE_UINT:
case ShaderLanguage::TYPE_FLOAT: {
memset(data, 0, 4);
} break;
case ShaderLanguage::TYPE_BVEC2:
case ShaderLanguage::TYPE_IVEC2:
case ShaderLanguage::TYPE_UVEC2:
case ShaderLanguage::TYPE_VEC2: {
memset(data, 0, 8);
} break;
case ShaderLanguage::TYPE_BVEC3:
case ShaderLanguage::TYPE_IVEC3:
case ShaderLanguage::TYPE_UVEC3:
case ShaderLanguage::TYPE_VEC3:
case ShaderLanguage::TYPE_BVEC4:
case ShaderLanguage::TYPE_IVEC4:
case ShaderLanguage::TYPE_UVEC4:
case ShaderLanguage::TYPE_VEC4: {
memset(data, 0, 16);
} break;
case ShaderLanguage::TYPE_MAT2: {
memset(data, 0, 32);
} break;
case ShaderLanguage::TYPE_MAT3: {
memset(data, 0, 48);
} break;
case ShaderLanguage::TYPE_MAT4: {
memset(data, 0, 64);
} break;
default: {
}
}
}
void RendererStorageRD::MaterialData::update_uniform_buffer(const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Map<StringName, Variant> &p_parameters, uint8_t *p_buffer, uint32_t p_buffer_size, bool p_use_linear_color) {
bool uses_global_buffer = false;
for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = p_uniforms.front(); E; E = E->next()) {
if (E->get().order < 0) {
continue; // texture, does not go here
}
if (E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
continue; //instance uniforms don't appear in the bufferr
}
if (E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL) {
//this is a global variable, get the index to it
RendererStorageRD *rs = base_singleton;
GlobalVariables::Variable *gv = rs->global_variables.variables.getptr(E->key());
uint32_t index = 0;
if (gv) {
index = gv->buffer_index;
} else {
WARN_PRINT("Shader uses global uniform '" + E->key() + "', but it was removed at some point. Material will not display correctly.");
}
uint32_t offset = p_uniform_offsets[E->get().order];
uint32_t *intptr = (uint32_t *)&p_buffer[offset];
*intptr = index;
uses_global_buffer = true;
continue;
}
//regular uniform
uint32_t offset = p_uniform_offsets[E->get().order];
#ifdef DEBUG_ENABLED
uint32_t size = ShaderLanguage::get_type_size(E->get().type);
ERR_CONTINUE(offset + size > p_buffer_size);
#endif
uint8_t *data = &p_buffer[offset];
const Map<StringName, Variant>::Element *V = p_parameters.find(E->key());
if (V) {
//user provided
_fill_std140_variant_ubo_value(E->get().type, V->get(), data, p_use_linear_color);
} else if (E->get().default_value.size()) {
//default value
_fill_std140_ubo_value(E->get().type, E->get().default_value, data);
//value=E->get().default_value;
} else {
//zero because it was not provided
if (E->get().type == ShaderLanguage::TYPE_VEC4 && E->get().hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
//colors must be set as black, with alpha as 1.0
_fill_std140_variant_ubo_value(E->get().type, Color(0, 0, 0, 1), data, p_use_linear_color);
} else {
//else just zero it out
_fill_std140_ubo_empty(E->get().type, data);
}
}
}
if (uses_global_buffer != (global_buffer_E != nullptr)) {
RendererStorageRD *rs = base_singleton;
if (uses_global_buffer) {
global_buffer_E = rs->global_variables.materials_using_buffer.push_back(self);
} else {
rs->global_variables.materials_using_buffer.erase(global_buffer_E);
global_buffer_E = nullptr;
}
}
}
RendererStorageRD::MaterialData::~MaterialData() {
if (global_buffer_E) {
//unregister global buffers
RendererStorageRD *rs = base_singleton;
rs->global_variables.materials_using_buffer.erase(global_buffer_E);
}
if (global_texture_E) {
//unregister global textures
RendererStorageRD *rs = base_singleton;
for (Map<StringName, uint64_t>::Element *E = used_global_textures.front(); E; E = E->next()) {
GlobalVariables::Variable *v = rs->global_variables.variables.getptr(E->key());
if (v) {
v->texture_materials.erase(self);
}
}
//unregister material from those using global textures
rs->global_variables.materials_using_texture.erase(global_texture_E);
}
}
void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Variant> &p_parameters, const Map<StringName, RID> &p_default_textures, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color) {
RendererStorageRD *singleton = (RendererStorageRD *)RendererStorage::base_singleton;
#ifdef TOOLS_ENABLED
Texture *roughness_detect_texture = nullptr;
RS::TextureDetectRoughnessChannel roughness_channel = RS::TEXTURE_DETECT_ROUGHNESS_R;
Texture *normal_detect_texture = nullptr;
#endif
bool uses_global_textures = false;
global_textures_pass++;
for (int i = 0; i < p_texture_uniforms.size(); i++) {
const StringName &uniform_name = p_texture_uniforms[i].name;
RID texture;
if (p_texture_uniforms[i].global) {
RendererStorageRD *rs = base_singleton;
uses_global_textures = true;
GlobalVariables::Variable *v = rs->global_variables.variables.getptr(uniform_name);
if (v) {
if (v->buffer_index >= 0) {
WARN_PRINT("Shader uses global uniform texture '" + String(uniform_name) + "', but it changed type and is no longer a texture!.");
} else {
Map<StringName, uint64_t>::Element *E = used_global_textures.find(uniform_name);
if (!E) {
E = used_global_textures.insert(uniform_name, global_textures_pass);
v->texture_materials.insert(self);
} else {
E->get() = global_textures_pass;
}
texture = v->override.get_type() != Variant::NIL ? v->override : v->value;
}
} else {
WARN_PRINT("Shader uses global uniform texture '" + String(uniform_name) + "', but it was removed at some point. Material will not display correctly.");
}
} else {
if (!texture.is_valid()) {
const Map<StringName, Variant>::Element *V = p_parameters.find(uniform_name);
if (V) {
texture = V->get();
}
}
if (!texture.is_valid()) {
const Map<StringName, RID>::Element *W = p_default_textures.find(uniform_name);
if (W) {
texture = W->get();
}
}
}
RID rd_texture;
if (texture.is_null()) {
//check default usage
switch (p_texture_uniforms[i].hint) {
case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK:
case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO: {
rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_BLACK);
} break;
case ShaderLanguage::ShaderNode::Uniform::HINT_NONE: {
rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL);
} break;
case ShaderLanguage::ShaderNode::Uniform::HINT_ANISO: {
rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_ANISO);
} break;
default: {
rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE);
} break;
}
} else {
bool srgb = p_use_linear_color && (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ALBEDO || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO);
Texture *tex = singleton->texture_owner.getornull(texture);
if (tex) {
rd_texture = (srgb && tex->rd_texture_srgb.is_valid()) ? tex->rd_texture_srgb : tex->rd_texture;
#ifdef TOOLS_ENABLED
if (tex->detect_3d_callback && p_use_linear_color) {
tex->detect_3d_callback(tex->detect_3d_callback_ud);
}
if (tex->detect_normal_callback && (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL)) {
if (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL) {
normal_detect_texture = tex;
}
tex->detect_normal_callback(tex->detect_normal_callback_ud);
}
if (tex->detect_roughness_callback && (p_texture_uniforms[i].hint >= ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_R || p_texture_uniforms[i].hint <= ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_GRAY)) {
//find the normal texture
roughness_detect_texture = tex;
roughness_channel = RS::TextureDetectRoughnessChannel(p_texture_uniforms[i].hint - ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_R);
}
#endif
}
if (rd_texture.is_null()) {
//wtf
rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE);
}
}
p_textures[i] = rd_texture;
}
#ifdef TOOLS_ENABLED
if (roughness_detect_texture && normal_detect_texture && normal_detect_texture->path != String()) {
roughness_detect_texture->detect_roughness_callback(roughness_detect_texture->detect_roughness_callback_ud, normal_detect_texture->path, roughness_channel);
}
#endif
{
//for textures no longer used, unregister them
List<Map<StringName, uint64_t>::Element *> to_delete;
RendererStorageRD *rs = base_singleton;
for (Map<StringName, uint64_t>::Element *E = used_global_textures.front(); E; E = E->next()) {
if (E->get() != global_textures_pass) {
to_delete.push_back(E);
GlobalVariables::Variable *v = rs->global_variables.variables.getptr(E->key());
if (v) {
v->texture_materials.erase(self);
}
}
}
while (to_delete.front()) {
used_global_textures.erase(to_delete.front()->get());
to_delete.pop_front();
}
//handle registering/unregistering global textures
if (uses_global_textures != (global_texture_E != nullptr)) {
if (uses_global_textures) {
global_texture_E = rs->global_variables.materials_using_texture.push_back(self);
} else {
rs->global_variables.materials_using_texture.erase(global_texture_E);
global_texture_E = nullptr;
}
}
}
}
void RendererStorageRD::material_force_update_textures(RID p_material, ShaderType p_shader_type) {
Material *material = material_owner.getornull(p_material);
if (material->shader_type != p_shader_type) {
return;
}
if (material->data) {
material->data->update_parameters(material->params, false, true);
}
}
void RendererStorageRD::_update_queued_materials() {
Material *material = material_update_list;
while (material) {
Material *next = material->update_next;
if (material->data) {
material->data->update_parameters(material->params, material->uniform_dirty, material->texture_dirty);
}
material->update_requested = false;
material->texture_dirty = false;
material->uniform_dirty = false;
material->update_next = nullptr;
material = next;
}
material_update_list = nullptr;
}
/* MESH API */
RID RendererStorageRD::mesh_allocate() {
return mesh_owner.allocate_rid();
}
void RendererStorageRD::mesh_initialize(RID p_rid) {
mesh_owner.initialize_rid(p_rid, Mesh());
}
void RendererStorageRD::mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) {
ERR_FAIL_COND(p_blend_shape_count < 0);
Mesh *mesh = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND(!mesh);
ERR_FAIL_COND(mesh->surface_count > 0); //surfaces already exist
mesh->blend_shape_count = p_blend_shape_count;
}
/// Returns stride
void RendererStorageRD::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) {
Mesh *mesh = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND(!mesh);
#ifdef DEBUG_ENABLED
//do a validation, to catch errors first
{
uint32_t stride = 0;
uint32_t attrib_stride = 0;
uint32_t skin_stride = 0;
for (int i = 0; i < RS::ARRAY_WEIGHTS; i++) {
if ((p_surface.format & (1 << i))) {
switch (i) {
case RS::ARRAY_VERTEX: {
if (p_surface.format & RS::ARRAY_FLAG_USE_2D_VERTICES) {
stride += sizeof(float) * 2;
} else {
stride += sizeof(float) * 3;
}
} break;
case RS::ARRAY_NORMAL: {
stride += sizeof(int32_t);
} break;
case RS::ARRAY_TANGENT: {
stride += sizeof(int32_t);
} break;
case RS::ARRAY_COLOR: {
attrib_stride += sizeof(uint32_t);
} break;
case RS::ARRAY_TEX_UV: {
attrib_stride += sizeof(float) * 2;
} break;
case RS::ARRAY_TEX_UV2: {
attrib_stride += sizeof(float) * 2;
} break;
case RS::ARRAY_CUSTOM0:
case RS::ARRAY_CUSTOM1:
case RS::ARRAY_CUSTOM2:
case RS::ARRAY_CUSTOM3: {
int idx = i - RS::ARRAY_CUSTOM0;
uint32_t fmt_shift[RS::ARRAY_CUSTOM_COUNT] = { RS::ARRAY_FORMAT_CUSTOM0_SHIFT, RS::ARRAY_FORMAT_CUSTOM1_SHIFT, RS::ARRAY_FORMAT_CUSTOM2_SHIFT, RS::ARRAY_FORMAT_CUSTOM3_SHIFT };
uint32_t fmt = (p_surface.format >> fmt_shift[idx]) & RS::ARRAY_FORMAT_CUSTOM_MASK;
uint32_t fmtsize[RS::ARRAY_CUSTOM_MAX] = { 4, 4, 4, 8, 4, 8, 12, 16 };
attrib_stride += fmtsize[fmt];
} break;
case RS::ARRAY_WEIGHTS:
case RS::ARRAY_BONES: {
//uses a separate array
bool use_8 = p_surface.format & RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS;
skin_stride += sizeof(int16_t) * (use_8 ? 16 : 8);
} break;
}
}
}
int expected_size = stride * p_surface.vertex_count;
ERR_FAIL_COND_MSG(expected_size != p_surface.vertex_data.size(), "Size of vertex data provided (" + itos(p_surface.vertex_data.size()) + ") does not match expected (" + itos(expected_size) + ")");
int bs_expected_size = expected_size * mesh->blend_shape_count;
ERR_FAIL_COND_MSG(bs_expected_size != p_surface.blend_shape_data.size(), "Size of blend shape data provided (" + itos(p_surface.blend_shape_data.size()) + ") does not match expected (" + itos(bs_expected_size) + ")");
int expected_attrib_size = attrib_stride * p_surface.vertex_count;
ERR_FAIL_COND_MSG(expected_attrib_size != p_surface.attribute_data.size(), "Size of attribute data provided (" + itos(p_surface.attribute_data.size()) + ") does not match expected (" + itos(expected_attrib_size) + ")");
if ((p_surface.format & RS::ARRAY_FORMAT_WEIGHTS) && (p_surface.format & RS::ARRAY_FORMAT_BONES)) {
expected_size = skin_stride * p_surface.vertex_count;
ERR_FAIL_COND_MSG(expected_size != p_surface.skin_data.size(), "Size of skin data provided (" + itos(p_surface.skin_data.size()) + ") does not match expected (" + itos(expected_size) + ")");
}
}
#endif
Mesh::Surface *s = memnew(Mesh::Surface);
s->format = p_surface.format;
s->primitive = p_surface.primitive;
bool use_as_storage = (p_surface.skin_data.size() || mesh->blend_shape_count > 0);
s->vertex_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.vertex_data.size(), p_surface.vertex_data, use_as_storage);
s->vertex_buffer_size = p_surface.vertex_data.size();
if (p_surface.attribute_data.size()) {
s->attribute_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.attribute_data.size(), p_surface.attribute_data);
}
if (p_surface.skin_data.size()) {
s->skin_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.skin_data.size(), p_surface.skin_data, use_as_storage);
s->skin_buffer_size = p_surface.skin_data.size();
}
s->vertex_count = p_surface.vertex_count;
if (p_surface.format & RS::ARRAY_FORMAT_BONES) {
mesh->has_bone_weights = true;
}
if (p_surface.index_count) {
bool is_index_16 = p_surface.vertex_count <= 65536;
s->index_buffer = RD::get_singleton()->index_buffer_create(p_surface.index_count, is_index_16 ? RD::INDEX_BUFFER_FORMAT_UINT16 : RD::INDEX_BUFFER_FORMAT_UINT32, p_surface.index_data, false);
s->index_count = p_surface.index_count;
s->index_array = RD::get_singleton()->index_array_create(s->index_buffer, 0, s->index_count);
if (p_surface.lods.size()) {
s->lods = memnew_arr(Mesh::Surface::LOD, p_surface.lods.size());
s->lod_count = p_surface.lods.size();
for (int i = 0; i < p_surface.lods.size(); i++) {
uint32_t indices = p_surface.lods[i].index_data.size() / (is_index_16 ? 2 : 4);
s->lods[i].index_buffer = RD::get_singleton()->index_buffer_create(indices, is_index_16 ? RD::INDEX_BUFFER_FORMAT_UINT16 : RD::INDEX_BUFFER_FORMAT_UINT32, p_surface.lods[i].index_data);
s->lods[i].index_array = RD::get_singleton()->index_array_create(s->lods[i].index_buffer, 0, indices);
s->lods[i].edge_length = p_surface.lods[i].edge_length;
}
}
}
s->aabb = p_surface.aabb;
s->bone_aabbs = p_surface.bone_aabbs; //only really useful for returning them.
if (mesh->blend_shape_count > 0) {
s->blend_shape_buffer = RD::get_singleton()->storage_buffer_create(p_surface.blend_shape_data.size(), p_surface.blend_shape_data);
}
if (use_as_storage) {
Vector<RD::Uniform> uniforms;
{
RD::Uniform u;
u.binding = 0;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.ids.push_back(s->vertex_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 1;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
if (s->skin_buffer.is_valid()) {
u.ids.push_back(s->skin_buffer);
} else {
u.ids.push_back(default_rd_storage_buffer);
}
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 2;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
if (s->blend_shape_buffer.is_valid()) {
u.ids.push_back(s->blend_shape_buffer);
} else {
u.ids.push_back(default_rd_storage_buffer);
}
uniforms.push_back(u);
}
s->uniform_set = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_SURFACE);
}
if (mesh->surface_count == 0) {
mesh->bone_aabbs = p_surface.bone_aabbs;
mesh->aabb = p_surface.aabb;
} else {
if (mesh->bone_aabbs.size() < p_surface.bone_aabbs.size()) {
// ArrayMesh::_surface_set_data only allocates bone_aabbs up to max_bone
// Each surface may affect different numbers of bones.
mesh->bone_aabbs.resize(p_surface.bone_aabbs.size());
}
for (int i = 0; i < p_surface.bone_aabbs.size(); i++) {
mesh->bone_aabbs.write[i].merge_with(p_surface.bone_aabbs[i]);
}
mesh->aabb.merge_with(p_surface.aabb);
}
s->material = p_surface.material;
mesh->surfaces = (Mesh::Surface **)memrealloc(mesh->surfaces, sizeof(Mesh::Surface *) * (mesh->surface_count + 1));
mesh->surfaces[mesh->surface_count] = s;
mesh->surface_count++;
for (List<MeshInstance *>::Element *E = mesh->instances.front(); E; E = E->next()) {
//update instances
MeshInstance *mi = E->get();
_mesh_instance_add_surface(mi, mesh, mesh->surface_count - 1);
}
mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
for (Set<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
Mesh *shadow_owner = E->get();
shadow_owner->shadow_mesh = RID();
shadow_owner->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
}
mesh->material_cache.clear();
}
int RendererStorageRD::mesh_get_blend_shape_count(RID p_mesh) const {
const Mesh *mesh = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND_V(!mesh, -1);
return mesh->blend_shape_count;
}
void RendererStorageRD::mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) {
Mesh *mesh = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND(!mesh);
ERR_FAIL_INDEX((int)p_mode, 2);
mesh->blend_shape_mode = p_mode;
}
RS::BlendShapeMode RendererStorageRD::mesh_get_blend_shape_mode(RID p_mesh) const {
Mesh *mesh = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND_V(!mesh, RS::BLEND_SHAPE_MODE_NORMALIZED);
return mesh->blend_shape_mode;
}
void RendererStorageRD::mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
Mesh *mesh = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND(!mesh);
ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
ERR_FAIL_COND(p_data.size() == 0);
uint64_t data_size = p_data.size();
const uint8_t *r = p_data.ptr();
RD::get_singleton()->buffer_update(mesh->surfaces[p_surface]->vertex_buffer, p_offset, data_size, r);
}
void RendererStorageRD::mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
Mesh *mesh = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND(!mesh);
ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
ERR_FAIL_COND(p_data.size() == 0);
ERR_FAIL_COND(mesh->surfaces[p_surface]->attribute_buffer.is_null());
uint64_t data_size = p_data.size();
const uint8_t *r = p_data.ptr();
RD::get_singleton()->buffer_update(mesh->surfaces[p_surface]->attribute_buffer, p_offset, data_size, r);
}
void RendererStorageRD::mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
Mesh *mesh = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND(!mesh);
ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
ERR_FAIL_COND(p_data.size() == 0);
ERR_FAIL_COND(mesh->surfaces[p_surface]->skin_buffer.is_null());
uint64_t data_size = p_data.size();
const uint8_t *r = p_data.ptr();
RD::get_singleton()->buffer_update(mesh->surfaces[p_surface]->skin_buffer, p_offset, data_size, r);
}
void RendererStorageRD::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) {
Mesh *mesh = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND(!mesh);
ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
mesh->surfaces[p_surface]->material = p_material;
mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
mesh->material_cache.clear();
}
RID RendererStorageRD::mesh_surface_get_material(RID p_mesh, int p_surface) const {
Mesh *mesh = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND_V(!mesh, RID());
ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_surface, mesh->surface_count, RID());
return mesh->surfaces[p_surface]->material;
}
RS::SurfaceData RendererStorageRD::mesh_get_surface(RID p_mesh, int p_surface) const {
Mesh *mesh = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND_V(!mesh, RS::SurfaceData());
ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_surface, mesh->surface_count, RS::SurfaceData());
Mesh::Surface &s = *mesh->surfaces[p_surface];
RS::SurfaceData sd;
sd.format = s.format;
sd.vertex_data = RD::get_singleton()->buffer_get_data(s.vertex_buffer);
if (s.attribute_buffer.is_valid()) {
sd.attribute_data = RD::get_singleton()->buffer_get_data(s.attribute_buffer);
}
if (s.skin_buffer.is_valid()) {
sd.skin_data = RD::get_singleton()->buffer_get_data(s.skin_buffer);
}
sd.vertex_count = s.vertex_count;
sd.index_count = s.index_count;
sd.primitive = s.primitive;
if (sd.index_count) {
sd.index_data = RD::get_singleton()->buffer_get_data(s.index_buffer);
}
sd.aabb = s.aabb;
for (uint32_t i = 0; i < s.lod_count; i++) {
RS::SurfaceData::LOD lod;
lod.edge_length = s.lods[i].edge_length;
lod.index_data = RD::get_singleton()->buffer_get_data(s.lods[i].index_buffer);
sd.lods.push_back(lod);
}
sd.bone_aabbs = s.bone_aabbs;
if (s.blend_shape_buffer.is_valid()) {
sd.blend_shape_data = RD::get_singleton()->buffer_get_data(s.blend_shape_buffer);
}
return sd;
}
int RendererStorageRD::mesh_get_surface_count(RID p_mesh) const {
Mesh *mesh = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND_V(!mesh, 0);
return mesh->surface_count;
}
void RendererStorageRD::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) {
Mesh *mesh = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND(!mesh);
mesh->custom_aabb = p_aabb;
}
AABB RendererStorageRD::mesh_get_custom_aabb(RID p_mesh) const {
Mesh *mesh = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND_V(!mesh, AABB());
return mesh->custom_aabb;
}
AABB RendererStorageRD::mesh_get_aabb(RID p_mesh, RID p_skeleton) {
Mesh *mesh = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND_V(!mesh, AABB());
if (mesh->custom_aabb != AABB()) {
return mesh->custom_aabb;
}
Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
if (!skeleton || skeleton->size == 0) {
return mesh->aabb;
}
AABB aabb;
for (uint32_t i = 0; i < mesh->surface_count; i++) {
AABB laabb;
if ((mesh->surfaces[i]->format & RS::ARRAY_FORMAT_BONES) && mesh->surfaces[i]->bone_aabbs.size()) {
int bs = mesh->surfaces[i]->bone_aabbs.size();
const AABB *skbones = mesh->surfaces[i]->bone_aabbs.ptr();
int sbs = skeleton->size;
ERR_CONTINUE(bs > sbs);
const float *baseptr = skeleton->data.ptr();
bool first = true;
if (skeleton->use_2d) {
for (int j = 0; j < bs; j++) {
if (skbones[0].size == Vector3()) {
continue; //bone is unused
}
const float *dataptr = baseptr + j * 8;
Transform3D mtx;
mtx.basis.elements[0].x = dataptr[0];
mtx.basis.elements[1].x = dataptr[1];
mtx.origin.x = dataptr[3];
mtx.basis.elements[0].y = dataptr[4];
mtx.basis.elements[1].y = dataptr[5];
mtx.origin.y = dataptr[7];
AABB baabb = mtx.xform(skbones[j]);
if (first) {
laabb = baabb;
first = false;
} else {
laabb.merge_with(baabb);
}
}
} else {
for (int j = 0; j < bs; j++) {
if (skbones[0].size == Vector3()) {
continue; //bone is unused
}
const float *dataptr = baseptr + j * 12;
Transform3D mtx;
mtx.basis.elements[0][0] = dataptr[0];
mtx.basis.elements[0][1] = dataptr[1];
mtx.basis.elements[0][2] = dataptr[2];
mtx.origin.x = dataptr[3];
mtx.basis.elements[1][0] = dataptr[4];
mtx.basis.elements[1][1] = dataptr[5];
mtx.basis.elements[1][2] = dataptr[6];
mtx.origin.y = dataptr[7];
mtx.basis.elements[2][0] = dataptr[8];
mtx.basis.elements[2][1] = dataptr[9];
mtx.basis.elements[2][2] = dataptr[10];
mtx.origin.z = dataptr[11];
AABB baabb = mtx.xform(skbones[j]);
if (first) {
laabb = baabb;
first = false;
} else {
laabb.merge_with(baabb);
}
}
}
if (laabb.size == Vector3()) {
laabb = mesh->surfaces[i]->aabb;
}
} else {
laabb = mesh->surfaces[i]->aabb;
}
if (i == 0) {
aabb = laabb;
} else {
aabb.merge_with(laabb);
}
}
return aabb;
}
void RendererStorageRD::mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) {
Mesh *mesh = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND(!mesh);
Mesh *shadow_mesh = mesh_owner.getornull(mesh->shadow_mesh);
if (shadow_mesh) {
shadow_mesh->shadow_owners.erase(mesh);
}
mesh->shadow_mesh = p_shadow_mesh;
shadow_mesh = mesh_owner.getornull(mesh->shadow_mesh);
if (shadow_mesh) {
shadow_mesh->shadow_owners.insert(mesh);
}
mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
}
void RendererStorageRD::mesh_clear(RID p_mesh) {
Mesh *mesh = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND(!mesh);
for (uint32_t i = 0; i < mesh->surface_count; i++) {
Mesh::Surface &s = *mesh->surfaces[i];
RD::get_singleton()->free(s.vertex_buffer); //clears arrays as dependency automatically, including all versions
if (s.attribute_buffer.is_valid()) {
RD::get_singleton()->free(s.attribute_buffer);
}
if (s.skin_buffer.is_valid()) {
RD::get_singleton()->free(s.skin_buffer);
}
if (s.versions) {
memfree(s.versions); //reallocs, so free with memfree.
}
if (s.index_buffer.is_valid()) {
RD::get_singleton()->free(s.index_buffer);
}
if (s.lod_count) {
for (uint32_t j = 0; j < s.lod_count; j++) {
RD::get_singleton()->free(s.lods[j].index_buffer);
}
memdelete_arr(s.lods);
}
if (s.blend_shape_buffer.is_valid()) {
RD::get_singleton()->free(s.blend_shape_buffer);
}
memdelete(mesh->surfaces[i]);
}
if (mesh->surfaces) {
memfree(mesh->surfaces);
}
mesh->surfaces = nullptr;
mesh->surface_count = 0;
mesh->material_cache.clear();
//clear instance data
for (List<MeshInstance *>::Element *E = mesh->instances.front(); E; E = E->next()) {
MeshInstance *mi = E->get();
_mesh_instance_clear(mi);
}
mesh->has_bone_weights = false;
mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
for (Set<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
Mesh *shadow_owner = E->get();
shadow_owner->shadow_mesh = RID();
shadow_owner->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
}
}
bool RendererStorageRD::mesh_needs_instance(RID p_mesh, bool p_has_skeleton) {
Mesh *mesh = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND_V(!mesh, false);
return mesh->blend_shape_count > 0 || (mesh->has_bone_weights && p_has_skeleton);
}
/* MESH INSTANCE */
RID RendererStorageRD::mesh_instance_create(RID p_base) {
Mesh *mesh = mesh_owner.getornull(p_base);
ERR_FAIL_COND_V(!mesh, RID());
RID rid = mesh_instance_owner.make_rid();
MeshInstance *mi = mesh_instance_owner.getornull(rid);
mi->mesh = mesh;
for (uint32_t i = 0; i < mesh->surface_count; i++) {
_mesh_instance_add_surface(mi, mesh, i);
}
mi->I = mesh->instances.push_back(mi);
mi->dirty = true;
return rid;
}
void RendererStorageRD::mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) {
MeshInstance *mi = mesh_instance_owner.getornull(p_mesh_instance);
if (mi->skeleton == p_skeleton) {
return;
}
mi->skeleton = p_skeleton;
mi->skeleton_version = 0;
mi->dirty = true;
}
void RendererStorageRD::mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) {
MeshInstance *mi = mesh_instance_owner.getornull(p_mesh_instance);
ERR_FAIL_COND(!mi);
ERR_FAIL_INDEX(p_shape, (int)mi->blend_weights.size());
mi->blend_weights[p_shape] = p_weight;
mi->weights_dirty = true;
//will be eventually updated
}
void RendererStorageRD::_mesh_instance_clear(MeshInstance *mi) {
for (uint32_t i = 0; i < mi->surfaces.size(); i++) {
if (mi->surfaces[i].vertex_buffer.is_valid()) {
RD::get_singleton()->free(mi->surfaces[i].vertex_buffer);
}
if (mi->surfaces[i].versions) {
for (uint32_t j = 0; j < mi->surfaces[i].version_count; j++) {
RD::get_singleton()->free(mi->surfaces[i].versions[j].vertex_array);
}
memfree(mi->surfaces[i].versions);
}
}
mi->surfaces.clear();
if (mi->blend_weights_buffer.is_valid()) {
RD::get_singleton()->free(mi->blend_weights_buffer);
}
mi->blend_weights.clear();
mi->weights_dirty = false;
mi->skeleton_version = 0;
}
void RendererStorageRD::_mesh_instance_add_surface(MeshInstance *mi, Mesh *mesh, uint32_t p_surface) {
if (mesh->blend_shape_count > 0 && mi->blend_weights_buffer.is_null()) {
mi->blend_weights.resize(mesh->blend_shape_count);
for (uint32_t i = 0; i < mi->blend_weights.size(); i++) {
mi->blend_weights[i] = 0;
}
mi->blend_weights_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * mi->blend_weights.size(), mi->blend_weights.to_byte_array());
mi->weights_dirty = true;
}
MeshInstance::Surface s;
if (mesh->blend_shape_count > 0 || (mesh->surfaces[p_surface]->format & RS::ARRAY_FORMAT_BONES)) {
//surface warrants transform
s.vertex_buffer = RD::get_singleton()->vertex_buffer_create(mesh->surfaces[p_surface]->vertex_buffer_size, Vector<uint8_t>(), true);
Vector<RD::Uniform> uniforms;
{
RD::Uniform u;
u.binding = 1;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.ids.push_back(s.vertex_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 2;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
if (mi->blend_weights_buffer.is_valid()) {
u.ids.push_back(mi->blend_weights_buffer);
} else {
u.ids.push_back(default_rd_storage_buffer);
}
uniforms.push_back(u);
}
s.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_INSTANCE);
}
mi->surfaces.push_back(s);
mi->dirty = true;
}
void RendererStorageRD::mesh_instance_check_for_update(RID p_mesh_instance) {
MeshInstance *mi = mesh_instance_owner.getornull(p_mesh_instance);
bool needs_update = mi->dirty;
if (mi->weights_dirty && !mi->weight_update_list.in_list()) {
dirty_mesh_instance_weights.add(&mi->weight_update_list);
needs_update = true;
}
if (mi->array_update_list.in_list()) {
return;
}
if (!needs_update && mi->skeleton.is_valid()) {
Skeleton *sk = skeleton_owner.getornull(mi->skeleton);
if (sk && sk->version != mi->skeleton_version) {
needs_update = true;
}
}
if (needs_update) {
dirty_mesh_instance_arrays.add(&mi->array_update_list);
}
}
void RendererStorageRD::update_mesh_instances() {
while (dirty_mesh_instance_weights.first()) {
MeshInstance *mi = dirty_mesh_instance_weights.first()->self();
if (mi->blend_weights_buffer.is_valid()) {
RD::get_singleton()->buffer_update(mi->blend_weights_buffer, 0, mi->blend_weights.size() * sizeof(float), mi->blend_weights.ptr());
}
dirty_mesh_instance_weights.remove(&mi->weight_update_list);
mi->weights_dirty = false;
}
if (dirty_mesh_instance_arrays.first() == nullptr) {
return; //nothing to do
}
//process skeletons and blend shapes
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
while (dirty_mesh_instance_arrays.first()) {
MeshInstance *mi = dirty_mesh_instance_arrays.first()->self();
Skeleton *sk = skeleton_owner.getornull(mi->skeleton);
for (uint32_t i = 0; i < mi->surfaces.size(); i++) {
if (mi->surfaces[i].uniform_set == RID() || mi->mesh->surfaces[i]->uniform_set == RID()) {
continue;
}
bool array_is_2d = mi->mesh->surfaces[i]->format & RS::ARRAY_FLAG_USE_2D_VERTICES;
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, skeleton_shader.pipeline[array_is_2d ? SkeletonShader::SHADER_MODE_2D : SkeletonShader::SHADER_MODE_3D]);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, mi->surfaces[i].uniform_set, SkeletonShader::UNIFORM_SET_INSTANCE);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, mi->mesh->surfaces[i]->uniform_set, SkeletonShader::UNIFORM_SET_SURFACE);
if (sk && sk->uniform_set_mi.is_valid()) {
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, sk->uniform_set_mi, SkeletonShader::UNIFORM_SET_SKELETON);
} else {
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, skeleton_shader.default_skeleton_uniform_set, SkeletonShader::UNIFORM_SET_SKELETON);
}
SkeletonShader::PushConstant push_constant;
push_constant.has_normal = mi->mesh->surfaces[i]->format & RS::ARRAY_FORMAT_NORMAL;
push_constant.has_tangent = mi->mesh->surfaces[i]->format & RS::ARRAY_FORMAT_TANGENT;
push_constant.has_skeleton = sk != nullptr && sk->use_2d == array_is_2d && (mi->mesh->surfaces[i]->format & RS::ARRAY_FORMAT_BONES);
push_constant.has_blend_shape = mi->mesh->blend_shape_count > 0;
push_constant.vertex_count = mi->mesh->surfaces[i]->vertex_count;
push_constant.vertex_stride = (mi->mesh->surfaces[i]->vertex_buffer_size / mi->mesh->surfaces[i]->vertex_count) / 4;
push_constant.skin_stride = (mi->mesh->surfaces[i]->skin_buffer_size / mi->mesh->surfaces[i]->vertex_count) / 4;
push_constant.skin_weight_offset = (mi->mesh->surfaces[i]->format & RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 4 : 2;
push_constant.blend_shape_count = mi->mesh->blend_shape_count;
push_constant.normalized_blend_shapes = mi->mesh->blend_shape_mode == RS::BLEND_SHAPE_MODE_NORMALIZED;
push_constant.pad0 = 0;
push_constant.pad1 = 0;
RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SkeletonShader::PushConstant));
//dispatch without barrier, so all is done at the same time
RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.vertex_count, 1, 1);
}
mi->dirty = false;
if (sk) {
mi->skeleton_version = sk->version;
}
dirty_mesh_instance_arrays.remove(&mi->array_update_list);
}
RD::get_singleton()->compute_list_end();
}
void RendererStorageRD::_mesh_surface_generate_version_for_input_mask(Mesh::Surface::Version &v, Mesh::Surface *s, uint32_t p_input_mask, MeshInstance::Surface *mis) {
Vector<RD::VertexAttribute> attributes;
Vector<RID> buffers;
uint32_t stride = 0;
uint32_t attribute_stride = 0;
uint32_t skin_stride = 0;
for (int i = 0; i < RS::ARRAY_INDEX; i++) {
RD::VertexAttribute vd;
RID buffer;
vd.location = i;
if (!(s->format & (1 << i))) {
// Not supplied by surface, use default value
buffer = mesh_default_rd_buffers[i];
vd.stride = 0;
switch (i) {
case RS::ARRAY_VERTEX: {
vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
} break;
case RS::ARRAY_NORMAL: {
vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
} break;
case RS::ARRAY_TANGENT: {
vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
} break;
case RS::ARRAY_COLOR: {
vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
} break;
case RS::ARRAY_TEX_UV: {
vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
} break;
case RS::ARRAY_TEX_UV2: {
vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
} break;
case RS::ARRAY_CUSTOM0:
case RS::ARRAY_CUSTOM1:
case RS::ARRAY_CUSTOM2:
case RS::ARRAY_CUSTOM3: {
//assumed weights too
vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
} break;
case RS::ARRAY_BONES: {
//assumed weights too
vd.format = RD::DATA_FORMAT_R32G32B32A32_UINT;
} break;
case RS::ARRAY_WEIGHTS: {
//assumed weights too
vd.format = RD::DATA_FORMAT_R32G32B32A32_UINT;
} break;
}
} else {
//Supplied, use it
vd.stride = 1; //mark that it needs a stride set (default uses 0)
switch (i) {
case RS::ARRAY_VERTEX: {
vd.offset = stride;
if (s->format & RS::ARRAY_FLAG_USE_2D_VERTICES) {
vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
stride += sizeof(float) * 2;
} else {
vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
stride += sizeof(float) * 3;
}
if (mis) {
buffer = mis->vertex_buffer;
} else {
buffer = s->vertex_buffer;
}
} break;
case RS::ARRAY_NORMAL: {
vd.offset = stride;
vd.format = RD::DATA_FORMAT_A2B10G10R10_UNORM_PACK32;
stride += sizeof(uint32_t);
if (mis) {
buffer = mis->vertex_buffer;
} else {
buffer = s->vertex_buffer;
}
} break;
case RS::ARRAY_TANGENT: {
vd.offset = stride;
vd.format = RD::DATA_FORMAT_A2B10G10R10_UNORM_PACK32;
stride += sizeof(uint32_t);
if (mis) {
buffer = mis->vertex_buffer;
} else {
buffer = s->vertex_buffer;
}
} break;
case RS::ARRAY_COLOR: {
vd.offset = attribute_stride;
vd.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
attribute_stride += sizeof(int8_t) * 4;
buffer = s->attribute_buffer;
} break;
case RS::ARRAY_TEX_UV: {
vd.offset = attribute_stride;
vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
attribute_stride += sizeof(float) * 2;
buffer = s->attribute_buffer;
} break;
case RS::ARRAY_TEX_UV2: {
vd.offset = attribute_stride;
vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
attribute_stride += sizeof(float) * 2;
buffer = s->attribute_buffer;
} break;
case RS::ARRAY_CUSTOM0:
case RS::ARRAY_CUSTOM1:
case RS::ARRAY_CUSTOM2:
case RS::ARRAY_CUSTOM3: {
vd.offset = attribute_stride;
int idx = i - RS::ARRAY_CUSTOM0;
uint32_t fmt_shift[RS::ARRAY_CUSTOM_COUNT] = { RS::ARRAY_FORMAT_CUSTOM0_SHIFT, RS::ARRAY_FORMAT_CUSTOM1_SHIFT, RS::ARRAY_FORMAT_CUSTOM2_SHIFT, RS::ARRAY_FORMAT_CUSTOM3_SHIFT };
uint32_t fmt = (s->format >> fmt_shift[idx]) & RS::ARRAY_FORMAT_CUSTOM_MASK;
uint32_t fmtsize[RS::ARRAY_CUSTOM_MAX] = { 4, 4, 4, 8, 4, 8, 12, 16 };
RD::DataFormat fmtrd[RS::ARRAY_CUSTOM_MAX] = { RD::DATA_FORMAT_R8G8B8A8_UNORM, RD::DATA_FORMAT_R8G8B8A8_SNORM, RD::DATA_FORMAT_R16G16_SFLOAT, RD::DATA_FORMAT_R16G16B16A16_SFLOAT, RD::DATA_FORMAT_R32_SFLOAT, RD::DATA_FORMAT_R32G32_SFLOAT, RD::DATA_FORMAT_R32G32B32_SFLOAT, RD::DATA_FORMAT_R32G32B32A32_SFLOAT };
vd.format = fmtrd[fmt];
attribute_stride += fmtsize[fmt];
buffer = s->attribute_buffer;
} break;
case RS::ARRAY_BONES: {
vd.offset = skin_stride;
vd.format = RD::DATA_FORMAT_R16G16B16A16_UINT;
skin_stride += sizeof(int16_t) * 4;
buffer = s->skin_buffer;
} break;
case RS::ARRAY_WEIGHTS: {
vd.offset = skin_stride;
vd.format = RD::DATA_FORMAT_R16G16B16A16_UNORM;
skin_stride += sizeof(int16_t) * 4;
buffer = s->skin_buffer;
} break;
}
}
if (!(p_input_mask & (1 << i))) {
continue; // Shader does not need this, skip it (but computing stride was important anyway)
}
attributes.push_back(vd);
buffers.push_back(buffer);
}
//update final stride
for (int i = 0; i < attributes.size(); i++) {
if (attributes[i].stride == 0) {
continue; //default location
}
int loc = attributes[i].location;
if (loc < RS::ARRAY_COLOR) {
attributes.write[i].stride = stride;
} else if (loc < RS::ARRAY_BONES) {
attributes.write[i].stride = attribute_stride;
} else {
attributes.write[i].stride = skin_stride;
}
}
v.input_mask = p_input_mask;
v.vertex_format = RD::get_singleton()->vertex_format_create(attributes);
v.vertex_array = RD::get_singleton()->vertex_array_create(s->vertex_count, v.vertex_format, buffers);
}
////////////////// MULTIMESH
RID RendererStorageRD::multimesh_allocate() {
return multimesh_owner.allocate_rid();
}
void RendererStorageRD::multimesh_initialize(RID p_rid) {
multimesh_owner.initialize_rid(p_rid, MultiMesh());
}
void RendererStorageRD::multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors, bool p_use_custom_data) {
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND(!multimesh);
if (multimesh->instances == p_instances && multimesh->xform_format == p_transform_format && multimesh->uses_colors == p_use_colors && multimesh->uses_custom_data == p_use_custom_data) {
return;
}
if (multimesh->buffer.is_valid()) {
RD::get_singleton()->free(multimesh->buffer);
multimesh->buffer = RID();
multimesh->uniform_set_3d = RID(); //cleared by dependency
}
if (multimesh->data_cache_dirty_regions) {
memdelete_arr(multimesh->data_cache_dirty_regions);
multimesh->data_cache_dirty_regions = nullptr;
multimesh->data_cache_used_dirty_regions = 0;
}
multimesh->instances = p_instances;
multimesh->xform_format = p_transform_format;
multimesh->uses_colors = p_use_colors;
multimesh->color_offset_cache = p_transform_format == RS::MULTIMESH_TRANSFORM_2D ? 8 : 12;
multimesh->uses_custom_data = p_use_custom_data;
multimesh->custom_data_offset_cache = multimesh->color_offset_cache + (p_use_colors ? 4 : 0);
multimesh->stride_cache = multimesh->custom_data_offset_cache + (p_use_custom_data ? 4 : 0);
multimesh->buffer_set = false;
//print_line("allocate, elements: " + itos(p_instances) + " 2D: " + itos(p_transform_format == RS::MULTIMESH_TRANSFORM_2D) + " colors " + itos(multimesh->uses_colors) + " data " + itos(multimesh->uses_custom_data) + " stride " + itos(multimesh->stride_cache) + " total size " + itos(multimesh->stride_cache * multimesh->instances));
multimesh->data_cache = Vector<float>();
multimesh->aabb = AABB();
multimesh->aabb_dirty = false;
multimesh->visible_instances = MIN(multimesh->visible_instances, multimesh->instances);
if (multimesh->instances) {
multimesh->buffer = RD::get_singleton()->storage_buffer_create(multimesh->instances * multimesh->stride_cache * 4);
}
multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_MULTIMESH);
}
int RendererStorageRD::multimesh_get_instance_count(RID p_multimesh) const {
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND_V(!multimesh, 0);
return multimesh->instances;
}
void RendererStorageRD::multimesh_set_mesh(RID p_multimesh, RID p_mesh) {
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND(!multimesh);
if (multimesh->mesh == p_mesh) {
return;
}
multimesh->mesh = p_mesh;
if (multimesh->instances == 0) {
return;
}
if (multimesh->data_cache.size()) {
//we have a data cache, just mark it dirt
_multimesh_mark_all_dirty(multimesh, false, true);
} else if (multimesh->instances) {
//need to re-create AABB unfortunately, calling this has a penalty
if (multimesh->buffer_set) {
Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
const uint8_t *r = buffer.ptr();
const float *data = (const float *)r;
_multimesh_re_create_aabb(multimesh, data, multimesh->instances);
}
}
multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
}
#define MULTIMESH_DIRTY_REGION_SIZE 512
void RendererStorageRD::_multimesh_make_local(MultiMesh *multimesh) const {
if (multimesh->data_cache.size() > 0) {
return; //already local
}
ERR_FAIL_COND(multimesh->data_cache.size() > 0);
// this means that the user wants to load/save individual elements,
// for this, the data must reside on CPU, so just copy it there.
multimesh->data_cache.resize(multimesh->instances * multimesh->stride_cache);
{
float *w = multimesh->data_cache.ptrw();
if (multimesh->buffer_set) {
Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
{
const uint8_t *r = buffer.ptr();
memcpy(w, r, buffer.size());
}
} else {
memset(w, 0, multimesh->instances * multimesh->stride_cache * sizeof(float));
}
}
uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
multimesh->data_cache_dirty_regions = memnew_arr(bool, data_cache_dirty_region_count);
for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
multimesh->data_cache_dirty_regions[i] = false;
}
multimesh->data_cache_used_dirty_regions = 0;
}
void RendererStorageRD::_multimesh_mark_dirty(MultiMesh *multimesh, int p_index, bool p_aabb) {
uint32_t region_index = p_index / MULTIMESH_DIRTY_REGION_SIZE;
#ifdef DEBUG_ENABLED
uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
ERR_FAIL_UNSIGNED_INDEX(region_index, data_cache_dirty_region_count); //bug
#endif
if (!multimesh->data_cache_dirty_regions[region_index]) {
multimesh->data_cache_dirty_regions[region_index] = true;
multimesh->data_cache_used_dirty_regions++;
}
if (p_aabb) {
multimesh->aabb_dirty = true;
}
if (!multimesh->dirty) {
multimesh->dirty_list = multimesh_dirty_list;
multimesh_dirty_list = multimesh;
multimesh->dirty = true;
}
}
void RendererStorageRD::_multimesh_mark_all_dirty(MultiMesh *multimesh, bool p_data, bool p_aabb) {
if (p_data) {
uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
if (!multimesh->data_cache_dirty_regions[i]) {
multimesh->data_cache_dirty_regions[i] = true;
multimesh->data_cache_used_dirty_regions++;
}
}
}
if (p_aabb) {
multimesh->aabb_dirty = true;
}
if (!multimesh->dirty) {
multimesh->dirty_list = multimesh_dirty_list;
multimesh_dirty_list = multimesh;
multimesh->dirty = true;
}
}
void RendererStorageRD::_multimesh_re_create_aabb(MultiMesh *multimesh, const float *p_data, int p_instances) {
ERR_FAIL_COND(multimesh->mesh.is_null());
AABB aabb;
AABB mesh_aabb = mesh_get_aabb(multimesh->mesh);
for (int i = 0; i < p_instances; i++) {
const float *data = p_data + multimesh->stride_cache * i;
Transform3D t;
if (multimesh->xform_format == RS::MULTIMESH_TRANSFORM_3D) {
t.basis.elements[0][0] = data[0];
t.basis.elements[0][1] = data[1];
t.basis.elements[0][2] = data[2];
t.origin.x = data[3];
t.basis.elements[1][0] = data[4];
t.basis.elements[1][1] = data[5];
t.basis.elements[1][2] = data[6];
t.origin.y = data[7];
t.basis.elements[2][0] = data[8];
t.basis.elements[2][1] = data[9];
t.basis.elements[2][2] = data[10];
t.origin.z = data[11];
} else {
t.basis.elements[0].x = data[0];
t.basis.elements[1].x = data[1];
t.origin.x = data[3];
t.basis.elements[0].y = data[4];
t.basis.elements[1].y = data[5];
t.origin.y = data[7];
}
if (i == 0) {
aabb = t.xform(mesh_aabb);
} else {
aabb.merge_with(t.xform(mesh_aabb));
}
}
multimesh->aabb = aabb;
}
void RendererStorageRD::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) {
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND(!multimesh);
ERR_FAIL_INDEX(p_index, multimesh->instances);
ERR_FAIL_COND(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_3D);
_multimesh_make_local(multimesh);
{
float *w = multimesh->data_cache.ptrw();
float *dataptr = w + p_index * multimesh->stride_cache;
dataptr[0] = p_transform.basis.elements[0][0];
dataptr[1] = p_transform.basis.elements[0][1];
dataptr[2] = p_transform.basis.elements[0][2];
dataptr[3] = p_transform.origin.x;
dataptr[4] = p_transform.basis.elements[1][0];
dataptr[5] = p_transform.basis.elements[1][1];
dataptr[6] = p_transform.basis.elements[1][2];
dataptr[7] = p_transform.origin.y;
dataptr[8] = p_transform.basis.elements[2][0];
dataptr[9] = p_transform.basis.elements[2][1];
dataptr[10] = p_transform.basis.elements[2][2];
dataptr[11] = p_transform.origin.z;
}
_multimesh_mark_dirty(multimesh, p_index, true);
}
void RendererStorageRD::multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) {
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND(!multimesh);
ERR_FAIL_INDEX(p_index, multimesh->instances);
ERR_FAIL_COND(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_2D);
_multimesh_make_local(multimesh);
{
float *w = multimesh->data_cache.ptrw();
float *dataptr = w + p_index * multimesh->stride_cache;
dataptr[0] = p_transform.elements[0][0];
dataptr[1] = p_transform.elements[1][0];
dataptr[2] = 0;
dataptr[3] = p_transform.elements[2][0];
dataptr[4] = p_transform.elements[0][1];
dataptr[5] = p_transform.elements[1][1];
dataptr[6] = 0;
dataptr[7] = p_transform.elements[2][1];
}
_multimesh_mark_dirty(multimesh, p_index, true);
}
void RendererStorageRD::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) {
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND(!multimesh);
ERR_FAIL_INDEX(p_index, multimesh->instances);
ERR_FAIL_COND(!multimesh->uses_colors);
_multimesh_make_local(multimesh);
{
float *w = multimesh->data_cache.ptrw();
float *dataptr = w + p_index * multimesh->stride_cache + multimesh->color_offset_cache;
dataptr[0] = p_color.r;
dataptr[1] = p_color.g;
dataptr[2] = p_color.b;
dataptr[3] = p_color.a;
}
_multimesh_mark_dirty(multimesh, p_index, false);
}
void RendererStorageRD::multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) {
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND(!multimesh);
ERR_FAIL_INDEX(p_index, multimesh->instances);
ERR_FAIL_COND(!multimesh->uses_custom_data);
_multimesh_make_local(multimesh);
{
float *w = multimesh->data_cache.ptrw();
float *dataptr = w + p_index * multimesh->stride_cache + multimesh->custom_data_offset_cache;
dataptr[0] = p_color.r;
dataptr[1] = p_color.g;
dataptr[2] = p_color.b;
dataptr[3] = p_color.a;
}
_multimesh_mark_dirty(multimesh, p_index, false);
}
RID RendererStorageRD::multimesh_get_mesh(RID p_multimesh) const {
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND_V(!multimesh, RID());
return multimesh->mesh;
}
Transform3D RendererStorageRD::multimesh_instance_get_transform(RID p_multimesh, int p_index) const {
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND_V(!multimesh, Transform3D());
ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform3D());
ERR_FAIL_COND_V(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_3D, Transform3D());
_multimesh_make_local(multimesh);
Transform3D t;
{
const float *r = multimesh->data_cache.ptr();
const float *dataptr = r + p_index * multimesh->stride_cache;
t.basis.elements[0][0] = dataptr[0];
t.basis.elements[0][1] = dataptr[1];
t.basis.elements[0][2] = dataptr[2];
t.origin.x = dataptr[3];
t.basis.elements[1][0] = dataptr[4];
t.basis.elements[1][1] = dataptr[5];
t.basis.elements[1][2] = dataptr[6];
t.origin.y = dataptr[7];
t.basis.elements[2][0] = dataptr[8];
t.basis.elements[2][1] = dataptr[9];
t.basis.elements[2][2] = dataptr[10];
t.origin.z = dataptr[11];
}
return t;
}
Transform2D RendererStorageRD::multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const {
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND_V(!multimesh, Transform2D());
ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform2D());
ERR_FAIL_COND_V(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_2D, Transform2D());
_multimesh_make_local(multimesh);
Transform2D t;
{
const float *r = multimesh->data_cache.ptr();
const float *dataptr = r + p_index * multimesh->stride_cache;
t.elements[0][0] = dataptr[0];
t.elements[1][0] = dataptr[1];
t.elements[2][0] = dataptr[3];
t.elements[0][1] = dataptr[4];
t.elements[1][1] = dataptr[5];
t.elements[2][1] = dataptr[7];
}
return t;
}
Color RendererStorageRD::multimesh_instance_get_color(RID p_multimesh, int p_index) const {
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND_V(!multimesh, Color());
ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color());
ERR_FAIL_COND_V(!multimesh->uses_colors, Color());
_multimesh_make_local(multimesh);
Color c;
{
const float *r = multimesh->data_cache.ptr();
const float *dataptr = r + p_index * multimesh->stride_cache + multimesh->color_offset_cache;
c.r = dataptr[0];
c.g = dataptr[1];
c.b = dataptr[2];
c.a = dataptr[3];
}
return c;
}
Color RendererStorageRD::multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const {
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND_V(!multimesh, Color());
ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color());
ERR_FAIL_COND_V(!multimesh->uses_custom_data, Color());
_multimesh_make_local(multimesh);
Color c;
{
const float *r = multimesh->data_cache.ptr();
const float *dataptr = r + p_index * multimesh->stride_cache + multimesh->custom_data_offset_cache;
c.r = dataptr[0];
c.g = dataptr[1];
c.b = dataptr[2];
c.a = dataptr[3];
}
return c;
}
void RendererStorageRD::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) {
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND(!multimesh);
ERR_FAIL_COND(p_buffer.size() != (multimesh->instances * (int)multimesh->stride_cache));
{
const float *r = p_buffer.ptr();
RD::get_singleton()->buffer_update(multimesh->buffer, 0, p_buffer.size() * sizeof(float), r);
multimesh->buffer_set = true;
}
if (multimesh->data_cache.size()) {
//if we have a data cache, just update it
multimesh->data_cache = p_buffer;
{
//clear dirty since nothing will be dirty anymore
uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
multimesh->data_cache_dirty_regions[i] = false;
}
multimesh->data_cache_used_dirty_regions = 0;
}
_multimesh_mark_all_dirty(multimesh, false, true); //update AABB
} else if (multimesh->mesh.is_valid()) {
//if we have a mesh set, we need to re-generate the AABB from the new data
const float *data = p_buffer.ptr();
_multimesh_re_create_aabb(multimesh, data, multimesh->instances);
multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
}
}
Vector<float> RendererStorageRD::multimesh_get_buffer(RID p_multimesh) const {
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND_V(!multimesh, Vector<float>());
if (multimesh->buffer.is_null()) {
return Vector<float>();
} else if (multimesh->data_cache.size()) {
return multimesh->data_cache;
} else {
//get from memory
Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
Vector<float> ret;
ret.resize(multimesh->instances * multimesh->stride_cache);
{
float *w = ret.ptrw();
const uint8_t *r = buffer.ptr();
memcpy(w, r, buffer.size());
}
return ret;
}
}
void RendererStorageRD::multimesh_set_visible_instances(RID p_multimesh, int p_visible) {
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND(!multimesh);
ERR_FAIL_COND(p_visible < -1 || p_visible > multimesh->instances);
if (multimesh->visible_instances == p_visible) {
return;
}
if (multimesh->data_cache.size()) {
//there is a data cache..
_multimesh_mark_all_dirty(multimesh, false, true);
}
multimesh->visible_instances = p_visible;
multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES);
}
int RendererStorageRD::multimesh_get_visible_instances(RID p_multimesh) const {
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND_V(!multimesh, 0);
return multimesh->visible_instances;
}
AABB RendererStorageRD::multimesh_get_aabb(RID p_multimesh) const {
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND_V(!multimesh, AABB());
if (multimesh->aabb_dirty) {
const_cast<RendererStorageRD *>(this)->_update_dirty_multimeshes();
}
return multimesh->aabb;
}
void RendererStorageRD::_update_dirty_multimeshes() {
while (multimesh_dirty_list) {
MultiMesh *multimesh = multimesh_dirty_list;
if (multimesh->data_cache.size()) { //may have been cleared, so only process if it exists
const float *data = multimesh->data_cache.ptr();
uint32_t visible_instances = multimesh->visible_instances >= 0 ? multimesh->visible_instances : multimesh->instances;
if (multimesh->data_cache_used_dirty_regions) {
uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
uint32_t visible_region_count = visible_instances == 0 ? 0 : (visible_instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
uint32_t region_size = multimesh->stride_cache * MULTIMESH_DIRTY_REGION_SIZE * sizeof(float);
if (multimesh->data_cache_used_dirty_regions > 32 || multimesh->data_cache_used_dirty_regions > visible_region_count / 2) {
//if there too many dirty regions, or represent the majority of regions, just copy all, else transfer cost piles up too much
RD::get_singleton()->buffer_update(multimesh->buffer, 0, MIN(visible_region_count * region_size, multimesh->instances * multimesh->stride_cache * sizeof(float)), data);
} else {
//not that many regions? update them all
for (uint32_t i = 0; i < visible_region_count; i++) {
if (multimesh->data_cache_dirty_regions[i]) {
uint64_t offset = i * region_size;
uint64_t size = multimesh->stride_cache * multimesh->instances * sizeof(float);
RD::get_singleton()->buffer_update(multimesh->buffer, offset, MIN(region_size, size - offset), &data[i * region_size]);
}
}
}
for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
multimesh->data_cache_dirty_regions[i] = false;
}
multimesh->data_cache_used_dirty_regions = 0;
}
if (multimesh->aabb_dirty) {
//aabb is dirty..
_multimesh_re_create_aabb(multimesh, data, visible_instances);
multimesh->aabb_dirty = false;
multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
}
}
multimesh_dirty_list = multimesh->dirty_list;
multimesh->dirty_list = nullptr;
multimesh->dirty = false;
}
multimesh_dirty_list = nullptr;
}
/* PARTICLES */
RID RendererStorageRD::particles_allocate() {
return particles_owner.allocate_rid();
}
void RendererStorageRD::particles_initialize(RID p_rid) {
particles_owner.initialize_rid(p_rid, Particles());
}
void RendererStorageRD::particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
if (particles->mode == p_mode) {
return;
}
_particles_free_data(particles);
particles->mode = p_mode;
}
void RendererStorageRD::particles_set_emitting(RID p_particles, bool p_emitting) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
particles->emitting = p_emitting;
}
bool RendererStorageRD::particles_get_emitting(RID p_particles) {
ERR_FAIL_COND_V_MSG(RSG::threaded, false, "This function should never be used with threaded rendering, as it stalls the renderer.");
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND_V(!particles, false);
return particles->emitting;
}
void RendererStorageRD::_particles_free_data(Particles *particles) {
if (particles->particle_buffer.is_valid()) {
RD::get_singleton()->free(particles->particle_buffer);
particles->particle_buffer = RID();
RD::get_singleton()->free(particles->particle_instance_buffer);
particles->particle_instance_buffer = RID();
}
if (particles->frame_params_buffer.is_valid()) {
RD::get_singleton()->free(particles->frame_params_buffer);
particles->frame_params_buffer = RID();
}
particles->particles_transforms_buffer_uniform_set = RID();
if (RD::get_singleton()->uniform_set_is_valid(particles->trail_bind_pose_uniform_set)) {
RD::get_singleton()->free(particles->trail_bind_pose_uniform_set);
}
particles->trail_bind_pose_uniform_set = RID();
if (particles->trail_bind_pose_buffer.is_valid()) {
RD::get_singleton()->free(particles->trail_bind_pose_buffer);
particles->trail_bind_pose_buffer = RID();
}
if (RD::get_singleton()->uniform_set_is_valid(particles->collision_textures_uniform_set)) {
RD::get_singleton()->free(particles->collision_textures_uniform_set);
}
particles->collision_textures_uniform_set = RID();
if (particles->particles_sort_buffer.is_valid()) {
RD::get_singleton()->free(particles->particles_sort_buffer);
particles->particles_sort_buffer = RID();
particles->particles_sort_uniform_set = RID();
}
if (particles->emission_buffer != nullptr) {
particles->emission_buffer = nullptr;
particles->emission_buffer_data.clear();
RD::get_singleton()->free(particles->emission_storage_buffer);
particles->emission_storage_buffer = RID();
}
if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) {
//will need to be re-created
RD::get_singleton()->free(particles->particles_material_uniform_set);
}
particles->particles_material_uniform_set = RID();
}
void RendererStorageRD::particles_set_amount(RID p_particles, int p_amount) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
if (particles->amount == p_amount) {
return;
}
_particles_free_data(particles);
particles->amount = p_amount;
particles->prev_ticks = 0;
particles->phase = 0;
particles->prev_phase = 0;
particles->clear = true;
particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
}
void RendererStorageRD::particles_set_lifetime(RID p_particles, float p_lifetime) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
particles->lifetime = p_lifetime;
}
void RendererStorageRD::particles_set_one_shot(RID p_particles, bool p_one_shot) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
particles->one_shot = p_one_shot;
}
void RendererStorageRD::particles_set_pre_process_time(RID p_particles, float p_time) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
particles->pre_process_time = p_time;
}
void RendererStorageRD::particles_set_explosiveness_ratio(RID p_particles, float p_ratio) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
particles->explosiveness = p_ratio;
}
void RendererStorageRD::particles_set_randomness_ratio(RID p_particles, float p_ratio) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
particles->randomness = p_ratio;
}
void RendererStorageRD::particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
particles->custom_aabb = p_aabb;
particles->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
}
void RendererStorageRD::particles_set_speed_scale(RID p_particles, float p_scale) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
particles->speed_scale = p_scale;
}
void RendererStorageRD::particles_set_use_local_coordinates(RID p_particles, bool p_enable) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
particles->use_local_coords = p_enable;
}
void RendererStorageRD::particles_set_fixed_fps(RID p_particles, int p_fps) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
particles->fixed_fps = p_fps;
_particles_free_data(particles);
particles->prev_ticks = 0;
particles->phase = 0;
particles->prev_phase = 0;
particles->clear = true;
particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
}
void RendererStorageRD::particles_set_interpolate(RID p_particles, bool p_enable) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
particles->interpolate = p_enable;
}
void RendererStorageRD::particles_set_fractional_delta(RID p_particles, bool p_enable) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
particles->fractional_delta = p_enable;
}
void RendererStorageRD::particles_set_trails(RID p_particles, bool p_enable, float p_length) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
ERR_FAIL_COND(p_length < 0.1);
p_length = MIN(10.0, p_length);
particles->trails_enabled = p_enable;
particles->trail_length = p_length;
_particles_free_data(particles);
particles->prev_ticks = 0;
particles->phase = 0;
particles->prev_phase = 0;
particles->clear = true;
particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
}
void RendererStorageRD::particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
if (particles->trail_bind_pose_buffer.is_valid() && particles->trail_bind_poses.size() != p_bind_poses.size()) {
_particles_free_data(particles);
particles->prev_ticks = 0;
particles->phase = 0;
particles->prev_phase = 0;
particles->clear = true;
}
particles->trail_bind_poses = p_bind_poses;
particles->trail_bind_poses_dirty = true;
particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
}
void RendererStorageRD::particles_set_collision_base_size(RID p_particles, float p_size) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
particles->collision_base_size = p_size;
}
void RendererStorageRD::particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
particles->transform_align = p_transform_align;
}
void RendererStorageRD::particles_set_process_material(RID p_particles, RID p_material) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
particles->process_material = p_material;
}
void RendererStorageRD::particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
particles->draw_order = p_order;
}
void RendererStorageRD::particles_set_draw_passes(RID p_particles, int p_passes) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
particles->draw_passes.resize(p_passes);
}
void RendererStorageRD::particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
ERR_FAIL_INDEX(p_pass, particles->draw_passes.size());
particles->draw_passes.write[p_pass] = p_mesh;
}
void RendererStorageRD::particles_restart(RID p_particles) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
particles->restart_request = true;
}
void RendererStorageRD::_particles_allocate_emission_buffer(Particles *particles) {
ERR_FAIL_COND(particles->emission_buffer != nullptr);
particles->emission_buffer_data.resize(sizeof(ParticleEmissionBuffer::Data) * particles->amount + sizeof(uint32_t) * 4);
memset(particles->emission_buffer_data.ptrw(), 0, particles->emission_buffer_data.size());
particles->emission_buffer = (ParticleEmissionBuffer *)particles->emission_buffer_data.ptrw();
particles->emission_buffer->particle_max = particles->amount;
particles->emission_storage_buffer = RD::get_singleton()->storage_buffer_create(particles->emission_buffer_data.size(), particles->emission_buffer_data);
if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) {
//will need to be re-created
RD::get_singleton()->free(particles->particles_material_uniform_set);
particles->particles_material_uniform_set = RID();
}
}
void RendererStorageRD::particles_set_subemitter(RID p_particles, RID p_subemitter_particles) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
ERR_FAIL_COND(p_particles == p_subemitter_particles);
particles->sub_emitter = p_subemitter_particles;
if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) {
RD::get_singleton()->free(particles->particles_material_uniform_set);
particles->particles_material_uniform_set = RID(); //clear and force to re create sub emitting
}
}
void RendererStorageRD::particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
ERR_FAIL_COND(particles->amount == 0);
if (particles->emitting) {
particles->clear = true;
particles->emitting = false;
}
if (particles->emission_buffer == nullptr) {
_particles_allocate_emission_buffer(particles);
}
if (particles->inactive) {
//in case it was inactive, make active again
particles->inactive = false;
particles->inactive_time = 0;
}
int32_t idx = particles->emission_buffer->particle_count;
if (idx < particles->emission_buffer->particle_max) {
store_transform(p_transform, particles->emission_buffer->data[idx].xform);
particles->emission_buffer->data[idx].velocity[0] = p_velocity.x;
particles->emission_buffer->data[idx].velocity[1] = p_velocity.y;
particles->emission_buffer->data[idx].velocity[2] = p_velocity.z;
particles->emission_buffer->data[idx].custom[0] = p_custom.r;
particles->emission_buffer->data[idx].custom[1] = p_custom.g;
particles->emission_buffer->data[idx].custom[2] = p_custom.b;
particles->emission_buffer->data[idx].custom[3] = p_custom.a;
particles->emission_buffer->data[idx].color[0] = p_color.r;
particles->emission_buffer->data[idx].color[1] = p_color.g;
particles->emission_buffer->data[idx].color[2] = p_color.b;
particles->emission_buffer->data[idx].color[3] = p_color.a;
particles->emission_buffer->data[idx].flags = p_emit_flags;
particles->emission_buffer->particle_count++;
}
}
void RendererStorageRD::particles_request_process(RID p_particles) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
if (!particles->dirty) {
particles->dirty = true;
particles->update_list = particle_update_list;
particle_update_list = particles;
}
}
AABB RendererStorageRD::particles_get_current_aabb(RID p_particles) {
if (RSG::threaded) {
WARN_PRINT_ONCE("Calling this function with threaded rendering enabled stalls the renderer, use with care.");
}
const Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND_V(!particles, AABB());
int total_amount = particles->amount;
if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
total_amount *= particles->trail_bind_poses.size();
}
Vector<ParticleData> data;
data.resize(total_amount);
Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(particles->particle_buffer);
Transform3D inv = particles->emission_transform.affine_inverse();
AABB aabb;
if (buffer.size()) {
bool first = true;
const ParticleData *particle_data = (const ParticleData *)data.ptr();
for (int i = 0; i < total_amount; i++) {
if (particle_data[i].active) {
Vector3 pos = Vector3(particle_data[i].xform[12], particle_data[i].xform[13], particle_data[i].xform[14]);
if (!particles->use_local_coords) {
pos = inv.xform(pos);
}
if (first) {
aabb.position = pos;
first = false;
} else {
aabb.expand_to(pos);
}
}
}
}
float longest_axis_size = 0;
for (int i = 0; i < particles->draw_passes.size(); i++) {
if (particles->draw_passes[i].is_valid()) {
AABB maabb = mesh_get_aabb(particles->draw_passes[i], RID());
longest_axis_size = MAX(maabb.get_longest_axis_size(), longest_axis_size);
}
}
aabb.grow_by(longest_axis_size);
return aabb;
}
AABB RendererStorageRD::particles_get_aabb(RID p_particles) const {
const Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND_V(!particles, AABB());
return particles->custom_aabb;
}
void RendererStorageRD::particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
particles->emission_transform = p_transform;
}
int RendererStorageRD::particles_get_draw_passes(RID p_particles) const {
const Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND_V(!particles, 0);
return particles->draw_passes.size();
}
RID RendererStorageRD::particles_get_draw_pass_mesh(RID p_particles, int p_pass) const {
const Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND_V(!particles, RID());
ERR_FAIL_INDEX_V(p_pass, particles->draw_passes.size(), RID());
return particles->draw_passes[p_pass];
}
void RendererStorageRD::particles_add_collision(RID p_particles, RID p_particles_collision_instance) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
particles->collisions.insert(p_particles_collision_instance);
}
void RendererStorageRD::particles_remove_collision(RID p_particles, RID p_particles_collision_instance) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
particles->collisions.erase(p_particles_collision_instance);
}
void RendererStorageRD::particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
particles->has_sdf_collision = p_enable;
particles->sdf_collision_transform = p_xform;
particles->sdf_collision_to_screen = p_to_screen;
particles->sdf_collision_texture = p_texture;
}
void RendererStorageRD::_particles_process(Particles *p_particles, float p_delta) {
if (p_particles->particles_material_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(p_particles->particles_material_uniform_set)) {
Vector<RD::Uniform> uniforms;
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 0;
u.ids.push_back(p_particles->frame_params_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 1;
u.ids.push_back(p_particles->particle_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 2;
if (p_particles->emission_storage_buffer.is_valid()) {
u.ids.push_back(p_particles->emission_storage_buffer);
} else {
u.ids.push_back(default_rd_storage_buffer);
}
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 3;
Particles *sub_emitter = particles_owner.getornull(p_particles->sub_emitter);
if (sub_emitter) {
if (sub_emitter->emission_buffer == nullptr) { //no emission buffer, allocate emission buffer
_particles_allocate_emission_buffer(sub_emitter);
}
u.ids.push_back(sub_emitter->emission_storage_buffer);
} else {
u.ids.push_back(default_rd_storage_buffer);
}
uniforms.push_back(u);
}
p_particles->particles_material_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 1);
}
float new_phase = Math::fmod((float)p_particles->phase + (p_delta / p_particles->lifetime) * p_particles->speed_scale, (float)1.0);
//move back history (if there is any)
for (uint32_t i = p_particles->frame_history.size() - 1; i > 0; i--) {
p_particles->frame_history[i] = p_particles->frame_history[i - 1];
}
//update current frame
ParticlesFrameParams &frame_params = p_particles->frame_history[0];
if (p_particles->clear) {
p_particles->cycle_number = 0;
p_particles->random_seed = Math::rand();
} else if (new_phase < p_particles->phase) {
if (p_particles->one_shot) {
p_particles->emitting = false;
}
p_particles->cycle_number++;
}
frame_params.emitting = p_particles->emitting;
frame_params.system_phase = new_phase;
frame_params.prev_system_phase = p_particles->phase;
p_particles->phase = new_phase;
frame_params.time = RendererCompositorRD::singleton->get_total_time();
frame_params.delta = p_delta * p_particles->speed_scale;
frame_params.random_seed = p_particles->random_seed;
frame_params.explosiveness = p_particles->explosiveness;
frame_params.randomness = p_particles->randomness;
if (p_particles->use_local_coords) {
store_transform(Transform3D(), frame_params.emission_transform);
} else {
store_transform(p_particles->emission_transform, frame_params.emission_transform);
}
frame_params.cycle = p_particles->cycle_number;
frame_params.frame = p_particles->frame_counter++;
frame_params.pad0 = 0;
frame_params.pad1 = 0;
frame_params.pad2 = 0;
{ //collision and attractors
frame_params.collider_count = 0;
frame_params.attractor_count = 0;
frame_params.particle_size = p_particles->collision_base_size;
RID collision_3d_textures[ParticlesFrameParams::MAX_3D_TEXTURES];
RID collision_heightmap_texture;
Transform3D to_particles;
if (p_particles->use_local_coords) {
to_particles = p_particles->emission_transform.affine_inverse();
}
if (p_particles->has_sdf_collision && RD::get_singleton()->texture_is_valid(p_particles->sdf_collision_texture)) {
//2D collision
Transform2D xform = p_particles->sdf_collision_transform; //will use dotproduct manually so invert beforehand
Transform2D revert = xform.affine_inverse();
frame_params.collider_count = 1;
frame_params.colliders[0].transform[0] = xform.elements[0][0];
frame_params.colliders[0].transform[1] = xform.elements[0][1];
frame_params.colliders[0].transform[2] = 0;
frame_params.colliders[0].transform[3] = xform.elements[2][0];
frame_params.colliders[0].transform[4] = xform.elements[1][0];
frame_params.colliders[0].transform[5] = xform.elements[1][1];
frame_params.colliders[0].transform[6] = 0;
frame_params.colliders[0].transform[7] = xform.elements[2][1];
frame_params.colliders[0].transform[8] = revert.elements[0][0];
frame_params.colliders[0].transform[9] = revert.elements[0][1];
frame_params.colliders[0].transform[10] = 0;
frame_params.colliders[0].transform[11] = revert.elements[2][0];
frame_params.colliders[0].transform[12] = revert.elements[1][0];
frame_params.colliders[0].transform[13] = revert.elements[1][1];
frame_params.colliders[0].transform[14] = 0;
frame_params.colliders[0].transform[15] = revert.elements[2][1];
frame_params.colliders[0].extents[0] = p_particles->sdf_collision_to_screen.size.x;
frame_params.colliders[0].extents[1] = p_particles->sdf_collision_to_screen.size.y;
frame_params.colliders[0].extents[2] = p_particles->sdf_collision_to_screen.position.x;
frame_params.colliders[0].scale = p_particles->sdf_collision_to_screen.position.y;
frame_params.colliders[0].texture_index = 0;
frame_params.colliders[0].type = ParticlesFrameParams::COLLISION_TYPE_2D_SDF;
collision_heightmap_texture = p_particles->sdf_collision_texture;
//replace in all other history frames where used because parameters are no longer valid if screen moves
for (uint32_t i = 1; i < p_particles->frame_history.size(); i++) {
if (p_particles->frame_history[i].collider_count > 0 && p_particles->frame_history[i].colliders[0].type == ParticlesFrameParams::COLLISION_TYPE_2D_SDF) {
p_particles->frame_history[i].colliders[0] = frame_params.colliders[0];
}
}
}
uint32_t collision_3d_textures_used = 0;
for (const Set<RID>::Element *E = p_particles->collisions.front(); E; E = E->next()) {
ParticlesCollisionInstance *pci = particles_collision_instance_owner.getornull(E->get());
if (!pci || !pci->active) {
continue;
}
ParticlesCollision *pc = particles_collision_owner.getornull(pci->collision);
ERR_CONTINUE(!pc);
Transform3D to_collider = pci->transform;
if (p_particles->use_local_coords) {
to_collider = to_particles * to_collider;
}
Vector3 scale = to_collider.basis.get_scale();
to_collider.basis.orthonormalize();
if (pc->type <= RS::PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT) {
//attractor
if (frame_params.attractor_count >= ParticlesFrameParams::MAX_ATTRACTORS) {
continue;
}
ParticlesFrameParams::Attractor &attr = frame_params.attractors[frame_params.attractor_count];
store_transform(to_collider, attr.transform);
attr.strength = pc->attractor_strength;
attr.attenuation = pc->attractor_attenuation;
attr.directionality = pc->attractor_directionality;
switch (pc->type) {
case RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT: {
attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_SPHERE;
float radius = pc->radius;
radius *= (scale.x + scale.y + scale.z) / 3.0;
attr.extents[0] = radius;
attr.extents[1] = radius;
attr.extents[2] = radius;
} break;
case RS::PARTICLES_COLLISION_TYPE_BOX_ATTRACT: {
attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_BOX;
Vector3 extents = pc->extents * scale;
attr.extents[0] = extents.x;
attr.extents[1] = extents.y;
attr.extents[2] = extents.z;
} break;
case RS::PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT: {
if (collision_3d_textures_used >= ParticlesFrameParams::MAX_3D_TEXTURES) {
continue;
}
attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_VECTOR_FIELD;
Vector3 extents = pc->extents * scale;
attr.extents[0] = extents.x;
attr.extents[1] = extents.y;
attr.extents[2] = extents.z;
attr.texture_index = collision_3d_textures_used;
collision_3d_textures[collision_3d_textures_used] = pc->field_texture;
collision_3d_textures_used++;
} break;
default: {
}
}
frame_params.attractor_count++;
} else {
//collider
if (frame_params.collider_count >= ParticlesFrameParams::MAX_COLLIDERS) {
continue;
}
ParticlesFrameParams::Collider &col = frame_params.colliders[frame_params.collider_count];
store_transform(to_collider, col.transform);
switch (pc->type) {
case RS::PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE: {
col.type = ParticlesFrameParams::COLLISION_TYPE_SPHERE;
float radius = pc->radius;
radius *= (scale.x + scale.y + scale.z) / 3.0;
col.extents[0] = radius;
col.extents[1] = radius;
col.extents[2] = radius;
} break;
case RS::PARTICLES_COLLISION_TYPE_BOX_COLLIDE: {
col.type = ParticlesFrameParams::COLLISION_TYPE_BOX;
Vector3 extents = pc->extents * scale;
col.extents[0] = extents.x;
col.extents[1] = extents.y;
col.extents[2] = extents.z;
} break;
case RS::PARTICLES_COLLISION_TYPE_SDF_COLLIDE: {
if (collision_3d_textures_used >= ParticlesFrameParams::MAX_3D_TEXTURES) {
continue;
}
col.type = ParticlesFrameParams::COLLISION_TYPE_SDF;
Vector3 extents = pc->extents * scale;
col.extents[0] = extents.x;
col.extents[1] = extents.y;
col.extents[2] = extents.z;
col.texture_index = collision_3d_textures_used;
col.scale = (scale.x + scale.y + scale.z) * 0.333333333333; //non uniform scale non supported
collision_3d_textures[collision_3d_textures_used] = pc->field_texture;
collision_3d_textures_used++;
} break;
case RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE: {
if (collision_heightmap_texture != RID()) { //already taken
continue;
}
col.type = ParticlesFrameParams::COLLISION_TYPE_HEIGHT_FIELD;
Vector3 extents = pc->extents * scale;
col.extents[0] = extents.x;
col.extents[1] = extents.y;
col.extents[2] = extents.z;
collision_heightmap_texture = pc->heightfield_texture;
} break;
default: {
}
}
frame_params.collider_count++;
}
}
bool different = false;
if (collision_3d_textures_used == p_particles->collision_3d_textures_used) {
for (int i = 0; i < ParticlesFrameParams::MAX_3D_TEXTURES; i++) {
if (p_particles->collision_3d_textures[i] != collision_3d_textures[i]) {
different = true;
break;
}
}
}
if (collision_heightmap_texture != p_particles->collision_heightmap_texture) {
different = true;
}
bool uniform_set_valid = RD::get_singleton()->uniform_set_is_valid(p_particles->collision_textures_uniform_set);
if (different || !uniform_set_valid) {
if (uniform_set_valid) {
RD::get_singleton()->free(p_particles->collision_textures_uniform_set);
}
Vector<RD::Uniform> uniforms;
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 0;
for (uint32_t i = 0; i < ParticlesFrameParams::MAX_3D_TEXTURES; i++) {
RID rd_tex;
if (i < collision_3d_textures_used) {
Texture *t = texture_owner.getornull(collision_3d_textures[i]);
if (t && t->type == Texture::TYPE_3D) {
rd_tex = t->rd_texture;
}
}
if (rd_tex == RID()) {
rd_tex = default_rd_textures[DEFAULT_RD_TEXTURE_3D_WHITE];
}
u.ids.push_back(rd_tex);
}
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 1;
if (collision_heightmap_texture.is_valid()) {
u.ids.push_back(collision_heightmap_texture);
} else {
u.ids.push_back(default_rd_textures[DEFAULT_RD_TEXTURE_BLACK]);
}
uniforms.push_back(u);
}
p_particles->collision_textures_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 2);
}
}
ParticlesShader::PushConstant push_constant;
int process_amount = p_particles->amount;
if (p_particles->trails_enabled && p_particles->trail_bind_poses.size() > 1) {
process_amount *= p_particles->trail_bind_poses.size();
}
push_constant.clear = p_particles->clear;
push_constant.total_particles = p_particles->amount;
push_constant.lifetime = p_particles->lifetime;
push_constant.trail_size = p_particles->trail_params.size();
push_constant.use_fractional_delta = p_particles->fractional_delta;
push_constant.sub_emitter_mode = !p_particles->emitting && p_particles->emission_buffer && (p_particles->emission_buffer->particle_count > 0 || p_particles->force_sub_emit);
push_constant.trail_pass = false;
p_particles->force_sub_emit = false; //reset
Particles *sub_emitter = particles_owner.getornull(p_particles->sub_emitter);
if (sub_emitter && sub_emitter->emission_storage_buffer.is_valid()) {
// print_line("updating subemitter buffer");
int32_t zero[4] = { 0, sub_emitter->amount, 0, 0 };
RD::get_singleton()->buffer_update(sub_emitter->emission_storage_buffer, 0, sizeof(uint32_t) * 4, zero);
push_constant.can_emit = true;
if (sub_emitter->emitting) {
sub_emitter->emitting = false;
sub_emitter->clear = true; //will need to clear if it was emitting, sorry
}
//make sure the sub emitter processes particles too
sub_emitter->inactive = false;
sub_emitter->inactive_time = 0;
sub_emitter->force_sub_emit = true;
} else {
push_constant.can_emit = false;
}
if (p_particles->emission_buffer && p_particles->emission_buffer->particle_count) {
RD::get_singleton()->buffer_update(p_particles->emission_storage_buffer, 0, sizeof(uint32_t) * 4 + sizeof(ParticleEmissionBuffer::Data) * p_particles->emission_buffer->particle_count, p_particles->emission_buffer);
p_particles->emission_buffer->particle_count = 0;
}
p_particles->clear = false;
if (p_particles->trail_params.size() > 1) {
//fill the trail params
for (uint32_t i = 0; i < p_particles->trail_params.size(); i++) {
uint32_t src_idx = i * p_particles->frame_history.size() / p_particles->trail_params.size();
p_particles->trail_params[i] = p_particles->frame_history[src_idx];
}
} else {
p_particles->trail_params[0] = p_particles->frame_history[0];
}
RD::get_singleton()->buffer_update(p_particles->frame_params_buffer, 0, sizeof(ParticlesFrameParams) * p_particles->trail_params.size(), p_particles->trail_params.ptr());
ParticlesMaterialData *m = (ParticlesMaterialData *)material_get_data(p_particles->process_material, SHADER_TYPE_PARTICLES);
if (!m) {
m = (ParticlesMaterialData *)material_get_data(particles_shader.default_material, SHADER_TYPE_PARTICLES);
}
ERR_FAIL_COND(!m);
p_particles->has_collision_cache = m->shader_data->uses_collision;
//todo should maybe compute all particle systems together?
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, m->shader_data->pipeline);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles_shader.base_uniform_set, 0);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, p_particles->particles_material_uniform_set, 1);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, p_particles->collision_textures_uniform_set, 2);
if (m->uniform_set.is_valid()) {
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, m->uniform_set, 3);
}
RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ParticlesShader::PushConstant));
if (p_particles->trails_enabled && p_particles->trail_bind_poses.size() > 1) {
//trails requires two passes in order to catch particle starts
RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount / p_particles->trail_bind_poses.size(), 1, 1);
RD::get_singleton()->compute_list_add_barrier(compute_list);
push_constant.trail_pass = true;
RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ParticlesShader::PushConstant));
RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount - p_particles->amount, 1, 1);
} else {
RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount, 1, 1);
}
RD::get_singleton()->compute_list_end();
}
void RendererStorageRD::particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY) {
return;
}
if (particles->particle_buffer.is_null()) {
return; //particles have not processed yet
}
bool do_sort = particles->draw_order == RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH;
//copy to sort buffer
if (do_sort && particles->particles_sort_buffer == RID()) {
uint32_t size = particles->amount;
if (size & 1) {
size++; //make multiple of 16
}
size *= sizeof(float) * 2;
particles->particles_sort_buffer = RD::get_singleton()->storage_buffer_create(size);
{
Vector<RD::Uniform> uniforms;
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 0;
u.ids.push_back(particles->particles_sort_buffer);
uniforms.push_back(u);
}
particles->particles_sort_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, ParticlesShader::COPY_MODE_FILL_SORT_BUFFER), 1);
}
}
ParticlesShader::CopyPushConstant copy_push_constant;
if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
int fixed_fps = 60.0;
if (particles->fixed_fps > 0) {
fixed_fps = particles->fixed_fps;
}
copy_push_constant.trail_size = particles->trail_bind_poses.size();
copy_push_constant.trail_total = particles->frame_history.size();
copy_push_constant.frame_delta = 1.0 / fixed_fps;
} else {
copy_push_constant.trail_size = 1;
copy_push_constant.trail_total = 1;
copy_push_constant.frame_delta = 0.0;
}
copy_push_constant.order_by_lifetime = (particles->draw_order == RS::PARTICLES_DRAW_ORDER_LIFETIME || particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME);
copy_push_constant.lifetime_split = MIN(particles->amount * particles->phase, particles->amount - 1);
copy_push_constant.lifetime_reverse = particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME;
copy_push_constant.frame_remainder = particles->interpolate ? particles->frame_remainder : 0.0;
copy_push_constant.total_particles = particles->amount;
Vector3 axis = -p_axis; // cameras look to z negative
if (particles->use_local_coords) {
axis = particles->emission_transform.basis.xform_inv(axis).normalized();
}
copy_push_constant.sort_direction[0] = axis.x;
copy_push_constant.sort_direction[1] = axis.y;
copy_push_constant.sort_direction[2] = axis.z;
copy_push_constant.align_up[0] = p_up_axis.x;
copy_push_constant.align_up[1] = p_up_axis.y;
copy_push_constant.align_up[2] = p_up_axis.z;
copy_push_constant.align_mode = particles->transform_align;
if (do_sort) {
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_SORT_BUFFER]);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2);
RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy_push_constant, sizeof(ParticlesShader::CopyPushConstant));
RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1);
RD::get_singleton()->compute_list_end();
effects.sort_buffer(particles->particles_sort_uniform_set, particles->amount);
}
copy_push_constant.total_particles *= copy_push_constant.total_particles;
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[do_sort ? ParticlesShader::COPY_MODE_FILL_INSTANCES_WITH_SORT_BUFFER : (particles->mode == RS::PARTICLES_MODE_2D ? ParticlesShader::COPY_MODE_FILL_INSTANCES_2D : ParticlesShader::COPY_MODE_FILL_INSTANCES)]);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
if (do_sort) {
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1);
}
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2);
RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy_push_constant, sizeof(ParticlesShader::CopyPushConstant));
RD::get_singleton()->compute_list_dispatch_threads(compute_list, copy_push_constant.total_particles, 1, 1);
RD::get_singleton()->compute_list_end();
}
void RendererStorageRD::_particles_update_buffers(Particles *particles) {
if (particles->amount > 0 && particles->particle_buffer.is_null()) {
int total_amount = particles->amount;
if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
total_amount *= particles->trail_bind_poses.size();
}
uint32_t xform_size = particles->mode == RS::PARTICLES_MODE_2D ? 2 : 3;
particles->particle_buffer = RD::get_singleton()->storage_buffer_create(sizeof(ParticleData) * total_amount);
particles->particle_instance_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * 4 * (xform_size + 1 + 1) * total_amount);
//needs to clear it
{
Vector<RD::Uniform> uniforms;
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 1;
u.ids.push_back(particles->particle_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 2;
u.ids.push_back(particles->particle_instance_buffer);
uniforms.push_back(u);
}
particles->particles_copy_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, 0), 0);
}
}
}
void RendererStorageRD::update_particles() {
while (particle_update_list) {
//use transform feedback to process particles
Particles *particles = particle_update_list;
//take and remove
particle_update_list = particles->update_list;
particles->update_list = nullptr;
particles->dirty = false;
_particles_update_buffers(particles);
if (particles->restart_request) {
particles->prev_ticks = 0;
particles->phase = 0;
particles->prev_phase = 0;
particles->clear = true;
particles->restart_request = false;
}
if (particles->inactive && !particles->emitting) {
//go next
continue;
}
if (particles->emitting) {
if (particles->inactive) {
//restart system from scratch
particles->prev_ticks = 0;
particles->phase = 0;
particles->prev_phase = 0;
particles->clear = true;
}
particles->inactive = false;
particles->inactive_time = 0;
} else {
particles->inactive_time += particles->speed_scale * RendererCompositorRD::singleton->get_frame_delta_time();
if (particles->inactive_time > particles->lifetime * 1.2) {
particles->inactive = true;
continue;
}
}
#ifndef _MSC_VER
#warning Should use display refresh rate for all this
#endif
float screen_hz = 60;
int fixed_fps = 0;
if (particles->fixed_fps > 0) {
fixed_fps = particles->fixed_fps;
} else if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
fixed_fps = screen_hz;
}
{
//update trails
int history_size = 1;
int trail_steps = 1;
if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
history_size = MAX(1, int(particles->trail_length * fixed_fps));
trail_steps = particles->trail_bind_poses.size();
}
if (uint32_t(history_size) != particles->frame_history.size()) {
particles->frame_history.resize(history_size);
memset(particles->frame_history.ptr(), 0, sizeof(ParticlesFrameParams) * history_size);
}
if (uint32_t(trail_steps) != particles->trail_params.size() || particles->frame_params_buffer.is_null()) {
particles->trail_params.resize(trail_steps);
if (particles->frame_params_buffer.is_valid()) {
RD::get_singleton()->free(particles->frame_params_buffer);
}
particles->frame_params_buffer = RD::get_singleton()->storage_buffer_create(sizeof(ParticlesFrameParams) * trail_steps);
}
if (particles->trail_bind_poses.size() > 1 && particles->trail_bind_pose_buffer.is_null()) {
particles->trail_bind_pose_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * 16 * particles->trail_bind_poses.size());
particles->trail_bind_poses_dirty = true;
}
if (particles->trail_bind_pose_uniform_set.is_null()) {
Vector<RD::Uniform> uniforms;
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 0;
if (particles->trail_bind_pose_buffer.is_valid()) {
u.ids.push_back(particles->trail_bind_pose_buffer);
} else {
u.ids.push_back(default_rd_storage_buffer);
}
uniforms.push_back(u);
}
particles->trail_bind_pose_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, 0), 2);
}
if (particles->trail_bind_pose_buffer.is_valid() && particles->trail_bind_poses_dirty) {
if (particles_shader.pose_update_buffer.size() < uint32_t(particles->trail_bind_poses.size()) * 16) {
particles_shader.pose_update_buffer.resize(particles->trail_bind_poses.size() * 16);
}
for (int i = 0; i < particles->trail_bind_poses.size(); i++) {
store_transform(particles->trail_bind_poses[i], &particles_shader.pose_update_buffer[i * 16]);
}
RD::get_singleton()->buffer_update(particles->trail_bind_pose_buffer, 0, particles->trail_bind_poses.size() * 16 * sizeof(float), particles_shader.pose_update_buffer.ptr());
}
}
bool zero_time_scale = Engine::get_singleton()->get_time_scale() <= 0.0;
if (particles->clear && particles->pre_process_time > 0.0) {
float frame_time;
if (fixed_fps > 0) {
frame_time = 1.0 / fixed_fps;
} else {
frame_time = 1.0 / 30.0;
}
float todo = particles->pre_process_time;
while (todo >= 0) {
_particles_process(particles, frame_time);
todo -= frame_time;
}
}
if (fixed_fps > 0) {
float frame_time;
float decr;
if (zero_time_scale) {
frame_time = 0.0;
decr = 1.0 / fixed_fps;
} else {
frame_time = 1.0 / fixed_fps;
decr = frame_time;
}
float delta = RendererCompositorRD::singleton->get_frame_delta_time();
if (delta > 0.1) { //avoid recursive stalls if fps goes below 10
delta = 0.1;
} else if (delta <= 0.0) { //unlikely but..
delta = 0.001;
}
float todo = particles->frame_remainder + delta;
while (todo >= frame_time) {
_particles_process(particles, frame_time);
todo -= decr;
}
particles->frame_remainder = todo;
} else {
if (zero_time_scale) {
_particles_process(particles, 0.0);
} else {
_particles_process(particles, RendererCompositorRD::singleton->get_frame_delta_time());
}
}
//copy particles to instance buffer
if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY) {
//does not need view dependent operation, do copy here
ParticlesShader::CopyPushConstant copy_push_constant;
int total_amount = particles->amount;
if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
total_amount *= particles->trail_bind_poses.size();
}
copy_push_constant.total_particles = total_amount;
copy_push_constant.frame_remainder = particles->interpolate ? particles->frame_remainder : 0.0;
copy_push_constant.align_mode = particles->transform_align;
copy_push_constant.align_up[0] = 0;
copy_push_constant.align_up[1] = 0;
copy_push_constant.align_up[2] = 0;
if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
copy_push_constant.trail_size = particles->trail_bind_poses.size();
copy_push_constant.trail_total = particles->frame_history.size();
copy_push_constant.frame_delta = 1.0 / fixed_fps;
} else {
copy_push_constant.trail_size = 1;
copy_push_constant.trail_total = 1;
copy_push_constant.frame_delta = 0.0;
}
copy_push_constant.order_by_lifetime = (particles->draw_order == RS::PARTICLES_DRAW_ORDER_LIFETIME || particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME);
copy_push_constant.lifetime_split = MIN(particles->amount * particles->phase, particles->amount - 1);
copy_push_constant.lifetime_reverse = particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME;
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[particles->mode == RS::PARTICLES_MODE_2D ? ParticlesShader::COPY_MODE_FILL_INSTANCES_2D : ParticlesShader::COPY_MODE_FILL_INSTANCES]);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2);
RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy_push_constant, sizeof(ParticlesShader::CopyPushConstant));
RD::get_singleton()->compute_list_dispatch_threads(compute_list, total_amount, 1, 1);
RD::get_singleton()->compute_list_end();
}
particles->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
}
}
bool RendererStorageRD::particles_is_inactive(RID p_particles) const {
ERR_FAIL_COND_V_MSG(RSG::threaded, false, "This function should never be used with threaded rendering, as it stalls the renderer.");
const Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND_V(!particles, false);
return !particles->emitting && particles->inactive;
}
/* SKY SHADER */
void RendererStorageRD::ParticlesShaderData::set_code(const String &p_code) {
//compile
code = p_code;
valid = false;
ubo_size = 0;
uniforms.clear();
uses_collision = false;
if (code == String()) {
return; //just invalid, but no error
}
ShaderCompilerRD::GeneratedCode gen_code;
ShaderCompilerRD::IdentifierActions actions;
actions.entry_point_stages["start"] = ShaderCompilerRD::STAGE_COMPUTE;
actions.entry_point_stages["process"] = ShaderCompilerRD::STAGE_COMPUTE;
/*
uses_time = false;
actions.render_mode_flags["use_half_res_pass"] = &uses_half_res;
actions.render_mode_flags["use_quarter_res_pass"] = &uses_quarter_res;
actions.usage_flag_pointers["TIME"] = &uses_time;
*/
actions.usage_flag_pointers["COLLIDED"] = &uses_collision;
actions.uniforms = &uniforms;
Error err = base_singleton->particles_shader.compiler.compile(RS::SHADER_PARTICLES, code, &actions, path, gen_code);
ERR_FAIL_COND(err != OK);
if (version.is_null()) {
version = base_singleton->particles_shader.shader.version_create();
}
base_singleton->particles_shader.shader.version_set_compute_code(version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompilerRD::STAGE_COMPUTE], gen_code.defines);
ERR_FAIL_COND(!base_singleton->particles_shader.shader.version_is_valid(version));
ubo_size = gen_code.uniform_total_size;
ubo_offsets = gen_code.uniform_offsets;
texture_uniforms = gen_code.texture_uniforms;
//update pipelines
pipeline = RD::get_singleton()->compute_pipeline_create(base_singleton->particles_shader.shader.version_get_shader(version, 0));
valid = true;
}
void RendererStorageRD::ParticlesShaderData::set_default_texture_param(const StringName &p_name, RID p_texture) {
if (!p_texture.is_valid()) {
default_texture_params.erase(p_name);
} else {
default_texture_params[p_name] = p_texture;
}
}
void RendererStorageRD::ParticlesShaderData::get_param_list(List<PropertyInfo> *p_param_list) const {
Map<int, StringName> order;
for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) {
if (E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL || E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
continue;
}
if (E->get().texture_order >= 0) {
order[E->get().texture_order + 100000] = E->key();
} else {
order[E->get().order] = E->key();
}
}
for (Map<int, StringName>::Element *E = order.front(); E; E = E->next()) {
PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E->get()]);
pi.name = E->get();
p_param_list->push_back(pi);
}
}
void RendererStorageRD::ParticlesShaderData::get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const {
for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) {
if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
continue;
}
RendererStorage::InstanceShaderParam p;
p.info = ShaderLanguage::uniform_to_property_info(E->get());
p.info.name = E->key(); //supply name
p.index = E->get().instance_index;
p.default_value = ShaderLanguage::constant_value_to_variant(E->get().default_value, E->get().type, E->get().hint);
p_param_list->push_back(p);
}
}
bool RendererStorageRD::ParticlesShaderData::is_param_texture(const StringName &p_param) const {
if (!uniforms.has(p_param)) {
return false;
}
return uniforms[p_param].texture_order >= 0;
}
bool RendererStorageRD::ParticlesShaderData::is_animated() const {
return false;
}
bool RendererStorageRD::ParticlesShaderData::casts_shadows() const {
return false;
}
Variant RendererStorageRD::ParticlesShaderData::get_default_parameter(const StringName &p_parameter) const {
if (uniforms.has(p_parameter)) {
ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter];
Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value;
return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.hint);
}
return Variant();
}
RS::ShaderNativeSourceCode RendererStorageRD::ParticlesShaderData::get_native_source_code() const {
return base_singleton->particles_shader.shader.version_get_native_source_code(version);
}
RendererStorageRD::ParticlesShaderData::ParticlesShaderData() {
valid = false;
}
RendererStorageRD::ParticlesShaderData::~ParticlesShaderData() {
//pipeline variants will clear themselves if shader is gone
if (version.is_valid()) {
base_singleton->particles_shader.shader.version_free(version);
}
}
RendererStorageRD::ShaderData *RendererStorageRD::_create_particles_shader_func() {
ParticlesShaderData *shader_data = memnew(ParticlesShaderData);
return shader_data;
}
void RendererStorageRD::ParticlesMaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
uniform_set_updated = true;
if ((uint32_t)ubo_data.size() != shader_data->ubo_size) {
p_uniform_dirty = true;
if (uniform_buffer.is_valid()) {
RD::get_singleton()->free(uniform_buffer);
uniform_buffer = RID();
}
ubo_data.resize(shader_data->ubo_size);
if (ubo_data.size()) {
uniform_buffer = RD::get_singleton()->uniform_buffer_create(ubo_data.size());
memset(ubo_data.ptrw(), 0, ubo_data.size()); //clear
}
//clear previous uniform set
if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
RD::get_singleton()->free(uniform_set);
uniform_set = RID();
}
}
//check whether buffer changed
if (p_uniform_dirty && ubo_data.size()) {
update_uniform_buffer(shader_data->uniforms, shader_data->ubo_offsets.ptr(), p_parameters, ubo_data.ptrw(), ubo_data.size(), false);
RD::get_singleton()->buffer_update(uniform_buffer, 0, ubo_data.size(), ubo_data.ptrw());
}
uint32_t tex_uniform_count = shader_data->texture_uniforms.size();
if ((uint32_t)texture_cache.size() != tex_uniform_count) {
texture_cache.resize(tex_uniform_count);
p_textures_dirty = true;
//clear previous uniform set
if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
RD::get_singleton()->free(uniform_set);
uniform_set = RID();
}
}
if (p_textures_dirty && tex_uniform_count) {
update_textures(p_parameters, shader_data->default_texture_params, shader_data->texture_uniforms, texture_cache.ptrw(), true);
}
if (shader_data->ubo_size == 0 && shader_data->texture_uniforms.size() == 0) {
// This material does not require an uniform set, so don't create it.
return;
}
if (!p_textures_dirty && uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
//no reason to update uniform set, only UBO (or nothing) was needed to update
return;
}
Vector<RD::Uniform> uniforms;
{
if (shader_data->ubo_size) {
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.binding = 0;
u.ids.push_back(uniform_buffer);
uniforms.push_back(u);
}
const RID *textures = texture_cache.ptrw();
for (uint32_t i = 0; i < tex_uniform_count; i++) {
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 1 + i;
u.ids.push_back(textures[i]);
uniforms.push_back(u);
}
}
uniform_set = RD::get_singleton()->uniform_set_create(uniforms, base_singleton->particles_shader.shader.version_get_shader(shader_data->version, 0), 3);
}
RendererStorageRD::ParticlesMaterialData::~ParticlesMaterialData() {
if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
RD::get_singleton()->free(uniform_set);
}
if (uniform_buffer.is_valid()) {
RD::get_singleton()->free(uniform_buffer);
}
}
RendererStorageRD::MaterialData *RendererStorageRD::_create_particles_material_func(ParticlesShaderData *p_shader) {
ParticlesMaterialData *material_data = memnew(ParticlesMaterialData);
material_data->shader_data = p_shader;
material_data->last_frame = false;
//update will happen later anyway so do nothing.
return material_data;
}
////////
/* PARTICLES COLLISION API */
RID RendererStorageRD::particles_collision_allocate() {
return particles_collision_owner.allocate_rid();
}
void RendererStorageRD::particles_collision_initialize(RID p_rid) {
particles_collision_owner.initialize_rid(p_rid, ParticlesCollision());
}
RID RendererStorageRD::particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const {
ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
ERR_FAIL_COND_V(!particles_collision, RID());
ERR_FAIL_COND_V(particles_collision->type != RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE, RID());
if (particles_collision->heightfield_texture == RID()) {
//create
int resolutions[RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX] = { 256, 512, 1024, 2048, 4096, 8192 };
Size2i size;
if (particles_collision->extents.x > particles_collision->extents.z) {
size.x = resolutions[particles_collision->heightfield_resolution];
size.y = int32_t(particles_collision->extents.z / particles_collision->extents.x * size.x);
} else {
size.y = resolutions[particles_collision->heightfield_resolution];
size.x = int32_t(particles_collision->extents.x / particles_collision->extents.z * size.y);
}
RD::TextureFormat tf;
tf.format = RD::DATA_FORMAT_D32_SFLOAT;
tf.width = size.x;
tf.height = size.y;
tf.texture_type = RD::TEXTURE_TYPE_2D;
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
particles_collision->heightfield_texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
Vector<RID> fb_tex;
fb_tex.push_back(particles_collision->heightfield_texture);
particles_collision->heightfield_fb = RD::get_singleton()->framebuffer_create(fb_tex);
particles_collision->heightfield_fb_size = size;
}
return particles_collision->heightfield_fb;
}
void RendererStorageRD::particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) {
ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
ERR_FAIL_COND(!particles_collision);
if (p_type == particles_collision->type) {
return;
}
if (particles_collision->heightfield_texture.is_valid()) {
RD::get_singleton()->free(particles_collision->heightfield_texture);
particles_collision->heightfield_texture = RID();
}
particles_collision->type = p_type;
particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
}
void RendererStorageRD::particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) {
ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
ERR_FAIL_COND(!particles_collision);
particles_collision->cull_mask = p_cull_mask;
}
void RendererStorageRD::particles_collision_set_sphere_radius(RID p_particles_collision, float p_radius) {
ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
ERR_FAIL_COND(!particles_collision);
particles_collision->radius = p_radius;
particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
}
void RendererStorageRD::particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) {
ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
ERR_FAIL_COND(!particles_collision);
particles_collision->extents = p_extents;
particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
}
void RendererStorageRD::particles_collision_set_attractor_strength(RID p_particles_collision, float p_strength) {
ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
ERR_FAIL_COND(!particles_collision);
particles_collision->attractor_strength = p_strength;
}
void RendererStorageRD::particles_collision_set_attractor_directionality(RID p_particles_collision, float p_directionality) {
ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
ERR_FAIL_COND(!particles_collision);
particles_collision->attractor_directionality = p_directionality;
}
void RendererStorageRD::particles_collision_set_attractor_attenuation(RID p_particles_collision, float p_curve) {
ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
ERR_FAIL_COND(!particles_collision);
particles_collision->attractor_attenuation = p_curve;
}
void RendererStorageRD::particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) {
ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
ERR_FAIL_COND(!particles_collision);
particles_collision->field_texture = p_texture;
}
void RendererStorageRD::particles_collision_height_field_update(RID p_particles_collision) {
ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
ERR_FAIL_COND(!particles_collision);
particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
}
void RendererStorageRD::particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) {
ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
ERR_FAIL_COND(!particles_collision);
ERR_FAIL_INDEX(p_resolution, RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX);
if (particles_collision->heightfield_resolution == p_resolution) {
return;
}
particles_collision->heightfield_resolution = p_resolution;
if (particles_collision->heightfield_texture.is_valid()) {
RD::get_singleton()->free(particles_collision->heightfield_texture);
particles_collision->heightfield_texture = RID();
}
}
AABB RendererStorageRD::particles_collision_get_aabb(RID p_particles_collision) const {
ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
ERR_FAIL_COND_V(!particles_collision, AABB());
switch (particles_collision->type) {
case RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT:
case RS::PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE: {
AABB aabb;
aabb.position = -Vector3(1, 1, 1) * particles_collision->radius;
aabb.size = Vector3(2, 2, 2) * particles_collision->radius;
return aabb;
}
default: {
AABB aabb;
aabb.position = -particles_collision->extents;
aabb.size = particles_collision->extents * 2;
return aabb;
}
}
return AABB();
}
Vector3 RendererStorageRD::particles_collision_get_extents(RID p_particles_collision) const {
const ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
ERR_FAIL_COND_V(!particles_collision, Vector3());
return particles_collision->extents;
}
bool RendererStorageRD::particles_collision_is_heightfield(RID p_particles_collision) const {
const ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
ERR_FAIL_COND_V(!particles_collision, false);
return particles_collision->type == RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE;
}
RID RendererStorageRD::particles_collision_instance_create(RID p_collision) {
ParticlesCollisionInstance pci;
pci.collision = p_collision;
return particles_collision_instance_owner.make_rid(pci);
}
void RendererStorageRD::particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) {
ParticlesCollisionInstance *pci = particles_collision_instance_owner.getornull(p_collision_instance);
ERR_FAIL_COND(!pci);
pci->transform = p_transform;
}
void RendererStorageRD::particles_collision_instance_set_active(RID p_collision_instance, bool p_active) {
ParticlesCollisionInstance *pci = particles_collision_instance_owner.getornull(p_collision_instance);
ERR_FAIL_COND(!pci);
pci->active = p_active;
}
/* VISIBILITY NOTIFIER */
RID RendererStorageRD::visibility_notifier_allocate() {
return visibility_notifier_owner.allocate_rid();
}
void RendererStorageRD::visibility_notifier_initialize(RID p_notifier) {
visibility_notifier_owner.initialize_rid(p_notifier, VisibilityNotifier());
}
void RendererStorageRD::visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) {
VisibilityNotifier *vn = visibility_notifier_owner.getornull(p_notifier);
ERR_FAIL_COND(!vn);
vn->aabb = p_aabb;
vn->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
}
void RendererStorageRD::visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) {
VisibilityNotifier *vn = visibility_notifier_owner.getornull(p_notifier);
ERR_FAIL_COND(!vn);
vn->enter_callback = p_enter_callbable;
vn->exit_callback = p_exit_callable;
}
AABB RendererStorageRD::visibility_notifier_get_aabb(RID p_notifier) const {
const VisibilityNotifier *vn = visibility_notifier_owner.getornull(p_notifier);
ERR_FAIL_COND_V(!vn, AABB());
return vn->aabb;
}
void RendererStorageRD::visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) {
VisibilityNotifier *vn = visibility_notifier_owner.getornull(p_notifier);
ERR_FAIL_COND(!vn);
if (p_enter) {
if (!vn->enter_callback.is_null()) {
if (p_deferred) {
vn->enter_callback.call_deferred(nullptr, 0);
} else {
Variant r;
Callable::CallError ce;
vn->enter_callback.call(nullptr, 0, r, ce);
}
}
} else {
if (!vn->exit_callback.is_null()) {
if (p_deferred) {
vn->exit_callback.call_deferred(nullptr, 0);
} else {
Variant r;
Callable::CallError ce;
vn->exit_callback.call(nullptr, 0, r, ce);
}
}
}
}
/* SKELETON API */
RID RendererStorageRD::skeleton_allocate() {
return skeleton_owner.allocate_rid();
}
void RendererStorageRD::skeleton_initialize(RID p_rid) {
skeleton_owner.initialize_rid(p_rid, Skeleton());
}
void RendererStorageRD::_skeleton_make_dirty(Skeleton *skeleton) {
if (!skeleton->dirty) {
skeleton->dirty = true;
skeleton->dirty_list = skeleton_dirty_list;
skeleton_dirty_list = skeleton;
}
}
void RendererStorageRD::skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton) {
Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
ERR_FAIL_COND(!skeleton);
ERR_FAIL_COND(p_bones < 0);
if (skeleton->size == p_bones && skeleton->use_2d == p_2d_skeleton) {
return;
}
skeleton->size = p_bones;
skeleton->use_2d = p_2d_skeleton;
skeleton->uniform_set_3d = RID();
if (skeleton->buffer.is_valid()) {
RD::get_singleton()->free(skeleton->buffer);
skeleton->buffer = RID();
skeleton->data.resize(0);
skeleton->uniform_set_mi = RID();
}
if (skeleton->size) {
skeleton->data.resize(skeleton->size * (skeleton->use_2d ? 8 : 12));
skeleton->buffer = RD::get_singleton()->storage_buffer_create(skeleton->data.size() * sizeof(float));
memset(skeleton->data.ptrw(), 0, skeleton->data.size() * sizeof(float));
_skeleton_make_dirty(skeleton);
{
Vector<RD::Uniform> uniforms;
{
RD::Uniform u;
u.binding = 0;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.ids.push_back(skeleton->buffer);
uniforms.push_back(u);
}
skeleton->uniform_set_mi = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_SKELETON);
}
}
skeleton->dependency.changed_notify(DEPENDENCY_CHANGED_SKELETON_DATA);
}
int RendererStorageRD::skeleton_get_bone_count(RID p_skeleton) const {
Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
ERR_FAIL_COND_V(!skeleton, 0);
return skeleton->size;
}
void RendererStorageRD::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) {
Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
ERR_FAIL_COND(!skeleton);
ERR_FAIL_INDEX(p_bone, skeleton->size);
ERR_FAIL_COND(skeleton->use_2d);
float *dataptr = skeleton->data.ptrw() + p_bone * 12;
dataptr[0] = p_transform.basis.elements[0][0];
dataptr[1] = p_transform.basis.elements[0][1];
dataptr[2] = p_transform.basis.elements[0][2];
dataptr[3] = p_transform.origin.x;
dataptr[4] = p_transform.basis.elements[1][0];
dataptr[5] = p_transform.basis.elements[1][1];
dataptr[6] = p_transform.basis.elements[1][2];
dataptr[7] = p_transform.origin.y;
dataptr[8] = p_transform.basis.elements[2][0];
dataptr[9] = p_transform.basis.elements[2][1];
dataptr[10] = p_transform.basis.elements[2][2];
dataptr[11] = p_transform.origin.z;
_skeleton_make_dirty(skeleton);
}
Transform3D RendererStorageRD::skeleton_bone_get_transform(RID p_skeleton, int p_bone) const {
Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
ERR_FAIL_COND_V(!skeleton, Transform3D());
ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform3D());
ERR_FAIL_COND_V(skeleton->use_2d, Transform3D());
const float *dataptr = skeleton->data.ptr() + p_bone * 12;
Transform3D t;
t.basis.elements[0][0] = dataptr[0];
t.basis.elements[0][1] = dataptr[1];
t.basis.elements[0][2] = dataptr[2];
t.origin.x = dataptr[3];
t.basis.elements[1][0] = dataptr[4];
t.basis.elements[1][1] = dataptr[5];
t.basis.elements[1][2] = dataptr[6];
t.origin.y = dataptr[7];
t.basis.elements[2][0] = dataptr[8];
t.basis.elements[2][1] = dataptr[9];
t.basis.elements[2][2] = dataptr[10];
t.origin.z = dataptr[11];
return t;
}
void RendererStorageRD::skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) {
Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
ERR_FAIL_COND(!skeleton);
ERR_FAIL_INDEX(p_bone, skeleton->size);
ERR_FAIL_COND(!skeleton->use_2d);
float *dataptr = skeleton->data.ptrw() + p_bone * 8;
dataptr[0] = p_transform.elements[0][0];
dataptr[1] = p_transform.elements[1][0];
dataptr[2] = 0;
dataptr[3] = p_transform.elements[2][0];
dataptr[4] = p_transform.elements[0][1];
dataptr[5] = p_transform.elements[1][1];
dataptr[6] = 0;
dataptr[7] = p_transform.elements[2][1];
_skeleton_make_dirty(skeleton);
}
Transform2D RendererStorageRD::skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const {
Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
ERR_FAIL_COND_V(!skeleton, Transform2D());
ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform2D());
ERR_FAIL_COND_V(!skeleton->use_2d, Transform2D());
const float *dataptr = skeleton->data.ptr() + p_bone * 8;
Transform2D t;
t.elements[0][0] = dataptr[0];
t.elements[1][0] = dataptr[1];
t.elements[2][0] = dataptr[3];
t.elements[0][1] = dataptr[4];
t.elements[1][1] = dataptr[5];
t.elements[2][1] = dataptr[7];
return t;
}
void RendererStorageRD::skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) {
Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
ERR_FAIL_COND(!skeleton->use_2d);
skeleton->base_transform_2d = p_base_transform;
}
void RendererStorageRD::_update_dirty_skeletons() {
while (skeleton_dirty_list) {
Skeleton *skeleton = skeleton_dirty_list;
if (skeleton->size) {
RD::get_singleton()->buffer_update(skeleton->buffer, 0, skeleton->data.size() * sizeof(float), skeleton->data.ptr());
}
skeleton_dirty_list = skeleton->dirty_list;
skeleton->dependency.changed_notify(DEPENDENCY_CHANGED_SKELETON_BONES);
skeleton->version++;
skeleton->dirty = false;
skeleton->dirty_list = nullptr;
}
skeleton_dirty_list = nullptr;
}
/* LIGHT */
void RendererStorageRD::_light_initialize(RID p_light, RS::LightType p_type) {
Light light;
light.type = p_type;
light.param[RS::LIGHT_PARAM_ENERGY] = 1.0;
light.param[RS::LIGHT_PARAM_INDIRECT_ENERGY] = 1.0;
light.param[RS::LIGHT_PARAM_SPECULAR] = 0.5;
light.param[RS::LIGHT_PARAM_RANGE] = 1.0;
light.param[RS::LIGHT_PARAM_SIZE] = 0.0;
light.param[RS::LIGHT_PARAM_ATTENUATION] = 1.0;
light.param[RS::LIGHT_PARAM_SPOT_ANGLE] = 45;
light.param[RS::LIGHT_PARAM_SPOT_ATTENUATION] = 1.0;
light.param[RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE] = 0;
light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET] = 0.1;
light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET] = 0.3;
light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET] = 0.6;
light.param[RS::LIGHT_PARAM_SHADOW_FADE_START] = 0.8;
light.param[RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS] = 1.0;
light.param[RS::LIGHT_PARAM_SHADOW_BIAS] = 0.02;
light.param[RS::LIGHT_PARAM_SHADOW_BLUR] = 0;
light.param[RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE] = 20.0;
light.param[RS::LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE] = 0.1;
light.param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS] = 0.05;
light_owner.initialize_rid(p_light, light);
}
RID RendererStorageRD::directional_light_allocate() {
return light_owner.allocate_rid();
}
void RendererStorageRD::directional_light_initialize(RID p_light) {
_light_initialize(p_light, RS::LIGHT_DIRECTIONAL);
}
RID RendererStorageRD::omni_light_allocate() {
return light_owner.allocate_rid();
}
void RendererStorageRD::omni_light_initialize(RID p_light) {
_light_initialize(p_light, RS::LIGHT_OMNI);
}
RID RendererStorageRD::spot_light_allocate() {
return light_owner.allocate_rid();
}
void RendererStorageRD::spot_light_initialize(RID p_light) {
_light_initialize(p_light, RS::LIGHT_SPOT);
}
void RendererStorageRD::light_set_color(RID p_light, const Color &p_color) {
Light *light = light_owner.getornull(p_light);
ERR_FAIL_COND(!light);
light->color = p_color;
}
void RendererStorageRD::light_set_param(RID p_light, RS::LightParam p_param, float p_value) {
Light *light = light_owner.getornull(p_light);
ERR_FAIL_COND(!light);
ERR_FAIL_INDEX(p_param, RS::LIGHT_PARAM_MAX);
switch (p_param) {
case RS::LIGHT_PARAM_RANGE:
case RS::LIGHT_PARAM_SPOT_ANGLE:
case RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE:
case RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET:
case RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET:
case RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET:
case RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS:
case RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE:
case RS::LIGHT_PARAM_SHADOW_BIAS: {
light->version++;
light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
} break;
default: {
}
}
light->param[p_param] = p_value;
}
void RendererStorageRD::light_set_shadow(RID p_light, bool p_enabled) {
Light *light = light_owner.getornull(p_light);
ERR_FAIL_COND(!light);
light->shadow = p_enabled;
light->version++;
light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
}
void RendererStorageRD::light_set_shadow_color(RID p_light, const Color &p_color) {
Light *light = light_owner.getornull(p_light);
ERR_FAIL_COND(!light);
light->shadow_color = p_color;
}
void RendererStorageRD::light_set_projector(RID p_light, RID p_texture) {
Light *light = light_owner.getornull(p_light);
ERR_FAIL_COND(!light);
if (light->projector == p_texture) {
return;
}
if (light->type != RS::LIGHT_DIRECTIONAL && light->projector.is_valid()) {
texture_remove_from_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI);
}
light->projector = p_texture;
if (light->type != RS::LIGHT_DIRECTIONAL && light->projector.is_valid()) {
texture_add_to_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI);
}
}
void RendererStorageRD::light_set_negative(RID p_light, bool p_enable) {
Light *light = light_owner.getornull(p_light);
ERR_FAIL_COND(!light);
light->negative = p_enable;
}
void RendererStorageRD::light_set_cull_mask(RID p_light, uint32_t p_mask) {
Light *light = light_owner.getornull(p_light);
ERR_FAIL_COND(!light);
light->cull_mask = p_mask;
light->version++;
light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
}
void RendererStorageRD::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) {
Light *light = light_owner.getornull(p_light);
ERR_FAIL_COND(!light);
light->reverse_cull = p_enabled;
light->version++;
light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
}
void RendererStorageRD::light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) {
Light *light = light_owner.getornull(p_light);
ERR_FAIL_COND(!light);
light->bake_mode = p_bake_mode;
light->version++;
light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
}
void RendererStorageRD::light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) {
Light *light = light_owner.getornull(p_light);
ERR_FAIL_COND(!light);
light->max_sdfgi_cascade = p_cascade;
light->version++;
light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
}
void RendererStorageRD::light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) {
Light *light = light_owner.getornull(p_light);
ERR_FAIL_COND(!light);
light->omni_shadow_mode = p_mode;
light->version++;
light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
}
RS::LightOmniShadowMode RendererStorageRD::light_omni_get_shadow_mode(RID p_light) {
const Light *light = light_owner.getornull(p_light);
ERR_FAIL_COND_V(!light, RS::LIGHT_OMNI_SHADOW_CUBE);
return light->omni_shadow_mode;
}
void RendererStorageRD::light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) {
Light *light = light_owner.getornull(p_light);
ERR_FAIL_COND(!light);
light->directional_shadow_mode = p_mode;
light->version++;
light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
}
void RendererStorageRD::light_directional_set_blend_splits(RID p_light, bool p_enable) {
Light *light = light_owner.getornull(p_light);
ERR_FAIL_COND(!light);
light->directional_blend_splits = p_enable;
light->version++;
light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
}
bool RendererStorageRD::light_directional_get_blend_splits(RID p_light) const {
const Light *light = light_owner.getornull(p_light);
ERR_FAIL_COND_V(!light, false);
return light->directional_blend_splits;
}
void RendererStorageRD::light_directional_set_sky_only(RID p_light, bool p_sky_only) {
Light *light = light_owner.getornull(p_light);
ERR_FAIL_COND(!light);
light->directional_sky_only = p_sky_only;
}
bool RendererStorageRD::light_directional_is_sky_only(RID p_light) const {
const Light *light = light_owner.getornull(p_light);
ERR_FAIL_COND_V(!light, false);
return light->directional_sky_only;
}
RS::LightDirectionalShadowMode RendererStorageRD::light_directional_get_shadow_mode(RID p_light) {
const Light *light = light_owner.getornull(p_light);
ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL);
return light->directional_shadow_mode;
}
uint32_t RendererStorageRD::light_get_max_sdfgi_cascade(RID p_light) {
const Light *light = light_owner.getornull(p_light);
ERR_FAIL_COND_V(!light, 0);
return light->max_sdfgi_cascade;
}
RS::LightBakeMode RendererStorageRD::light_get_bake_mode(RID p_light) {
const Light *light = light_owner.getornull(p_light);
ERR_FAIL_COND_V(!light, RS::LIGHT_BAKE_DISABLED);
return light->bake_mode;
}
uint64_t RendererStorageRD::light_get_version(RID p_light) const {
const Light *light = light_owner.getornull(p_light);
ERR_FAIL_COND_V(!light, 0);
return light->version;
}
AABB RendererStorageRD::light_get_aabb(RID p_light) const {
const Light *light = light_owner.getornull(p_light);
ERR_FAIL_COND_V(!light, AABB());
switch (light->type) {
case RS::LIGHT_SPOT: {
float len = light->param[RS::LIGHT_PARAM_RANGE];
float size = Math::tan(Math::deg2rad(light->param[RS::LIGHT_PARAM_SPOT_ANGLE])) * len;
return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len));
};
case RS::LIGHT_OMNI: {
float r = light->param[RS::LIGHT_PARAM_RANGE];
return AABB(-Vector3(r, r, r), Vector3(r, r, r) * 2);
};
case RS::LIGHT_DIRECTIONAL: {
return AABB();
};
}
ERR_FAIL_V(AABB());
}
/* REFLECTION PROBE */
RID RendererStorageRD::reflection_probe_allocate() {
return reflection_probe_owner.allocate_rid();
}
void RendererStorageRD::reflection_probe_initialize(RID p_reflection_probe) {
reflection_probe_owner.initialize_rid(p_reflection_probe, ReflectionProbe());
}
void RendererStorageRD::reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) {
ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
ERR_FAIL_COND(!reflection_probe);
reflection_probe->update_mode = p_mode;
reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
}
void RendererStorageRD::reflection_probe_set_intensity(RID p_probe, float p_intensity) {
ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
ERR_FAIL_COND(!reflection_probe);
reflection_probe->intensity = p_intensity;
}
void RendererStorageRD::reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) {
ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
ERR_FAIL_COND(!reflection_probe);
reflection_probe->ambient_mode = p_mode;
}
void RendererStorageRD::reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) {
ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
ERR_FAIL_COND(!reflection_probe);
reflection_probe->ambient_color = p_color;
}
void RendererStorageRD::reflection_probe_set_ambient_energy(RID p_probe, float p_energy) {
ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
ERR_FAIL_COND(!reflection_probe);
reflection_probe->ambient_color_energy = p_energy;
}
void RendererStorageRD::reflection_probe_set_max_distance(RID p_probe, float p_distance) {
ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
ERR_FAIL_COND(!reflection_probe);
reflection_probe->max_distance = p_distance;
reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
}
void RendererStorageRD::reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) {
ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
ERR_FAIL_COND(!reflection_probe);
if (reflection_probe->extents == p_extents) {
return;
}
reflection_probe->extents = p_extents;
reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
}
void RendererStorageRD::reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) {
ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
ERR_FAIL_COND(!reflection_probe);
reflection_probe->origin_offset = p_offset;
reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
}
void RendererStorageRD::reflection_probe_set_as_interior(RID p_probe, bool p_enable) {
ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
ERR_FAIL_COND(!reflection_probe);
reflection_probe->interior = p_enable;
reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
}
void RendererStorageRD::reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) {
ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
ERR_FAIL_COND(!reflection_probe);
reflection_probe->box_projection = p_enable;
}
void RendererStorageRD::reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) {
ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
ERR_FAIL_COND(!reflection_probe);
reflection_probe->enable_shadows = p_enable;
reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
}
void RendererStorageRD::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) {
ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
ERR_FAIL_COND(!reflection_probe);
reflection_probe->cull_mask = p_layers;
reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
}
void RendererStorageRD::reflection_probe_set_resolution(RID p_probe, int p_resolution) {
ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
ERR_FAIL_COND(!reflection_probe);
ERR_FAIL_COND(p_resolution < 32);
reflection_probe->resolution = p_resolution;
}
void RendererStorageRD::reflection_probe_set_lod_threshold(RID p_probe, float p_ratio) {
ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
ERR_FAIL_COND(!reflection_probe);
reflection_probe->lod_threshold = p_ratio;
reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
}
AABB RendererStorageRD::reflection_probe_get_aabb(RID p_probe) const {
const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
ERR_FAIL_COND_V(!reflection_probe, AABB());
AABB aabb;
aabb.position = -reflection_probe->extents;
aabb.size = reflection_probe->extents * 2.0;
return aabb;
}
RS::ReflectionProbeUpdateMode RendererStorageRD::reflection_probe_get_update_mode(RID p_probe) const {
const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
ERR_FAIL_COND_V(!reflection_probe, RS::REFLECTION_PROBE_UPDATE_ALWAYS);
return reflection_probe->update_mode;
}
uint32_t RendererStorageRD::reflection_probe_get_cull_mask(RID p_probe) const {
const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
ERR_FAIL_COND_V(!reflection_probe, 0);
return reflection_probe->cull_mask;
}
Vector3 RendererStorageRD::reflection_probe_get_extents(RID p_probe) const {
const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
ERR_FAIL_COND_V(!reflection_probe, Vector3());
return reflection_probe->extents;
}
Vector3 RendererStorageRD::reflection_probe_get_origin_offset(RID p_probe) const {
const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
ERR_FAIL_COND_V(!reflection_probe, Vector3());
return reflection_probe->origin_offset;
}
bool RendererStorageRD::reflection_probe_renders_shadows(RID p_probe) const {
const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
ERR_FAIL_COND_V(!reflection_probe, false);
return reflection_probe->enable_shadows;
}
float RendererStorageRD::reflection_probe_get_origin_max_distance(RID p_probe) const {
const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
ERR_FAIL_COND_V(!reflection_probe, 0);
return reflection_probe->max_distance;
}
float RendererStorageRD::reflection_probe_get_lod_threshold(RID p_probe) const {
const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
ERR_FAIL_COND_V(!reflection_probe, 0);
return reflection_probe->lod_threshold;
}
int RendererStorageRD::reflection_probe_get_resolution(RID p_probe) const {
const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
ERR_FAIL_COND_V(!reflection_probe, 0);
return reflection_probe->resolution;
}
float RendererStorageRD::reflection_probe_get_intensity(RID p_probe) const {
const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
ERR_FAIL_COND_V(!reflection_probe, 0);
return reflection_probe->intensity;
}
bool RendererStorageRD::reflection_probe_is_interior(RID p_probe) const {
const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
ERR_FAIL_COND_V(!reflection_probe, false);
return reflection_probe->interior;
}
bool RendererStorageRD::reflection_probe_is_box_projection(RID p_probe) const {
const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
ERR_FAIL_COND_V(!reflection_probe, false);
return reflection_probe->box_projection;
}
RS::ReflectionProbeAmbientMode RendererStorageRD::reflection_probe_get_ambient_mode(RID p_probe) const {
const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
ERR_FAIL_COND_V(!reflection_probe, RS::REFLECTION_PROBE_AMBIENT_DISABLED);
return reflection_probe->ambient_mode;
}
Color RendererStorageRD::reflection_probe_get_ambient_color(RID p_probe) const {
const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
ERR_FAIL_COND_V(!reflection_probe, Color());
return reflection_probe->ambient_color;
}
float RendererStorageRD::reflection_probe_get_ambient_color_energy(RID p_probe) const {
const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
ERR_FAIL_COND_V(!reflection_probe, 0);
return reflection_probe->ambient_color_energy;
}
RID RendererStorageRD::decal_allocate() {
return decal_owner.allocate_rid();
}
void RendererStorageRD::decal_initialize(RID p_decal) {
decal_owner.initialize_rid(p_decal, Decal());
}
void RendererStorageRD::decal_set_extents(RID p_decal, const Vector3 &p_extents) {
Decal *decal = decal_owner.getornull(p_decal);
ERR_FAIL_COND(!decal);
decal->extents = p_extents;
decal->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
}
void RendererStorageRD::decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) {
Decal *decal = decal_owner.getornull(p_decal);
ERR_FAIL_COND(!decal);
ERR_FAIL_INDEX(p_type, RS::DECAL_TEXTURE_MAX);
if (decal->textures[p_type] == p_texture) {
return;
}
ERR_FAIL_COND(p_texture.is_valid() && !texture_owner.owns(p_texture));
if (decal->textures[p_type].is_valid() && texture_owner.owns(decal->textures[p_type])) {
texture_remove_from_decal_atlas(decal->textures[p_type]);
}
decal->textures[p_type] = p_texture;
if (decal->textures[p_type].is_valid()) {
texture_add_to_decal_atlas(decal->textures[p_type]);
}
decal->dependency.changed_notify(DEPENDENCY_CHANGED_DECAL);
}
void RendererStorageRD::decal_set_emission_energy(RID p_decal, float p_energy) {
Decal *decal = decal_owner.getornull(p_decal);
ERR_FAIL_COND(!decal);
decal->emission_energy = p_energy;
}
void RendererStorageRD::decal_set_albedo_mix(RID p_decal, float p_mix) {
Decal *decal = decal_owner.getornull(p_decal);
ERR_FAIL_COND(!decal);
decal->albedo_mix = p_mix;
}
void RendererStorageRD::decal_set_modulate(RID p_decal, const Color &p_modulate) {
Decal *decal = decal_owner.getornull(p_decal);
ERR_FAIL_COND(!decal);
decal->modulate = p_modulate;
}
void RendererStorageRD::decal_set_cull_mask(RID p_decal, uint32_t p_layers) {
Decal *decal = decal_owner.getornull(p_decal);
ERR_FAIL_COND(!decal);
decal->cull_mask = p_layers;
decal->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
}
void RendererStorageRD::decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) {
Decal *decal = decal_owner.getornull(p_decal);
ERR_FAIL_COND(!decal);
decal->distance_fade = p_enabled;
decal->distance_fade_begin = p_begin;
decal->distance_fade_length = p_length;
}
void RendererStorageRD::decal_set_fade(RID p_decal, float p_above, float p_below) {
Decal *decal = decal_owner.getornull(p_decal);
ERR_FAIL_COND(!decal);
decal->upper_fade = p_above;
decal->lower_fade = p_below;
}
void RendererStorageRD::decal_set_normal_fade(RID p_decal, float p_fade) {
Decal *decal = decal_owner.getornull(p_decal);
ERR_FAIL_COND(!decal);
decal->normal_fade = p_fade;
}
AABB RendererStorageRD::decal_get_aabb(RID p_decal) const {
Decal *decal = decal_owner.getornull(p_decal);
ERR_FAIL_COND_V(!decal, AABB());
return AABB(-decal->extents, decal->extents * 2.0);
}
RID RendererStorageRD::voxel_gi_allocate() {
return voxel_gi_owner.allocate_rid();
}
void RendererStorageRD::voxel_gi_initialize(RID p_voxel_gi) {
voxel_gi_owner.initialize_rid(p_voxel_gi, VoxelGI());
}
void RendererStorageRD::voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) {
VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
ERR_FAIL_COND(!voxel_gi);
if (voxel_gi->octree_buffer.is_valid()) {
RD::get_singleton()->free(voxel_gi->octree_buffer);
RD::get_singleton()->free(voxel_gi->data_buffer);
if (voxel_gi->sdf_texture.is_valid()) {
RD::get_singleton()->free(voxel_gi->sdf_texture);
}
voxel_gi->sdf_texture = RID();
voxel_gi->octree_buffer = RID();
voxel_gi->data_buffer = RID();
voxel_gi->octree_buffer_size = 0;
voxel_gi->data_buffer_size = 0;
voxel_gi->cell_count = 0;
}
voxel_gi->to_cell_xform = p_to_cell_xform;
voxel_gi->bounds = p_aabb;
voxel_gi->octree_size = p_octree_size;
voxel_gi->level_counts = p_level_counts;
if (p_octree_cells.size()) {
ERR_FAIL_COND(p_octree_cells.size() % 32 != 0); //cells size must be a multiple of 32
uint32_t cell_count = p_octree_cells.size() / 32;
ERR_FAIL_COND(p_data_cells.size() != (int)cell_count * 16); //see that data size matches
voxel_gi->cell_count = cell_count;
voxel_gi->octree_buffer = RD::get_singleton()->storage_buffer_create(p_octree_cells.size(), p_octree_cells);
voxel_gi->octree_buffer_size = p_octree_cells.size();
voxel_gi->data_buffer = RD::get_singleton()->storage_buffer_create(p_data_cells.size(), p_data_cells);
voxel_gi->data_buffer_size = p_data_cells.size();
if (p_distance_field.size()) {
RD::TextureFormat tf;
tf.format = RD::DATA_FORMAT_R8_UNORM;
tf.width = voxel_gi->octree_size.x;
tf.height = voxel_gi->octree_size.y;
tf.depth = voxel_gi->octree_size.z;
tf.texture_type = RD::TEXTURE_TYPE_3D;
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
Vector<Vector<uint8_t>> s;
s.push_back(p_distance_field);
voxel_gi->sdf_texture = RD::get_singleton()->texture_create(tf, RD::TextureView(), s);
}
#if 0
{
RD::TextureFormat tf;
tf.format = RD::DATA_FORMAT_R8_UNORM;
tf.width = voxel_gi->octree_size.x;
tf.height = voxel_gi->octree_size.y;
tf.depth = voxel_gi->octree_size.z;
tf.type = RD::TEXTURE_TYPE_3D;
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
tf.shareable_formats.push_back(RD::DATA_FORMAT_R8_UNORM);
tf.shareable_formats.push_back(RD::DATA_FORMAT_R8_UINT);
voxel_gi->sdf_texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
}
RID shared_tex;
{
RD::TextureView tv;
tv.format_override = RD::DATA_FORMAT_R8_UINT;
shared_tex = RD::get_singleton()->texture_create_shared(tv, voxel_gi->sdf_texture);
}
//update SDF texture
Vector<RD::Uniform> uniforms;
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 1;
u.ids.push_back(voxel_gi->octree_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 2;
u.ids.push_back(voxel_gi->data_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 3;
u.ids.push_back(shared_tex);
uniforms.push_back(u);
}
RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, voxel_gi_sdf_shader_version_shader, 0);
{
uint32_t push_constant[4] = { 0, 0, 0, 0 };
for (int i = 0; i < voxel_gi->level_counts.size() - 1; i++) {
push_constant[0] += voxel_gi->level_counts[i];
}
push_constant[1] = push_constant[0] + voxel_gi->level_counts[voxel_gi->level_counts.size() - 1];
print_line("offset: " + itos(push_constant[0]));
print_line("size: " + itos(push_constant[1]));
//create SDF
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, voxel_gi_sdf_shader_pipeline);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set, 0);
RD::get_singleton()->compute_list_set_push_constant(compute_list, push_constant, sizeof(uint32_t) * 4);
RD::get_singleton()->compute_list_dispatch(compute_list, voxel_gi->octree_size.x / 4, voxel_gi->octree_size.y / 4, voxel_gi->octree_size.z / 4);
RD::get_singleton()->compute_list_end();
}
RD::get_singleton()->free(uniform_set);
RD::get_singleton()->free(shared_tex);
}
#endif
}
voxel_gi->version++;
voxel_gi->data_version++;
voxel_gi->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
}
AABB RendererStorageRD::voxel_gi_get_bounds(RID p_voxel_gi) const {
VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, AABB());
return voxel_gi->bounds;
}
Vector3i RendererStorageRD::voxel_gi_get_octree_size(RID p_voxel_gi) const {
VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, Vector3i());
return voxel_gi->octree_size;
}
Vector<uint8_t> RendererStorageRD::voxel_gi_get_octree_cells(RID p_voxel_gi) const {
VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, Vector<uint8_t>());
if (voxel_gi->octree_buffer.is_valid()) {
return RD::get_singleton()->buffer_get_data(voxel_gi->octree_buffer);
}
return Vector<uint8_t>();
}
Vector<uint8_t> RendererStorageRD::voxel_gi_get_data_cells(RID p_voxel_gi) const {
VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, Vector<uint8_t>());
if (voxel_gi->data_buffer.is_valid()) {
return RD::get_singleton()->buffer_get_data(voxel_gi->data_buffer);
}
return Vector<uint8_t>();
}
Vector<uint8_t> RendererStorageRD::voxel_gi_get_distance_field(RID p_voxel_gi) const {
VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, Vector<uint8_t>());
if (voxel_gi->data_buffer.is_valid()) {
return RD::get_singleton()->texture_get_data(voxel_gi->sdf_texture, 0);
}
return Vector<uint8_t>();
}
Vector<int> RendererStorageRD::voxel_gi_get_level_counts(RID p_voxel_gi) const {
VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, Vector<int>());
return voxel_gi->level_counts;
}
Transform3D RendererStorageRD::voxel_gi_get_to_cell_xform(RID p_voxel_gi) const {
VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, Transform3D());
return voxel_gi->to_cell_xform;
}
void RendererStorageRD::voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) {
VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
ERR_FAIL_COND(!voxel_gi);
voxel_gi->dynamic_range = p_range;
voxel_gi->version++;
}
float RendererStorageRD::voxel_gi_get_dynamic_range(RID p_voxel_gi) const {
VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, 0);
return voxel_gi->dynamic_range;
}
void RendererStorageRD::voxel_gi_set_propagation(RID p_voxel_gi, float p_range) {
VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
ERR_FAIL_COND(!voxel_gi);
voxel_gi->propagation = p_range;
voxel_gi->version++;
}
float RendererStorageRD::voxel_gi_get_propagation(RID p_voxel_gi) const {
VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, 0);
return voxel_gi->propagation;
}
void RendererStorageRD::voxel_gi_set_energy(RID p_voxel_gi, float p_energy) {
VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
ERR_FAIL_COND(!voxel_gi);
voxel_gi->energy = p_energy;
}
float RendererStorageRD::voxel_gi_get_energy(RID p_voxel_gi) const {
VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, 0);
return voxel_gi->energy;
}
void RendererStorageRD::voxel_gi_set_bias(RID p_voxel_gi, float p_bias) {
VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
ERR_FAIL_COND(!voxel_gi);
voxel_gi->bias = p_bias;
}
float RendererStorageRD::voxel_gi_get_bias(RID p_voxel_gi) const {
VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, 0);
return voxel_gi->bias;
}
void RendererStorageRD::voxel_gi_set_normal_bias(RID p_voxel_gi, float p_normal_bias) {
VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
ERR_FAIL_COND(!voxel_gi);
voxel_gi->normal_bias = p_normal_bias;
}
float RendererStorageRD::voxel_gi_get_normal_bias(RID p_voxel_gi) const {
VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, 0);
return voxel_gi->normal_bias;
}
void RendererStorageRD::voxel_gi_set_anisotropy_strength(RID p_voxel_gi, float p_strength) {
VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
ERR_FAIL_COND(!voxel_gi);
voxel_gi->anisotropy_strength = p_strength;
}
float RendererStorageRD::voxel_gi_get_anisotropy_strength(RID p_voxel_gi) const {
VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, 0);
return voxel_gi->anisotropy_strength;
}
void RendererStorageRD::voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) {
VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
ERR_FAIL_COND(!voxel_gi);
voxel_gi->interior = p_enable;
}
void RendererStorageRD::voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) {
VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
ERR_FAIL_COND(!voxel_gi);
voxel_gi->use_two_bounces = p_enable;
voxel_gi->version++;
}
bool RendererStorageRD::voxel_gi_is_using_two_bounces(RID p_voxel_gi) const {
VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, false);
return voxel_gi->use_two_bounces;
}
bool RendererStorageRD::voxel_gi_is_interior(RID p_voxel_gi) const {
VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, 0);
return voxel_gi->interior;
}
uint32_t RendererStorageRD::voxel_gi_get_version(RID p_voxel_gi) {
VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, 0);
return voxel_gi->version;
}
uint32_t RendererStorageRD::voxel_gi_get_data_version(RID p_voxel_gi) {
VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, 0);
return voxel_gi->data_version;
}
RID RendererStorageRD::voxel_gi_get_octree_buffer(RID p_voxel_gi) const {
VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, RID());
return voxel_gi->octree_buffer;
}
RID RendererStorageRD::voxel_gi_get_data_buffer(RID p_voxel_gi) const {
VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, RID());
return voxel_gi->data_buffer;
}
RID RendererStorageRD::voxel_gi_get_sdf_texture(RID p_voxel_gi) {
VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
ERR_FAIL_COND_V(!voxel_gi, RID());
return voxel_gi->sdf_texture;
}
/* LIGHTMAP API */
RID RendererStorageRD::lightmap_allocate() {
return lightmap_owner.allocate_rid();
}
void RendererStorageRD::lightmap_initialize(RID p_lightmap) {
lightmap_owner.initialize_rid(p_lightmap, Lightmap());
}
void RendererStorageRD::lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) {
Lightmap *lm = lightmap_owner.getornull(p_lightmap);
ERR_FAIL_COND(!lm);
lightmap_array_version++;
//erase lightmap users
if (lm->light_texture.is_valid()) {
Texture *t = texture_owner.getornull(lm->light_texture);
if (t) {
t->lightmap_users.erase(p_lightmap);
}
}
Texture *t = texture_owner.getornull(p_light);
lm->light_texture = p_light;
lm->uses_spherical_harmonics = p_uses_spherical_haromics;
RID default_2d_array = default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE];
if (!t) {
if (using_lightmap_array) {
if (lm->array_index >= 0) {
lightmap_textures.write[lm->array_index] = default_2d_array;
lm->array_index = -1;
}
}
return;
}
t->lightmap_users.insert(p_lightmap);
if (using_lightmap_array) {
if (lm->array_index < 0) {
//not in array, try to put in array
for (int i = 0; i < lightmap_textures.size(); i++) {
if (lightmap_textures[i] == default_2d_array) {
lm->array_index = i;
break;
}
}
}
ERR_FAIL_COND_MSG(lm->array_index < 0, "Maximum amount of lightmaps in use (" + itos(lightmap_textures.size()) + ") has been exceeded, lightmap will nod display properly.");
lightmap_textures.write[lm->array_index] = t->rd_texture;
}
}
void RendererStorageRD::lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) {
Lightmap *lm = lightmap_owner.getornull(p_lightmap);
ERR_FAIL_COND(!lm);
lm->bounds = p_bounds;
}
void RendererStorageRD::lightmap_set_probe_interior(RID p_lightmap, bool p_interior) {
Lightmap *lm = lightmap_owner.getornull(p_lightmap);
ERR_FAIL_COND(!lm);
lm->interior = p_interior;
}
void RendererStorageRD::lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) {
Lightmap *lm = lightmap_owner.getornull(p_lightmap);
ERR_FAIL_COND(!lm);
if (p_points.size()) {
ERR_FAIL_COND(p_points.size() * 9 != p_point_sh.size());
ERR_FAIL_COND((p_tetrahedra.size() % 4) != 0);
ERR_FAIL_COND((p_bsp_tree.size() % 6) != 0);
}
lm->points = p_points;
lm->bsp_tree = p_bsp_tree;
lm->point_sh = p_point_sh;
lm->tetrahedra = p_tetrahedra;
}
PackedVector3Array RendererStorageRD::lightmap_get_probe_capture_points(RID p_lightmap) const {
Lightmap *lm = lightmap_owner.getornull(p_lightmap);
ERR_FAIL_COND_V(!lm, PackedVector3Array());
return lm->points;
}
PackedColorArray RendererStorageRD::lightmap_get_probe_capture_sh(RID p_lightmap) const {
Lightmap *lm = lightmap_owner.getornull(p_lightmap);
ERR_FAIL_COND_V(!lm, PackedColorArray());
return lm->point_sh;
}
PackedInt32Array RendererStorageRD::lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const {
Lightmap *lm = lightmap_owner.getornull(p_lightmap);
ERR_FAIL_COND_V(!lm, PackedInt32Array());
return lm->tetrahedra;
}
PackedInt32Array RendererStorageRD::lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const {
Lightmap *lm = lightmap_owner.getornull(p_lightmap);
ERR_FAIL_COND_V(!lm, PackedInt32Array());
return lm->bsp_tree;
}
void RendererStorageRD::lightmap_set_probe_capture_update_speed(float p_speed) {
lightmap_probe_capture_update_speed = p_speed;
}
void RendererStorageRD::lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) {
Lightmap *lm = lightmap_owner.getornull(p_lightmap);
ERR_FAIL_COND(!lm);
for (int i = 0; i < 9; i++) {
r_sh[i] = Color(0, 0, 0, 0);
}
if (!lm->points.size() || !lm->bsp_tree.size() || !lm->tetrahedra.size()) {
return;
}
static_assert(sizeof(Lightmap::BSP) == 24);
const Lightmap::BSP *bsp = (const Lightmap::BSP *)lm->bsp_tree.ptr();
int32_t node = 0;
while (node >= 0) {
if (Plane(bsp[node].plane[0], bsp[node].plane[1], bsp[node].plane[2], bsp[node].plane[3]).is_point_over(p_point)) {
#ifdef DEBUG_ENABLED
ERR_FAIL_COND(bsp[node].over >= 0 && bsp[node].over < node);
#endif
node = bsp[node].over;
} else {
#ifdef DEBUG_ENABLED
ERR_FAIL_COND(bsp[node].under >= 0 && bsp[node].under < node);
#endif
node = bsp[node].under;
}
}
if (node == Lightmap::BSP::EMPTY_LEAF) {
return; //nothing could be done
}
node = ABS(node) - 1;
uint32_t *tetrahedron = (uint32_t *)&lm->tetrahedra[node * 4];
Vector3 points[4] = { lm->points[tetrahedron[0]], lm->points[tetrahedron[1]], lm->points[tetrahedron[2]], lm->points[tetrahedron[3]] };
const Color *sh_colors[4]{ &lm->point_sh[tetrahedron[0] * 9], &lm->point_sh[tetrahedron[1] * 9], &lm->point_sh[tetrahedron[2] * 9], &lm->point_sh[tetrahedron[3] * 9] };
Color barycentric = Geometry3D::tetrahedron_get_barycentric_coords(points[0], points[1], points[2], points[3], p_point);
for (int i = 0; i < 4; i++) {
float c = CLAMP(barycentric[i], 0.0, 1.0);
for (int j = 0; j < 9; j++) {
r_sh[j] += sh_colors[i][j] * c;
}
}
}
bool RendererStorageRD::lightmap_is_interior(RID p_lightmap) const {
const Lightmap *lm = lightmap_owner.getornull(p_lightmap);
ERR_FAIL_COND_V(!lm, false);
return lm->interior;
}
AABB RendererStorageRD::lightmap_get_aabb(RID p_lightmap) const {
const Lightmap *lm = lightmap_owner.getornull(p_lightmap);
ERR_FAIL_COND_V(!lm, AABB());
return lm->bounds;
}
/* RENDER TARGET API */
void RendererStorageRD::_clear_render_target(RenderTarget *rt) {
//free in reverse dependency order
if (rt->framebuffer.is_valid()) {
RD::get_singleton()->free(rt->framebuffer);
rt->framebuffer_uniform_set = RID(); //chain deleted
}
if (rt->color.is_valid()) {
RD::get_singleton()->free(rt->color);
}
if (rt->backbuffer.is_valid()) {
RD::get_singleton()->free(rt->backbuffer);
rt->backbuffer = RID();
for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) {
//just erase copies, since the rest are erased by dependency
RD::get_singleton()->free(rt->backbuffer_mipmaps[i].mipmap_copy);
}
rt->backbuffer_mipmaps.clear();
rt->backbuffer_uniform_set = RID(); //chain deleted
}
_render_target_clear_sdf(rt);
rt->framebuffer = RID();
rt->color = RID();
}
void RendererStorageRD::_update_render_target(RenderTarget *rt) {
if (rt->texture.is_null()) {
//create a placeholder until updated
rt->texture = texture_allocate();
texture_2d_placeholder_initialize(rt->texture);
Texture *tex = texture_owner.getornull(rt->texture);
tex->is_render_target = true;
}
_clear_render_target(rt);
if (rt->size.width == 0 || rt->size.height == 0) {
return;
}
//until we implement support for HDR monitors (and render target is attached to screen), this is enough.
rt->color_format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
rt->color_format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
rt->image_format = rt->flags[RENDER_TARGET_TRANSPARENT] ? Image::FORMAT_RGBA8 : Image::FORMAT_RGB8;
RD::TextureFormat rd_format;
RD::TextureView rd_view;
{ //attempt register
rd_format.format = rt->color_format;
rd_format.width = rt->size.width;
rd_format.height = rt->size.height;
rd_format.depth = 1;
rd_format.array_layers = rt->view_count; // for stereo we create two (or more) layers, need to see if we can make fallback work like this too if we don't have multiview
rd_format.mipmaps = 1;
if (rd_format.array_layers > 1) { // why are we not using rt->texture_type ??
rd_format.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
} else {
rd_format.texture_type = RD::TEXTURE_TYPE_2D;
}
rd_format.samples = RD::TEXTURE_SAMPLES_1;
rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
rd_format.shareable_formats.push_back(rt->color_format);
rd_format.shareable_formats.push_back(rt->color_format_srgb);
}
rt->color = RD::get_singleton()->texture_create(rd_format, rd_view);
ERR_FAIL_COND(rt->color.is_null());
Vector<RID> fb_textures;
fb_textures.push_back(rt->color);
rt->framebuffer = RD::get_singleton()->framebuffer_create(fb_textures, RenderingDevice::INVALID_ID, rt->view_count);
if (rt->framebuffer.is_null()) {
_clear_render_target(rt);
ERR_FAIL_COND(rt->framebuffer.is_null());
}
{ //update texture
Texture *tex = texture_owner.getornull(rt->texture);
//free existing textures
if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) {
RD::get_singleton()->free(tex->rd_texture);
}
if (RD::get_singleton()->texture_is_valid(tex->rd_texture_srgb)) {
RD::get_singleton()->free(tex->rd_texture_srgb);
}
tex->rd_texture = RID();
tex->rd_texture_srgb = RID();
//create shared textures to the color buffer,
//so transparent can be supported
RD::TextureView view;
view.format_override = rt->color_format;
if (!rt->flags[RENDER_TARGET_TRANSPARENT]) {
view.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
}
tex->rd_texture = RD::get_singleton()->texture_create_shared(view, rt->color);
if (rt->color_format_srgb != RD::DATA_FORMAT_MAX) {
view.format_override = rt->color_format_srgb;
tex->rd_texture_srgb = RD::get_singleton()->texture_create_shared(view, rt->color);
}
tex->rd_view = view;
tex->width = rt->size.width;
tex->height = rt->size.height;
tex->width_2d = rt->size.width;
tex->height_2d = rt->size.height;
tex->rd_format = rt->color_format;
tex->rd_format_srgb = rt->color_format_srgb;
tex->format = rt->image_format;
Vector<RID> proxies = tex->proxies; //make a copy, since update may change it
for (int i = 0; i < proxies.size(); i++) {
texture_proxy_update(proxies[i], rt->texture);
}
}
}
void RendererStorageRD::_create_render_target_backbuffer(RenderTarget *rt) {
ERR_FAIL_COND(rt->backbuffer.is_valid());
uint32_t mipmaps_required = Image::get_image_required_mipmaps(rt->size.width, rt->size.height, Image::FORMAT_RGBA8);
RD::TextureFormat tf;
tf.format = rt->color_format;
tf.width = rt->size.width;
tf.height = rt->size.height;
tf.texture_type = RD::TEXTURE_TYPE_2D;
tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
tf.mipmaps = mipmaps_required;
rt->backbuffer = RD::get_singleton()->texture_create(tf, RD::TextureView());
rt->backbuffer_mipmap0 = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, 0);
{
Vector<RID> fb_tex;
fb_tex.push_back(rt->backbuffer_mipmap0);
rt->backbuffer_fb = RD::get_singleton()->framebuffer_create(fb_tex);
}
if (rt->framebuffer_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rt->framebuffer_uniform_set)) {
//the new one will require the backbuffer.
RD::get_singleton()->free(rt->framebuffer_uniform_set);
rt->framebuffer_uniform_set = RID();
}
//create mipmaps
for (uint32_t i = 1; i < mipmaps_required; i++) {
RenderTarget::BackbufferMipmap mm;
{
mm.mipmap = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, i);
}
{
Size2 mm_size = Image::get_image_mipmap_size(tf.width, tf.height, Image::FORMAT_RGBA8, i);
RD::TextureFormat mmtf = tf;
mmtf.width = mm_size.width;
mmtf.height = mm_size.height;
mmtf.mipmaps = 1;
mm.mipmap_copy = RD::get_singleton()->texture_create(mmtf, RD::TextureView());
}
rt->backbuffer_mipmaps.push_back(mm);
}
}
RID RendererStorageRD::render_target_create() {
RenderTarget render_target;
render_target.was_used = false;
render_target.clear_requested = false;
for (int i = 0; i < RENDER_TARGET_FLAG_MAX; i++) {
render_target.flags[i] = false;
}
_update_render_target(&render_target);
return render_target_owner.make_rid(render_target);
}
void RendererStorageRD::render_target_set_position(RID p_render_target, int p_x, int p_y) {
//unused for this render target
}
void RendererStorageRD::render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) {
RenderTarget *rt = render_target_owner.getornull(p_render_target);
ERR_FAIL_COND(!rt);
if (rt->size.x != p_width || rt->size.y != p_height || rt->view_count != p_view_count) {
rt->size.x = p_width;
rt->size.y = p_height;
rt->view_count = p_view_count;
_update_render_target(rt);
}
}
RID RendererStorageRD::render_target_get_texture(RID p_render_target) {
RenderTarget *rt = render_target_owner.getornull(p_render_target);
ERR_FAIL_COND_V(!rt, RID());
return rt->texture;
}
void RendererStorageRD::render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) {
}
void RendererStorageRD::render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) {
RenderTarget *rt = render_target_owner.getornull(p_render_target);
ERR_FAIL_COND(!rt);
rt->flags[p_flag] = p_value;
_update_render_target(rt);
}
bool RendererStorageRD::render_target_was_used(RID p_render_target) {
RenderTarget *rt = render_target_owner.getornull(p_render_target);
ERR_FAIL_COND_V(!rt, false);
return rt->was_used;
}
void RendererStorageRD::render_target_set_as_unused(RID p_render_target) {
RenderTarget *rt = render_target_owner.getornull(p_render_target);
ERR_FAIL_COND(!rt);
rt->was_used = false;
}
Size2 RendererStorageRD::render_target_get_size(RID p_render_target) {
RenderTarget *rt = render_target_owner.getornull(p_render_target);
ERR_FAIL_COND_V(!rt, Size2());
return rt->size;
}
RID RendererStorageRD::render_target_get_rd_framebuffer(RID p_render_target) {
RenderTarget *rt = render_target_owner.getornull(p_render_target);
ERR_FAIL_COND_V(!rt, RID());
return rt->framebuffer;
}
RID RendererStorageRD::render_target_get_rd_texture(RID p_render_target) {
RenderTarget *rt = render_target_owner.getornull(p_render_target);
ERR_FAIL_COND_V(!rt, RID());
return rt->color;
}
RID RendererStorageRD::render_target_get_rd_backbuffer(RID p_render_target) {
RenderTarget *rt = render_target_owner.getornull(p_render_target);
ERR_FAIL_COND_V(!rt, RID());
return rt->backbuffer;
}
RID RendererStorageRD::render_target_get_rd_backbuffer_framebuffer(RID p_render_target) {
RenderTarget *rt = render_target_owner.getornull(p_render_target);
ERR_FAIL_COND_V(!rt, RID());
if (!rt->backbuffer.is_valid()) {
_create_render_target_backbuffer(rt);
}
return rt->backbuffer_fb;
}
void RendererStorageRD::render_target_request_clear(RID p_render_target, const Color &p_clear_color) {
RenderTarget *rt = render_target_owner.getornull(p_render_target);
ERR_FAIL_COND(!rt);
rt->clear_requested = true;
rt->clear_color = p_clear_color;
}
bool RendererStorageRD::render_target_is_clear_requested(RID p_render_target) {
RenderTarget *rt = render_target_owner.getornull(p_render_target);
ERR_FAIL_COND_V(!rt, false);
return rt->clear_requested;
}
Color RendererStorageRD::render_target_get_clear_request_color(RID p_render_target) {
RenderTarget *rt = render_target_owner.getornull(p_render_target);
ERR_FAIL_COND_V(!rt, Color());
return rt->clear_color;
}
void RendererStorageRD::render_target_disable_clear_request(RID p_render_target) {
RenderTarget *rt = render_target_owner.getornull(p_render_target);
ERR_FAIL_COND(!rt);
rt->clear_requested = false;
}
void RendererStorageRD::render_target_do_clear_request(RID p_render_target) {
RenderTarget *rt = render_target_owner.getornull(p_render_target);
ERR_FAIL_COND(!rt);
if (!rt->clear_requested) {
return;
}
Vector<Color> clear_colors;
clear_colors.push_back(rt->clear_color);
RD::get_singleton()->draw_list_begin(rt->framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD, clear_colors);
RD::get_singleton()->draw_list_end();
rt->clear_requested = false;
}
void RendererStorageRD::render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) {
RenderTarget *rt = render_target_owner.getornull(p_render_target);
ERR_FAIL_COND(!rt);
if (rt->sdf_oversize == p_size && rt->sdf_scale == p_scale) {
return;
}
rt->sdf_oversize = p_size;
rt->sdf_scale = p_scale;
_render_target_clear_sdf(rt);
}
Rect2i RendererStorageRD::_render_target_get_sdf_rect(const RenderTarget *rt) const {
Size2i margin;
int scale;
switch (rt->sdf_oversize) {
case RS::VIEWPORT_SDF_OVERSIZE_100_PERCENT: {
scale = 100;
} break;
case RS::VIEWPORT_SDF_OVERSIZE_120_PERCENT: {
scale = 120;
} break;
case RS::VIEWPORT_SDF_OVERSIZE_150_PERCENT: {
scale = 150;
} break;
case RS::VIEWPORT_SDF_OVERSIZE_200_PERCENT: {
scale = 200;
} break;
default: {
}
}
margin = (rt->size * scale / 100) - rt->size;
Rect2i r(Vector2i(), rt->size);
r.position -= margin;
r.size += margin * 2;
return r;
}
Rect2i RendererStorageRD::render_target_get_sdf_rect(RID p_render_target) const {
const RenderTarget *rt = render_target_owner.getornull(p_render_target);
ERR_FAIL_COND_V(!rt, Rect2i());
return _render_target_get_sdf_rect(rt);
}
void RendererStorageRD::render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) {
RenderTarget *rt = render_target_owner.getornull(p_render_target);
ERR_FAIL_COND(!rt);
rt->sdf_enabled = p_enabled;
}
bool RendererStorageRD::render_target_is_sdf_enabled(RID p_render_target) const {
const RenderTarget *rt = render_target_owner.getornull(p_render_target);
ERR_FAIL_COND_V(!rt, false);
return rt->sdf_enabled;
}
RID RendererStorageRD::render_target_get_sdf_texture(RID p_render_target) {
RenderTarget *rt = render_target_owner.getornull(p_render_target);
ERR_FAIL_COND_V(!rt, RID());
if (rt->sdf_buffer_read.is_null()) {
// no texture, create a dummy one for the 2D uniform set
RD::TextureFormat tformat;
tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
tformat.width = 4;
tformat.height = 4;
tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT;
tformat.texture_type = RD::TEXTURE_TYPE_2D;
Vector<uint8_t> pv;
pv.resize(16 * 4);
memset(pv.ptrw(), 0, 16 * 4);
Vector<Vector<uint8_t>> vpv;
rt->sdf_buffer_read = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
}
return rt->sdf_buffer_read;
}
void RendererStorageRD::_render_target_allocate_sdf(RenderTarget *rt) {
ERR_FAIL_COND(rt->sdf_buffer_write_fb.is_valid());
if (rt->sdf_buffer_read.is_valid()) {
RD::get_singleton()->free(rt->sdf_buffer_read);
rt->sdf_buffer_read = RID();
}
Size2i size = _render_target_get_sdf_rect(rt).size;
RD::TextureFormat tformat;
tformat.format = RD::DATA_FORMAT_R8_UNORM;
tformat.width = size.width;
tformat.height = size.height;
tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
tformat.texture_type = RD::TEXTURE_TYPE_2D;
rt->sdf_buffer_write = RD::get_singleton()->texture_create(tformat, RD::TextureView());
{
Vector<RID> write_fb;
write_fb.push_back(rt->sdf_buffer_write);
rt->sdf_buffer_write_fb = RD::get_singleton()->framebuffer_create(write_fb);
}
int scale;
switch (rt->sdf_scale) {
case RS::VIEWPORT_SDF_SCALE_100_PERCENT: {
scale = 100;
} break;
case RS::VIEWPORT_SDF_SCALE_50_PERCENT: {
scale = 50;
} break;
case RS::VIEWPORT_SDF_SCALE_25_PERCENT: {
scale = 25;
} break;
default: {
scale = 100;
} break;
}
rt->process_size = size * scale / 100;
rt->process_size.x = MAX(rt->process_size.x, 1);
rt->process_size.y = MAX(rt->process_size.y, 1);
tformat.format = RD::DATA_FORMAT_R16G16_SINT;
tformat.width = rt->process_size.width;
tformat.height = rt->process_size.height;
tformat.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT;
rt->sdf_buffer_process[0] = RD::get_singleton()->texture_create(tformat, RD::TextureView());
rt->sdf_buffer_process[1] = RD::get_singleton()->texture_create(tformat, RD::TextureView());
tformat.format = RD::DATA_FORMAT_R16_SNORM;
tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
rt->sdf_buffer_read = RD::get_singleton()->texture_create(tformat, RD::TextureView());
{
Vector<RD::Uniform> uniforms;
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 1;
u.ids.push_back(rt->sdf_buffer_write);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 2;
u.ids.push_back(rt->sdf_buffer_read);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 3;
u.ids.push_back(rt->sdf_buffer_process[0]);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 4;
u.ids.push_back(rt->sdf_buffer_process[1]);
uniforms.push_back(u);
}
rt->sdf_buffer_process_uniform_sets[0] = RD::get_singleton()->uniform_set_create(uniforms, rt_sdf.shader.version_get_shader(rt_sdf.shader_version, 0), 0);
SWAP(uniforms.write[2].ids.write[0], uniforms.write[3].ids.write[0]);
rt->sdf_buffer_process_uniform_sets[1] = RD::get_singleton()->uniform_set_create(uniforms, rt_sdf.shader.version_get_shader(rt_sdf.shader_version, 0), 0);
}
}
void RendererStorageRD::_render_target_clear_sdf(RenderTarget *rt) {
if (rt->sdf_buffer_read.is_valid()) {
RD::get_singleton()->free(rt->sdf_buffer_read);
rt->sdf_buffer_read = RID();
}
if (rt->sdf_buffer_write_fb.is_valid()) {
RD::get_singleton()->free(rt->sdf_buffer_write);
RD::get_singleton()->free(rt->sdf_buffer_process[0]);
RD::get_singleton()->free(rt->sdf_buffer_process[1]);
rt->sdf_buffer_write = RID();
rt->sdf_buffer_write_fb = RID();
rt->sdf_buffer_process[0] = RID();
rt->sdf_buffer_process[1] = RID();
rt->sdf_buffer_process_uniform_sets[0] = RID();
rt->sdf_buffer_process_uniform_sets[1] = RID();
}
}
RID RendererStorageRD::render_target_get_sdf_framebuffer(RID p_render_target) {
RenderTarget *rt = render_target_owner.getornull(p_render_target);
ERR_FAIL_COND_V(!rt, RID());
if (rt->sdf_buffer_write_fb.is_null()) {
_render_target_allocate_sdf(rt);
}
return rt->sdf_buffer_write_fb;
}
void RendererStorageRD::render_target_sdf_process(RID p_render_target) {
RenderTarget *rt = render_target_owner.getornull(p_render_target);
ERR_FAIL_COND(!rt);
ERR_FAIL_COND(rt->sdf_buffer_write_fb.is_null());
RenderTargetSDF::PushConstant push_constant;
Rect2i r = _render_target_get_sdf_rect(rt);
push_constant.size[0] = r.size.width;
push_constant.size[1] = r.size.height;
push_constant.stride = 0;
push_constant.shift = 0;
push_constant.base_size[0] = r.size.width;
push_constant.base_size[1] = r.size.height;
bool shrink = false;
switch (rt->sdf_scale) {
case RS::VIEWPORT_SDF_SCALE_50_PERCENT: {
push_constant.size[0] >>= 1;
push_constant.size[1] >>= 1;
push_constant.shift = 1;
shrink = true;
} break;
case RS::VIEWPORT_SDF_SCALE_25_PERCENT: {
push_constant.size[0] >>= 2;
push_constant.size[1] >>= 2;
push_constant.shift = 2;
shrink = true;
} break;
default: {
};
}
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
/* Load */
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[shrink ? RenderTargetSDF::SHADER_LOAD_SHRINK : RenderTargetSDF::SHADER_LOAD]);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[1], 0); //fill [0]
RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant));
RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1);
/* Process */
int stride = nearest_power_of_2_templated(MAX(push_constant.size[0], push_constant.size[1]) / 2);
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[RenderTargetSDF::SHADER_PROCESS]);
RD::get_singleton()->compute_list_add_barrier(compute_list);
bool swap = false;
//jumpflood
while (stride > 0) {
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[swap ? 1 : 0], 0);
push_constant.stride = stride;
RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant));
RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1);
stride /= 2;
swap = !swap;
RD::get_singleton()->compute_list_add_barrier(compute_list);
}
/* Store */
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[shrink ? RenderTargetSDF::SHADER_STORE_SHRINK : RenderTargetSDF::SHADER_STORE]);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[swap ? 1 : 0], 0);
RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant));
RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1);
RD::get_singleton()->compute_list_end();
}
void RendererStorageRD::render_target_copy_to_back_buffer(RID p_render_target, const Rect2i &p_region, bool p_gen_mipmaps) {
RenderTarget *rt = render_target_owner.getornull(p_render_target);
ERR_FAIL_COND(!rt);
if (!rt->backbuffer.is_valid()) {
_create_render_target_backbuffer(rt);
}
Rect2i region;
if (p_region == Rect2i()) {
region.size = rt->size;
} else {
region = Rect2i(Size2i(), rt->size).intersection(p_region);
if (region.size == Size2i()) {
return; //nothing to do
}
}
//single texture copy for backbuffer
//RD::get_singleton()->texture_copy(rt->color, rt->backbuffer_mipmap0, Vector3(region.position.x, region.position.y, 0), Vector3(region.position.x, region.position.y, 0), Vector3(region.size.x, region.size.y, 1), 0, 0, 0, 0, true);
effects.copy_to_rect(rt->color, rt->backbuffer_mipmap0, region, false, false, false, true, true);
if (!p_gen_mipmaps) {
return;
}
//then mipmap blur
RID prev_texture = rt->color; //use color, not backbuffer, as bb has mipmaps.
for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) {
region.position.x >>= 1;
region.position.y >>= 1;
region.size.x = MAX(1, region.size.x >> 1);
region.size.y = MAX(1, region.size.y >> 1);
const RenderTarget::BackbufferMipmap &mm = rt->backbuffer_mipmaps[i];
effects.gaussian_blur(prev_texture, mm.mipmap, mm.mipmap_copy, region, true);
prev_texture = mm.mipmap;
}
}
void RendererStorageRD::render_target_clear_back_buffer(RID p_render_target, const Rect2i &p_region, const Color &p_color) {
RenderTarget *rt = render_target_owner.getornull(p_render_target);
ERR_FAIL_COND(!rt);
if (!rt->backbuffer.is_valid()) {
_create_render_target_backbuffer(rt);
}
Rect2i region;
if (p_region == Rect2i()) {
region.size = rt->size;
} else {
region = Rect2i(Size2i(), rt->size).intersection(p_region);
if (region.size == Size2i()) {
return; //nothing to do
}
}
//single texture copy for backbuffer
effects.set_color(rt->backbuffer_mipmap0, p_color, region, true);
}
void RendererStorageRD::render_target_gen_back_buffer_mipmaps(RID p_render_target, const Rect2i &p_region) {
RenderTarget *rt = render_target_owner.getornull(p_render_target);
ERR_FAIL_COND(!rt);
if (!rt->backbuffer.is_valid()) {
_create_render_target_backbuffer(rt);
}
Rect2i region;
if (p_region == Rect2i()) {
region.size = rt->size;
} else {
region = Rect2i(Size2i(), rt->size).intersection(p_region);
if (region.size == Size2i()) {
return; //nothing to do
}
}
//then mipmap blur
RID prev_texture = rt->backbuffer_mipmap0;
for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) {
region.position.x >>= 1;
region.position.y >>= 1;
region.size.x = MAX(1, region.size.x >> 1);
region.size.y = MAX(1, region.size.y >> 1);
const RenderTarget::BackbufferMipmap &mm = rt->backbuffer_mipmaps[i];
effects.gaussian_blur(prev_texture, mm.mipmap, mm.mipmap_copy, region, true);
prev_texture = mm.mipmap;
}
}
RID RendererStorageRD::render_target_get_framebuffer_uniform_set(RID p_render_target) {
RenderTarget *rt = render_target_owner.getornull(p_render_target);
ERR_FAIL_COND_V(!rt, RID());
return rt->framebuffer_uniform_set;
}
RID RendererStorageRD::render_target_get_backbuffer_uniform_set(RID p_render_target) {
RenderTarget *rt = render_target_owner.getornull(p_render_target);
ERR_FAIL_COND_V(!rt, RID());
return rt->backbuffer_uniform_set;
}
void RendererStorageRD::render_target_set_framebuffer_uniform_set(RID p_render_target, RID p_uniform_set) {
RenderTarget *rt = render_target_owner.getornull(p_render_target);
ERR_FAIL_COND(!rt);
rt->framebuffer_uniform_set = p_uniform_set;
}
void RendererStorageRD::render_target_set_backbuffer_uniform_set(RID p_render_target, RID p_uniform_set) {
RenderTarget *rt = render_target_owner.getornull(p_render_target);
ERR_FAIL_COND(!rt);
rt->backbuffer_uniform_set = p_uniform_set;
}
void RendererStorageRD::base_update_dependency(RID p_base, DependencyTracker *p_instance) {
if (mesh_owner.owns(p_base)) {
Mesh *mesh = mesh_owner.getornull(p_base);
p_instance->update_dependency(&mesh->dependency);
} else if (multimesh_owner.owns(p_base)) {
MultiMesh *multimesh = multimesh_owner.getornull(p_base);
p_instance->update_dependency(&multimesh->dependency);
if (multimesh->mesh.is_valid()) {
base_update_dependency(multimesh->mesh, p_instance);
}
} else if (reflection_probe_owner.owns(p_base)) {
ReflectionProbe *rp = reflection_probe_owner.getornull(p_base);
p_instance->update_dependency(&rp->dependency);
} else if (decal_owner.owns(p_base)) {
Decal *decal = decal_owner.getornull(p_base);
p_instance->update_dependency(&decal->dependency);
} else if (voxel_gi_owner.owns(p_base)) {
VoxelGI *gip = voxel_gi_owner.getornull(p_base);
p_instance->update_dependency(&gip->dependency);
} else if (lightmap_owner.owns(p_base)) {
Lightmap *lm = lightmap_owner.getornull(p_base);
p_instance->update_dependency(&lm->dependency);
} else if (light_owner.owns(p_base)) {
Light *l = light_owner.getornull(p_base);
p_instance->update_dependency(&l->dependency);
} else if (particles_owner.owns(p_base)) {
Particles *p = particles_owner.getornull(p_base);
p_instance->update_dependency(&p->dependency);
} else if (particles_collision_owner.owns(p_base)) {
ParticlesCollision *pc = particles_collision_owner.getornull(p_base);
p_instance->update_dependency(&pc->dependency);
} else if (visibility_notifier_owner.owns(p_base)) {
VisibilityNotifier *vn = visibility_notifier_owner.getornull(p_base);
p_instance->update_dependency(&vn->dependency);
}
}
void RendererStorageRD::skeleton_update_dependency(RID p_skeleton, DependencyTracker *p_instance) {
Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
ERR_FAIL_COND(!skeleton);
p_instance->update_dependency(&skeleton->dependency);
}
RS::InstanceType RendererStorageRD::get_base_type(RID p_rid) const {
if (mesh_owner.owns(p_rid)) {
return RS::INSTANCE_MESH;
}
if (multimesh_owner.owns(p_rid)) {
return RS::INSTANCE_MULTIMESH;
}
if (reflection_probe_owner.owns(p_rid)) {
return RS::INSTANCE_REFLECTION_PROBE;
}
if (decal_owner.owns(p_rid)) {
return RS::INSTANCE_DECAL;
}
if (voxel_gi_owner.owns(p_rid)) {
return RS::INSTANCE_VOXEL_GI;
}
if (light_owner.owns(p_rid)) {
return RS::INSTANCE_LIGHT;
}
if (lightmap_owner.owns(p_rid)) {
return RS::INSTANCE_LIGHTMAP;
}
if (particles_owner.owns(p_rid)) {
return RS::INSTANCE_PARTICLES;
}
if (particles_collision_owner.owns(p_rid)) {
return RS::INSTANCE_PARTICLES_COLLISION;
}
if (visibility_notifier_owner.owns(p_rid)) {
return RS::INSTANCE_VISIBLITY_NOTIFIER;
}
return RS::INSTANCE_NONE;
}
void RendererStorageRD::texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp) {
if (!decal_atlas.textures.has(p_texture)) {
DecalAtlas::Texture t;
t.users = 1;
t.panorama_to_dp_users = p_panorama_to_dp ? 1 : 0;
decal_atlas.textures[p_texture] = t;
decal_atlas.dirty = true;
} else {
DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture);
t->users++;
if (p_panorama_to_dp) {
t->panorama_to_dp_users++;
}
}
}
void RendererStorageRD::texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp) {
DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture);
ERR_FAIL_COND(!t);
t->users--;
if (p_panorama_to_dp) {
ERR_FAIL_COND(t->panorama_to_dp_users == 0);
t->panorama_to_dp_users--;
}
if (t->users == 0) {
decal_atlas.textures.erase(p_texture);
//do not mark it dirty, there is no need to since it remains working
}
}
RID RendererStorageRD::decal_atlas_get_texture() const {
return decal_atlas.texture;
}
RID RendererStorageRD::decal_atlas_get_texture_srgb() const {
return decal_atlas.texture_srgb;
}
void RendererStorageRD::_update_decal_atlas() {
if (!decal_atlas.dirty) {
return; //nothing to do
}
decal_atlas.dirty = false;
if (decal_atlas.texture.is_valid()) {
RD::get_singleton()->free(decal_atlas.texture);
decal_atlas.texture = RID();
decal_atlas.texture_srgb = RID();
decal_atlas.texture_mipmaps.clear();
}
int border = 1 << decal_atlas.mipmaps;
if (decal_atlas.textures.size()) {
//generate atlas
Vector<DecalAtlas::SortItem> itemsv;
itemsv.resize(decal_atlas.textures.size());
int base_size = 8;
const RID *K = nullptr;
int idx = 0;
while ((K = decal_atlas.textures.next(K))) {
DecalAtlas::SortItem &si = itemsv.write[idx];
Texture *src_tex = texture_owner.getornull(*K);
si.size.width = (src_tex->width / border) + 1;
si.size.height = (src_tex->height / border) + 1;
si.pixel_size = Size2i(src_tex->width, src_tex->height);
if (base_size < si.size.width) {
base_size = nearest_power_of_2_templated(si.size.width);
}
si.texture = *K;
idx++;
}
//sort items by size
itemsv.sort();
//attempt to create atlas
int item_count = itemsv.size();
DecalAtlas::SortItem *items = itemsv.ptrw();
int atlas_height = 0;
while (true) {
Vector<int> v_offsetsv;
v_offsetsv.resize(base_size);
int *v_offsets = v_offsetsv.ptrw();
memset(v_offsets, 0, sizeof(int) * base_size);
int max_height = 0;
for (int i = 0; i < item_count; i++) {
//best fit
DecalAtlas::SortItem &si = items[i];
int best_idx = -1;
int best_height = 0x7FFFFFFF;
for (int j = 0; j <= base_size - si.size.width; j++) {
int height = 0;
for (int k = 0; k < si.size.width; k++) {
int h = v_offsets[k + j];
if (h > height) {
height = h;
if (height > best_height) {
break; //already bad
}
}
}
if (height < best_height) {
best_height = height;
best_idx = j;
}
}
//update
for (int k = 0; k < si.size.width; k++) {
v_offsets[k + best_idx] = best_height + si.size.height;
}
si.pos.x = best_idx;
si.pos.y = best_height;
if (si.pos.y + si.size.height > max_height) {
max_height = si.pos.y + si.size.height;
}
}
if (max_height <= base_size * 2) {
atlas_height = max_height;
break; //good ratio, break;
}
base_size *= 2;
}
decal_atlas.size.width = base_size * border;
decal_atlas.size.height = nearest_power_of_2_templated(atlas_height * border);
for (int i = 0; i < item_count; i++) {
DecalAtlas::Texture *t = decal_atlas.textures.getptr(items[i].texture);
t->uv_rect.position = items[i].pos * border + Vector2i(border / 2, border / 2);
t->uv_rect.size = items[i].pixel_size;
t->uv_rect.position /= Size2(decal_atlas.size);
t->uv_rect.size /= Size2(decal_atlas.size);
}
} else {
//use border as size, so it at least has enough mipmaps
decal_atlas.size.width = border;
decal_atlas.size.height = border;
}
//blit textures
RD::TextureFormat tformat;
tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
tformat.width = decal_atlas.size.width;
tformat.height = decal_atlas.size.height;
tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
tformat.texture_type = RD::TEXTURE_TYPE_2D;
tformat.mipmaps = decal_atlas.mipmaps;
tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_UNORM);
tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_SRGB);
decal_atlas.texture = RD::get_singleton()->texture_create(tformat, RD::TextureView());
RD::get_singleton()->texture_clear(decal_atlas.texture, Color(0, 0, 0, 0), 0, decal_atlas.mipmaps, 0, 1);
{
//create the framebuffer
Size2i s = decal_atlas.size;
for (int i = 0; i < decal_atlas.mipmaps; i++) {
DecalAtlas::MipMap mm;
mm.texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), decal_atlas.texture, 0, i);
Vector<RID> fb;
fb.push_back(mm.texture);
mm.fb = RD::get_singleton()->framebuffer_create(fb);
mm.size = s;
decal_atlas.texture_mipmaps.push_back(mm);
s.width = MAX(1, s.width >> 1);
s.height = MAX(1, s.height >> 1);
}
{
//create the SRGB variant
RD::TextureView rd_view;
rd_view.format_override = RD::DATA_FORMAT_R8G8B8A8_SRGB;
decal_atlas.texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, decal_atlas.texture);
}
}
RID prev_texture;
for (int i = 0; i < decal_atlas.texture_mipmaps.size(); i++) {
const DecalAtlas::MipMap &mm = decal_atlas.texture_mipmaps[i];
Color clear_color(0, 0, 0, 0);
if (decal_atlas.textures.size()) {
if (i == 0) {
Vector<Color> cc;
cc.push_back(clear_color);
RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(mm.fb, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, cc);
const RID *K = nullptr;
while ((K = decal_atlas.textures.next(K))) {
DecalAtlas::Texture *t = decal_atlas.textures.getptr(*K);
Texture *src_tex = texture_owner.getornull(*K);
effects.copy_to_atlas_fb(src_tex->rd_texture, mm.fb, t->uv_rect, draw_list, false, t->panorama_to_dp_users > 0);
}
RD::get_singleton()->draw_list_end();
prev_texture = mm.texture;
} else {
effects.copy_to_fb_rect(prev_texture, mm.fb, Rect2i(Point2i(), mm.size));
prev_texture = mm.texture;
}
} else {
RD::get_singleton()->texture_clear(mm.texture, clear_color, 0, 1, 0, 1);
}
}
}
int32_t RendererStorageRD::_global_variable_allocate(uint32_t p_elements) {
int32_t idx = 0;
while (idx + p_elements <= global_variables.buffer_size) {
if (global_variables.buffer_usage[idx].elements == 0) {
bool valid = true;
for (uint32_t i = 1; i < p_elements; i++) {
if (global_variables.buffer_usage[idx + i].elements > 0) {
valid = false;
idx += i + global_variables.buffer_usage[idx + i].elements;
break;
}
}
if (!valid) {
continue; //if not valid, idx is in new position
}
return idx;
} else {
idx += global_variables.buffer_usage[idx].elements;
}
}
return -1;
}
void RendererStorageRD::_global_variable_store_in_buffer(int32_t p_index, RS::GlobalVariableType p_type, const Variant &p_value) {
switch (p_type) {
case RS::GLOBAL_VAR_TYPE_BOOL: {
GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
bool b = p_value;
bv.x = b ? 1.0 : 0.0;
bv.y = 0.0;
bv.z = 0.0;
bv.w = 0.0;
} break;
case RS::GLOBAL_VAR_TYPE_BVEC2: {
GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
uint32_t bvec = p_value;
bv.x = (bvec & 1) ? 1.0 : 0.0;
bv.y = (bvec & 2) ? 1.0 : 0.0;
bv.z = 0.0;
bv.w = 0.0;
} break;
case RS::GLOBAL_VAR_TYPE_BVEC3: {
GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
uint32_t bvec = p_value;
bv.x = (bvec & 1) ? 1.0 : 0.0;
bv.y = (bvec & 2) ? 1.0 : 0.0;
bv.z = (bvec & 4) ? 1.0 : 0.0;
bv.w = 0.0;
} break;
case RS::GLOBAL_VAR_TYPE_BVEC4: {
GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
uint32_t bvec = p_value;
bv.x = (bvec & 1) ? 1.0 : 0.0;
bv.y = (bvec & 2) ? 1.0 : 0.0;
bv.z = (bvec & 4) ? 1.0 : 0.0;
bv.w = (bvec & 8) ? 1.0 : 0.0;
} break;
case RS::GLOBAL_VAR_TYPE_INT: {
GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
int32_t v = p_value;
bv.x = v;
bv.y = 0;
bv.z = 0;
bv.w = 0;
} break;
case RS::GLOBAL_VAR_TYPE_IVEC2: {
GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
Vector2i v = p_value;
bv.x = v.x;
bv.y = v.y;
bv.z = 0;
bv.w = 0;
} break;
case RS::GLOBAL_VAR_TYPE_IVEC3: {
GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
Vector3i v = p_value;
bv.x = v.x;
bv.y = v.y;
bv.z = v.z;
bv.w = 0;
} break;
case RS::GLOBAL_VAR_TYPE_IVEC4: {
GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
Vector<int32_t> v = p_value;
bv.x = v.size() >= 1 ? v[0] : 0;
bv.y = v.size() >= 2 ? v[1] : 0;
bv.z = v.size() >= 3 ? v[2] : 0;
bv.w = v.size() >= 4 ? v[3] : 0;
} break;
case RS::GLOBAL_VAR_TYPE_RECT2I: {
GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
Rect2i v = p_value;
bv.x = v.position.x;
bv.y = v.position.y;
bv.z = v.size.x;
bv.w = v.size.y;
} break;
case RS::GLOBAL_VAR_TYPE_UINT: {
GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
uint32_t v = p_value;
bv.x = v;
bv.y = 0;
bv.z = 0;
bv.w = 0;
} break;
case RS::GLOBAL_VAR_TYPE_UVEC2: {
GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
Vector2i v = p_value;
bv.x = v.x;
bv.y = v.y;
bv.z = 0;
bv.w = 0;
} break;
case RS::GLOBAL_VAR_TYPE_UVEC3: {
GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
Vector3i v = p_value;
bv.x = v.x;
bv.y = v.y;
bv.z = v.z;
bv.w = 0;
} break;
case RS::GLOBAL_VAR_TYPE_UVEC4: {
GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
Vector<int32_t> v = p_value;
bv.x = v.size() >= 1 ? v[0] : 0;
bv.y = v.size() >= 2 ? v[1] : 0;
bv.z = v.size() >= 3 ? v[2] : 0;
bv.w = v.size() >= 4 ? v[3] : 0;
} break;
case RS::GLOBAL_VAR_TYPE_FLOAT: {
GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
float v = p_value;
bv.x = v;
bv.y = 0;
bv.z = 0;
bv.w = 0;
} break;
case RS::GLOBAL_VAR_TYPE_VEC2: {
GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
Vector2 v = p_value;
bv.x = v.x;
bv.y = v.y;
bv.z = 0;
bv.w = 0;
} break;
case RS::GLOBAL_VAR_TYPE_VEC3: {
GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
Vector3 v = p_value;
bv.x = v.x;
bv.y = v.y;
bv.z = v.z;
bv.w = 0;
} break;
case RS::GLOBAL_VAR_TYPE_VEC4: {
GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
Plane v = p_value;
bv.x = v.normal.x;
bv.y = v.normal.y;
bv.z = v.normal.z;
bv.w = v.d;
} break;
case RS::GLOBAL_VAR_TYPE_COLOR: {
GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
Color v = p_value;
bv.x = v.r;
bv.y = v.g;
bv.z = v.b;
bv.w = v.a;
GlobalVariables::Value &bv_linear = global_variables.buffer_values[p_index + 1];
v = v.to_linear();
bv_linear.x = v.r;
bv_linear.y = v.g;
bv_linear.z = v.b;
bv_linear.w = v.a;
} break;
case RS::GLOBAL_VAR_TYPE_RECT2: {
GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
Rect2 v = p_value;
bv.x = v.position.x;
bv.y = v.position.y;
bv.z = v.size.x;
bv.w = v.size.y;
} break;
case RS::GLOBAL_VAR_TYPE_MAT2: {
GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
Vector<float> m2 = p_value;
if (m2.size() < 4) {
m2.resize(4);
}
bv[0].x = m2[0];
bv[0].y = m2[1];
bv[0].z = 0;
bv[0].w = 0;
bv[1].x = m2[2];
bv[1].y = m2[3];
bv[1].z = 0;
bv[1].w = 0;
} break;
case RS::GLOBAL_VAR_TYPE_MAT3: {
GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
Basis v = p_value;
bv[0].x = v.elements[0][0];
bv[0].y = v.elements[1][0];
bv[0].z = v.elements[2][0];
bv[0].w = 0;
bv[1].x = v.elements[0][1];
bv[1].y = v.elements[1][1];
bv[1].z = v.elements[2][1];
bv[1].w = 0;
bv[2].x = v.elements[0][2];
bv[2].y = v.elements[1][2];
bv[2].z = v.elements[2][2];
bv[2].w = 0;
} break;
case RS::GLOBAL_VAR_TYPE_MAT4: {
GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
Vector<float> m2 = p_value;
if (m2.size() < 16) {
m2.resize(16);
}
bv[0].x = m2[0];
bv[0].y = m2[1];
bv[0].z = m2[2];
bv[0].w = m2[3];
bv[1].x = m2[4];
bv[1].y = m2[5];
bv[1].z = m2[6];
bv[1].w = m2[7];
bv[2].x = m2[8];
bv[2].y = m2[9];
bv[2].z = m2[10];
bv[2].w = m2[11];
bv[3].x = m2[12];
bv[3].y = m2[13];
bv[3].z = m2[14];
bv[3].w = m2[15];
} break;
case RS::GLOBAL_VAR_TYPE_TRANSFORM_2D: {
GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
Transform2D v = p_value;
bv[0].x = v.elements[0][0];
bv[0].y = v.elements[0][1];
bv[0].z = 0;
bv[0].w = 0;
bv[1].x = v.elements[1][0];
bv[1].y = v.elements[1][1];
bv[1].z = 0;
bv[1].w = 0;
bv[2].x = v.elements[2][0];
bv[2].y = v.elements[2][1];
bv[2].z = 1;
bv[2].w = 0;
} break;
case RS::GLOBAL_VAR_TYPE_TRANSFORM: {
GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
Transform3D v = p_value;
bv[0].x = v.basis.elements[0][0];
bv[0].y = v.basis.elements[1][0];
bv[0].z = v.basis.elements[2][0];
bv[0].w = 0;
bv[1].x = v.basis.elements[0][1];
bv[1].y = v.basis.elements[1][1];
bv[1].z = v.basis.elements[2][1];
bv[1].w = 0;
bv[2].x = v.basis.elements[0][2];
bv[2].y = v.basis.elements[1][2];
bv[2].z = v.basis.elements[2][2];
bv[2].w = 0;
bv[3].x = v.origin.x;
bv[3].y = v.origin.y;
bv[3].z = v.origin.z;
bv[3].w = 1;
} break;
default: {
ERR_FAIL();
}
}
}
void RendererStorageRD::_global_variable_mark_buffer_dirty(int32_t p_index, int32_t p_elements) {
int32_t prev_chunk = -1;
for (int32_t i = 0; i < p_elements; i++) {
int32_t chunk = (p_index + i) / GlobalVariables::BUFFER_DIRTY_REGION_SIZE;
if (chunk != prev_chunk) {
if (!global_variables.buffer_dirty_regions[chunk]) {
global_variables.buffer_dirty_regions[chunk] = true;
global_variables.buffer_dirty_region_count++;
}
}
prev_chunk = chunk;
}
}
void RendererStorageRD::global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) {
ERR_FAIL_COND(global_variables.variables.has(p_name));
GlobalVariables::Variable gv;
gv.type = p_type;
gv.value = p_value;
gv.buffer_index = -1;
if (p_type >= RS::GLOBAL_VAR_TYPE_SAMPLER2D) {
//is texture
global_variables.must_update_texture_materials = true; //normally there are none
} else {
gv.buffer_elements = 1;
if (p_type == RS::GLOBAL_VAR_TYPE_COLOR || p_type == RS::GLOBAL_VAR_TYPE_MAT2) {
//color needs to elements to store srgb and linear
gv.buffer_elements = 2;
}
if (p_type == RS::GLOBAL_VAR_TYPE_MAT3 || p_type == RS::GLOBAL_VAR_TYPE_TRANSFORM_2D) {
//color needs to elements to store srgb and linear
gv.buffer_elements = 3;
}
if (p_type == RS::GLOBAL_VAR_TYPE_MAT4 || p_type == RS::GLOBAL_VAR_TYPE_TRANSFORM) {
//color needs to elements to store srgb and linear
gv.buffer_elements = 4;
}
//is vector, allocate in buffer and update index
gv.buffer_index = _global_variable_allocate(gv.buffer_elements);
ERR_FAIL_COND_MSG(gv.buffer_index < 0, vformat("Failed allocating global variable '%s' out of buffer memory. Consider increasing it in the Project Settings.", String(p_name)));
global_variables.buffer_usage[gv.buffer_index].elements = gv.buffer_elements;
_global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.value);
_global_variable_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements);
global_variables.must_update_buffer_materials = true; //normally there are none
}
global_variables.variables[p_name] = gv;
}
void RendererStorageRD::global_variable_remove(const StringName &p_name) {
if (!global_variables.variables.has(p_name)) {
return;
}
GlobalVariables::Variable &gv = global_variables.variables[p_name];
if (gv.buffer_index >= 0) {
global_variables.buffer_usage[gv.buffer_index].elements = 0;
global_variables.must_update_buffer_materials = true;
} else {
global_variables.must_update_texture_materials = true;
}
global_variables.variables.erase(p_name);
}
Vector<StringName> RendererStorageRD::global_variable_get_list() const {
if (!Engine::get_singleton()->is_editor_hint()) {
ERR_FAIL_V_MSG(Vector<StringName>(), "This function should never be used outside the editor, it can severely damage performance.");
}
const StringName *K = nullptr;
Vector<StringName> names;
while ((K = global_variables.variables.next(K))) {
names.push_back(*K);
}
names.sort_custom<StringName::AlphCompare>();
return names;
}
void RendererStorageRD::global_variable_set(const StringName &p_name, const Variant &p_value) {
ERR_FAIL_COND(!global_variables.variables.has(p_name));
GlobalVariables::Variable &gv = global_variables.variables[p_name];
gv.value = p_value;
if (gv.override.get_type() == Variant::NIL) {
if (gv.buffer_index >= 0) {
//buffer
_global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.value);
_global_variable_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements);
} else {
//texture
for (Set<RID>::Element *E = gv.texture_materials.front(); E; E = E->next()) {
Material *material = material_owner.getornull(E->get());
ERR_CONTINUE(!material);
_material_queue_update(material, false, true);
}
}
}
}
void RendererStorageRD::global_variable_set_override(const StringName &p_name, const Variant &p_value) {
if (!global_variables.variables.has(p_name)) {
return; //variable may not exist
}
GlobalVariables::Variable &gv = global_variables.variables[p_name];
gv.override = p_value;
if (gv.buffer_index >= 0) {
//buffer
if (gv.override.get_type() == Variant::NIL) {
_global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.value);
} else {
_global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.override);
}
_global_variable_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements);
} else {
//texture
for (Set<RID>::Element *E = gv.texture_materials.front(); E; E = E->next()) {
Material *material = material_owner.getornull(E->get());
ERR_CONTINUE(!material);
_material_queue_update(material, false, true);
}
}
}
Variant RendererStorageRD::global_variable_get(const StringName &p_name) const {
if (!Engine::get_singleton()->is_editor_hint()) {
ERR_FAIL_V_MSG(Variant(), "This function should never be used outside the editor, it can severely damage performance.");
}
if (!global_variables.variables.has(p_name)) {
return Variant();
}
return global_variables.variables[p_name].value;
}
RS::GlobalVariableType RendererStorageRD::global_variable_get_type_internal(const StringName &p_name) const {
if (!global_variables.variables.has(p_name)) {
return RS::GLOBAL_VAR_TYPE_MAX;
}
return global_variables.variables[p_name].type;
}
RS::GlobalVariableType RendererStorageRD::global_variable_get_type(const StringName &p_name) const {
if (!Engine::get_singleton()->is_editor_hint()) {
ERR_FAIL_V_MSG(RS::GLOBAL_VAR_TYPE_MAX, "This function should never be used outside the editor, it can severely damage performance.");
}
return global_variable_get_type_internal(p_name);
}
void RendererStorageRD::global_variables_load_settings(bool p_load_textures) {
List<PropertyInfo> settings;
ProjectSettings::get_singleton()->get_property_list(&settings);
for (List<PropertyInfo>::Element *E = settings.front(); E; E = E->next()) {
if (E->get().name.begins_with("shader_globals/")) {
StringName name = E->get().name.get_slice("/", 1);
Dictionary d = ProjectSettings::get_singleton()->get(E->get().name);
ERR_CONTINUE(!d.has("type"));
ERR_CONTINUE(!d.has("value"));
String type = d["type"];
static const char *global_var_type_names[RS::GLOBAL_VAR_TYPE_MAX] = {
"bool",
"bvec2",
"bvec3",
"bvec4",
"int",
"ivec2",
"ivec3",
"ivec4",
"rect2i",
"uint",
"uvec2",
"uvec3",
"uvec4",
"float",
"vec2",
"vec3",
"vec4",
"color",
"rect2",
"mat2",
"mat3",
"mat4",
"transform_2d",
"transform",
"sampler2D",
"sampler2DArray",
"sampler3D",
"samplerCube",
};
RS::GlobalVariableType gvtype = RS::GLOBAL_VAR_TYPE_MAX;
for (int i = 0; i < RS::GLOBAL_VAR_TYPE_MAX; i++) {
if (global_var_type_names[i] == type) {
gvtype = RS::GlobalVariableType(i);
break;
}
}
ERR_CONTINUE(gvtype == RS::GLOBAL_VAR_TYPE_MAX); //type invalid
Variant value = d["value"];
if (gvtype >= RS::GLOBAL_VAR_TYPE_SAMPLER2D) {
//textire
if (!p_load_textures) {
value = RID();
continue;
}
String path = value;
RES resource = ResourceLoader::load(path);
ERR_CONTINUE(resource.is_null());
value = resource;
}
if (global_variables.variables.has(name)) {
//has it, update it
global_variable_set(name, value);
} else {
global_variable_add(name, gvtype, value);
}
}
}
}
void RendererStorageRD::global_variables_clear() {
global_variables.variables.clear(); //not right but for now enough
}
RID RendererStorageRD::global_variables_get_storage_buffer() const {
return global_variables.buffer;
}
int32_t RendererStorageRD::global_variables_instance_allocate(RID p_instance) {
ERR_FAIL_COND_V(global_variables.instance_buffer_pos.has(p_instance), -1);
int32_t pos = _global_variable_allocate(ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES);
global_variables.instance_buffer_pos[p_instance] = pos; //save anyway
ERR_FAIL_COND_V_MSG(pos < 0, -1, "Too many instances using shader instance variables. Increase buffer size in Project Settings.");
global_variables.buffer_usage[pos].elements = ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES;
return pos;
}
void RendererStorageRD::global_variables_instance_free(RID p_instance) {
ERR_FAIL_COND(!global_variables.instance_buffer_pos.has(p_instance));
int32_t pos = global_variables.instance_buffer_pos[p_instance];
if (pos >= 0) {
global_variables.buffer_usage[pos].elements = 0;
}
global_variables.instance_buffer_pos.erase(p_instance);
}
void RendererStorageRD::global_variables_instance_update(RID p_instance, int p_index, const Variant &p_value) {
if (!global_variables.instance_buffer_pos.has(p_instance)) {
return; //just not allocated, ignore
}
int32_t pos = global_variables.instance_buffer_pos[p_instance];
if (pos < 0) {
return; //again, not allocated, ignore
}
ERR_FAIL_INDEX(p_index, ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES);
ERR_FAIL_COND_MSG(p_value.get_type() > Variant::COLOR, "Unsupported variant type for instance parameter: " + Variant::get_type_name(p_value.get_type())); //anything greater not supported
ShaderLanguage::DataType datatype_from_value[Variant::COLOR + 1] = {
ShaderLanguage::TYPE_MAX, //nil
ShaderLanguage::TYPE_BOOL, //bool
ShaderLanguage::TYPE_INT, //int
ShaderLanguage::TYPE_FLOAT, //float
ShaderLanguage::TYPE_MAX, //string
ShaderLanguage::TYPE_VEC2, //vec2
ShaderLanguage::TYPE_IVEC2, //vec2i
ShaderLanguage::TYPE_VEC4, //rect2
ShaderLanguage::TYPE_IVEC4, //rect2i
ShaderLanguage::TYPE_VEC3, // vec3
ShaderLanguage::TYPE_IVEC3, //vec3i
ShaderLanguage::TYPE_MAX, //xform2d not supported here
ShaderLanguage::TYPE_VEC4, //plane
ShaderLanguage::TYPE_VEC4, //quat
ShaderLanguage::TYPE_MAX, //aabb not supported here
ShaderLanguage::TYPE_MAX, //basis not supported here
ShaderLanguage::TYPE_MAX, //xform not supported here
ShaderLanguage::TYPE_VEC4 //color
};
ShaderLanguage::DataType datatype = datatype_from_value[p_value.get_type()];
ERR_FAIL_COND_MSG(datatype == ShaderLanguage::TYPE_MAX, "Unsupported variant type for instance parameter: " + Variant::get_type_name(p_value.get_type())); //anything greater not supported
pos += p_index;
_fill_std140_variant_ubo_value(datatype, p_value, (uint8_t *)&global_variables.buffer_values[pos], true); //instances always use linear color in this renderer
_global_variable_mark_buffer_dirty(pos, 1);
}
void RendererStorageRD::_update_global_variables() {
if (global_variables.buffer_dirty_region_count > 0) {
uint32_t total_regions = global_variables.buffer_size / GlobalVariables::BUFFER_DIRTY_REGION_SIZE;
if (total_regions / global_variables.buffer_dirty_region_count <= 4) {
// 25% of regions dirty, just update all buffer
RD::get_singleton()->buffer_update(global_variables.buffer, 0, sizeof(GlobalVariables::Value) * global_variables.buffer_size, global_variables.buffer_values);
memset(global_variables.buffer_dirty_regions, 0, sizeof(bool) * total_regions);
} else {
uint32_t region_byte_size = sizeof(GlobalVariables::Value) * GlobalVariables::BUFFER_DIRTY_REGION_SIZE;
for (uint32_t i = 0; i < total_regions; i++) {
if (global_variables.buffer_dirty_regions[i]) {
RD::get_singleton()->buffer_update(global_variables.buffer, i * region_byte_size, region_byte_size, global_variables.buffer_values);
global_variables.buffer_dirty_regions[i] = false;
}
}
}
global_variables.buffer_dirty_region_count = 0;
}
if (global_variables.must_update_buffer_materials) {
// only happens in the case of a buffer variable added or removed,
// so not often.
for (List<RID>::Element *E = global_variables.materials_using_buffer.front(); E; E = E->next()) {
Material *material = material_owner.getornull(E->get());
ERR_CONTINUE(!material); //wtf
_material_queue_update(material, true, false);
}
global_variables.must_update_buffer_materials = false;
}
if (global_variables.must_update_texture_materials) {
// only happens in the case of a buffer variable added or removed,
// so not often.
for (List<RID>::Element *E = global_variables.materials_using_texture.front(); E; E = E->next()) {
Material *material = material_owner.getornull(E->get());
ERR_CONTINUE(!material); //wtf
_material_queue_update(material, false, true);
print_line("update material texture?");
}
global_variables.must_update_texture_materials = false;
}
}
void RendererStorageRD::update_dirty_resources() {
_update_global_variables(); //must do before materials, so it can queue them for update
_update_queued_materials();
_update_dirty_multimeshes();
_update_dirty_skeletons();
_update_decal_atlas();
}
bool RendererStorageRD::has_os_feature(const String &p_feature) const {
if (p_feature == "rgtc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC5_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
return true;
}
if (p_feature == "s3tc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
return true;
}
if (p_feature == "bptc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC7_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
return true;
}
if ((p_feature == "etc" || p_feature == "etc2") && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
return true;
}
if (p_feature == "pvrtc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
return true;
}
return false;
}
bool RendererStorageRD::free(RID p_rid) {
if (texture_owner.owns(p_rid)) {
Texture *t = texture_owner.getornull(p_rid);
ERR_FAIL_COND_V(!t, false);
ERR_FAIL_COND_V(t->is_render_target, false);
if (RD::get_singleton()->texture_is_valid(t->rd_texture_srgb)) {
//erase this first, as it's a dependency of the one below
RD::get_singleton()->free(t->rd_texture_srgb);
}
if (RD::get_singleton()->texture_is_valid(t->rd_texture)) {
RD::get_singleton()->free(t->rd_texture);
}
if (t->is_proxy && t->proxy_to.is_valid()) {
Texture *proxy_to = texture_owner.getornull(t->proxy_to);
if (proxy_to) {
proxy_to->proxies.erase(p_rid);
}
}
if (decal_atlas.textures.has(p_rid)) {
decal_atlas.textures.erase(p_rid);
//there is not much a point of making it dirty, just let it be.
}
for (int i = 0; i < t->proxies.size(); i++) {
Texture *p = texture_owner.getornull(t->proxies[i]);
ERR_CONTINUE(!p);
p->proxy_to = RID();
p->rd_texture = RID();
p->rd_texture_srgb = RID();
}
if (t->canvas_texture) {
memdelete(t->canvas_texture);
}
texture_owner.free(p_rid);
} else if (canvas_texture_owner.owns(p_rid)) {
canvas_texture_owner.free(p_rid);
} else if (shader_owner.owns(p_rid)) {
Shader *shader = shader_owner.getornull(p_rid);
//make material unreference this
while (shader->owners.size()) {
material_set_shader(shader->owners.front()->get()->self, RID());
}
//clear data if exists
if (shader->data) {
memdelete(shader->data);
}
shader_owner.free(p_rid);
} else if (material_owner.owns(p_rid)) {
Material *material = material_owner.getornull(p_rid);
if (material->update_requested) {
_update_queued_materials();
}
material_set_shader(p_rid, RID()); //clean up shader
material->dependency.deleted_notify(p_rid);
material_owner.free(p_rid);
} else if (mesh_owner.owns(p_rid)) {
mesh_clear(p_rid);
mesh_set_shadow_mesh(p_rid, RID());
Mesh *mesh = mesh_owner.getornull(p_rid);
mesh->dependency.deleted_notify(p_rid);
if (mesh->instances.size()) {
ERR_PRINT("deleting mesh with active instances");
}
if (mesh->shadow_owners.size()) {
for (Set<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
Mesh *shadow_owner = E->get();
shadow_owner->shadow_mesh = RID();
shadow_owner->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
}
}
mesh_owner.free(p_rid);
} else if (mesh_instance_owner.owns(p_rid)) {
MeshInstance *mi = mesh_instance_owner.getornull(p_rid);
_mesh_instance_clear(mi);
mi->mesh->instances.erase(mi->I);
mi->I = nullptr;
mesh_instance_owner.free(p_rid);
} else if (multimesh_owner.owns(p_rid)) {
_update_dirty_multimeshes();
multimesh_allocate_data(p_rid, 0, RS::MULTIMESH_TRANSFORM_2D);
MultiMesh *multimesh = multimesh_owner.getornull(p_rid);
multimesh->dependency.deleted_notify(p_rid);
multimesh_owner.free(p_rid);
} else if (skeleton_owner.owns(p_rid)) {
_update_dirty_skeletons();
skeleton_allocate_data(p_rid, 0);
Skeleton *skeleton = skeleton_owner.getornull(p_rid);
skeleton->dependency.deleted_notify(p_rid);
skeleton_owner.free(p_rid);
} else if (reflection_probe_owner.owns(p_rid)) {
ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_rid);
reflection_probe->dependency.deleted_notify(p_rid);
reflection_probe_owner.free(p_rid);
} else if (decal_owner.owns(p_rid)) {
Decal *decal = decal_owner.getornull(p_rid);
for (int i = 0; i < RS::DECAL_TEXTURE_MAX; i++) {
if (decal->textures[i].is_valid() && texture_owner.owns(decal->textures[i])) {
texture_remove_from_decal_atlas(decal->textures[i]);
}
}
decal->dependency.deleted_notify(p_rid);
decal_owner.free(p_rid);
} else if (voxel_gi_owner.owns(p_rid)) {
voxel_gi_allocate_data(p_rid, Transform3D(), AABB(), Vector3i(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<int>()); //deallocate
VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_rid);
voxel_gi->dependency.deleted_notify(p_rid);
voxel_gi_owner.free(p_rid);
} else if (lightmap_owner.owns(p_rid)) {
lightmap_set_textures(p_rid, RID(), false);
Lightmap *lightmap = lightmap_owner.getornull(p_rid);
lightmap->dependency.deleted_notify(p_rid);
lightmap_owner.free(p_rid);
} else if (light_owner.owns(p_rid)) {
light_set_projector(p_rid, RID()); //clear projector
// delete the texture
Light *light = light_owner.getornull(p_rid);
light->dependency.deleted_notify(p_rid);
light_owner.free(p_rid);
} else if (particles_owner.owns(p_rid)) {
update_particles();
Particles *particles = particles_owner.getornull(p_rid);
particles->dependency.deleted_notify(p_rid);
_particles_free_data(particles);
particles_owner.free(p_rid);
} else if (particles_collision_owner.owns(p_rid)) {
ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_rid);
if (particles_collision->heightfield_texture.is_valid()) {
RD::get_singleton()->free(particles_collision->heightfield_texture);
}
particles_collision->dependency.deleted_notify(p_rid);
particles_collision_owner.free(p_rid);
} else if (visibility_notifier_owner.owns(p_rid)) {
VisibilityNotifier *vn = visibility_notifier_owner.getornull(p_rid);
vn->dependency.deleted_notify(p_rid);
visibility_notifier_owner.free(p_rid);
} else if (particles_collision_instance_owner.owns(p_rid)) {
particles_collision_instance_owner.free(p_rid);
} else if (render_target_owner.owns(p_rid)) {
RenderTarget *rt = render_target_owner.getornull(p_rid);
_clear_render_target(rt);
if (rt->texture.is_valid()) {
Texture *tex = texture_owner.getornull(rt->texture);
tex->is_render_target = false;
free(rt->texture);
}
render_target_owner.free(p_rid);
} else {
return false;
}
return true;
}
EffectsRD *RendererStorageRD::get_effects() {
return &effects;
}
void RendererStorageRD::capture_timestamps_begin() {
RD::get_singleton()->capture_timestamp("Frame Begin");
}
void RendererStorageRD::capture_timestamp(const String &p_name) {
RD::get_singleton()->capture_timestamp(p_name);
}
uint32_t RendererStorageRD::get_captured_timestamps_count() const {
return RD::get_singleton()->get_captured_timestamps_count();
}
uint64_t RendererStorageRD::get_captured_timestamps_frame() const {
return RD::get_singleton()->get_captured_timestamps_frame();
}
uint64_t RendererStorageRD::get_captured_timestamp_gpu_time(uint32_t p_index) const {
return RD::get_singleton()->get_captured_timestamp_gpu_time(p_index);
}
uint64_t RendererStorageRD::get_captured_timestamp_cpu_time(uint32_t p_index) const {
return RD::get_singleton()->get_captured_timestamp_cpu_time(p_index);
}
String RendererStorageRD::get_captured_timestamp_name(uint32_t p_index) const {
return RD::get_singleton()->get_captured_timestamp_name(p_index);
}
RendererStorageRD *RendererStorageRD::base_singleton = nullptr;
RendererStorageRD::RendererStorageRD() {
base_singleton = this;
for (int i = 0; i < SHADER_TYPE_MAX; i++) {
shader_data_request_func[i] = nullptr;
}
static_assert(sizeof(GlobalVariables::Value) == 16);
global_variables.buffer_size = GLOBAL_GET("rendering/limits/global_shader_variables/buffer_size");
global_variables.buffer_size = MAX(4096, global_variables.buffer_size);
global_variables.buffer_values = memnew_arr(GlobalVariables::Value, global_variables.buffer_size);
memset(global_variables.buffer_values, 0, sizeof(GlobalVariables::Value) * global_variables.buffer_size);
global_variables.buffer_usage = memnew_arr(GlobalVariables::ValueUsage, global_variables.buffer_size);
global_variables.buffer_dirty_regions = memnew_arr(bool, global_variables.buffer_size / GlobalVariables::BUFFER_DIRTY_REGION_SIZE);
memset(global_variables.buffer_dirty_regions, 0, sizeof(bool) * global_variables.buffer_size / GlobalVariables::BUFFER_DIRTY_REGION_SIZE);
global_variables.buffer = RD::get_singleton()->storage_buffer_create(sizeof(GlobalVariables::Value) * global_variables.buffer_size);
material_update_list = nullptr;
{ //create default textures
RD::TextureFormat tformat;
tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
tformat.width = 4;
tformat.height = 4;
tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
tformat.texture_type = RD::TEXTURE_TYPE_2D;
Vector<uint8_t> pv;
pv.resize(16 * 4);
for (int i = 0; i < 16; i++) {
pv.set(i * 4 + 0, 255);
pv.set(i * 4 + 1, 255);
pv.set(i * 4 + 2, 255);
pv.set(i * 4 + 3, 255);
}
{
Vector<Vector<uint8_t>> vpv;
vpv.push_back(pv);
default_rd_textures[DEFAULT_RD_TEXTURE_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
}
for (int i = 0; i < 16; i++) {
pv.set(i * 4 + 0, 0);
pv.set(i * 4 + 1, 0);
pv.set(i * 4 + 2, 0);
pv.set(i * 4 + 3, 255);
}
{
Vector<Vector<uint8_t>> vpv;
vpv.push_back(pv);
default_rd_textures[DEFAULT_RD_TEXTURE_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
//take the chance and initialize decal atlas to something
decal_atlas.texture = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
decal_atlas.texture_srgb = decal_atlas.texture;
}
for (int i = 0; i < 16; i++) {
pv.set(i * 4 + 0, 128);
pv.set(i * 4 + 1, 128);
pv.set(i * 4 + 2, 255);
pv.set(i * 4 + 3, 255);
}
{
Vector<Vector<uint8_t>> vpv;
vpv.push_back(pv);
default_rd_textures[DEFAULT_RD_TEXTURE_NORMAL] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
}
for (int i = 0; i < 16; i++) {
pv.set(i * 4 + 0, 255);
pv.set(i * 4 + 1, 128);
pv.set(i * 4 + 2, 255);
pv.set(i * 4 + 3, 255);
}
{
Vector<Vector<uint8_t>> vpv;
vpv.push_back(pv);
default_rd_textures[DEFAULT_RD_TEXTURE_ANISO] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
}
for (int i = 0; i < 16; i++) {
pv.set(i * 4 + 0, 0);
pv.set(i * 4 + 1, 0);
pv.set(i * 4 + 2, 0);
pv.set(i * 4 + 3, 0);
}
default_rd_textures[DEFAULT_RD_TEXTURE_MULTIMESH_BUFFER] = RD::get_singleton()->texture_buffer_create(16, RD::DATA_FORMAT_R8G8B8A8_UNORM, pv);
for (int i = 0; i < 16; i++) {
pv.set(i * 4 + 0, 0);
pv.set(i * 4 + 1, 0);
pv.set(i * 4 + 2, 0);
pv.set(i * 4 + 3, 0);
}
{
tformat.format = RD::DATA_FORMAT_R8G8B8A8_UINT;
Vector<Vector<uint8_t>> vpv;
vpv.push_back(pv);
default_rd_textures[DEFAULT_RD_TEXTURE_2D_UINT] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
}
}
{ //create default cubemap
RD::TextureFormat tformat;
tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
tformat.width = 4;
tformat.height = 4;
tformat.array_layers = 6;
tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
tformat.texture_type = RD::TEXTURE_TYPE_CUBE_ARRAY;
Vector<uint8_t> pv;
pv.resize(16 * 4);
for (int i = 0; i < 16; i++) {
pv.set(i * 4 + 0, 0);
pv.set(i * 4 + 1, 0);
pv.set(i * 4 + 2, 0);
pv.set(i * 4 + 3, 0);
}
{
Vector<Vector<uint8_t>> vpv;
for (int i = 0; i < 6; i++) {
vpv.push_back(pv);
}
default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
}
}
{ //create default cubemap array
RD::TextureFormat tformat;
tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
tformat.width = 4;
tformat.height = 4;
tformat.array_layers = 6;
tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
tformat.texture_type = RD::TEXTURE_TYPE_CUBE;
Vector<uint8_t> pv;
pv.resize(16 * 4);
for (int i = 0; i < 16; i++) {
pv.set(i * 4 + 0, 0);
pv.set(i * 4 + 1, 0);
pv.set(i * 4 + 2, 0);
pv.set(i * 4 + 3, 0);
}
{
Vector<Vector<uint8_t>> vpv;
for (int i = 0; i < 6; i++) {
vpv.push_back(pv);
}
default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
}
}
{ //create default cubemap white array
RD::TextureFormat tformat;
tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
tformat.width = 4;
tformat.height = 4;
tformat.array_layers = 6;
tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
tformat.texture_type = RD::TEXTURE_TYPE_CUBE;
Vector<uint8_t> pv;
pv.resize(16 * 4);
for (int i = 0; i < 16; i++) {
pv.set(i * 4 + 0, 255);
pv.set(i * 4 + 1, 255);
pv.set(i * 4 + 2, 255);
pv.set(i * 4 + 3, 255);
}
{
Vector<Vector<uint8_t>> vpv;
for (int i = 0; i < 6; i++) {
vpv.push_back(pv);
}
default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
}
}
{ //create default 3D
RD::TextureFormat tformat;
tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
tformat.width = 4;
tformat.height = 4;
tformat.depth = 4;
tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
tformat.texture_type = RD::TEXTURE_TYPE_3D;
Vector<uint8_t> pv;
pv.resize(64 * 4);
for (int i = 0; i < 64; i++) {
pv.set(i * 4 + 0, 0);
pv.set(i * 4 + 1, 0);
pv.set(i * 4 + 2, 0);
pv.set(i * 4 + 3, 0);
}
{
Vector<Vector<uint8_t>> vpv;
vpv.push_back(pv);
default_rd_textures[DEFAULT_RD_TEXTURE_3D_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
}
}
{ //create default array
RD::TextureFormat tformat;
tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
tformat.width = 4;
tformat.height = 4;
tformat.array_layers = 1;
tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
tformat.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
Vector<uint8_t> pv;
pv.resize(16 * 4);
for (int i = 0; i < 16; i++) {
pv.set(i * 4 + 0, 255);
pv.set(i * 4 + 1, 255);
pv.set(i * 4 + 2, 255);
pv.set(i * 4 + 3, 255);
}
{
Vector<Vector<uint8_t>> vpv;
vpv.push_back(pv);
default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
}
}
//default samplers
for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
RD::SamplerState sampler_state;
switch (i) {
case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST: {
sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
sampler_state.max_lod = 0;
} break;
case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR: {
sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
sampler_state.max_lod = 0;
} break;
case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: {
sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
} break;
case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: {
sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
} break;
case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC: {
sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
sampler_state.use_anisotropy = true;
sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level"));
} break;
case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: {
sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
sampler_state.use_anisotropy = true;
sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level"));
} break;
default: {
}
}
switch (j) {
case RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED: {
sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
} break;
case RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: {
sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_REPEAT;
sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_REPEAT;
sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_REPEAT;
} break;
case RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: {
sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
} break;
default: {
}
}
default_rd_samplers[i][j] = RD::get_singleton()->sampler_create(sampler_state);
}
}
//default rd buffers
{
Vector<uint8_t> buffer;
{
buffer.resize(sizeof(float) * 3);
{
uint8_t *w = buffer.ptrw();
float *fptr = (float *)w;
fptr[0] = 0.0;
fptr[1] = 0.0;
fptr[2] = 0.0;
}
mesh_default_rd_buffers[DEFAULT_RD_BUFFER_VERTEX] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
}
{ //normal
buffer.resize(sizeof(float) * 3);
{
uint8_t *w = buffer.ptrw();
float *fptr = (float *)w;
fptr[0] = 1.0;
fptr[1] = 0.0;
fptr[2] = 0.0;
}
mesh_default_rd_buffers[DEFAULT_RD_BUFFER_NORMAL] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
}
{ //tangent
buffer.resize(sizeof(float) * 4);
{
uint8_t *w = buffer.ptrw();
float *fptr = (float *)w;
fptr[0] = 1.0;
fptr[1] = 0.0;
fptr[2] = 0.0;
fptr[3] = 0.0;
}
mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TANGENT] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
}
{ //color
buffer.resize(sizeof(float) * 4);
{
uint8_t *w = buffer.ptrw();
float *fptr = (float *)w;
fptr[0] = 1.0;
fptr[1] = 1.0;
fptr[2] = 1.0;
fptr[3] = 1.0;
}
mesh_default_rd_buffers[DEFAULT_RD_BUFFER_COLOR] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
}
{ //tex uv 1
buffer.resize(sizeof(float) * 2);
{
uint8_t *w = buffer.ptrw();
float *fptr = (float *)w;
fptr[0] = 0.0;
fptr[1] = 0.0;
}
mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TEX_UV] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
}
{ //tex uv 2
buffer.resize(sizeof(float) * 2);
{
uint8_t *w = buffer.ptrw();
float *fptr = (float *)w;
fptr[0] = 0.0;
fptr[1] = 0.0;
}
mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TEX_UV2] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
}
for (int i = 0; i < RS::ARRAY_CUSTOM_COUNT; i++) {
buffer.resize(sizeof(float) * 4);
{
uint8_t *w = buffer.ptrw();
float *fptr = (float *)w;
fptr[0] = 0.0;
fptr[1] = 0.0;
fptr[2] = 0.0;
fptr[3] = 0.0;
}
mesh_default_rd_buffers[DEFAULT_RD_BUFFER_CUSTOM0 + i] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
}
{ //bones
buffer.resize(sizeof(uint32_t) * 4);
{
uint8_t *w = buffer.ptrw();
uint32_t *fptr = (uint32_t *)w;
fptr[0] = 0;
fptr[1] = 0;
fptr[2] = 0;
fptr[3] = 0;
}
mesh_default_rd_buffers[DEFAULT_RD_BUFFER_BONES] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
}
{ //weights
buffer.resize(sizeof(float) * 4);
{
uint8_t *w = buffer.ptrw();
float *fptr = (float *)w;
fptr[0] = 0.0;
fptr[1] = 0.0;
fptr[2] = 0.0;
fptr[3] = 0.0;
}
mesh_default_rd_buffers[DEFAULT_RD_BUFFER_WEIGHTS] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
}
}
{
Vector<String> sdf_versions;
sdf_versions.push_back(""); //one only
voxel_gi_sdf_shader.initialize(sdf_versions);
voxel_gi_sdf_shader_version = voxel_gi_sdf_shader.version_create();
voxel_gi_sdf_shader_version_shader = voxel_gi_sdf_shader.version_get_shader(voxel_gi_sdf_shader_version, 0);
voxel_gi_sdf_shader_pipeline = RD::get_singleton()->compute_pipeline_create(voxel_gi_sdf_shader_version_shader);
}
using_lightmap_array = true; // high end
if (using_lightmap_array) {
uint32_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE);
if (textures_per_stage <= 256) {
lightmap_textures.resize(32);
} else {
lightmap_textures.resize(1024);
}
for (int i = 0; i < lightmap_textures.size(); i++) {
lightmap_textures.write[i] = default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE];
}
}
lightmap_probe_capture_update_speed = GLOBAL_GET("rendering/lightmapping/probe_capture/update_speed");
/* Particles */
{
// Initialize particles
Vector<String> particles_modes;
particles_modes.push_back("");
particles_shader.shader.initialize(particles_modes, String());
}
shader_set_data_request_function(RendererStorageRD::SHADER_TYPE_PARTICLES, _create_particles_shader_funcs);
material_set_data_request_function(RendererStorageRD::SHADER_TYPE_PARTICLES, _create_particles_material_funcs);
{
ShaderCompilerRD::DefaultIdentifierActions actions;
actions.renames["COLOR"] = "PARTICLE.color";
actions.renames["VELOCITY"] = "PARTICLE.velocity";
//actions.renames["MASS"] = "mass"; ?
actions.renames["ACTIVE"] = "particle_active";
actions.renames["RESTART"] = "restart";
actions.renames["CUSTOM"] = "PARTICLE.custom";
actions.renames["TRANSFORM"] = "PARTICLE.xform";
actions.renames["TIME"] = "FRAME.time";
actions.renames["PI"] = _MKSTR(Math_PI);
actions.renames["TAU"] = _MKSTR(Math_TAU);
actions.renames["E"] = _MKSTR(Math_E);
actions.renames["LIFETIME"] = "params.lifetime";
actions.renames["DELTA"] = "local_delta";
actions.renames["NUMBER"] = "particle_number";
actions.renames["INDEX"] = "index";
//actions.renames["GRAVITY"] = "current_gravity";
actions.renames["EMISSION_TRANSFORM"] = "FRAME.emission_transform";
actions.renames["RANDOM_SEED"] = "FRAME.random_seed";
actions.renames["FLAG_EMIT_POSITION"] = "EMISSION_FLAG_HAS_POSITION";
actions.renames["FLAG_EMIT_ROT_SCALE"] = "EMISSION_FLAG_HAS_ROTATION_SCALE";
actions.renames["FLAG_EMIT_VELOCITY"] = "EMISSION_FLAG_HAS_VELOCITY";
actions.renames["FLAG_EMIT_COLOR"] = "EMISSION_FLAG_HAS_COLOR";
actions.renames["FLAG_EMIT_CUSTOM"] = "EMISSION_FLAG_HAS_CUSTOM";
actions.renames["RESTART_POSITION"] = "restart_position";
actions.renames["RESTART_ROT_SCALE"] = "restart_rotation_scale";
actions.renames["RESTART_VELOCITY"] = "restart_velocity";
actions.renames["RESTART_COLOR"] = "restart_color";
actions.renames["RESTART_CUSTOM"] = "restart_custom";
actions.renames["emit_subparticle"] = "emit_subparticle";
actions.renames["COLLIDED"] = "collided";
actions.renames["COLLISION_NORMAL"] = "collision_normal";
actions.renames["COLLISION_DEPTH"] = "collision_depth";
actions.renames["ATTRACTOR_FORCE"] = "attractor_force";
actions.render_mode_defines["disable_force"] = "#define DISABLE_FORCE\n";
actions.render_mode_defines["disable_velocity"] = "#define DISABLE_VELOCITY\n";
actions.render_mode_defines["keep_data"] = "#define ENABLE_KEEP_DATA\n";
actions.render_mode_defines["collision_use_scale"] = "#define USE_COLLISON_SCALE\n";
actions.sampler_array_name = "material_samplers";
actions.base_texture_binding_index = 1;
actions.texture_layout_set = 3;
actions.base_uniform_string = "material.";
actions.base_varying_index = 10;
actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP;
actions.default_repeat = ShaderLanguage::REPEAT_ENABLE;
actions.global_buffer_array_variable = "global_variables.data";
particles_shader.compiler.initialize(actions);
}
{
// default material and shader for particles shader
particles_shader.default_shader = shader_allocate();
shader_initialize(particles_shader.default_shader);
shader_set_code(particles_shader.default_shader, "shader_type particles; void process() { COLOR = vec4(1.0); } \n");
particles_shader.default_material = material_allocate();
material_initialize(particles_shader.default_material);
material_set_shader(particles_shader.default_material, particles_shader.default_shader);
ParticlesMaterialData *md = (ParticlesMaterialData *)material_get_data(particles_shader.default_material, RendererStorageRD::SHADER_TYPE_PARTICLES);
particles_shader.default_shader_rd = particles_shader.shader.version_get_shader(md->shader_data->version, 0);
Vector<RD::Uniform> uniforms;
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
u.binding = 1;
u.ids.resize(12);
RID *ids_ptr = u.ids.ptrw();
ids_ptr[0] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
ids_ptr[1] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
ids_ptr[2] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
ids_ptr[3] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
ids_ptr[4] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
ids_ptr[5] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
ids_ptr[6] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
ids_ptr[7] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
ids_ptr[8] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
ids_ptr[9] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
ids_ptr[10] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
ids_ptr[11] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 2;
u.ids.push_back(global_variables_get_storage_buffer());
uniforms.push_back(u);
}
particles_shader.base_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 0);
}
default_rd_storage_buffer = RD::get_singleton()->storage_buffer_create(sizeof(uint32_t) * 4);
{
Vector<String> copy_modes;
copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n");
copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n#define MODE_2D\n");
copy_modes.push_back("\n#define MODE_FILL_SORT_BUFFER\n#define USE_SORT_BUFFER\n");
copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n#define USE_SORT_BUFFER\n");
particles_shader.copy_shader.initialize(copy_modes);
particles_shader.copy_shader_version = particles_shader.copy_shader.version_create();
for (int i = 0; i < ParticlesShader::COPY_MODE_MAX; i++) {
particles_shader.copy_pipelines[i] = RD::get_singleton()->compute_pipeline_create(particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, i));
}
}
{
Vector<String> sdf_modes;
sdf_modes.push_back("\n#define MODE_LOAD\n");
sdf_modes.push_back("\n#define MODE_LOAD_SHRINK\n");
sdf_modes.push_back("\n#define MODE_PROCESS\n");
sdf_modes.push_back("\n#define MODE_PROCESS_OPTIMIZED\n");
sdf_modes.push_back("\n#define MODE_STORE\n");
sdf_modes.push_back("\n#define MODE_STORE_SHRINK\n");
rt_sdf.shader.initialize(sdf_modes);
rt_sdf.shader_version = rt_sdf.shader.version_create();
for (int i = 0; i < RenderTargetSDF::SHADER_MAX; i++) {
rt_sdf.pipelines[i] = RD::get_singleton()->compute_pipeline_create(rt_sdf.shader.version_get_shader(rt_sdf.shader_version, i));
}
}
{
Vector<String> skeleton_modes;
skeleton_modes.push_back("\n#define MODE_2D\n");
skeleton_modes.push_back("");
skeleton_shader.shader.initialize(skeleton_modes);
skeleton_shader.version = skeleton_shader.shader.version_create();
for (int i = 0; i < SkeletonShader::SHADER_MODE_MAX; i++) {
skeleton_shader.version_shader[i] = skeleton_shader.shader.version_get_shader(skeleton_shader.version, i);
skeleton_shader.pipeline[i] = RD::get_singleton()->compute_pipeline_create(skeleton_shader.version_shader[i]);
}
{
Vector<RD::Uniform> uniforms;
{
RD::Uniform u;
u.binding = 0;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.ids.push_back(default_rd_storage_buffer);
uniforms.push_back(u);
}
skeleton_shader.default_skeleton_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_SKELETON);
}
}
}
RendererStorageRD::~RendererStorageRD() {
memdelete_arr(global_variables.buffer_values);
memdelete_arr(global_variables.buffer_usage);
memdelete_arr(global_variables.buffer_dirty_regions);
RD::get_singleton()->free(global_variables.buffer);
//def textures
for (int i = 0; i < DEFAULT_RD_TEXTURE_MAX; i++) {
RD::get_singleton()->free(default_rd_textures[i]);
}
//def samplers
for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
RD::get_singleton()->free(default_rd_samplers[i][j]);
}
}
//def buffers
for (int i = 0; i < DEFAULT_RD_BUFFER_MAX; i++) {
RD::get_singleton()->free(mesh_default_rd_buffers[i]);
}
voxel_gi_sdf_shader.version_free(voxel_gi_sdf_shader_version);
particles_shader.copy_shader.version_free(particles_shader.copy_shader_version);
rt_sdf.shader.version_free(rt_sdf.shader_version);
skeleton_shader.shader.version_free(skeleton_shader.version);
RenderingServer::get_singleton()->free(particles_shader.default_material);
RenderingServer::get_singleton()->free(particles_shader.default_shader);
RD::get_singleton()->free(default_rd_storage_buffer);
if (decal_atlas.textures.size()) {
ERR_PRINT("Decal Atlas: " + itos(decal_atlas.textures.size()) + " textures were not removed from the atlas.");
}
if (decal_atlas.texture.is_valid()) {
RD::get_singleton()->free(decal_atlas.texture);
}
}