godot/servers/visual
Juan Linietsky 1894157c9f -Massive clean up to gizmos
-Make sure handles are always visible (on top)
-Fixed instanced scene selection (should work properly now)
-Added interpolated camera
-Customizable gizmo colors in editor settings
2017-08-26 00:47:28 -03:00
..
default_mouse_cursor.xpm GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
rasterizer.cpp Fixed a typo in a Visual Server var name (#8977) 2017-05-29 08:08:16 +02:00
rasterizer.h -Massive clean up to gizmos 2017-08-26 00:47:28 -03:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
shader_language.cpp property validate assignment condition in new variables, fixes #9411 2017-08-20 16:15:46 -03:00
shader_language.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
shader_types.cpp -Restored Sprite3D to working function, fixes #2061, fixes #9738 2017-08-08 17:23:44 -03:00
shader_types.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
visual_server_canvas.cpp Added polygon antialiasing, but it does not work on nvidia. Will have to try something else.. 2017-08-19 13:14:38 -03:00
visual_server_canvas.h Added polygon antialiasing, but it does not work on nvidia. Will have to try something else.. 2017-08-19 13:14:38 -03:00
visual_server_global.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
visual_server_global.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
visual_server_light_baker.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
visual_server_light_baker.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
visual_server_raster.cpp Add closest_power_of_2 func and implement mix_rate/latency on OS X 2017-08-17 19:51:13 -03:00
visual_server_raster.h -Massive clean up to gizmos 2017-08-26 00:47:28 -03:00
visual_server_scene.cpp -Massive clean up to gizmos 2017-08-26 00:47:28 -03:00
visual_server_scene.h -Massive clean up to gizmos 2017-08-26 00:47:28 -03:00
visual_server_viewport.cpp Adding base classes and structures for ARVR support 2017-07-28 10:39:15 +10:00
visual_server_viewport.h Adding base classes and structures for ARVR support 2017-07-28 10:39:15 +10:00
visual_server_wrap_mt.cpp Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
visual_server_wrap_mt.h -Massive clean up to gizmos 2017-08-26 00:47:28 -03:00