godot/doc/classes/NavigationMesh.xml
Rémi Verschelde 3fa77b3172 doc: Remove status from hardcoded version string
It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-27 13:40:49 +01:00

108 lines
3.7 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="NavigationMesh" inherits="Resource" category="Core" version="3.1">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="add_polygon">
<return type="void">
</return>
<argument index="0" name="polygon" type="PoolIntArray">
</argument>
<description>
</description>
</method>
<method name="clear_polygons">
<return type="void">
</return>
<description>
</description>
</method>
<method name="create_from_mesh">
<return type="void">
</return>
<argument index="0" name="mesh" type="Mesh">
</argument>
<description>
</description>
</method>
<method name="get_polygon">
<return type="PoolIntArray">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
</description>
</method>
<method name="get_polygon_count" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="get_vertices" qualifiers="const">
<return type="PoolVector3Array">
</return>
<description>
</description>
</method>
<method name="set_vertices">
<return type="void">
</return>
<argument index="0" name="vertices" type="PoolVector3Array">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="agent/height" type="float" setter="set_agent_height" getter="get_agent_height">
</member>
<member name="agent/max_climb" type="float" setter="set_agent_max_climb" getter="get_agent_max_climb">
</member>
<member name="agent/max_slope" type="float" setter="set_agent_max_slope" getter="get_agent_max_slope">
</member>
<member name="agent/radius" type="float" setter="set_agent_radius" getter="get_agent_radius">
</member>
<member name="cell/height" type="float" setter="set_cell_height" getter="get_cell_height">
</member>
<member name="cell/size" type="float" setter="set_cell_size" getter="get_cell_size">
</member>
<member name="detail/sample_distance" type="float" setter="set_detail_sample_distance" getter="get_detail_sample_distance">
</member>
<member name="detail/sample_max_error" type="float" setter="set_detail_sample_max_error" getter="get_detail_sample_max_error">
</member>
<member name="edge/max_error" type="float" setter="set_edge_max_error" getter="get_edge_max_error">
</member>
<member name="edge/max_length" type="float" setter="set_edge_max_length" getter="get_edge_max_length">
</member>
<member name="filter/filter_walkable_low_height_spans" type="bool" setter="set_filter_walkable_low_height_spans" getter="get_filter_walkable_low_height_spans">
</member>
<member name="filter/ledge_spans" type="bool" setter="set_filter_ledge_spans" getter="get_filter_ledge_spans">
</member>
<member name="filter/low_hanging_obstacles" type="bool" setter="set_filter_low_hanging_obstacles" getter="get_filter_low_hanging_obstacles">
</member>
<member name="polygon/verts_per_poly" type="float" setter="set_verts_per_poly" getter="get_verts_per_poly">
</member>
<member name="region/merge_size" type="float" setter="set_region_merge_size" getter="get_region_merge_size">
</member>
<member name="region/min_size" type="float" setter="set_region_min_size" getter="get_region_min_size">
</member>
<member name="sample_partition_type/sample_partition_type" type="int" setter="set_sample_partition_type" getter="get_sample_partition_type">
</member>
</members>
<constants>
<constant name="SAMPLE_PARTITION_WATERSHED" value="0">
</constant>
<constant name="SAMPLE_PARTITION_MONOTONE" value="1">
</constant>
<constant name="SAMPLE_PARTITION_LAYERS" value="2">
</constant>
</constants>
</class>