godot/drivers/gles2/shaders
lawnjelly e13040b373 Fix bug in normal map decompression
Not clamping the range here leads to dithering artifacts.
2020-12-11 10:34:53 +00:00
..
blend_shape.glsl
canvas.glsl Fix bug in normal map decompression 2020-12-11 10:34:53 +00:00
canvas_shadow.glsl
copy.glsl
cube_to_dp.glsl
cubemap_filter.glsl
effect_blur.glsl
exposure.glsl
lens_distorted.glsl
particles.glsl
resolve.glsl
scene.glsl Use correct normal for ReflectionProbe in GLES2 2020-11-26 13:08:30 +01:00
screen_space_reflection.glsl
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
ssao.glsl
ssao_blur.glsl
ssao_minify.glsl
stdlib.glsl Fixed the inverse(mat3) polyfill for GLES2 2020-12-07 22:19:45 +01:00
subsurf_scattering.glsl
tonemap.glsl Add fast approximate antialiasing (FXAA) to Viewport 2020-10-20 14:54:52 +02:00