godot/scene
Rémi Verschelde 2ba66c1457
Merge pull request #45672 from reduz/barrier-optimization
Rewrote how barriers work for faster rendering
2021-02-04 17:19:35 +01:00
..
2d Merge pull request #45496 from Chaosus/fix_particles 2021-02-03 15:50:52 +01:00
3d doc: Don't bind argument names with p_ prefix 2021-02-04 14:45:06 +01:00
animation Use the blend parameter passed to blend_animation during graph processing 2021-02-04 11:25:00 +01:00
audio Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
debugger Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gui doc: Don't bind argument names with p_ prefix 2021-02-04 14:45:06 +01:00
main Node::replace_by was not copying node properties - removed the dead code. 2021-02-01 16:47:27 +01:00
resources Merge pull request #45672 from reduz/barrier-optimization 2021-02-04 17:19:35 +01:00
register_scene_types.cpp Merge pull request #45281 from Chaosus/vs_unify 2021-02-01 08:56:03 +01:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00