godot/scene/resources/surface_tool.cpp
Juan Linietsky b324ff7ea5 A bit of everything:
-IMA-ADPCM support for samples, this means that sound effects can be compressed and use 4 timess less RAM.
-New 3D import workflow based on Wavefront OBJ. Import single objects as mesh resources instead of full scenes. Many people prefers to work this way. Just like the rest of the imported resources, these are updated in realtime if modified externally.
-Mesh resources now support naming surfaces. This helps reimporting to identify which user-created materials must be kept.
-Several fixes and improvements to SurfaceTool.
-Anti Aliasing added to WorldEnvironment effects (using FXAA)
-2D Physics bodies (RigidBody, KinematicBody, etc), Raycasts, Tilemap, etc support collision layers. This makes easy to group which objects collide against which.
-2D Trigger shapes can now also trigger collision reporting in other 2D bodies (it used to be in Area2D before)
-Viewport render target textures can now be filtered.
-Few fixes in GDscript make it easier to work with static functions and class members.
-Several and many bugfixes.
2014-05-14 01:22:15 -03:00

915 lines
21 KiB
C++

/*************************************************************************/
/* surface_tool.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "surface_tool.h"
#define _VERTEX_SNAP 0.0001
#define EQ_VERTEX_DIST 0.00001
bool SurfaceTool::Vertex::operator==(const Vertex& p_b) const {
if (vertex!=p_b.vertex)
return false;
if (uv!=p_b.uv)
return false;
if (uv2!=p_b.uv2)
return false;
if (normal!=p_b.normal)
return false;
if (binormal!=p_b.binormal)
return false;
if (color!=p_b.color)
return false;
if (bones.size()!=p_b.bones.size())
return false;
for(int i=0;i<bones.size();i++) {
if (bones[i]!=p_b.bones[i])
return false;
}
for(int i=0;i<weights.size();i++) {
if (weights[i]!=p_b.weights[i])
return false;
}
return true;
}
uint32_t SurfaceTool::VertexHasher::hash(const Vertex &p_vtx) {
uint32_t h = hash_djb2_buffer((const uint8_t*)&p_vtx.vertex,sizeof(real_t)*3);
h = hash_djb2_buffer((const uint8_t*)&p_vtx.normal,sizeof(real_t)*3,h);
h = hash_djb2_buffer((const uint8_t*)&p_vtx.binormal,sizeof(real_t)*3,h);
h = hash_djb2_buffer((const uint8_t*)&p_vtx.tangent,sizeof(real_t)*3,h);
h = hash_djb2_buffer((const uint8_t*)&p_vtx.uv,sizeof(real_t)*2,h);
h = hash_djb2_buffer((const uint8_t*)&p_vtx.uv2,sizeof(real_t)*2,h);
h = hash_djb2_buffer((const uint8_t*)&p_vtx.color,sizeof(real_t)*4,h);
h = hash_djb2_buffer((const uint8_t*)p_vtx.bones.ptr(),p_vtx.bones.size()*sizeof(int),h);
h = hash_djb2_buffer((const uint8_t*)p_vtx.weights.ptr(),p_vtx.weights.size()*sizeof(float),h);
return h;
}
void SurfaceTool::begin(Mesh::PrimitiveType p_primitive) {
clear();
primitive=p_primitive;
begun=true;
first=true;
}
void SurfaceTool::add_vertex( const Vector3& p_vertex) {
ERR_FAIL_COND(!begun);
Vertex vtx;
vtx.vertex=p_vertex;
vtx.color=last_color;
vtx.normal=last_normal;
vtx.uv=last_uv;
vtx.weights=last_weights;
vtx.bones=last_bones;
vtx.tangent=last_tangent.normal;
vtx.binormal=last_tangent.normal.cross(last_normal).normalized() * last_tangent.d;
vertex_array.push_back(vtx);
first=false;
format|=Mesh::ARRAY_FORMAT_VERTEX;
}
void SurfaceTool::add_color( Color p_color ) {
ERR_FAIL_COND(!begun);
ERR_FAIL_COND( !first && !(format&Mesh::ARRAY_FORMAT_COLOR));
format|=Mesh::ARRAY_FORMAT_COLOR;
last_color=p_color;
}
void SurfaceTool::add_normal( const Vector3& p_normal) {
ERR_FAIL_COND(!begun);
ERR_FAIL_COND( !first && !(format&Mesh::ARRAY_FORMAT_NORMAL));
format|=Mesh::ARRAY_FORMAT_NORMAL;
last_normal=p_normal;
}
void SurfaceTool::add_tangent( const Plane& p_tangent ) {
ERR_FAIL_COND(!begun);
ERR_FAIL_COND( !first && !(format&Mesh::ARRAY_FORMAT_TANGENT));
format|=Mesh::ARRAY_FORMAT_TANGENT;
last_tangent=p_tangent;
}
void SurfaceTool::add_uv( const Vector2& p_uv) {
ERR_FAIL_COND(!begun);
ERR_FAIL_COND( !first && !(format&Mesh::ARRAY_FORMAT_TEX_UV));
format|=Mesh::ARRAY_FORMAT_TEX_UV;
last_uv=p_uv;
}
void SurfaceTool::add_uv2( const Vector2& p_uv2) {
ERR_FAIL_COND(!begun);
ERR_FAIL_COND( !first && !(format&Mesh::ARRAY_FORMAT_TEX_UV2));
format|=Mesh::ARRAY_FORMAT_TEX_UV2;
last_uv2=p_uv2;
}
void SurfaceTool::add_bones( const Vector<int>& p_bones) {
ERR_FAIL_COND(!begun);
ERR_FAIL_COND(p_bones.size()!=4);
ERR_FAIL_COND( !first && !(format&Mesh::ARRAY_FORMAT_BONES));
format|=Mesh::ARRAY_FORMAT_BONES;
last_bones=p_bones;
}
void SurfaceTool::add_weights( const Vector<float>& p_weights) {
ERR_FAIL_COND(!begun);
ERR_FAIL_COND(p_weights.size()!=4);
ERR_FAIL_COND( !first && !(format&Mesh::ARRAY_FORMAT_WEIGHTS));
format|=Mesh::ARRAY_FORMAT_WEIGHTS;
last_weights=p_weights;
}
void SurfaceTool::add_smooth_group(bool p_smooth) {
ERR_FAIL_COND(!begun);
if (index_array.size()) {
smooth_groups[index_array.size()]=p_smooth;
} else {
smooth_groups[vertex_array.size()]=p_smooth;
}
}
void SurfaceTool::add_index( int p_index) {
ERR_FAIL_COND(!begun);
format|=Mesh::ARRAY_FORMAT_INDEX;
index_array.push_back(p_index);
}
Ref<Mesh> SurfaceTool::commit(const Ref<Mesh>& p_existing) {
Ref<Mesh> mesh;
if (p_existing.is_valid())
mesh=p_existing;
else
mesh= Ref<Mesh>( memnew( Mesh ) );
int varr_len=vertex_array.size();
if (varr_len==0)
return mesh;
int surface = mesh->get_surface_count();
Array a;
a.resize(Mesh::ARRAY_MAX);
for (int i=0;i<Mesh::ARRAY_MAX;i++) {
switch(format&(1<<i)) {
case Mesh::ARRAY_FORMAT_VERTEX:
case Mesh::ARRAY_FORMAT_NORMAL: {
DVector<Vector3> array;
array.resize(varr_len);
DVector<Vector3>::Write w = array.write();
int idx=0;
for(List< Vertex >::Element *E=vertex_array.front();E;E=E->next(),idx++) {
const Vertex &v=E->get();
switch(i) {
case Mesh::ARRAY_VERTEX: {
w[idx]=v.vertex;
} break;
case Mesh::ARRAY_NORMAL: {
w[idx]=v.normal;
} break;
}
}
w=DVector<Vector3>::Write();
a[i]=array;
} break;
case Mesh::ARRAY_FORMAT_TEX_UV:
case Mesh::ARRAY_FORMAT_TEX_UV2: {
DVector<Vector2> array;
array.resize(varr_len);
DVector<Vector2>::Write w = array.write();
int idx=0;
for(List< Vertex >::Element *E=vertex_array.front();E;E=E->next(),idx++) {
const Vertex &v=E->get();
switch(i) {
case Mesh::ARRAY_TEX_UV: {
w[idx]=v.uv;
} break;
case Mesh::ARRAY_TEX_UV2: {
w[idx]=v.uv2;
} break;
}
}
w=DVector<Vector2>::Write();
a[i]=array;
} break;
case Mesh::ARRAY_FORMAT_TANGENT: {
DVector<float> array;
array.resize(varr_len*4);
DVector<float>::Write w = array.write();
int idx=0;
for(List< Vertex >::Element *E=vertex_array.front();E;E=E->next(),idx+=4) {
const Vertex &v=E->get();
w[idx+0]=v.tangent.x;
w[idx+1]=v.tangent.y;
w[idx+2]=v.tangent.z;
float d = v.binormal.dot(v.normal.cross(v.tangent));
w[idx+3]=d<0 ? -1 : 1;
}
w=DVector<float>::Write();
a[i]=array;
} break;
case Mesh::ARRAY_FORMAT_COLOR: {
DVector<Color> array;
array.resize(varr_len);
DVector<Color>::Write w = array.write();
int idx=0;
for(List< Vertex >::Element *E=vertex_array.front();E;E=E->next(),idx++) {
const Vertex &v=E->get();
w[idx]=v.color;
}
w=DVector<Color>::Write();
a[i]=array;
} break;
case Mesh::ARRAY_FORMAT_BONES:
case Mesh::ARRAY_FORMAT_WEIGHTS: {
DVector<float> array;
array.resize(varr_len*4);
DVector<float>::Write w = array.write();
int idx=0;
for(List< Vertex >::Element *E=vertex_array.front();E;E=E->next(),idx+=4) {
const Vertex &v=E->get();
for(int j=0;j<4;j++) {
switch(i) {
case Mesh::ARRAY_WEIGHTS: {
ERR_CONTINUE( v.weights.size()!=4 );
w[idx+j]=v.weights[j];
} break;
case Mesh::ARRAY_BONES: {
ERR_CONTINUE( v.bones.size()!=4 );
w[idx+j]=v.bones[j];
} break;
}
}
}
w=DVector<float>::Write();
a[i]=array;
} break;
case Mesh::ARRAY_FORMAT_INDEX: {
ERR_CONTINUE( index_array.size() ==0 );
DVector<int> array;
array.resize(index_array.size());
DVector<int>::Write w = array.write();
int idx=0;
for(List< int>::Element *E=index_array.front();E;E=E->next(),idx++) {
w[idx]=E->get();
}
w=DVector<int>::Write();
a[i]=array;
} break;
default: {}
}
}
mesh->add_surface(primitive,a);
if (material.is_valid())
mesh->surface_set_material(surface,material);
return mesh;
}
void SurfaceTool::index() {
if (index_array.size())
return; //already indexed
HashMap<Vertex,int,VertexHasher> indices;
List<Vertex> new_vertices;
for(List< Vertex >::Element *E=vertex_array.front();E;E=E->next()) {
int *idxptr=indices.getptr(E->get());
int idx;
if (!idxptr) {
idx=indices.size();
new_vertices.push_back(E->get());
indices[E->get()]=idx;
} else {
idx=*idxptr;
}
index_array.push_back(idx);
}
vertex_array.clear();
vertex_array=new_vertices;
format|=Mesh::ARRAY_FORMAT_INDEX;
}
void SurfaceTool::deindex() {
if (index_array.size()==0)
return; //nothing to deindex
Vector< Vertex > varr;
varr.resize(vertex_array.size());
int idx=0;
for (List< Vertex >::Element *E=vertex_array.front();E;E=E->next()) {
varr[idx++]=E->get();
}
vertex_array.clear();
for (List<int>::Element *E=index_array.front();E;E=E->next()) {
ERR_FAIL_INDEX(E->get(),varr.size());
vertex_array.push_back(varr[E->get()]);
}
format&=~Mesh::ARRAY_FORMAT_INDEX;
}
void SurfaceTool::_create_list(const Ref<Mesh>& p_existing, int p_surface, List<Vertex> *r_vertex, List<int> *r_index, int& lformat) {
Array arr = p_existing->surface_get_arrays(p_surface);
ERR_FAIL_COND( arr.size() !=VS::ARRAY_MAX );
DVector<Vector3> varr = arr[VS::ARRAY_VERTEX];
DVector<Vector3> narr = arr[VS::ARRAY_NORMAL];
DVector<float> tarr = arr[VS::ARRAY_TANGENT];
DVector<Color> carr = arr[VS::ARRAY_COLOR];
DVector<Vector2> uvarr = arr[VS::ARRAY_TEX_UV];
DVector<Vector2> uv2arr = arr[VS::ARRAY_TEX_UV2];
DVector<int> barr = arr[VS::ARRAY_BONES];
DVector<float> warr = arr[VS::ARRAY_WEIGHTS];
int vc = varr.size();
if (vc==0)
return;
lformat=0;
DVector<Vector3>::Read rv;
if (varr.size()) {
lformat|=VS::ARRAY_FORMAT_VERTEX;
rv=varr.read();
}
DVector<Vector3>::Read rn;
if (narr.size()) {
lformat|=VS::ARRAY_FORMAT_NORMAL;
rn=narr.read();
}
DVector<float>::Read rt;
if (tarr.size()) {
lformat|=VS::ARRAY_FORMAT_TANGENT;
rt=tarr.read();
}
DVector<Color>::Read rc;
if (carr.size()) {
lformat|=VS::ARRAY_FORMAT_COLOR;
rc=carr.read();
}
DVector<Vector2>::Read ruv;
if (uvarr.size()) {
lformat|=VS::ARRAY_FORMAT_TEX_UV;
ruv=uvarr.read();
}
DVector<Vector2>::Read ruv2;
if (uv2arr.size()) {
lformat|=VS::ARRAY_FORMAT_TEX_UV2;
ruv2=uv2arr.read();
}
DVector<int>::Read rb;
if (barr.size()) {
lformat|=VS::ARRAY_FORMAT_BONES;
rb=barr.read();
}
DVector<float>::Read rw;
if (warr.size()) {
lformat|=VS::ARRAY_FORMAT_WEIGHTS;
rw=warr.read();
}
for(int i=0;i<vc;i++) {
Vertex v;
if (lformat&VS::ARRAY_FORMAT_VERTEX)
v.vertex=varr[i];
if (lformat&VS::ARRAY_FORMAT_NORMAL)
v.normal=narr[i];
if (lformat&VS::ARRAY_FORMAT_TANGENT) {
Plane p( tarr[i*4+0], tarr[i*4+1], tarr[i*4+2], tarr[i*4+3] );
v.tangent=p.normal;
v.binormal=p.normal.cross(last_normal).normalized() * p.d;
}
if (lformat&VS::ARRAY_FORMAT_COLOR)
v.color=carr[i];
if (lformat&VS::ARRAY_FORMAT_TEX_UV)
v.uv=uvarr[i];
if (lformat&VS::ARRAY_FORMAT_TEX_UV2)
v.uv2=uv2arr[i];
if (lformat&VS::ARRAY_FORMAT_BONES) {
Vector<int> b;
b.resize(4);
b[0]=barr[i*4+0];
b[1]=barr[i*4+1];
b[2]=barr[i*4+2];
b[3]=barr[i*4+3];
v.bones=b;
}
if (lformat&VS::ARRAY_FORMAT_WEIGHTS) {
Vector<float> w;
w.resize(4);
w[0]=warr[i*4+0];
w[1]=warr[i*4+1];
w[2]=warr[i*4+2];
w[3]=warr[i*4+3];
v.weights=w;
}
r_vertex->push_back(v);
}
//indices
DVector<int> idx= arr[VS::ARRAY_INDEX];
int is = idx.size();
if (is) {
lformat|=VS::ARRAY_FORMAT_INDEX;
DVector<int>::Read iarr=idx.read();
for(int i=0;i<is;i++) {
r_index->push_back(iarr[i]);
}
}
}
void SurfaceTool::create_from(const Ref<Mesh>& p_existing, int p_surface) {
clear();
primitive=p_existing->surface_get_primitive_type(p_surface);
_create_list(p_existing,p_surface,&vertex_array,&index_array,format);
}
void SurfaceTool::append_from(const Ref<Mesh>& p_existing, int p_surface,const Transform& p_xform) {
if (vertex_array.size()==0) {
primitive=p_existing->surface_get_primitive_type(p_surface);
format=0;
}
int nformat;
List<Vertex> nvertices;
List<int> nindices;
_create_list(p_existing,p_surface,&nvertices,&nindices,nformat);
format|=nformat;
int vfrom = vertex_array.size();
for(List<Vertex>::Element *E=nvertices.front();E;E=E->next()) {
Vertex v=E->get();
v.vertex=p_xform.xform(v.vertex);
if (nformat&VS::ARRAY_FORMAT_NORMAL) {
v.normal=p_xform.basis.xform(v.normal);
}
if (nformat&VS::ARRAY_FORMAT_TANGENT) {
v.tangent=p_xform.basis.xform(v.tangent);
v.binormal=p_xform.basis.xform(v.binormal);
}
vertex_array.push_back(v);
}
for(List<int>::Element *E=nindices.front();E;E=E->next()) {
int dst_index = E->get()+vfrom;
//if (dst_index <0 || dst_index>=vertex_array.size()) {
// print_line("invalid index!");
//}
index_array.push_back(dst_index);
}
if (index_array.size()%3)
print_line("IA not div of 3?");
}
void SurfaceTool::generate_tangents() {
ERR_FAIL_COND(!(format&Mesh::ARRAY_FORMAT_TEX_UV));
ERR_FAIL_COND(!(format&Mesh::ARRAY_FORMAT_NORMAL));
if (index_array.size()) {
Vector<List<Vertex>::Element*> vtx;
vtx.resize(vertex_array.size());
int idx=0;
for (List<Vertex>::Element *E=vertex_array.front();E;E=E->next()) {
vtx[idx++]=E;
E->get().binormal=Vector3();
E->get().tangent=Vector3();
}
for (List<int>::Element *E=index_array.front();E;) {
int i[3];
i[0]=E->get();
E=E->next();
ERR_FAIL_COND(!E);
i[1]=E->get();
E=E->next();
ERR_FAIL_COND(!E);
i[2]=E->get();
E=E->next();
ERR_FAIL_COND(!E);
Vector3 v1 = vtx[ i[0] ]->get().vertex;
Vector3 v2 = vtx[ i[1] ]->get().vertex;
Vector3 v3 = vtx[ i[2] ]->get().vertex;
Vector2 w1 = vtx[ i[0] ]->get().uv;
Vector2 w2 = vtx[ i[1] ]->get().uv;
Vector2 w3 = vtx[ i[2] ]->get().uv;
float x1 = v2.x - v1.x;
float x2 = v3.x - v1.x;
float y1 = v2.y - v1.y;
float y2 = v3.y - v1.y;
float z1 = v2.z - v1.z;
float z2 = v3.z - v1.z;
float s1 = w2.x - w1.x;
float s2 = w3.x - w1.x;
float t1 = w2.y - w1.y;
float t2 = w3.y - w1.y;
float r = (s1 * t2 - s2 * t1);
Vector3 binormal,tangent;
if (r==0) {
binormal=Vector3(0,0,0);
tangent=Vector3(0,0,0);
} else {
tangent = Vector3((t2 * x1 - t1 * x2) * r, (t2 * y1 - t1 * y2) * r,
(t2 * z1 - t1 * z2) * r);
binormal = Vector3((s1 * x2 - s2 * x1) * r, (s1 * y2 - s2 * y1) * r,
(s1 * z2 - s2 * z1) * r);
}
tangent.normalize();
binormal.normalize();
Vector3 normal=Plane( v1, v2, v3 ).normal;
Vector3 tangentp = tangent - normal * normal.dot( tangent );
Vector3 binormalp = binormal - normal * (normal.dot(binormal)) - tangent * (tangent.dot(binormal));
tangentp.normalize();
binormalp.normalize();
for (int j=0;j<3;j++) {
vtx[ i[j] ]->get().binormal+=binormalp;
vtx[ i[j] ]->get().tangent+=tangentp;
}
}
for (List<Vertex>::Element *E=vertex_array.front();E;E=E->next()) {
E->get().binormal.normalize();
E->get().tangent.normalize();
}
} else {
for (List<Vertex>::Element *E=vertex_array.front();E;) {
List< Vertex >::Element *v[3];
v[0]=E;
v[1]=v[0]->next();
ERR_FAIL_COND(!v[1]);
v[2]=v[1]->next();
ERR_FAIL_COND(!v[2]);
E=v[2]->next();
Vector3 v1 = v[0]->get().vertex;
Vector3 v2 = v[1]->get().vertex;
Vector3 v3 = v[2]->get().vertex;
Vector2 w1 = v[0]->get().uv;
Vector2 w2 = v[1]->get().uv;
Vector2 w3 = v[2]->get().uv;
float x1 = v2.x - v1.x;
float x2 = v3.x - v1.x;
float y1 = v2.y - v1.y;
float y2 = v3.y - v1.y;
float z1 = v2.z - v1.z;
float z2 = v3.z - v1.z;
float s1 = w2.x - w1.x;
float s2 = w3.x - w1.x;
float t1 = w2.y - w1.y;
float t2 = w3.y - w1.y;
float r = (s1 * t2 - s2 * t1);
Vector3 binormal,tangent;
if (r==0) {
binormal=Vector3(0,0,0);
tangent=Vector3(0,0,0);
} else {
tangent = Vector3((t2 * x1 - t1 * x2) * r, (t2 * y1 - t1 * y2) * r,
(t2 * z1 - t1 * z2) * r);
binormal = Vector3((s1 * x2 - s2 * x1) * r, (s1 * y2 - s2 * y1) * r,
(s1 * z2 - s2 * z1) * r);
}
tangent.normalize();
binormal.normalize();
Vector3 normal=Plane( v1, v2, v3 ).normal;
Vector3 tangentp = tangent - normal * normal.dot( tangent );
Vector3 binormalp = binormal - normal * (normal.dot(binormal)) - tangent * (tangent.dot(binormal));
tangentp.normalize();
binormalp.normalize();
for (int j=0;j<3;j++) {
v[j]->get().binormal=binormalp;
v[j]->get().tangent=tangentp;
}
}
}
format|=Mesh::ARRAY_FORMAT_TANGENT;
}
void SurfaceTool::generate_normals() {
ERR_FAIL_COND(primitive!=Mesh::PRIMITIVE_TRIANGLES);
bool was_indexed=index_array.size();
deindex();
HashMap<Vertex,Vector3,VertexHasher> vertex_hash;
int count=0;
bool smooth=false;
if (smooth_groups.has(0))
smooth=smooth_groups[0];
print_line("SMOOTH BEGIN? "+itos(smooth));
List< Vertex >::Element *B=vertex_array.front();
for(List< Vertex >::Element *E=B;E;) {
List< Vertex >::Element *v[3];
v[0]=E;
v[1]=v[0]->next();
ERR_FAIL_COND(!v[1]);
v[2]=v[1]->next();
ERR_FAIL_COND(!v[2]);
E=v[2]->next();
Vector3 normal = Plane(v[0]->get().vertex,v[1]->get().vertex,v[2]->get().vertex).normal;
if (smooth) {
for(int i=0;i<3;i++) {
Vector3 *lv=vertex_hash.getptr(v[i]->get());
if (!lv) {
vertex_hash.set(v[i]->get(),normal);
} else {
(*lv)+=normal;
}
}
} else {
for(int i=0;i<3;i++) {
v[i]->get().normal=normal;
}
}
count+=3;
if (smooth_groups.has(count) || !E) {
if (vertex_hash.size()) {
while (B!=E) {
Vector3* lv=vertex_hash.getptr(B->get());
if (lv) {
B->get().normal=lv->normalized();
}
B=B->next();
}
} else {
B=E;
}
vertex_hash.clear();
if (E) {
smooth=smooth_groups[count];
print_line("SMOOTH AT "+itos(count)+": "+itos(smooth));
}
}
}
format|=Mesh::ARRAY_FORMAT_NORMAL;
if (was_indexed) {
index();
smooth_groups.clear();
}
}
void SurfaceTool::set_material(const Ref<Material>& p_material) {
material=p_material;
}
void SurfaceTool::clear() {
begun=false;
primitive=Mesh::PRIMITIVE_LINES;
format=0;
last_bones.clear();;
last_weights.clear();
index_array.clear();
vertex_array.clear();
smooth_groups.clear();
}
void SurfaceTool::_bind_methods() {
ObjectTypeDB::bind_method(_MD("begin","primitive"),&SurfaceTool::begin);
ObjectTypeDB::bind_method(_MD("add_vertex","vertex"),&SurfaceTool::add_vertex);
ObjectTypeDB::bind_method(_MD("add_color","color"),&SurfaceTool::add_color);
ObjectTypeDB::bind_method(_MD("add_normal","normal"),&SurfaceTool::add_normal);
ObjectTypeDB::bind_method(_MD("add_tangent","tangent"),&SurfaceTool::add_tangent);
ObjectTypeDB::bind_method(_MD("add_uv","uv"),&SurfaceTool::add_uv);
ObjectTypeDB::bind_method(_MD("add_uv2","uv2"),&SurfaceTool::add_uv2);
ObjectTypeDB::bind_method(_MD("add_bones","bones"),&SurfaceTool::add_bones);
ObjectTypeDB::bind_method(_MD("add_weights","weights"),&SurfaceTool::add_weights);
ObjectTypeDB::bind_method(_MD("add_smooth_group","smooth"),&SurfaceTool::add_smooth_group);
ObjectTypeDB::bind_method(_MD("set_material","material:Material"),&SurfaceTool::set_material);
ObjectTypeDB::bind_method(_MD("index"),&SurfaceTool::index);
ObjectTypeDB::bind_method(_MD("deindex"),&SurfaceTool::deindex);
///ObjectTypeDB::bind_method(_MD("generate_flat_normals"),&SurfaceTool::generate_flat_normals);
ObjectTypeDB::bind_method(_MD("generate_normals"),&SurfaceTool::generate_normals);
ObjectTypeDB::bind_method(_MD("commit:Mesh","existing:Mesh"),&SurfaceTool::commit,DEFVAL( RefPtr() ));
ObjectTypeDB::bind_method(_MD("clear"),&SurfaceTool::clear);
}
SurfaceTool::SurfaceTool() {
first=false;
begun=false;
primitive=Mesh::PRIMITIVE_LINES;
format=0;
}