godot/scene/register_scene_types.cpp
2020-02-13 12:37:45 +01:00

821 lines
32 KiB
C++

/*************************************************************************/
/* register_scene_types.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "register_scene_types.h"
#include "core/class_db.h"
#include "core/os/os.h"
#include "core/project_settings.h"
#include "scene/2d/animated_sprite.h"
#include "scene/2d/area_2d.h"
#include "scene/2d/audio_stream_player_2d.h"
#include "scene/2d/back_buffer_copy.h"
#include "scene/2d/camera_2d.h"
#include "scene/2d/canvas_item.h"
#include "scene/2d/canvas_modulate.h"
#include "scene/2d/collision_polygon_2d.h"
#include "scene/2d/collision_shape_2d.h"
#include "scene/2d/cpu_particles_2d.h"
#include "scene/2d/joints_2d.h"
#include "scene/2d/light_2d.h"
#include "scene/2d/light_occluder_2d.h"
#include "scene/2d/line_2d.h"
#include "scene/2d/mesh_instance_2d.h"
#include "scene/2d/multimesh_instance_2d.h"
#include "scene/2d/navigation_2d.h"
#include "scene/2d/navigation_agent_2d.h"
#include "scene/2d/navigation_obstacle_2d.h"
#include "scene/2d/parallax_background.h"
#include "scene/2d/parallax_layer.h"
#include "scene/2d/particles_2d.h"
#include "scene/2d/path_2d.h"
#include "scene/2d/physics_body_2d.h"
#include "scene/2d/polygon_2d.h"
#include "scene/2d/position_2d.h"
#include "scene/2d/ray_cast_2d.h"
#include "scene/2d/remote_transform_2d.h"
#include "scene/2d/skeleton_2d.h"
#include "scene/2d/sprite.h"
#include "scene/2d/tile_map.h"
#include "scene/2d/touch_screen_button.h"
#include "scene/2d/visibility_notifier_2d.h"
#include "scene/2d/y_sort.h"
#include "scene/animation/animation_blend_space_1d.h"
#include "scene/animation/animation_blend_space_2d.h"
#include "scene/animation/animation_blend_tree.h"
#include "scene/animation/animation_node_state_machine.h"
#include "scene/animation/animation_player.h"
#include "scene/animation/animation_tree.h"
#include "scene/animation/root_motion_view.h"
#include "scene/animation/tween.h"
#include "scene/audio/audio_stream_player.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/center_container.h"
#include "scene/gui/check_box.h"
#include "scene/gui/check_button.h"
#include "scene/gui/color_picker.h"
#include "scene/gui/color_rect.h"
#include "scene/gui/control.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/file_dialog.h"
#include "scene/gui/graph_edit.h"
#include "scene/gui/graph_node.h"
#include "scene/gui/grid_container.h"
#include "scene/gui/item_list.h"
#include "scene/gui/label.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/link_button.h"
#include "scene/gui/margin_container.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/nine_patch_rect.h"
#include "scene/gui/option_button.h"
#include "scene/gui/panel.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/popup_menu.h"
#include "scene/gui/progress_bar.h"
#include "scene/gui/reference_rect.h"
#include "scene/gui/rich_text_effect.h"
#include "scene/gui/rich_text_label.h"
#include "scene/gui/scroll_bar.h"
#include "scene/gui/scroll_container.h"
#include "scene/gui/separator.h"
#include "scene/gui/slider.h"
#include "scene/gui/spin_box.h"
#include "scene/gui/split_container.h"
#include "scene/gui/tab_container.h"
#include "scene/gui/tabs.h"
#include "scene/gui/text_edit.h"
#include "scene/gui/texture_button.h"
#include "scene/gui/texture_progress.h"
#include "scene/gui/texture_rect.h"
#include "scene/gui/tool_button.h"
#include "scene/gui/tree.h"
#include "scene/gui/video_player.h"
#include "scene/gui/viewport_container.h"
#include "scene/main/canvas_layer.h"
#include "scene/main/http_request.h"
#include "scene/main/instance_placeholder.h"
#include "scene/main/resource_preloader.h"
#include "scene/main/scene_tree.h"
#include "scene/main/timer.h"
#include "scene/main/viewport.h"
#include "scene/resources/audio_stream_sample.h"
#include "scene/resources/bit_map.h"
#include "scene/resources/box_shape.h"
#include "scene/resources/capsule_shape.h"
#include "scene/resources/capsule_shape_2d.h"
#include "scene/resources/circle_shape_2d.h"
#include "scene/resources/concave_polygon_shape.h"
#include "scene/resources/concave_polygon_shape_2d.h"
#include "scene/resources/convex_polygon_shape.h"
#include "scene/resources/convex_polygon_shape_2d.h"
#include "scene/resources/cylinder_shape.h"
#include "scene/resources/default_theme/default_theme.h"
#include "scene/resources/dynamic_font.h"
#include "scene/resources/gradient.h"
#include "scene/resources/height_map_shape.h"
#include "scene/resources/line_shape_2d.h"
#include "scene/resources/material.h"
#include "scene/resources/mesh.h"
#include "scene/resources/mesh_data_tool.h"
#include "scene/resources/navigation_mesh.h"
#include "scene/resources/packed_scene.h"
#include "scene/resources/particles_material.h"
#include "scene/resources/physics_material.h"
#include "scene/resources/plane_shape.h"
#include "scene/resources/polygon_path_finder.h"
#include "scene/resources/primitive_meshes.h"
#include "scene/resources/ray_shape.h"
#include "scene/resources/rectangle_shape_2d.h"
#include "scene/resources/resource_format_text.h"
#include "scene/resources/segment_shape_2d.h"
#include "scene/resources/sky.h"
#include "scene/resources/sphere_shape.h"
#include "scene/resources/surface_tool.h"
#include "scene/resources/text_file.h"
#include "scene/resources/texture.h"
#include "scene/resources/tile_set.h"
#include "scene/resources/video_stream.h"
#include "scene/resources/visual_shader.h"
#include "scene/resources/visual_shader_nodes.h"
#include "scene/resources/world.h"
#include "scene/resources/world_2d.h"
#include "scene/scene_string_names.h"
#ifndef _3D_DISABLED
#include "scene/3d/area.h"
#include "scene/3d/arvr_nodes.h"
#include "scene/3d/audio_stream_player_3d.h"
#include "scene/3d/baked_lightmap.h"
#include "scene/3d/bone_attachment.h"
#include "scene/3d/camera.h"
#include "scene/3d/collision_polygon.h"
#include "scene/3d/collision_shape.h"
#include "scene/3d/cpu_particles.h"
#include "scene/3d/gi_probe.h"
#include "scene/3d/immediate_geometry.h"
#include "scene/3d/interpolated_camera.h"
#include "scene/3d/light.h"
#include "scene/3d/listener.h"
#include "scene/3d/mesh_instance.h"
#include "scene/3d/multimesh_instance.h"
#include "scene/3d/navigation.h"
#include "scene/3d/navigation_agent.h"
#include "scene/3d/navigation_mesh_instance.h"
#include "scene/3d/navigation_obstacle.h"
#include "scene/3d/particles.h"
#include "scene/3d/path.h"
#include "scene/3d/physics_body.h"
#include "scene/3d/physics_joint.h"
#include "scene/3d/position_3d.h"
#include "scene/3d/proximity_group.h"
#include "scene/3d/ray_cast.h"
#include "scene/3d/reflection_probe.h"
#include "scene/3d/remote_transform.h"
#include "scene/3d/skeleton.h"
#include "scene/3d/soft_body.h"
#include "scene/3d/spatial.h"
#include "scene/3d/spring_arm.h"
#include "scene/3d/sprite_3d.h"
#include "scene/3d/vehicle_body.h"
#include "scene/3d/visibility_notifier.h"
#include "scene/3d/world_environment.h"
#include "scene/animation/skeleton_ik.h"
#include "scene/resources/environment.h"
#include "scene/resources/mesh_library.h"
#endif
static Ref<ResourceFormatSaverText> resource_saver_text;
static Ref<ResourceFormatLoaderText> resource_loader_text;
static Ref<ResourceFormatLoaderDynamicFont> resource_loader_dynamic_font;
static Ref<ResourceFormatLoaderStreamTexture> resource_loader_stream_texture;
static Ref<ResourceFormatLoaderTextureLayered> resource_loader_texture_layered;
static Ref<ResourceFormatLoaderBMFont> resource_loader_bmfont;
static Ref<ResourceFormatSaverShader> resource_saver_shader;
static Ref<ResourceFormatLoaderShader> resource_loader_shader;
void register_scene_types() {
SceneStringNames::create();
OS::get_singleton()->yield(); //may take time to init
Node::init_node_hrcr();
resource_loader_dynamic_font.instance();
ResourceLoader::add_resource_format_loader(resource_loader_dynamic_font);
resource_loader_stream_texture.instance();
ResourceLoader::add_resource_format_loader(resource_loader_stream_texture);
resource_loader_texture_layered.instance();
ResourceLoader::add_resource_format_loader(resource_loader_texture_layered);
resource_saver_text.instance();
ResourceSaver::add_resource_format_saver(resource_saver_text, true);
resource_loader_text.instance();
ResourceLoader::add_resource_format_loader(resource_loader_text, true);
resource_saver_shader.instance();
ResourceSaver::add_resource_format_saver(resource_saver_shader, true);
resource_loader_shader.instance();
ResourceLoader::add_resource_format_loader(resource_loader_shader, true);
resource_loader_bmfont.instance();
ResourceLoader::add_resource_format_loader(resource_loader_bmfont, true);
OS::get_singleton()->yield(); //may take time to init
ClassDB::register_class<Object>();
ClassDB::register_class<Node>();
ClassDB::register_virtual_class<InstancePlaceholder>();
ClassDB::register_class<Viewport>();
ClassDB::register_class<ViewportTexture>();
ClassDB::register_class<HTTPRequest>();
ClassDB::register_class<Timer>();
ClassDB::register_class<CanvasLayer>();
ClassDB::register_class<CanvasModulate>();
ClassDB::register_class<ResourcePreloader>();
/* REGISTER GUI */
ClassDB::register_class<ButtonGroup>();
ClassDB::register_virtual_class<BaseButton>();
OS::get_singleton()->yield(); //may take time to init
ClassDB::register_class<ShortCut>();
ClassDB::register_class<Control>();
ClassDB::register_class<Button>();
ClassDB::register_class<Label>();
ClassDB::register_virtual_class<ScrollBar>();
ClassDB::register_class<HScrollBar>();
ClassDB::register_class<VScrollBar>();
ClassDB::register_class<ProgressBar>();
ClassDB::register_virtual_class<Slider>();
ClassDB::register_class<HSlider>();
ClassDB::register_class<VSlider>();
ClassDB::register_class<Popup>();
ClassDB::register_class<PopupPanel>();
ClassDB::register_class<MenuButton>();
ClassDB::register_class<CheckBox>();
ClassDB::register_class<CheckButton>();
ClassDB::register_class<ToolButton>();
ClassDB::register_class<LinkButton>();
ClassDB::register_class<Panel>();
ClassDB::register_virtual_class<Range>();
OS::get_singleton()->yield(); //may take time to init
ClassDB::register_class<TextureRect>();
ClassDB::register_class<ColorRect>();
ClassDB::register_class<NinePatchRect>();
ClassDB::register_class<ReferenceRect>();
ClassDB::register_class<TabContainer>();
ClassDB::register_class<Tabs>();
ClassDB::register_virtual_class<Separator>();
ClassDB::register_class<HSeparator>();
ClassDB::register_class<VSeparator>();
ClassDB::register_class<TextureButton>();
ClassDB::register_class<Container>();
ClassDB::register_virtual_class<BoxContainer>();
ClassDB::register_class<HBoxContainer>();
ClassDB::register_class<VBoxContainer>();
ClassDB::register_class<GridContainer>();
ClassDB::register_class<CenterContainer>();
ClassDB::register_class<ScrollContainer>();
ClassDB::register_class<PanelContainer>();
OS::get_singleton()->yield(); //may take time to init
ClassDB::register_class<TextureProgress>();
ClassDB::register_class<ItemList>();
ClassDB::register_class<LineEdit>();
ClassDB::register_class<VideoPlayer>();
#ifndef ADVANCED_GUI_DISABLED
ClassDB::register_class<FileDialog>();
ClassDB::register_class<PopupMenu>();
ClassDB::register_class<Tree>();
ClassDB::register_class<TextEdit>();
ClassDB::register_virtual_class<TreeItem>();
ClassDB::register_class<OptionButton>();
ClassDB::register_class<SpinBox>();
ClassDB::register_class<ColorPicker>();
ClassDB::register_class<ColorPickerButton>();
ClassDB::register_class<RichTextLabel>();
ClassDB::register_class<RichTextEffect>();
ClassDB::register_class<CharFXTransform>();
ClassDB::register_class<PopupDialog>();
ClassDB::register_class<WindowDialog>();
ClassDB::register_class<AcceptDialog>();
ClassDB::register_class<ConfirmationDialog>();
ClassDB::register_class<MarginContainer>();
ClassDB::register_class<ViewportContainer>();
ClassDB::register_virtual_class<SplitContainer>();
ClassDB::register_class<HSplitContainer>();
ClassDB::register_class<VSplitContainer>();
ClassDB::register_class<GraphNode>();
ClassDB::register_class<GraphEdit>();
OS::get_singleton()->yield(); //may take time to init
#endif
/* REGISTER 3D */
ClassDB::register_class<Skin>();
ClassDB::register_virtual_class<SkinReference>();
ClassDB::register_class<Spatial>();
ClassDB::register_virtual_class<SpatialGizmo>();
ClassDB::register_class<Skeleton>();
ClassDB::register_class<AnimationPlayer>();
ClassDB::register_class<Tween>();
ClassDB::register_class<AnimationTree>();
ClassDB::register_class<AnimationNode>();
ClassDB::register_class<AnimationRootNode>();
ClassDB::register_class<AnimationNodeBlendTree>();
ClassDB::register_class<AnimationNodeBlendSpace1D>();
ClassDB::register_class<AnimationNodeBlendSpace2D>();
ClassDB::register_class<AnimationNodeStateMachine>();
ClassDB::register_class<AnimationNodeStateMachinePlayback>();
ClassDB::register_class<AnimationNodeStateMachineTransition>();
ClassDB::register_class<AnimationNodeOutput>();
ClassDB::register_class<AnimationNodeOneShot>();
ClassDB::register_class<AnimationNodeAnimation>();
ClassDB::register_class<AnimationNodeAdd2>();
ClassDB::register_class<AnimationNodeAdd3>();
ClassDB::register_class<AnimationNodeBlend2>();
ClassDB::register_class<AnimationNodeBlend3>();
ClassDB::register_class<AnimationNodeTimeScale>();
ClassDB::register_class<AnimationNodeTimeSeek>();
ClassDB::register_class<AnimationNodeTransition>();
OS::get_singleton()->yield(); //may take time to init
#ifndef _3D_DISABLED
ClassDB::register_virtual_class<VisualInstance>();
ClassDB::register_virtual_class<GeometryInstance>();
ClassDB::register_class<Camera>();
ClassDB::register_class<ClippedCamera>();
ClassDB::register_class<Listener>();
ClassDB::register_class<ARVRCamera>();
ClassDB::register_class<ARVRController>();
ClassDB::register_class<ARVRAnchor>();
ClassDB::register_class<ARVROrigin>();
ClassDB::register_class<InterpolatedCamera>();
ClassDB::register_class<MeshInstance>();
ClassDB::register_class<ImmediateGeometry>();
ClassDB::register_virtual_class<SpriteBase3D>();
ClassDB::register_class<Sprite3D>();
ClassDB::register_class<AnimatedSprite3D>();
ClassDB::register_virtual_class<Light>();
ClassDB::register_class<DirectionalLight>();
ClassDB::register_class<OmniLight>();
ClassDB::register_class<SpotLight>();
ClassDB::register_class<ReflectionProbe>();
ClassDB::register_class<GIProbe>();
ClassDB::register_class<GIProbeData>();
//ClassDB::register_class<BakedLightmap>();
//ClassDB::register_class<BakedLightmapData>();
ClassDB::register_class<Particles>();
ClassDB::register_class<CPUParticles>();
ClassDB::register_class<Position3D>();
ClassDB::register_class<RootMotionView>();
ClassDB::set_class_enabled("RootMotionView", false); //disabled by default, enabled by editor
OS::get_singleton()->yield(); //may take time to init
ClassDB::register_virtual_class<CollisionObject>();
ClassDB::register_virtual_class<PhysicsBody>();
ClassDB::register_class<StaticBody>();
ClassDB::register_class<RigidBody>();
ClassDB::register_class<KinematicCollision>();
ClassDB::register_class<KinematicBody>();
ClassDB::register_class<SpringArm>();
ClassDB::register_class<PhysicalBone>();
ClassDB::register_class<SoftBody>();
ClassDB::register_class<SkeletonIK>();
ClassDB::register_class<BoneAttachment>();
ClassDB::register_class<VehicleBody>();
ClassDB::register_class<VehicleWheel>();
ClassDB::register_class<Area>();
ClassDB::register_class<ProximityGroup>();
ClassDB::register_class<CollisionShape>();
ClassDB::register_class<CollisionPolygon>();
ClassDB::register_class<RayCast>();
ClassDB::register_class<MultiMeshInstance>();
ClassDB::register_class<Curve3D>();
ClassDB::register_class<Path>();
ClassDB::register_class<PathFollow>();
ClassDB::register_class<VisibilityNotifier>();
ClassDB::register_class<VisibilityEnabler>();
ClassDB::register_class<WorldEnvironment>();
ClassDB::register_class<RemoteTransform>();
ClassDB::register_virtual_class<Joint>();
ClassDB::register_class<PinJoint>();
ClassDB::register_class<HingeJoint>();
ClassDB::register_class<SliderJoint>();
ClassDB::register_class<ConeTwistJoint>();
ClassDB::register_class<Generic6DOFJoint>();
ClassDB::register_class<Navigation>();
ClassDB::register_class<NavigationMeshInstance>();
ClassDB::register_class<NavigationAgent>();
ClassDB::register_class<NavigationObstacle>();
OS::get_singleton()->yield(); //may take time to init
#endif
ClassDB::register_class<NavigationMesh>();
AcceptDialog::set_swap_ok_cancel(GLOBAL_DEF("gui/common/swap_ok_cancel", bool(OS::get_singleton()->get_swap_ok_cancel())));
ClassDB::register_class<Shader>();
ClassDB::register_class<VisualShader>();
ClassDB::register_virtual_class<VisualShaderNode>();
ClassDB::register_class<VisualShaderNodeCustom>();
ClassDB::register_class<VisualShaderNodeInput>();
ClassDB::register_virtual_class<VisualShaderNodeOutput>();
ClassDB::register_class<VisualShaderNodeGroupBase>();
ClassDB::register_class<VisualShaderNodeScalarConstant>();
ClassDB::register_class<VisualShaderNodeBooleanConstant>();
ClassDB::register_class<VisualShaderNodeColorConstant>();
ClassDB::register_class<VisualShaderNodeVec3Constant>();
ClassDB::register_class<VisualShaderNodeTransformConstant>();
ClassDB::register_class<VisualShaderNodeScalarOp>();
ClassDB::register_class<VisualShaderNodeVectorOp>();
ClassDB::register_class<VisualShaderNodeColorOp>();
ClassDB::register_class<VisualShaderNodeTransformMult>();
ClassDB::register_class<VisualShaderNodeTransformVecMult>();
ClassDB::register_class<VisualShaderNodeScalarFunc>();
ClassDB::register_class<VisualShaderNodeVectorFunc>();
ClassDB::register_class<VisualShaderNodeColorFunc>();
ClassDB::register_class<VisualShaderNodeTransformFunc>();
ClassDB::register_class<VisualShaderNodeDotProduct>();
ClassDB::register_class<VisualShaderNodeVectorLen>();
ClassDB::register_class<VisualShaderNodeDeterminant>();
ClassDB::register_class<VisualShaderNodeScalarDerivativeFunc>();
ClassDB::register_class<VisualShaderNodeVectorDerivativeFunc>();
ClassDB::register_class<VisualShaderNodeScalarClamp>();
ClassDB::register_class<VisualShaderNodeVectorClamp>();
ClassDB::register_class<VisualShaderNodeFaceForward>();
ClassDB::register_class<VisualShaderNodeOuterProduct>();
ClassDB::register_class<VisualShaderNodeVectorScalarStep>();
ClassDB::register_class<VisualShaderNodeScalarSmoothStep>();
ClassDB::register_class<VisualShaderNodeVectorSmoothStep>();
ClassDB::register_class<VisualShaderNodeVectorScalarSmoothStep>();
ClassDB::register_class<VisualShaderNodeVectorDistance>();
ClassDB::register_class<VisualShaderNodeVectorRefract>();
ClassDB::register_class<VisualShaderNodeScalarInterp>();
ClassDB::register_class<VisualShaderNodeVectorInterp>();
ClassDB::register_class<VisualShaderNodeVectorScalarMix>();
ClassDB::register_class<VisualShaderNodeVectorCompose>();
ClassDB::register_class<VisualShaderNodeTransformCompose>();
ClassDB::register_class<VisualShaderNodeVectorDecompose>();
ClassDB::register_class<VisualShaderNodeTransformDecompose>();
ClassDB::register_class<VisualShaderNodeTexture>();
ClassDB::register_class<VisualShaderNodeCubemap>();
ClassDB::register_virtual_class<VisualShaderNodeUniform>();
ClassDB::register_class<VisualShaderNodeScalarUniform>();
ClassDB::register_class<VisualShaderNodeBooleanUniform>();
ClassDB::register_class<VisualShaderNodeColorUniform>();
ClassDB::register_class<VisualShaderNodeVec3Uniform>();
ClassDB::register_class<VisualShaderNodeTransformUniform>();
ClassDB::register_class<VisualShaderNodeTextureUniform>();
ClassDB::register_class<VisualShaderNodeTextureUniformTriplanar>();
ClassDB::register_class<VisualShaderNodeCubemapUniform>();
ClassDB::register_class<VisualShaderNodeIf>();
ClassDB::register_class<VisualShaderNodeSwitch>();
ClassDB::register_class<VisualShaderNodeScalarSwitch>();
ClassDB::register_class<VisualShaderNodeFresnel>();
ClassDB::register_class<VisualShaderNodeExpression>();
ClassDB::register_class<VisualShaderNodeGlobalExpression>();
ClassDB::register_class<VisualShaderNodeIs>();
ClassDB::register_class<VisualShaderNodeCompare>();
ClassDB::register_class<ShaderMaterial>();
ClassDB::register_virtual_class<CanvasItem>();
ClassDB::register_class<CanvasItemMaterial>();
SceneTree::add_idle_callback(CanvasItemMaterial::flush_changes);
CanvasItemMaterial::init_shaders();
ClassDB::register_class<Node2D>();
ClassDB::register_class<CPUParticles2D>();
ClassDB::register_class<Particles2D>();
//ClassDB::register_class<ParticleAttractor2D>();
ClassDB::register_class<Sprite>();
//ClassDB::register_type<ViewportSprite>();
ClassDB::register_class<SpriteFrames>();
ClassDB::register_class<AnimatedSprite>();
ClassDB::register_class<Position2D>();
ClassDB::register_class<Line2D>();
ClassDB::register_class<MeshInstance2D>();
ClassDB::register_class<MultiMeshInstance2D>();
ClassDB::register_virtual_class<CollisionObject2D>();
ClassDB::register_virtual_class<PhysicsBody2D>();
ClassDB::register_class<StaticBody2D>();
ClassDB::register_class<RigidBody2D>();
ClassDB::register_class<KinematicBody2D>();
ClassDB::register_class<KinematicCollision2D>();
ClassDB::register_class<Area2D>();
ClassDB::register_class<CollisionShape2D>();
ClassDB::register_class<CollisionPolygon2D>();
ClassDB::register_class<RayCast2D>();
ClassDB::register_class<VisibilityNotifier2D>();
ClassDB::register_class<VisibilityEnabler2D>();
ClassDB::register_class<Polygon2D>();
ClassDB::register_class<Skeleton2D>();
ClassDB::register_class<Bone2D>();
ClassDB::register_class<Light2D>();
ClassDB::register_class<LightOccluder2D>();
ClassDB::register_class<OccluderPolygon2D>();
ClassDB::register_class<YSort>();
ClassDB::register_class<BackBufferCopy>();
OS::get_singleton()->yield(); //may take time to init
ClassDB::register_class<Camera2D>();
ClassDB::register_virtual_class<Joint2D>();
ClassDB::register_class<PinJoint2D>();
ClassDB::register_class<GrooveJoint2D>();
ClassDB::register_class<DampedSpringJoint2D>();
ClassDB::register_class<TileSet>();
ClassDB::register_class<TileMap>();
ClassDB::register_class<ParallaxBackground>();
ClassDB::register_class<ParallaxLayer>();
ClassDB::register_class<TouchScreenButton>();
ClassDB::register_class<RemoteTransform2D>();
OS::get_singleton()->yield(); //may take time to init
/* REGISTER RESOURCES */
ClassDB::register_virtual_class<Shader>();
ClassDB::register_class<ParticlesMaterial>();
SceneTree::add_idle_callback(ParticlesMaterial::flush_changes);
ParticlesMaterial::init_shaders();
ClassDB::register_virtual_class<Mesh>();
ClassDB::register_class<ArrayMesh>();
ClassDB::register_class<MultiMesh>();
ClassDB::register_class<SurfaceTool>();
ClassDB::register_class<MeshDataTool>();
#ifndef _3D_DISABLED
ClassDB::register_virtual_class<PrimitiveMesh>();
ClassDB::register_class<CapsuleMesh>();
ClassDB::register_class<CubeMesh>();
ClassDB::register_class<CylinderMesh>();
ClassDB::register_class<PlaneMesh>();
ClassDB::register_class<PrismMesh>();
ClassDB::register_class<QuadMesh>();
ClassDB::register_class<SphereMesh>();
ClassDB::register_class<PointMesh>();
ClassDB::register_virtual_class<Material>();
ClassDB::register_virtual_class<BaseMaterial3D>();
ClassDB::register_class<StandardMaterial3D>();
ClassDB::register_class<ORMMaterial3D>();
SceneTree::add_idle_callback(BaseMaterial3D::flush_changes);
BaseMaterial3D::init_shaders();
ClassDB::register_class<MeshLibrary>();
OS::get_singleton()->yield(); //may take time to init
ClassDB::register_virtual_class<Shape>();
ClassDB::register_class<RayShape>();
ClassDB::register_class<SphereShape>();
ClassDB::register_class<BoxShape>();
ClassDB::register_class<CapsuleShape>();
ClassDB::register_class<CylinderShape>();
ClassDB::register_class<HeightMapShape>();
ClassDB::register_class<PlaneShape>();
ClassDB::register_class<ConvexPolygonShape>();
ClassDB::register_class<ConcavePolygonShape>();
OS::get_singleton()->yield(); //may take time to init
ClassDB::register_class<SpatialVelocityTracker>();
#endif
ClassDB::register_class<PhysicsMaterial>();
ClassDB::register_class<World>();
ClassDB::register_class<Environment>();
ClassDB::register_class<CameraEffects>();
ClassDB::register_class<World2D>();
ClassDB::register_virtual_class<Texture>();
ClassDB::register_virtual_class<Texture2D>();
ClassDB::register_virtual_class<Sky>();
ClassDB::register_class<PanoramaSky>();
ClassDB::register_class<ProceduralSky>();
ClassDB::register_class<StreamTexture>();
ClassDB::register_class<ImageTexture>();
ClassDB::register_class<AtlasTexture>();
ClassDB::register_class<MeshTexture>();
ClassDB::register_class<LargeTexture>();
ClassDB::register_class<CurveTexture>();
ClassDB::register_class<GradientTexture>();
ClassDB::register_class<ProxyTexture>();
ClassDB::register_class<AnimatedTexture>();
ClassDB::register_class<CameraTexture>();
ClassDB::register_virtual_class<TextureLayered>();
ClassDB::register_class<Cubemap>();
ClassDB::register_class<CubemapArray>();
ClassDB::register_class<Texture2DArray>();
ClassDB::register_class<Animation>();
ClassDB::register_virtual_class<Font>();
ClassDB::register_class<BitmapFont>();
ClassDB::register_class<Curve>();
ClassDB::register_class<TextFile>();
ClassDB::register_class<DynamicFontData>();
ClassDB::register_class<DynamicFont>();
DynamicFont::initialize_dynamic_fonts();
ClassDB::register_virtual_class<StyleBox>();
ClassDB::register_class<StyleBoxEmpty>();
ClassDB::register_class<StyleBoxTexture>();
ClassDB::register_class<StyleBoxFlat>();
ClassDB::register_class<StyleBoxLine>();
ClassDB::register_class<Theme>();
ClassDB::register_class<PolygonPathFinder>();
ClassDB::register_class<BitMap>();
ClassDB::register_class<Gradient>();
OS::get_singleton()->yield(); //may take time to init
ClassDB::register_class<AudioStreamPlayer>();
ClassDB::register_class<AudioStreamPlayer2D>();
#ifndef _3D_DISABLED
ClassDB::register_class<AudioStreamPlayer3D>();
#endif
ClassDB::register_virtual_class<VideoStream>();
ClassDB::register_class<AudioStreamSample>();
OS::get_singleton()->yield(); //may take time to init
ClassDB::register_virtual_class<Shape2D>();
ClassDB::register_class<LineShape2D>();
ClassDB::register_class<SegmentShape2D>();
ClassDB::register_class<RayShape2D>();
ClassDB::register_class<CircleShape2D>();
ClassDB::register_class<RectangleShape2D>();
ClassDB::register_class<CapsuleShape2D>();
ClassDB::register_class<ConvexPolygonShape2D>();
ClassDB::register_class<ConcavePolygonShape2D>();
ClassDB::register_class<Curve2D>();
ClassDB::register_class<Path2D>();
ClassDB::register_class<PathFollow2D>();
ClassDB::register_class<Navigation2D>();
ClassDB::register_class<NavigationPolygon>();
ClassDB::register_class<NavigationPolygonInstance>();
ClassDB::register_class<NavigationAgent2D>();
ClassDB::register_class<NavigationObstacle2D>();
OS::get_singleton()->yield(); //may take time to init
ClassDB::register_virtual_class<SceneState>();
ClassDB::register_class<PackedScene>();
ClassDB::register_class<SceneTree>();
ClassDB::register_virtual_class<SceneTreeTimer>(); //sorry, you can't create it
#ifndef DISABLE_DEPRECATED
ClassDB::add_compatibility_class("SpatialMaterial", "StandardMaterial3D");
ClassDB::add_compatibility_class("Mesh", "ArrayMesh");
ClassDB::add_compatibility_class("AnimationTreePlayer", "AnimationTree");
#endif
OS::get_singleton()->yield(); //may take time to init
for (int i = 0; i < 20; i++) {
GLOBAL_DEF("layer_names/2d_render/layer_" + itos(i + 1), "");
GLOBAL_DEF("layer_names/2d_physics/layer_" + itos(i + 1), "");
GLOBAL_DEF("layer_names/3d_render/layer_" + itos(i + 1), "");
GLOBAL_DEF("layer_names/3d_physics/layer_" + itos(i + 1), "");
}
bool default_theme_hidpi = GLOBAL_DEF("gui/theme/use_hidpi", false);
ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/use_hidpi", PropertyInfo(Variant::BOOL, "gui/theme/use_hidpi", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
String theme_path = GLOBAL_DEF("gui/theme/custom", "");
ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/custom", PropertyInfo(Variant::STRING, "gui/theme/custom", PROPERTY_HINT_FILE, "*.tres,*.res,*.theme", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
String font_path = GLOBAL_DEF("gui/theme/custom_font", "");
ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/custom_font", PropertyInfo(Variant::STRING, "gui/theme/custom_font", PROPERTY_HINT_FILE, "*.tres,*.res,*.font", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
Ref<Font> font;
if (font_path != String()) {
font = ResourceLoader::load(font_path);
if (!font.is_valid()) {
ERR_PRINT("Error loading custom font '" + font_path + "'");
}
}
// Always make the default theme to avoid invalid default font/icon/style in the given theme
make_default_theme(default_theme_hidpi, font);
if (theme_path != String()) {
Ref<Theme> theme = ResourceLoader::load(theme_path);
if (theme.is_valid()) {
Theme::set_project_default(theme);
if (font.is_valid()) {
Theme::set_default_font(font);
}
} else {
ERR_PRINT("Error loading custom theme '" + theme_path + "'");
}
}
}
void unregister_scene_types() {
clear_default_theme();
ResourceLoader::remove_resource_format_loader(resource_loader_dynamic_font);
resource_loader_dynamic_font.unref();
ResourceLoader::remove_resource_format_loader(resource_loader_texture_layered);
resource_loader_texture_layered.unref();
ResourceLoader::remove_resource_format_loader(resource_loader_stream_texture);
resource_loader_stream_texture.unref();
DynamicFont::finish_dynamic_fonts();
ResourceSaver::remove_resource_format_saver(resource_saver_text);
resource_saver_text.unref();
ResourceLoader::remove_resource_format_loader(resource_loader_text);
resource_loader_text.unref();
ResourceSaver::remove_resource_format_saver(resource_saver_shader);
resource_saver_shader.unref();
ResourceLoader::remove_resource_format_loader(resource_loader_shader);
resource_loader_shader.unref();
ResourceLoader::remove_resource_format_loader(resource_loader_bmfont);
resource_loader_bmfont.unref();
//StandardMaterial3D is not initialised when 3D is disabled, so it shouldn't be cleaned up either
#ifndef _3D_DISABLED
BaseMaterial3D::finish_shaders();
#endif // _3D_DISABLED
ParticlesMaterial::finish_shaders();
CanvasItemMaterial::finish_shaders();
SceneStringNames::free();
}