godot/drivers/webpold/utils/utils.h
Juan Linietsky da113fe40d -Upgraded webp to a MUCH newer version. Hoping it fixes some bugs in the process. Keeping old version just in case for now.
-Added ability to convert xml and tscn scenes to binary on export, makes loading of larger scenes faster
2015-12-04 10:18:28 -03:00

45 lines
1.6 KiB
C

// Copyright 2012 Google Inc. All Rights Reserved.
//
// This code is licensed under the same terms as WebM:
// Software License Agreement: http://www.webmproject.org/license/software/
// Additional IP Rights Grant: http://www.webmproject.org/license/additional/
// -----------------------------------------------------------------------------
//
// Misc. common utility functions
//
// Author: Skal (pascal.massimino@gmail.com)
#ifndef WEBP_UTILS_UTILS_H_
#define WEBP_UTILS_UTILS_H_
#include "../types.h"
#if defined(__cplusplus) || defined(c_plusplus)
extern "C" {
#endif
//------------------------------------------------------------------------------
// Memory allocation
// This is the maximum memory amount that libwebp will ever try to allocate.
#define WEBP_MAX_ALLOCABLE_MEMORY (1ULL << 40)
// size-checking safe malloc/calloc: verify that the requested size is not too
// large, or return NULL. You don't need to call these for constructs like
// malloc(sizeof(foo)), but only if there's picture-dependent size involved
// somewhere (like: malloc(num_pixels * sizeof(*something))). That's why this
// safe malloc() borrows the signature from calloc(), pointing at the dangerous
// underlying multiply involved.
void* WebPSafeMalloc(uint64_t nmemb, size_t size);
// Note that WebPSafeCalloc() expects the second argument type to be 'size_t'
// in order to favor the "calloc(num_foo, sizeof(foo))" pattern.
void* WebPSafeCalloc(uint64_t nmemb, size_t size);
//------------------------------------------------------------------------------
#if defined(__cplusplus) || defined(c_plusplus)
} // extern "C"
#endif
#endif /* WEBP_UTILS_UTILS_H_ */