godot/scene
PouleyKetchoupp 54eaaf456f Fix popup menu item selected when opening the menu
In order to allow selecting items by either holding left click, or click
to open and click again to select, mouse button release was invalidated
based on the amount of mouse motion.

This was causing issues in some scenarios where an item could be
selected while opening the menu if the mouse moved enough between button
press and release.

This case could happen in the language selection of the project manager,
especially on linux, because of the order and timing of the mouse
events on x11.

This change invalidates mouse release based on a timing condition rather
than moved distance to handle any case from the display server properly.
2020-09-18 20:45:59 +02:00
..
2d TileMap: Set texture_filter and texture_repeat to generated CanvasItems and update when it changes 2020-09-12 11:49:38 -03:00
3d Rename RayCast's cast_to property to target_position 2020-09-10 19:06:56 +02:00
animation Merge pull request #39801 from ChristopheLY/tween-bool-state 2020-07-20 22:23:43 +02:00
audio Add override keywords. 2020-07-10 13:56:54 +01:00
debugger Fix resource preview in remote inspector 2020-05-23 11:52:02 +02:00
gui Fix popup menu item selected when opening the menu 2020-09-18 20:45:59 +02:00
main Merge pull request #36374 from kuruk-mm/tilemap_filter_set_and_update 2020-09-15 17:15:09 +02:00
resources Fix triplanar texture code generation in visual shaders 2020-09-11 18:23:26 +03:00
register_scene_types.cpp Add and convert editor to use CodeEdit 2020-09-10 20:35:27 +01:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Custom Skeleton3DEditorPlugin 2020-05-22 09:54:34 -07:00
scene_string_names.h Custom Skeleton3DEditorPlugin 2020-05-22 09:54:34 -07:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00