godot/platform/android/detect.py
Rémi Verschelde 554312a3b2
Android: Use volk instead of NDK Vulkan headers
We no longer build the Vulkan loader, and volk lets us load it dynamically.
Roblox uses volk on Android so it should work well for us too.
2021-08-12 23:39:30 +02:00

399 lines
14 KiB
Python

import os
import sys
import platform
from distutils.version import LooseVersion
def is_active():
return True
def get_name():
return "Android"
def can_build():
return ("ANDROID_SDK_ROOT" in os.environ) or ("ANDROID_HOME" in os.environ)
def get_platform(platform):
return int(platform.split("-")[1])
def get_opts():
from SCons.Variables import BoolVariable, EnumVariable
return [
("ANDROID_NDK_ROOT", "Path to the Android NDK", get_android_ndk_root()),
("ANDROID_SDK_ROOT", "Path to the Android SDK", get_android_sdk_root()),
("ndk_platform", 'Target platform (android-<api>, e.g. "android-24")', "android-24"),
EnumVariable("android_arch", "Target architecture", "armv7", ("armv7", "arm64v8", "x86", "x86_64")),
BoolVariable("android_neon", "Enable NEON support (armv7 only)", True),
]
# Return the ANDROID_SDK_ROOT environment variable.
# While ANDROID_HOME has been deprecated, it's used as a fallback for backward
# compatibility purposes.
def get_android_sdk_root():
if "ANDROID_SDK_ROOT" in os.environ:
return os.environ.get("ANDROID_SDK_ROOT", 0)
else:
return os.environ.get("ANDROID_HOME", 0)
# Return the ANDROID_NDK_ROOT environment variable.
# We generate one for this build using the ANDROID_SDK_ROOT env
# variable and the project ndk version.
# If the env variable is already defined, we override it with
# our own to match what the project expects.
def get_android_ndk_root():
return get_android_sdk_root() + "/ndk/" + get_project_ndk_version()
def get_flags():
return [
("tools", False),
]
def create(env):
tools = env["TOOLS"]
if "mingw" in tools:
tools.remove("mingw")
if "applelink" in tools:
tools.remove("applelink")
env.Tool("gcc")
return env.Clone(tools=tools)
# Check if ANDROID_NDK_ROOT is valid.
# If not, install the ndk using ANDROID_SDK_ROOT and sdkmanager.
def install_ndk_if_needed(env):
print("Checking for Android NDK...")
env_ndk_version = get_env_ndk_version(env["ANDROID_NDK_ROOT"])
if env_ndk_version is None:
# Reinstall the ndk and update ANDROID_NDK_ROOT.
print("Installing Android NDK...")
if env["ANDROID_SDK_ROOT"] is None:
raise Exception("Invalid ANDROID_SDK_ROOT environment variable.")
import subprocess
extension = ".bat" if os.name == "nt" else ""
sdkmanager_path = env["ANDROID_SDK_ROOT"] + "/cmdline-tools/latest/bin/sdkmanager" + extension
ndk_download_args = "ndk;" + get_project_ndk_version()
subprocess.check_call([sdkmanager_path, ndk_download_args])
env["ANDROID_NDK_ROOT"] = env["ANDROID_SDK_ROOT"] + "/ndk/" + get_project_ndk_version()
print("ANDROID_NDK_ROOT: " + env["ANDROID_NDK_ROOT"])
def configure(env):
install_ndk_if_needed(env)
# Workaround for MinGW. See:
# http://www.scons.org/wiki/LongCmdLinesOnWin32
if os.name == "nt":
import subprocess
def mySubProcess(cmdline, env):
# print("SPAWNED : " + cmdline)
startupinfo = subprocess.STARTUPINFO()
startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW
proc = subprocess.Popen(
cmdline,
stdin=subprocess.PIPE,
stdout=subprocess.PIPE,
stderr=subprocess.PIPE,
startupinfo=startupinfo,
shell=False,
env=env,
)
data, err = proc.communicate()
rv = proc.wait()
if rv:
print("=====")
print(err)
print("=====")
return rv
def mySpawn(sh, escape, cmd, args, env):
newargs = " ".join(args[1:])
cmdline = cmd + " " + newargs
rv = 0
if len(cmdline) > 32000 and cmd.endswith("ar"):
cmdline = cmd + " " + args[1] + " " + args[2] + " "
for i in range(3, len(args)):
rv = mySubProcess(cmdline + args[i], env)
if rv:
break
else:
rv = mySubProcess(cmdline, env)
return rv
env["SPAWN"] = mySpawn
# Architecture
if env["android_arch"] not in ["armv7", "arm64v8", "x86", "x86_64"]:
env["android_arch"] = "armv7"
neon_text = ""
if env["android_arch"] == "armv7" and env["android_neon"]:
neon_text = " (with NEON)"
print("Building for Android, platform " + env["ndk_platform"] + " (" + env["android_arch"] + ")" + neon_text)
can_vectorize = True
if env["android_arch"] == "x86":
env["ARCH"] = "arch-x86"
env.extra_suffix = ".x86" + env.extra_suffix
target_subpath = "x86-4.9"
abi_subpath = "i686-linux-android"
arch_subpath = "x86"
env["x86_libtheora_opt_gcc"] = True
if env["android_arch"] == "x86_64":
if get_platform(env["ndk_platform"]) < 21:
print(
"WARNING: android_arch=x86_64 is not supported by ndk_platform lower than android-21; setting"
" ndk_platform=android-21"
)
env["ndk_platform"] = "android-21"
env["ARCH"] = "arch-x86_64"
env.extra_suffix = ".x86_64" + env.extra_suffix
target_subpath = "x86_64-4.9"
abi_subpath = "x86_64-linux-android"
arch_subpath = "x86_64"
env["x86_libtheora_opt_gcc"] = True
elif env["android_arch"] == "armv7":
env["ARCH"] = "arch-arm"
target_subpath = "arm-linux-androideabi-4.9"
abi_subpath = "arm-linux-androideabi"
arch_subpath = "armeabi-v7a"
if env["android_neon"]:
env.extra_suffix = ".armv7.neon" + env.extra_suffix
else:
env.extra_suffix = ".armv7" + env.extra_suffix
elif env["android_arch"] == "arm64v8":
if get_platform(env["ndk_platform"]) < 21:
print(
"WARNING: android_arch=arm64v8 is not supported by ndk_platform lower than android-21; setting"
" ndk_platform=android-21"
)
env["ndk_platform"] = "android-21"
env["ARCH"] = "arch-arm64"
target_subpath = "aarch64-linux-android-4.9"
abi_subpath = "aarch64-linux-android"
arch_subpath = "arm64-v8a"
env.extra_suffix = ".armv8" + env.extra_suffix
# Build type
if env["target"].startswith("release"):
if env["optimize"] == "speed": # optimize for speed (default)
env.Append(LINKFLAGS=["-O2"])
env.Append(CCFLAGS=["-O2", "-fomit-frame-pointer"])
elif env["optimize"] == "size": # optimize for size
env.Append(CCFLAGS=["-Os"])
env.Append(LINKFLAGS=["-Os"])
env.Append(CPPDEFINES=["NDEBUG"])
if can_vectorize:
env.Append(CCFLAGS=["-ftree-vectorize"])
if env["target"] == "release_debug":
env.Append(CPPDEFINES=["DEBUG_ENABLED"])
elif env["target"] == "debug":
env.Append(LINKFLAGS=["-O0"])
env.Append(CCFLAGS=["-O0", "-g", "-fno-limit-debug-info"])
env.Append(CPPDEFINES=["_DEBUG", "DEBUG_ENABLED"])
env.Append(CPPFLAGS=["-UNDEBUG"])
# Compiler configuration
env["SHLIBSUFFIX"] = ".so"
if env["PLATFORM"] == "win32":
env.Tool("gcc")
env.use_windows_spawn_fix()
if sys.platform.startswith("linux"):
host_subpath = "linux-x86_64"
elif sys.platform.startswith("darwin"):
host_subpath = "darwin-x86_64"
elif sys.platform.startswith("win"):
if platform.machine().endswith("64"):
host_subpath = "windows-x86_64"
else:
host_subpath = "windows"
compiler_path = env["ANDROID_NDK_ROOT"] + "/toolchains/llvm/prebuilt/" + host_subpath + "/bin"
gcc_toolchain_path = env["ANDROID_NDK_ROOT"] + "/toolchains/" + target_subpath + "/prebuilt/" + host_subpath
tools_path = gcc_toolchain_path + "/" + abi_subpath + "/bin"
# For Clang to find NDK tools in preference of those system-wide
env.PrependENVPath("PATH", tools_path)
ccache_path = os.environ.get("CCACHE")
if ccache_path is None:
env["CC"] = compiler_path + "/clang"
env["CXX"] = compiler_path + "/clang++"
else:
# there aren't any ccache wrappers available for Android,
# to enable caching we need to prepend the path to the ccache binary
env["CC"] = ccache_path + " " + compiler_path + "/clang"
env["CXX"] = ccache_path + " " + compiler_path + "/clang++"
env["AR"] = tools_path + "/ar"
env["RANLIB"] = tools_path + "/ranlib"
env["AS"] = tools_path + "/as"
common_opts = ["-gcc-toolchain", gcc_toolchain_path]
# Compile flags
env.Append(CPPFLAGS=["-isystem", env["ANDROID_NDK_ROOT"] + "/sources/cxx-stl/llvm-libc++/include"])
env.Append(CPPFLAGS=["-isystem", env["ANDROID_NDK_ROOT"] + "/sources/cxx-stl/llvm-libc++abi/include"])
# Disable exceptions and rtti on non-tools (template) builds
if env["tools"]:
env.Append(CXXFLAGS=["-frtti"])
elif env["builtin_icu"]:
env.Append(CXXFLAGS=["-frtti", "-fno-exceptions"])
else:
env.Append(CXXFLAGS=["-fno-rtti", "-fno-exceptions"])
# Don't use dynamic_cast, necessary with no-rtti.
env.Append(CPPDEFINES=["NO_SAFE_CAST"])
lib_sysroot = env["ANDROID_NDK_ROOT"] + "/platforms/" + env["ndk_platform"] + "/" + env["ARCH"]
# Using NDK unified headers (NDK r15+)
sysroot = env["ANDROID_NDK_ROOT"] + "/sysroot"
env.Append(CPPFLAGS=["--sysroot=" + sysroot])
env.Append(CPPFLAGS=["-isystem", sysroot + "/usr/include/" + abi_subpath])
env.Append(CPPFLAGS=["-isystem", env["ANDROID_NDK_ROOT"] + "/sources/android/support/include"])
# For unified headers this define has to be set manually
env.Append(CPPDEFINES=[("__ANDROID_API__", str(get_platform(env["ndk_platform"])))])
env.Append(
CCFLAGS=(
"-fpic -ffunction-sections -funwind-tables -fstack-protector-strong -fvisibility=hidden"
" -fno-strict-aliasing".split()
)
)
env.Append(CPPDEFINES=["NO_STATVFS", "GLES_ENABLED"])
if get_platform(env["ndk_platform"]) >= 24:
env.Append(CPPDEFINES=[("_FILE_OFFSET_BITS", 64)])
env["neon_enabled"] = False
if env["android_arch"] == "x86":
target_opts = ["-target", "i686-none-linux-android"]
# The NDK adds this if targeting API < 21, so we can drop it when Godot targets it at least
env.Append(CCFLAGS=["-mstackrealign"])
elif env["android_arch"] == "x86_64":
target_opts = ["-target", "x86_64-none-linux-android"]
elif env["android_arch"] == "armv7":
target_opts = ["-target", "armv7-none-linux-androideabi"]
env.Append(CCFLAGS="-march=armv7-a -mfloat-abi=softfp".split())
env.Append(CPPDEFINES=["__ARM_ARCH_7__", "__ARM_ARCH_7A__"])
if env["android_neon"]:
env["neon_enabled"] = True
env.Append(CCFLAGS=["-mfpu=neon"])
env.Append(CPPDEFINES=["__ARM_NEON__"])
else:
env.Append(CCFLAGS=["-mfpu=vfpv3-d16"])
elif env["android_arch"] == "arm64v8":
target_opts = ["-target", "aarch64-none-linux-android"]
env.Append(CCFLAGS=["-mfix-cortex-a53-835769"])
env.Append(CPPDEFINES=["__ARM_ARCH_8A__"])
env.Append(CCFLAGS=target_opts)
env.Append(CCFLAGS=common_opts)
# Link flags
ndk_version = get_env_ndk_version(env["ANDROID_NDK_ROOT"])
if ndk_version != None and LooseVersion(ndk_version) >= LooseVersion("17.1.4828580"):
env.Append(LINKFLAGS=["-Wl,--exclude-libs,libgcc.a", "-Wl,--exclude-libs,libatomic.a", "-nostdlib++"])
else:
env.Append(
LINKFLAGS=[
env["ANDROID_NDK_ROOT"] + "/sources/cxx-stl/llvm-libc++/libs/" + arch_subpath + "/libandroid_support.a"
]
)
env.Append(LINKFLAGS=["-shared", "--sysroot=" + lib_sysroot, "-Wl,--warn-shared-textrel"])
env.Append(LIBPATH=[env["ANDROID_NDK_ROOT"] + "/sources/cxx-stl/llvm-libc++/libs/" + arch_subpath + "/"])
env.Append(
LINKFLAGS=[env["ANDROID_NDK_ROOT"] + "/sources/cxx-stl/llvm-libc++/libs/" + arch_subpath + "/libc++_shared.so"]
)
if env["android_arch"] == "armv7":
env.Append(LINKFLAGS="-Wl,--fix-cortex-a8".split())
env.Append(LINKFLAGS="-Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now".split())
env.Append(LINKFLAGS="-Wl,-soname,libgodot_android.so -Wl,--gc-sections".split())
env.Append(LINKFLAGS=target_opts)
env.Append(LINKFLAGS=common_opts)
env.Append(
LIBPATH=[
env["ANDROID_NDK_ROOT"]
+ "/toolchains/"
+ target_subpath
+ "/prebuilt/"
+ host_subpath
+ "/lib/gcc/"
+ abi_subpath
+ "/4.9.x"
]
)
env.Append(
LIBPATH=[
env["ANDROID_NDK_ROOT"]
+ "/toolchains/"
+ target_subpath
+ "/prebuilt/"
+ host_subpath
+ "/"
+ abi_subpath
+ "/lib"
]
)
env.Prepend(CPPPATH=["#platform/android"])
env.Append(CPPDEFINES=["ANDROID_ENABLED", "UNIX_ENABLED", "NO_FCNTL"])
env.Append(LIBS=["OpenSLES", "EGL", "GLESv2", "android", "log", "z", "dl"])
if env["vulkan"]:
env.Append(CPPDEFINES=["VULKAN_ENABLED"])
if not env["use_volk"]:
env.Append(LIBS=["vulkan"])
# Return the project NDK version.
# This is kept in sync with the value in 'platform/android/java/app/config.gradle'.
def get_project_ndk_version():
return "21.4.7075529"
# Return NDK version string in source.properties (adapted from the Chromium project).
def get_env_ndk_version(path):
if path is None:
return None
prop_file_path = os.path.join(path, "source.properties")
try:
with open(prop_file_path) as prop_file:
for line in prop_file:
key_value = list(map(lambda x: x.strip(), line.split("=")))
if key_value[0] == "Pkg.Revision":
return key_value[1]
except Exception:
print("Could not read source prop file '%s'" % prop_file_path)
return None