godot/core/string
Aaron Franke 554c776e08
Reformat structure string operators
The order of numbers is not changed except for Transform2D. All logic is done inside of their structures (and not in Variant).

For the number of decimals printed, they now use String::num_real which works best with real_t, except for Color which is fixed at 4 decimals (this is a reliable number of float digits when converting from 16-bpc so it seems like a good choice)
2021-06-11 10:53:20 -04:00
..
node_path.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
node_path.h NodePath: Remove unimplemented get_parent() method 2021-04-23 12:37:53 +02:00
optimized_translation.cpp Check PHashTranslation generate p_from is valid 2021-05-03 20:40:21 +05:00
optimized_translation.h Rename PHashTranslation to OptimizedTranslation 2021-03-20 10:02:47 +00:00
print_string.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
print_string.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub
string_buffer.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
string_builder.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
string_builder.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
string_name.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
string_name.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
translation.cpp Remove uses of auto for better readability and online code reviews 2021-04-26 14:59:28 +02:00
translation.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
translation_po.cpp Remove uses of auto for better readability and online code reviews 2021-04-26 14:59:28 +02:00
translation_po.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
ucaps.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
ustring.cpp Reformat structure string operators 2021-06-11 10:53:20 -04:00
ustring.h Reformat structure string operators 2021-06-11 10:53:20 -04:00