godot/scene
Yuri Roubinsky 5579eb823b Few extra formatting fixes for visual shader node generation
For 'If' and 'Switch' nodes

(cherry picked from commit b0f166f0c5)
2020-02-14 16:13:44 +01:00
..
2d Updates Path2D in debugging if navigation is visible 2020-02-06 13:02:07 +01:00
3d Fixes crash in Spatial::notification 2020-01-25 13:16:51 +08:00
animation pass missing args in AnimationNode script calls 2020-02-14 15:59:56 +01:00
audio Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
debugger Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
gui Uses split cursor for SplitContainer 2020-02-14 16:02:56 +01:00
main SceneTree: Abort change_scene if we're quitting 2020-01-19 22:08:40 +01:00
resources Few extra formatting fixes for visual shader node generation 2020-02-14 16:13:44 +01:00
register_scene_types.cpp Remove unused #if 0'ed code 2020-01-21 21:41:54 +01:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub Implement game camera override 2019-10-23 02:51:32 +01:00