godot/servers/rendering
reduz 55d357b1eb Fix directional shadow bias
* Simplified code a lot, bias based on normalized cascade size.
* Lets scale cascades, max distance, etc. without creating acne.
* Fixed normal biasing in directional shadows.

I removed normal biasing in both omni and spot shadows, since the technique can't be easily implemented there.
Will need to be replaced by something else.
2021-07-29 13:51:32 -03:00
..
renderer_rd Fix directional shadow bias 2021-07-29 13:51:32 -03:00
rasterizer_dummy.h Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
renderer_canvas_cull.cpp Improve RID_Owner memory usage 2021-06-29 12:28:08 -03:00
renderer_canvas_cull.h Improve RID_Owner memory usage 2021-06-29 12:28:08 -03:00
renderer_canvas_render.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
renderer_canvas_render.h Clean up RenderingServer and its bindings 2021-07-01 09:07:36 -03:00
renderer_compositor.cpp Add stereoscopic rendering through multiview 2021-06-13 22:52:20 +10:00
renderer_compositor.h Fix Render Info 2021-07-03 10:15:04 -03:00
renderer_scene.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
renderer_scene.h Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
renderer_scene_cull.cpp Fix directional shadow bias 2021-07-29 13:51:32 -03:00
renderer_scene_cull.h Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
renderer_scene_occlusion_cull.cpp Clean up RenderingServer and its bindings 2021-07-01 09:07:36 -03:00
renderer_scene_occlusion_cull.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
renderer_scene_render.cpp Inverse XR camera offset for stereoscopic rendering 2021-06-19 19:33:40 +10:00
renderer_scene_render.h Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
renderer_storage.cpp Rewrite render code to be more cache and thread friendly. 2021-01-05 08:50:18 -03:00
renderer_storage.h Use specialization constants in clustered renderer 2021-07-12 20:33:52 -03:00
renderer_thread_pool.cpp Threaded optimizations to cull and render 2021-01-05 08:50:18 -03:00
renderer_thread_pool.h Threaded optimizations to cull and render 2021-01-05 08:50:18 -03:00
renderer_viewport.cpp Explicit error message when setting active a Viewport that is already active. 2021-07-12 13:27:45 +02:00
renderer_viewport.h Restructure and reimplement vsync options 2021-07-06 16:34:26 +02:00
rendering_device.cpp Implement Binary Shader Compilation 2021-07-26 08:40:39 -03:00
rendering_device.h Implement Binary Shader Compilation 2021-07-26 08:40:39 -03:00
rendering_device_binds.cpp Implement Binary Shader Compilation 2021-07-26 08:40:39 -03:00
rendering_device_binds.h Implement Binary Shader Compilation 2021-07-26 08:40:39 -03:00
rendering_server_default.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
rendering_server_default.h Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
rendering_server_globals.cpp Refactor VisibilityNotifier 2021-06-16 10:48:57 -03:00
rendering_server_globals.h Refactor VisibilityNotifier 2021-06-16 10:48:57 -03:00
SCsub RenderingServer reorganization 2020-12-04 18:39:46 -03:00
shader_language.cpp Fix editor crash if passing index as variable to function parameter 2021-07-26 17:42:52 +03:00
shader_language.h Prevents shader crashing if varying assigned incorrectly 2021-07-26 14:47:14 +03:00
shader_types.cpp Fix Subsurface Scattering 2021-07-05 17:17:45 -03:00
shader_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
shader_warnings.cpp Added a shader warning about unused local variable 2021-06-29 15:39:37 +03:00
shader_warnings.h Added a shader warning about unused local variable 2021-06-29 15:39:37 +03:00