godot/scene/2d/tile_map.cpp
Rémi Verschelde 01afc442c7 Signals: Port connect calls to use callable_mp
Remove now unnecessary bindings of signal callbacks in the public API.
There might be some false positives that need rebinding if they were
meant to be public.

No regular expressions were harmed in the making of this commit.
(Nah, just kidding.)
2020-02-28 14:24:09 +01:00

1985 lines
60 KiB
C++

/*************************************************************************/
/* tile_map.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "tile_map.h"
#include "collision_object_2d.h"
#include "core/io/marshalls.h"
#include "core/method_bind_ext.gen.inc"
#include "core/os/os.h"
#include "scene/2d/area_2d.h"
#include "servers/navigation_2d_server.h"
#include "servers/physics_2d_server.h"
int TileMap::_get_quadrant_size() const {
if (y_sort_mode)
return 1;
else
return quadrant_size;
}
void TileMap::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
Node2D *c = this;
while (c) {
navigation = Object::cast_to<Navigation2D>(c);
if (navigation) {
break;
}
c = Object::cast_to<Node2D>(c->get_parent());
}
if (use_parent) {
_clear_quadrants();
collision_parent = Object::cast_to<CollisionObject2D>(get_parent());
}
pending_update = true;
_recreate_quadrants();
update_dirty_quadrants();
RID space = get_world_2d()->get_space();
_update_quadrant_transform();
_update_quadrant_space(space);
update_configuration_warning();
} break;
case NOTIFICATION_EXIT_TREE: {
_update_quadrant_space(RID());
for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
Quadrant &q = E->get();
if (navigation) {
for (Map<PosKey, Quadrant::NavPoly>::Element *F = q.navpoly_ids.front(); F; F = F->next()) {
Navigation2DServer::get_singleton()->region_set_map(F->get().region, RID());
}
q.navpoly_ids.clear();
}
if (collision_parent) {
collision_parent->remove_shape_owner(q.shape_owner_id);
q.shape_owner_id = -1;
}
for (Map<PosKey, Quadrant::Occluder>::Element *F = q.occluder_instances.front(); F; F = F->next()) {
VS::get_singleton()->free(F->get().id);
}
q.occluder_instances.clear();
}
collision_parent = NULL;
navigation = NULL;
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
//move stuff
_update_quadrant_transform();
} break;
case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
if (use_parent) {
_recreate_quadrants();
}
} break;
}
}
void TileMap::_update_quadrant_space(const RID &p_space) {
if (!use_parent) {
for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
Quadrant &q = E->get();
Physics2DServer::get_singleton()->body_set_space(q.body, p_space);
}
}
}
void TileMap::_update_quadrant_transform() {
if (!is_inside_tree())
return;
Transform2D global_transform = get_global_transform();
Transform2D local_transform;
if (collision_parent)
local_transform = get_transform();
Transform2D nav_rel;
if (navigation)
nav_rel = get_relative_transform_to_parent(navigation);
for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
Quadrant &q = E->get();
Transform2D xform;
xform.set_origin(q.pos);
if (!use_parent) {
xform = global_transform * xform;
Physics2DServer::get_singleton()->body_set_state(q.body, Physics2DServer::BODY_STATE_TRANSFORM, xform);
}
if (navigation) {
for (Map<PosKey, Quadrant::NavPoly>::Element *F = q.navpoly_ids.front(); F; F = F->next()) {
Navigation2DServer::get_singleton()->region_set_transform(F->get().region, nav_rel * F->get().xform);
}
}
for (Map<PosKey, Quadrant::Occluder>::Element *F = q.occluder_instances.front(); F; F = F->next()) {
VS::get_singleton()->canvas_light_occluder_set_transform(F->get().id, global_transform * F->get().xform);
}
}
}
void TileMap::set_tileset(const Ref<TileSet> &p_tileset) {
if (tile_set.is_valid()) {
tile_set->disconnect("changed", callable_mp(this, &TileMap::_recreate_quadrants));
tile_set->remove_change_receptor(this);
}
_clear_quadrants();
tile_set = p_tileset;
if (tile_set.is_valid()) {
tile_set->connect("changed", callable_mp(this, &TileMap::_recreate_quadrants));
tile_set->add_change_receptor(this);
} else {
clear();
}
_recreate_quadrants();
emit_signal("settings_changed");
}
Ref<TileSet> TileMap::get_tileset() const {
return tile_set;
}
void TileMap::set_cell_size(Size2 p_size) {
ERR_FAIL_COND(p_size.x < 1 || p_size.y < 1);
_clear_quadrants();
cell_size = p_size;
_recreate_quadrants();
emit_signal("settings_changed");
}
Size2 TileMap::get_cell_size() const {
return cell_size;
}
void TileMap::set_quadrant_size(int p_size) {
ERR_FAIL_COND_MSG(p_size < 1, "Quadrant size cannot be smaller than 1.");
_clear_quadrants();
quadrant_size = p_size;
_recreate_quadrants();
emit_signal("settings_changed");
}
int TileMap::get_quadrant_size() const {
return quadrant_size;
}
void TileMap::_fix_cell_transform(Transform2D &xform, const Cell &p_cell, const Vector2 &p_offset, const Size2 &p_sc) {
Size2 s = p_sc;
Vector2 offset = p_offset;
if (compatibility_mode && !centered_textures) {
if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT) {
offset.y += cell_size.y;
} else if (tile_origin == TILE_ORIGIN_CENTER) {
offset += cell_size / 2;
}
if (s.y > s.x) {
if ((p_cell.flip_h && (p_cell.flip_v || p_cell.transpose)) || (p_cell.flip_v && !p_cell.transpose)) {
offset.y += s.y - s.x;
}
} else if (s.y < s.x) {
if ((p_cell.flip_v && (p_cell.flip_h || p_cell.transpose)) || (p_cell.flip_h && !p_cell.transpose)) {
offset.x += s.x - s.y;
}
}
}
if (p_cell.transpose) {
SWAP(xform.elements[0].x, xform.elements[0].y);
SWAP(xform.elements[1].x, xform.elements[1].y);
SWAP(offset.x, offset.y);
SWAP(s.x, s.y);
}
if (p_cell.flip_h) {
xform.elements[0].x = -xform.elements[0].x;
xform.elements[1].x = -xform.elements[1].x;
if (compatibility_mode && !centered_textures) {
if (tile_origin == TILE_ORIGIN_TOP_LEFT || tile_origin == TILE_ORIGIN_BOTTOM_LEFT) {
offset.x = s.x - offset.x;
} else if (tile_origin == TILE_ORIGIN_CENTER) {
offset.x = s.x - offset.x / 2;
}
} else {
offset.x = s.x - offset.x;
}
}
if (p_cell.flip_v) {
xform.elements[0].y = -xform.elements[0].y;
xform.elements[1].y = -xform.elements[1].y;
if (compatibility_mode && !centered_textures) {
if (tile_origin == TILE_ORIGIN_TOP_LEFT) {
offset.y = s.y - offset.y;
} else if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT) {
offset.y += s.y;
} else if (tile_origin == TILE_ORIGIN_CENTER) {
offset.y += s.y;
}
} else {
offset.y = s.y - offset.y;
}
}
if (centered_textures) {
offset += cell_size / 2 - s / 2;
}
xform.elements[2] += offset;
}
void TileMap::_add_shape(int &shape_idx, const Quadrant &p_q, const Ref<Shape2D> &p_shape, const TileSet::ShapeData &p_shape_data, const Transform2D &p_xform, const Vector2 &p_metadata) {
Physics2DServer *ps = Physics2DServer::get_singleton();
if (!use_parent) {
ps->body_add_shape(p_q.body, p_shape->get_rid(), p_xform);
ps->body_set_shape_metadata(p_q.body, shape_idx, p_metadata);
ps->body_set_shape_as_one_way_collision(p_q.body, shape_idx, p_shape_data.one_way_collision, p_shape_data.one_way_collision_margin);
} else if (collision_parent) {
Transform2D xform = p_xform;
xform.set_origin(xform.get_origin() + p_q.pos);
collision_parent->shape_owner_add_shape(p_q.shape_owner_id, p_shape);
int real_index = collision_parent->shape_owner_get_shape_index(p_q.shape_owner_id, shape_idx);
RID rid = collision_parent->get_rid();
if (Object::cast_to<Area2D>(collision_parent) != NULL) {
ps->area_set_shape_transform(rid, real_index, get_transform() * xform);
} else {
ps->body_set_shape_transform(rid, real_index, get_transform() * xform);
ps->body_set_shape_metadata(rid, real_index, p_metadata);
ps->body_set_shape_as_one_way_collision(rid, real_index, p_shape_data.one_way_collision, p_shape_data.one_way_collision_margin);
}
}
shape_idx++;
}
void TileMap::update_dirty_quadrants() {
if (!pending_update)
return;
if (!is_inside_tree() || !tile_set.is_valid()) {
pending_update = false;
return;
}
VisualServer *vs = VisualServer::get_singleton();
Physics2DServer *ps = Physics2DServer::get_singleton();
Vector2 tofs = get_cell_draw_offset();
Transform2D nav_rel;
if (navigation)
nav_rel = get_relative_transform_to_parent(navigation);
Vector2 qofs;
SceneTree *st = SceneTree::get_singleton();
Color debug_collision_color;
Color debug_navigation_color;
bool debug_shapes = st && st->is_debugging_collisions_hint();
if (debug_shapes) {
debug_collision_color = st->get_debug_collisions_color();
}
bool debug_navigation = st && st->is_debugging_navigation_hint();
if (debug_navigation) {
debug_navigation_color = st->get_debug_navigation_color();
}
while (dirty_quadrant_list.first()) {
Quadrant &q = *dirty_quadrant_list.first()->self();
for (List<RID>::Element *E = q.canvas_items.front(); E; E = E->next()) {
vs->free(E->get());
}
q.canvas_items.clear();
if (!use_parent) {
ps->body_clear_shapes(q.body);
} else if (collision_parent) {
collision_parent->shape_owner_clear_shapes(q.shape_owner_id);
}
int shape_idx = 0;
if (navigation) {
for (Map<PosKey, Quadrant::NavPoly>::Element *E = q.navpoly_ids.front(); E; E = E->next()) {
Navigation2DServer::get_singleton()->region_set_map(E->get().region, RID());
}
q.navpoly_ids.clear();
}
for (Map<PosKey, Quadrant::Occluder>::Element *E = q.occluder_instances.front(); E; E = E->next()) {
VS::get_singleton()->free(E->get().id);
}
q.occluder_instances.clear();
Ref<ShaderMaterial> prev_material;
int prev_z_index = 0;
RID prev_canvas_item;
RID prev_debug_canvas_item;
for (int i = 0; i < q.cells.size(); i++) {
Map<PosKey, Cell>::Element *E = tile_map.find(q.cells[i]);
Cell &c = E->get();
//moment of truth
if (!tile_set->has_tile(c.id))
continue;
Ref<Texture2D> tex = tile_set->tile_get_texture(c.id);
Vector2 tile_ofs = tile_set->tile_get_texture_offset(c.id);
Vector2 wofs = _map_to_world(E->key().x, E->key().y);
Vector2 offset = wofs - q.pos + tofs;
if (!tex.is_valid())
continue;
Ref<ShaderMaterial> mat = tile_set->tile_get_material(c.id);
int z_index = tile_set->tile_get_z_index(c.id);
if (tile_set->tile_get_tile_mode(c.id) == TileSet::AUTO_TILE ||
tile_set->tile_get_tile_mode(c.id) == TileSet::ATLAS_TILE) {
z_index += tile_set->autotile_get_z_index(c.id, Vector2(c.autotile_coord_x, c.autotile_coord_y));
}
RID canvas_item;
RID debug_canvas_item;
if (prev_canvas_item == RID() || prev_material != mat || prev_z_index != z_index) {
canvas_item = vs->canvas_item_create();
if (mat.is_valid())
vs->canvas_item_set_material(canvas_item, mat->get_rid());
vs->canvas_item_set_parent(canvas_item, get_canvas_item());
_update_item_material_state(canvas_item);
Transform2D xform;
xform.set_origin(q.pos);
vs->canvas_item_set_transform(canvas_item, xform);
vs->canvas_item_set_light_mask(canvas_item, get_light_mask());
vs->canvas_item_set_z_index(canvas_item, z_index);
q.canvas_items.push_back(canvas_item);
if (debug_shapes) {
debug_canvas_item = vs->canvas_item_create();
vs->canvas_item_set_parent(debug_canvas_item, canvas_item);
vs->canvas_item_set_z_as_relative_to_parent(debug_canvas_item, false);
vs->canvas_item_set_z_index(debug_canvas_item, VS::CANVAS_ITEM_Z_MAX - 1);
q.canvas_items.push_back(debug_canvas_item);
prev_debug_canvas_item = debug_canvas_item;
}
prev_canvas_item = canvas_item;
prev_material = mat;
prev_z_index = z_index;
} else {
canvas_item = prev_canvas_item;
if (debug_shapes) {
debug_canvas_item = prev_debug_canvas_item;
}
}
Rect2 r = tile_set->tile_get_region(c.id);
if (tile_set->tile_get_tile_mode(c.id) == TileSet::AUTO_TILE || tile_set->tile_get_tile_mode(c.id) == TileSet::ATLAS_TILE) {
int spacing = tile_set->autotile_get_spacing(c.id);
r.size = tile_set->autotile_get_size(c.id);
r.position += (r.size + Vector2(spacing, spacing)) * Vector2(c.autotile_coord_x, c.autotile_coord_y);
}
Size2 s;
if (r == Rect2())
s = tex->get_size();
else
s = r.size;
Rect2 rect;
rect.position = offset.floor();
rect.size = s;
rect.size.x += fp_adjust;
rect.size.y += fp_adjust;
if (compatibility_mode && !centered_textures) {
if (rect.size.y > rect.size.x) {
if ((c.flip_h && (c.flip_v || c.transpose)) || (c.flip_v && !c.transpose))
tile_ofs.y += rect.size.y - rect.size.x;
} else if (rect.size.y < rect.size.x) {
if ((c.flip_v && (c.flip_h || c.transpose)) || (c.flip_h && !c.transpose))
tile_ofs.x += rect.size.x - rect.size.y;
}
}
if (c.transpose) {
SWAP(tile_ofs.x, tile_ofs.y);
if (centered_textures) {
rect.position.x += cell_size.x / 2 - rect.size.y / 2;
rect.position.y += cell_size.y / 2 - rect.size.x / 2;
}
} else if (centered_textures) {
rect.position += cell_size / 2 - rect.size / 2;
}
if (c.flip_h) {
rect.size.x = -rect.size.x;
tile_ofs.x = -tile_ofs.x;
}
if (c.flip_v) {
rect.size.y = -rect.size.y;
tile_ofs.y = -tile_ofs.y;
}
if (compatibility_mode && !centered_textures) {
if (tile_origin == TILE_ORIGIN_TOP_LEFT) {
rect.position += tile_ofs;
} else if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT) {
rect.position += tile_ofs;
if (c.transpose) {
if (c.flip_h)
rect.position.x -= cell_size.x;
else
rect.position.x += cell_size.x;
} else {
if (c.flip_v)
rect.position.y -= cell_size.y;
else
rect.position.y += cell_size.y;
}
} else if (tile_origin == TILE_ORIGIN_CENTER) {
rect.position += tile_ofs;
if (c.flip_h)
rect.position.x -= cell_size.x / 2;
else
rect.position.x += cell_size.x / 2;
if (c.flip_v)
rect.position.y -= cell_size.y / 2;
else
rect.position.y += cell_size.y / 2;
}
} else {
rect.position += tile_ofs;
}
Ref<Texture2D> normal_map = tile_set->tile_get_normal_map(c.id);
Color modulate = tile_set->tile_get_modulate(c.id);
Color self_modulate = get_self_modulate();
modulate = Color(modulate.r * self_modulate.r, modulate.g * self_modulate.g,
modulate.b * self_modulate.b, modulate.a * self_modulate.a);
if (r == Rect2()) {
tex->draw_rect(canvas_item, rect, false, modulate, c.transpose, normal_map);
} else {
tex->draw_rect_region(canvas_item, rect, r, modulate, c.transpose, normal_map, Ref<Texture2D>(), Color(1, 1, 1, 1), VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, clip_uv);
}
Vector<TileSet::ShapeData> shapes = tile_set->tile_get_shapes(c.id);
for (int j = 0; j < shapes.size(); j++) {
Ref<Shape2D> shape = shapes[j].shape;
if (shape.is_valid()) {
if (tile_set->tile_get_tile_mode(c.id) == TileSet::SINGLE_TILE || (shapes[j].autotile_coord.x == c.autotile_coord_x && shapes[j].autotile_coord.y == c.autotile_coord_y)) {
Transform2D xform;
xform.set_origin(offset.floor());
Vector2 shape_ofs = shapes[j].shape_transform.get_origin();
_fix_cell_transform(xform, c, shape_ofs, s);
xform *= shapes[j].shape_transform.untranslated();
if (debug_canvas_item.is_valid()) {
vs->canvas_item_add_set_transform(debug_canvas_item, xform);
shape->draw(debug_canvas_item, debug_collision_color);
}
if (shape->has_meta("decomposed")) {
Array _shapes = shape->get_meta("decomposed");
for (int k = 0; k < _shapes.size(); k++) {
Ref<ConvexPolygonShape2D> convex = _shapes[k];
if (convex.is_valid()) {
_add_shape(shape_idx, q, convex, shapes[j], xform, Vector2(E->key().x, E->key().y));
#ifdef DEBUG_ENABLED
} else {
print_error("The TileSet assigned to the TileMap " + get_name() + " has an invalid convex shape.");
#endif
}
}
} else {
_add_shape(shape_idx, q, shape, shapes[j], xform, Vector2(E->key().x, E->key().y));
}
}
}
}
if (debug_canvas_item.is_valid()) {
vs->canvas_item_add_set_transform(debug_canvas_item, Transform2D());
}
if (navigation) {
Ref<NavigationPolygon> navpoly;
Vector2 npoly_ofs;
if (tile_set->tile_get_tile_mode(c.id) == TileSet::AUTO_TILE || tile_set->tile_get_tile_mode(c.id) == TileSet::ATLAS_TILE) {
navpoly = tile_set->autotile_get_navigation_polygon(c.id, Vector2(c.autotile_coord_x, c.autotile_coord_y));
npoly_ofs = Vector2();
} else {
navpoly = tile_set->tile_get_navigation_polygon(c.id);
npoly_ofs = tile_set->tile_get_navigation_polygon_offset(c.id);
}
if (navpoly.is_valid()) {
Transform2D xform;
xform.set_origin(offset.floor() + q.pos);
_fix_cell_transform(xform, c, npoly_ofs, s);
RID region = Navigation2DServer::get_singleton()->region_create();
Navigation2DServer::get_singleton()->region_set_map(region, navigation->get_rid());
Navigation2DServer::get_singleton()->region_set_transform(region, nav_rel * xform);
Navigation2DServer::get_singleton()->region_set_navpoly(region, navpoly);
Quadrant::NavPoly np;
np.region = region;
np.xform = xform;
q.navpoly_ids[E->key()] = np;
if (debug_navigation) {
RID debug_navigation_item = vs->canvas_item_create();
vs->canvas_item_set_parent(debug_navigation_item, canvas_item);
vs->canvas_item_set_z_as_relative_to_parent(debug_navigation_item, false);
vs->canvas_item_set_z_index(debug_navigation_item, VS::CANVAS_ITEM_Z_MAX - 2); // Display one below collision debug
if (debug_navigation_item.is_valid()) {
Vector<Vector2> navigation_polygon_vertices = navpoly->get_vertices();
int vsize = navigation_polygon_vertices.size();
if (vsize > 2) {
Vector<Color> colors;
Vector<Vector2> vertices;
vertices.resize(vsize);
colors.resize(vsize);
{
const Vector2 *vr = navigation_polygon_vertices.ptr();
for (int j = 0; j < vsize; j++) {
vertices.write[j] = vr[j];
colors.write[j] = debug_navigation_color;
}
}
Vector<int> indices;
for (int j = 0; j < navpoly->get_polygon_count(); j++) {
Vector<int> polygon = navpoly->get_polygon(j);
for (int k = 2; k < polygon.size(); k++) {
int kofs[3] = { 0, k - 1, k };
for (int l = 0; l < 3; l++) {
int idx = polygon[kofs[l]];
ERR_FAIL_INDEX(idx, vsize);
indices.push_back(idx);
}
}
}
Transform2D navxform;
navxform.set_origin(offset.floor());
_fix_cell_transform(navxform, c, npoly_ofs, s);
vs->canvas_item_set_transform(debug_navigation_item, navxform);
vs->canvas_item_add_triangle_array(debug_navigation_item, indices, vertices, colors);
}
}
}
}
}
Ref<OccluderPolygon2D> occluder;
if (tile_set->tile_get_tile_mode(c.id) == TileSet::AUTO_TILE || tile_set->tile_get_tile_mode(c.id) == TileSet::ATLAS_TILE) {
occluder = tile_set->autotile_get_light_occluder(c.id, Vector2(c.autotile_coord_x, c.autotile_coord_y));
} else {
occluder = tile_set->tile_get_light_occluder(c.id);
}
if (occluder.is_valid()) {
Vector2 occluder_ofs = tile_set->tile_get_occluder_offset(c.id);
Transform2D xform;
xform.set_origin(offset.floor() + q.pos);
_fix_cell_transform(xform, c, occluder_ofs, s);
RID orid = VS::get_singleton()->canvas_light_occluder_create();
VS::get_singleton()->canvas_light_occluder_set_transform(orid, get_global_transform() * xform);
VS::get_singleton()->canvas_light_occluder_set_polygon(orid, occluder->get_rid());
VS::get_singleton()->canvas_light_occluder_attach_to_canvas(orid, get_canvas());
VS::get_singleton()->canvas_light_occluder_set_light_mask(orid, occluder_light_mask);
Quadrant::Occluder oc;
oc.xform = xform;
oc.id = orid;
q.occluder_instances[E->key()] = oc;
}
}
dirty_quadrant_list.remove(dirty_quadrant_list.first());
quadrant_order_dirty = true;
}
pending_update = false;
if (quadrant_order_dirty) {
int index = -(int64_t)0x80000000; //always must be drawn below children
for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
Quadrant &q = E->get();
for (List<RID>::Element *F = q.canvas_items.front(); F; F = F->next()) {
VS::get_singleton()->canvas_item_set_draw_index(F->get(), index++);
}
}
quadrant_order_dirty = false;
}
_recompute_rect_cache();
}
void TileMap::_recompute_rect_cache() {
#ifdef DEBUG_ENABLED
if (!rect_cache_dirty)
return;
Rect2 r_total;
for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
Rect2 r;
r.position = _map_to_world(E->key().x * _get_quadrant_size(), E->key().y * _get_quadrant_size());
r.expand_to(_map_to_world(E->key().x * _get_quadrant_size() + _get_quadrant_size(), E->key().y * _get_quadrant_size()));
r.expand_to(_map_to_world(E->key().x * _get_quadrant_size() + _get_quadrant_size(), E->key().y * _get_quadrant_size() + _get_quadrant_size()));
r.expand_to(_map_to_world(E->key().x * _get_quadrant_size(), E->key().y * _get_quadrant_size() + _get_quadrant_size()));
if (E == quadrant_map.front())
r_total = r;
else
r_total = r_total.merge(r);
}
rect_cache = r_total;
item_rect_changed();
rect_cache_dirty = false;
#endif
}
Map<TileMap::PosKey, TileMap::Quadrant>::Element *TileMap::_create_quadrant(const PosKey &p_qk) {
Transform2D xform;
//xform.set_origin(Point2(p_qk.x,p_qk.y)*cell_size*quadrant_size);
Quadrant q;
q.pos = _map_to_world(p_qk.x * _get_quadrant_size(), p_qk.y * _get_quadrant_size());
q.pos += get_cell_draw_offset();
if (tile_origin == TILE_ORIGIN_CENTER)
q.pos += cell_size / 2;
else if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT)
q.pos.y += cell_size.y;
xform.set_origin(q.pos);
//q.canvas_item = VisualServer::get_singleton()->canvas_item_create();
if (!use_parent) {
q.body = Physics2DServer::get_singleton()->body_create();
Physics2DServer::get_singleton()->body_set_mode(q.body, use_kinematic ? Physics2DServer::BODY_MODE_KINEMATIC : Physics2DServer::BODY_MODE_STATIC);
Physics2DServer::get_singleton()->body_attach_object_instance_id(q.body, get_instance_id());
Physics2DServer::get_singleton()->body_set_collision_layer(q.body, collision_layer);
Physics2DServer::get_singleton()->body_set_collision_mask(q.body, collision_mask);
Physics2DServer::get_singleton()->body_set_param(q.body, Physics2DServer::BODY_PARAM_FRICTION, friction);
Physics2DServer::get_singleton()->body_set_param(q.body, Physics2DServer::BODY_PARAM_BOUNCE, bounce);
if (is_inside_tree()) {
xform = get_global_transform() * xform;
RID space = get_world_2d()->get_space();
Physics2DServer::get_singleton()->body_set_space(q.body, space);
}
Physics2DServer::get_singleton()->body_set_state(q.body, Physics2DServer::BODY_STATE_TRANSFORM, xform);
} else if (collision_parent) {
xform = get_transform() * xform;
q.shape_owner_id = collision_parent->create_shape_owner(this);
} else {
q.shape_owner_id = -1;
}
rect_cache_dirty = true;
quadrant_order_dirty = true;
return quadrant_map.insert(p_qk, q);
}
void TileMap::_erase_quadrant(Map<PosKey, Quadrant>::Element *Q) {
Quadrant &q = Q->get();
if (!use_parent) {
Physics2DServer::get_singleton()->free(q.body);
} else if (collision_parent) {
collision_parent->remove_shape_owner(q.shape_owner_id);
}
for (List<RID>::Element *E = q.canvas_items.front(); E; E = E->next()) {
VisualServer::get_singleton()->free(E->get());
}
q.canvas_items.clear();
if (q.dirty_list.in_list())
dirty_quadrant_list.remove(&q.dirty_list);
if (navigation) {
for (Map<PosKey, Quadrant::NavPoly>::Element *E = q.navpoly_ids.front(); E; E = E->next()) {
Navigation2DServer::get_singleton()->region_set_map(E->get().region, RID());
}
q.navpoly_ids.clear();
}
for (Map<PosKey, Quadrant::Occluder>::Element *E = q.occluder_instances.front(); E; E = E->next()) {
VS::get_singleton()->free(E->get().id);
}
q.occluder_instances.clear();
quadrant_map.erase(Q);
rect_cache_dirty = true;
}
void TileMap::_make_quadrant_dirty(Map<PosKey, Quadrant>::Element *Q, bool update) {
Quadrant &q = Q->get();
if (!q.dirty_list.in_list())
dirty_quadrant_list.add(&q.dirty_list);
if (pending_update)
return;
pending_update = true;
if (!is_inside_tree())
return;
if (update) {
call_deferred("update_dirty_quadrants");
}
}
void TileMap::set_cellv(const Vector2 &p_pos, int p_tile, bool p_flip_x, bool p_flip_y, bool p_transpose) {
set_cell(p_pos.x, p_pos.y, p_tile, p_flip_x, p_flip_y, p_transpose);
}
void TileMap::_set_celld(const Vector2 &p_pos, const Dictionary &p_data) {
Variant v_pos_x = p_pos.x, v_pos_y = p_pos.y, v_tile = p_data["id"], v_flip_h = p_data["flip_h"], v_flip_v = p_data["flip_y"], v_transpose = p_data["transpose"], v_autotile_coord = p_data["auto_coord"];
const Variant *args[7] = { &v_pos_x, &v_pos_y, &v_tile, &v_flip_h, &v_flip_v, &v_transpose, &v_autotile_coord };
Callable::CallError ce;
call("set_cell", args, 7, ce);
}
void TileMap::set_cell(int p_x, int p_y, int p_tile, bool p_flip_x, bool p_flip_y, bool p_transpose, Vector2 p_autotile_coord) {
PosKey pk(p_x, p_y);
Map<PosKey, Cell>::Element *E = tile_map.find(pk);
if (!E && p_tile == INVALID_CELL)
return; //nothing to do
PosKey qk = pk.to_quadrant(_get_quadrant_size());
if (p_tile == INVALID_CELL) {
//erase existing
tile_map.erase(pk);
Map<PosKey, Quadrant>::Element *Q = quadrant_map.find(qk);
ERR_FAIL_COND(!Q);
Quadrant &q = Q->get();
q.cells.erase(pk);
if (q.cells.size() == 0)
_erase_quadrant(Q);
else
_make_quadrant_dirty(Q);
used_size_cache_dirty = true;
return;
}
Map<PosKey, Quadrant>::Element *Q = quadrant_map.find(qk);
if (!E) {
E = tile_map.insert(pk, Cell());
if (!Q) {
Q = _create_quadrant(qk);
}
Quadrant &q = Q->get();
q.cells.insert(pk);
} else {
ERR_FAIL_COND(!Q); // quadrant should exist...
if (E->get().id == p_tile && E->get().flip_h == p_flip_x && E->get().flip_v == p_flip_y && E->get().transpose == p_transpose && E->get().autotile_coord_x == (uint16_t)p_autotile_coord.x && E->get().autotile_coord_y == (uint16_t)p_autotile_coord.y)
return; //nothing changed
}
Cell &c = E->get();
c.id = p_tile;
c.flip_h = p_flip_x;
c.flip_v = p_flip_y;
c.transpose = p_transpose;
c.autotile_coord_x = (uint16_t)p_autotile_coord.x;
c.autotile_coord_y = (uint16_t)p_autotile_coord.y;
_make_quadrant_dirty(Q);
used_size_cache_dirty = true;
}
int TileMap::get_cellv(const Vector2 &p_pos) const {
return get_cell(p_pos.x, p_pos.y);
}
void TileMap::make_bitmask_area_dirty(const Vector2 &p_pos) {
for (int x = p_pos.x - 1; x <= p_pos.x + 1; x++) {
for (int y = p_pos.y - 1; y <= p_pos.y + 1; y++) {
PosKey p(x, y);
if (dirty_bitmask.find(p) == NULL) {
dirty_bitmask.push_back(p);
}
}
}
}
void TileMap::update_bitmask_area(const Vector2 &p_pos) {
for (int x = p_pos.x - 1; x <= p_pos.x + 1; x++) {
for (int y = p_pos.y - 1; y <= p_pos.y + 1; y++) {
update_cell_bitmask(x, y);
}
}
}
void TileMap::update_bitmask_region(const Vector2 &p_start, const Vector2 &p_end) {
if ((p_end.x < p_start.x || p_end.y < p_start.y) || (p_end.x == p_start.x && p_end.y == p_start.y)) {
int i;
Array a = get_used_cells();
for (i = 0; i < a.size(); i++) {
// update_bitmask_area() in order to update cells adjacent to the
// current cell, since ordering in array may not be reliable
Vector2 vector = (Vector2)a[i];
update_bitmask_area(Vector2(vector.x, vector.y));
}
return;
}
for (int x = p_start.x - 1; x <= p_end.x + 1; x++) {
for (int y = p_start.y - 1; y <= p_end.y + 1; y++) {
update_cell_bitmask(x, y);
}
}
}
void TileMap::update_cell_bitmask(int p_x, int p_y) {
ERR_FAIL_COND_MSG(tile_set.is_null(), "Cannot update cell bitmask if Tileset is not open.");
PosKey p(p_x, p_y);
Map<PosKey, Cell>::Element *E = tile_map.find(p);
if (E != NULL) {
int id = get_cell(p_x, p_y);
if (tile_set->tile_get_tile_mode(id) == TileSet::AUTO_TILE) {
uint16_t mask = 0;
if (tile_set->autotile_get_bitmask_mode(id) == TileSet::BITMASK_2X2) {
if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y))) {
mask |= TileSet::BIND_TOPLEFT;
}
if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y))) {
mask |= TileSet::BIND_TOPRIGHT;
}
if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y))) {
mask |= TileSet::BIND_BOTTOMLEFT;
}
if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y))) {
mask |= TileSet::BIND_BOTTOMRIGHT;
}
} else {
if (tile_set->autotile_get_bitmask_mode(id) == TileSet::BITMASK_3X3_MINIMAL) {
if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y))) {
mask |= TileSet::BIND_TOPLEFT;
}
if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y))) {
mask |= TileSet::BIND_TOPRIGHT;
}
if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y))) {
mask |= TileSet::BIND_BOTTOMLEFT;
}
if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y))) {
mask |= TileSet::BIND_BOTTOMRIGHT;
}
} else {
if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y - 1))) {
mask |= TileSet::BIND_TOPLEFT;
}
if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y - 1))) {
mask |= TileSet::BIND_TOPRIGHT;
}
if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y + 1))) {
mask |= TileSet::BIND_BOTTOMLEFT;
}
if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y + 1))) {
mask |= TileSet::BIND_BOTTOMRIGHT;
}
}
if (tile_set->is_tile_bound(id, get_cell(p_x, p_y - 1))) {
mask |= TileSet::BIND_TOP;
}
if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y))) {
mask |= TileSet::BIND_LEFT;
}
mask |= TileSet::BIND_CENTER;
if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y))) {
mask |= TileSet::BIND_RIGHT;
}
if (tile_set->is_tile_bound(id, get_cell(p_x, p_y + 1))) {
mask |= TileSet::BIND_BOTTOM;
}
}
Vector2 coord = tile_set->autotile_get_subtile_for_bitmask(id, mask, this, Vector2(p_x, p_y));
E->get().autotile_coord_x = (int)coord.x;
E->get().autotile_coord_y = (int)coord.y;
PosKey qk = p.to_quadrant(_get_quadrant_size());
Map<PosKey, Quadrant>::Element *Q = quadrant_map.find(qk);
_make_quadrant_dirty(Q);
} else if (tile_set->tile_get_tile_mode(id) == TileSet::SINGLE_TILE) {
E->get().autotile_coord_x = 0;
E->get().autotile_coord_y = 0;
} else if (tile_set->tile_get_tile_mode(id) == TileSet::ATLAS_TILE) {
if (tile_set->autotile_get_bitmask(id, Vector2(p_x, p_y)) == TileSet::BIND_CENTER) {
Vector2 coord = tile_set->atlastile_get_subtile_by_priority(id, this, Vector2(p_x, p_y));
E->get().autotile_coord_x = (int)coord.x;
E->get().autotile_coord_y = (int)coord.y;
}
}
}
}
void TileMap::update_dirty_bitmask() {
while (dirty_bitmask.size() > 0) {
update_cell_bitmask(dirty_bitmask[0].x, dirty_bitmask[0].y);
dirty_bitmask.pop_front();
}
}
void TileMap::fix_invalid_tiles() {
ERR_FAIL_COND_MSG(tile_set.is_null(), "Cannot fix invalid tiles if Tileset is not open.");
for (Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
if (!tile_set->has_tile(get_cell(E->key().x, E->key().y))) {
set_cell(E->key().x, E->key().y, INVALID_CELL);
}
}
}
int TileMap::get_cell(int p_x, int p_y) const {
PosKey pk(p_x, p_y);
const Map<PosKey, Cell>::Element *E = tile_map.find(pk);
if (!E)
return INVALID_CELL;
return E->get().id;
}
bool TileMap::is_cell_x_flipped(int p_x, int p_y) const {
PosKey pk(p_x, p_y);
const Map<PosKey, Cell>::Element *E = tile_map.find(pk);
if (!E)
return false;
return E->get().flip_h;
}
bool TileMap::is_cell_y_flipped(int p_x, int p_y) const {
PosKey pk(p_x, p_y);
const Map<PosKey, Cell>::Element *E = tile_map.find(pk);
if (!E)
return false;
return E->get().flip_v;
}
bool TileMap::is_cell_transposed(int p_x, int p_y) const {
PosKey pk(p_x, p_y);
const Map<PosKey, Cell>::Element *E = tile_map.find(pk);
if (!E)
return false;
return E->get().transpose;
}
void TileMap::set_cell_autotile_coord(int p_x, int p_y, const Vector2 &p_coord) {
PosKey pk(p_x, p_y);
const Map<PosKey, Cell>::Element *E = tile_map.find(pk);
if (!E)
return;
Cell c = E->get();
c.autotile_coord_x = p_coord.x;
c.autotile_coord_y = p_coord.y;
tile_map[pk] = c;
PosKey qk = pk.to_quadrant(_get_quadrant_size());
Map<PosKey, Quadrant>::Element *Q = quadrant_map.find(qk);
if (!Q)
return;
_make_quadrant_dirty(Q);
}
Vector2 TileMap::get_cell_autotile_coord(int p_x, int p_y) const {
PosKey pk(p_x, p_y);
const Map<PosKey, Cell>::Element *E = tile_map.find(pk);
if (!E)
return Vector2();
return Vector2(E->get().autotile_coord_x, E->get().autotile_coord_y);
}
void TileMap::_recreate_quadrants() {
_clear_quadrants();
for (Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
PosKey qk = PosKey(E->key().x, E->key().y).to_quadrant(_get_quadrant_size());
Map<PosKey, Quadrant>::Element *Q = quadrant_map.find(qk);
if (!Q) {
Q = _create_quadrant(qk);
dirty_quadrant_list.add(&Q->get().dirty_list);
}
Q->get().cells.insert(E->key());
_make_quadrant_dirty(Q, false);
}
update_dirty_quadrants();
}
void TileMap::_clear_quadrants() {
while (quadrant_map.size()) {
_erase_quadrant(quadrant_map.front());
}
}
void TileMap::set_material(const Ref<Material> &p_material) {
CanvasItem::set_material(p_material);
_update_all_items_material_state();
}
void TileMap::set_use_parent_material(bool p_use_parent_material) {
CanvasItem::set_use_parent_material(p_use_parent_material);
_update_all_items_material_state();
}
void TileMap::_update_all_items_material_state() {
for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
Quadrant &q = E->get();
for (List<RID>::Element *F = q.canvas_items.front(); F; F = F->next()) {
_update_item_material_state(F->get());
}
}
}
void TileMap::_update_item_material_state(const RID &p_canvas_item) {
VS::get_singleton()->canvas_item_set_use_parent_material(p_canvas_item, get_use_parent_material() || get_material().is_valid());
}
void TileMap::clear() {
_clear_quadrants();
tile_map.clear();
used_size_cache_dirty = true;
}
void TileMap::_set_tile_data(const Vector<int> &p_data) {
ERR_FAIL_COND(format > FORMAT_2);
int c = p_data.size();
const int *r = p_data.ptr();
int offset = (format == FORMAT_2) ? 3 : 2;
clear();
for (int i = 0; i < c; i += offset) {
const uint8_t *ptr = (const uint8_t *)&r[i];
uint8_t local[12];
for (int j = 0; j < ((format == FORMAT_2) ? 12 : 8); j++)
local[j] = ptr[j];
#ifdef BIG_ENDIAN_ENABLED
SWAP(local[0], local[3]);
SWAP(local[1], local[2]);
SWAP(local[4], local[7]);
SWAP(local[5], local[6]);
//TODO: ask someone to check this...
if (FORMAT == FORMAT_2) {
SWAP(local[8], local[11]);
SWAP(local[9], local[10]);
}
#endif
uint16_t x = decode_uint16(&local[0]);
uint16_t y = decode_uint16(&local[2]);
uint32_t v = decode_uint32(&local[4]);
bool flip_h = v & (1 << 29);
bool flip_v = v & (1 << 30);
bool transpose = v & (1 << 31);
v &= (1 << 29) - 1;
int16_t coord_x = 0;
int16_t coord_y = 0;
if (format == FORMAT_2) {
coord_x = decode_uint16(&local[8]);
coord_y = decode_uint16(&local[10]);
}
set_cell(x, y, v, flip_h, flip_v, transpose, Vector2(coord_x, coord_y));
}
}
Vector<int> TileMap::_get_tile_data() const {
Vector<int> data;
data.resize(tile_map.size() * 3);
int *w = data.ptrw();
// Save in highest format
int idx = 0;
for (const Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
uint8_t *ptr = (uint8_t *)&w[idx];
encode_uint16(E->key().x, &ptr[0]);
encode_uint16(E->key().y, &ptr[2]);
uint32_t val = E->get().id;
if (E->get().flip_h)
val |= (1 << 29);
if (E->get().flip_v)
val |= (1 << 30);
if (E->get().transpose)
val |= (1 << 31);
encode_uint32(val, &ptr[4]);
encode_uint16(E->get().autotile_coord_x, &ptr[8]);
encode_uint16(E->get().autotile_coord_y, &ptr[10]);
idx += 3;
}
return data;
}
#ifdef TOOLS_ENABLED
Rect2 TileMap::_edit_get_rect() const {
if (pending_update) {
const_cast<TileMap *>(this)->update_dirty_quadrants();
} else {
const_cast<TileMap *>(this)->_recompute_rect_cache();
}
return rect_cache;
}
#endif
void TileMap::set_collision_layer(uint32_t p_layer) {
collision_layer = p_layer;
if (!use_parent) {
for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
Quadrant &q = E->get();
Physics2DServer::get_singleton()->body_set_collision_layer(q.body, collision_layer);
}
}
}
void TileMap::set_collision_mask(uint32_t p_mask) {
collision_mask = p_mask;
if (!use_parent) {
for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
Quadrant &q = E->get();
Physics2DServer::get_singleton()->body_set_collision_mask(q.body, collision_mask);
}
}
}
void TileMap::set_collision_layer_bit(int p_bit, bool p_value) {
uint32_t layer = get_collision_layer();
if (p_value)
layer |= 1 << p_bit;
else
layer &= ~(1 << p_bit);
set_collision_layer(layer);
}
void TileMap::set_collision_mask_bit(int p_bit, bool p_value) {
uint32_t mask = get_collision_mask();
if (p_value)
mask |= 1 << p_bit;
else
mask &= ~(1 << p_bit);
set_collision_mask(mask);
}
bool TileMap::get_collision_use_kinematic() const {
return use_kinematic;
}
void TileMap::set_collision_use_kinematic(bool p_use_kinematic) {
_clear_quadrants();
use_kinematic = p_use_kinematic;
_recreate_quadrants();
}
bool TileMap::get_collision_use_parent() const {
return use_parent;
}
void TileMap::set_collision_use_parent(bool p_use_parent) {
if (use_parent == p_use_parent) return;
_clear_quadrants();
use_parent = p_use_parent;
set_notify_local_transform(use_parent);
if (use_parent && is_inside_tree()) {
collision_parent = Object::cast_to<CollisionObject2D>(get_parent());
} else {
collision_parent = NULL;
}
_recreate_quadrants();
_change_notify();
update_configuration_warning();
}
void TileMap::set_collision_friction(float p_friction) {
friction = p_friction;
if (!use_parent) {
for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
Quadrant &q = E->get();
Physics2DServer::get_singleton()->body_set_param(q.body, Physics2DServer::BODY_PARAM_FRICTION, p_friction);
}
}
}
float TileMap::get_collision_friction() const {
return friction;
}
void TileMap::set_collision_bounce(float p_bounce) {
bounce = p_bounce;
if (!use_parent) {
for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
Quadrant &q = E->get();
Physics2DServer::get_singleton()->body_set_param(q.body, Physics2DServer::BODY_PARAM_BOUNCE, p_bounce);
}
}
}
float TileMap::get_collision_bounce() const {
return bounce;
}
uint32_t TileMap::get_collision_layer() const {
return collision_layer;
}
uint32_t TileMap::get_collision_mask() const {
return collision_mask;
}
bool TileMap::get_collision_layer_bit(int p_bit) const {
return get_collision_layer() & (1 << p_bit);
}
bool TileMap::get_collision_mask_bit(int p_bit) const {
return get_collision_mask() & (1 << p_bit);
}
void TileMap::set_mode(Mode p_mode) {
_clear_quadrants();
mode = p_mode;
_recreate_quadrants();
emit_signal("settings_changed");
}
TileMap::Mode TileMap::get_mode() const {
return mode;
}
void TileMap::set_half_offset(HalfOffset p_half_offset) {
_clear_quadrants();
half_offset = p_half_offset;
_recreate_quadrants();
emit_signal("settings_changed");
}
void TileMap::set_tile_origin(TileOrigin p_tile_origin) {
_clear_quadrants();
tile_origin = p_tile_origin;
_recreate_quadrants();
emit_signal("settings_changed");
}
TileMap::TileOrigin TileMap::get_tile_origin() const {
return tile_origin;
}
Vector2 TileMap::get_cell_draw_offset() const {
switch (mode) {
case MODE_SQUARE: {
return Vector2();
} break;
case MODE_ISOMETRIC: {
return Vector2(-cell_size.x * 0.5, 0);
} break;
case MODE_CUSTOM: {
Vector2 min;
min.x = MIN(custom_transform[0].x, min.x);
min.y = MIN(custom_transform[0].y, min.y);
min.x = MIN(custom_transform[1].x, min.x);
min.y = MIN(custom_transform[1].y, min.y);
return min;
} break;
}
return Vector2();
}
TileMap::HalfOffset TileMap::get_half_offset() const {
return half_offset;
}
Transform2D TileMap::get_cell_transform() const {
switch (mode) {
case MODE_SQUARE: {
Transform2D m;
m[0] *= cell_size.x;
m[1] *= cell_size.y;
return m;
} break;
case MODE_ISOMETRIC: {
//isometric only makes sense when y is positive in both x and y vectors, otherwise
//the drawing of tiles will overlap
Transform2D m;
m[0] = Vector2(cell_size.x * 0.5, cell_size.y * 0.5);
m[1] = Vector2(-cell_size.x * 0.5, cell_size.y * 0.5);
return m;
} break;
case MODE_CUSTOM: {
return custom_transform;
} break;
}
return Transform2D();
}
void TileMap::set_custom_transform(const Transform2D &p_xform) {
_clear_quadrants();
custom_transform = p_xform;
_recreate_quadrants();
emit_signal("settings_changed");
}
Transform2D TileMap::get_custom_transform() const {
return custom_transform;
}
Vector2 TileMap::_map_to_world(int p_x, int p_y, bool p_ignore_ofs) const {
Vector2 ret = get_cell_transform().xform(Vector2(p_x, p_y));
if (!p_ignore_ofs) {
switch (half_offset) {
case HALF_OFFSET_X:
case HALF_OFFSET_NEGATIVE_X: {
if (ABS(p_y) & 1) {
ret += get_cell_transform()[0] * (half_offset == HALF_OFFSET_X ? 0.5 : -0.5);
}
} break;
case HALF_OFFSET_Y:
case HALF_OFFSET_NEGATIVE_Y: {
if (ABS(p_x) & 1) {
ret += get_cell_transform()[1] * (half_offset == HALF_OFFSET_Y ? 0.5 : -0.5);
}
} break;
case HALF_OFFSET_DISABLED: {
// Nothing to do.
}
}
}
return ret;
}
bool TileMap::_set(const StringName &p_name, const Variant &p_value) {
if (p_name == "format") {
if (p_value.get_type() == Variant::INT) {
format = (DataFormat)(p_value.operator int64_t()); // Set format used for loading
return true;
}
} else if (p_name == "tile_data") {
if (p_value.is_array()) {
_set_tile_data(p_value);
return true;
}
return false;
}
return false;
}
bool TileMap::_get(const StringName &p_name, Variant &r_ret) const {
if (p_name == "format") {
r_ret = FORMAT_2; // When saving, always save highest format
return true;
} else if (p_name == "tile_data") {
r_ret = _get_tile_data();
return true;
}
return false;
}
void TileMap::_get_property_list(List<PropertyInfo> *p_list) const {
PropertyInfo p(Variant::INT, "format", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL);
p_list->push_back(p);
p = PropertyInfo(Variant::OBJECT, "tile_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL);
p_list->push_back(p);
}
void TileMap::_validate_property(PropertyInfo &property) const {
if (use_parent && property.name != "collision_use_parent" && property.name.begins_with("collision_")) {
property.usage = PROPERTY_USAGE_NOEDITOR;
}
}
Vector2 TileMap::map_to_world(const Vector2 &p_pos, bool p_ignore_ofs) const {
return _map_to_world(p_pos.x, p_pos.y, p_ignore_ofs);
}
Vector2 TileMap::world_to_map(const Vector2 &p_pos) const {
Vector2 ret = get_cell_transform().affine_inverse().xform(p_pos);
switch (half_offset) {
case HALF_OFFSET_X: {
if (int(floor(ret.y)) & 1) {
ret.x -= 0.5;
}
} break;
case HALF_OFFSET_NEGATIVE_X: {
if (int(floor(ret.y)) & 1) {
ret.x += 0.5;
}
} break;
case HALF_OFFSET_Y: {
if (int(floor(ret.x)) & 1) {
ret.y -= 0.5;
}
} break;
case HALF_OFFSET_NEGATIVE_Y: {
if (int(floor(ret.x)) & 1) {
ret.y += 0.5;
}
} break;
case HALF_OFFSET_DISABLED: {
// Nothing to do.
}
}
// Account for precision errors on the border (GH-23250).
// 0.00005 is 5*CMP_EPSILON, results would start being unpredictable if
// cell size is > 15,000, but we can hardly have more precision anyway with
// floating point.
ret += Vector2(0.00005, 0.00005);
return ret.floor();
}
void TileMap::set_y_sort_mode(bool p_enable) {
_clear_quadrants();
y_sort_mode = p_enable;
VS::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(), y_sort_mode);
_recreate_quadrants();
emit_signal("settings_changed");
}
bool TileMap::is_y_sort_mode_enabled() const {
return y_sort_mode;
}
void TileMap::set_compatibility_mode(bool p_enable) {
_clear_quadrants();
compatibility_mode = p_enable;
_recreate_quadrants();
emit_signal("settings_changed");
}
bool TileMap::is_compatibility_mode_enabled() const {
return compatibility_mode;
}
void TileMap::set_centered_textures(bool p_enable) {
_clear_quadrants();
centered_textures = p_enable;
_recreate_quadrants();
emit_signal("settings_changed");
}
bool TileMap::is_centered_textures_enabled() const {
return centered_textures;
}
Array TileMap::get_used_cells() const {
Array a;
a.resize(tile_map.size());
int i = 0;
for (Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
Vector2 p(E->key().x, E->key().y);
a[i++] = p;
}
return a;
}
Array TileMap::get_used_cells_by_id(int p_id) const {
Array a;
for (Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
if (E->value().id == p_id) {
Vector2 p(E->key().x, E->key().y);
a.push_back(p);
}
}
return a;
}
Rect2 TileMap::get_used_rect() { // Not const because of cache
if (used_size_cache_dirty) {
if (tile_map.size() > 0) {
used_size_cache = Rect2(tile_map.front()->key().x, tile_map.front()->key().y, 0, 0);
for (Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
used_size_cache.expand_to(Vector2(E->key().x, E->key().y));
}
used_size_cache.size += Vector2(1, 1);
} else {
used_size_cache = Rect2();
}
used_size_cache_dirty = false;
}
return used_size_cache;
}
void TileMap::set_occluder_light_mask(int p_mask) {
occluder_light_mask = p_mask;
for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
for (Map<PosKey, Quadrant::Occluder>::Element *F = E->get().occluder_instances.front(); F; F = F->next()) {
VisualServer::get_singleton()->canvas_light_occluder_set_light_mask(F->get().id, occluder_light_mask);
}
}
}
int TileMap::get_occluder_light_mask() const {
return occluder_light_mask;
}
void TileMap::set_light_mask(int p_light_mask) {
CanvasItem::set_light_mask(p_light_mask);
for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
for (List<RID>::Element *F = E->get().canvas_items.front(); F; F = F->next()) {
VisualServer::get_singleton()->canvas_item_set_light_mask(F->get(), get_light_mask());
}
}
}
void TileMap::set_clip_uv(bool p_enable) {
if (clip_uv == p_enable)
return;
_clear_quadrants();
clip_uv = p_enable;
_recreate_quadrants();
}
bool TileMap::get_clip_uv() const {
return clip_uv;
}
String TileMap::get_configuration_warning() const {
String warning = Node2D::get_configuration_warning();
if (use_parent && !collision_parent) {
if (!warning.empty()) {
warning += "\n\n";
}
return TTR("TileMap with Use Parent on needs a parent CollisionObject2D to give shapes to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape.");
}
return warning;
}
void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_tileset", "tileset"), &TileMap::set_tileset);
ClassDB::bind_method(D_METHOD("get_tileset"), &TileMap::get_tileset);
ClassDB::bind_method(D_METHOD("set_mode", "mode"), &TileMap::set_mode);
ClassDB::bind_method(D_METHOD("get_mode"), &TileMap::get_mode);
ClassDB::bind_method(D_METHOD("set_half_offset", "half_offset"), &TileMap::set_half_offset);
ClassDB::bind_method(D_METHOD("get_half_offset"), &TileMap::get_half_offset);
ClassDB::bind_method(D_METHOD("set_custom_transform", "custom_transform"), &TileMap::set_custom_transform);
ClassDB::bind_method(D_METHOD("get_custom_transform"), &TileMap::get_custom_transform);
ClassDB::bind_method(D_METHOD("set_cell_size", "size"), &TileMap::set_cell_size);
ClassDB::bind_method(D_METHOD("get_cell_size"), &TileMap::get_cell_size);
ClassDB::bind_method(D_METHOD("_set_old_cell_size", "size"), &TileMap::_set_old_cell_size);
ClassDB::bind_method(D_METHOD("_get_old_cell_size"), &TileMap::_get_old_cell_size);
ClassDB::bind_method(D_METHOD("set_quadrant_size", "size"), &TileMap::set_quadrant_size);
ClassDB::bind_method(D_METHOD("get_quadrant_size"), &TileMap::get_quadrant_size);
ClassDB::bind_method(D_METHOD("set_tile_origin", "origin"), &TileMap::set_tile_origin);
ClassDB::bind_method(D_METHOD("get_tile_origin"), &TileMap::get_tile_origin);
ClassDB::bind_method(D_METHOD("set_clip_uv", "enable"), &TileMap::set_clip_uv);
ClassDB::bind_method(D_METHOD("get_clip_uv"), &TileMap::get_clip_uv);
ClassDB::bind_method(D_METHOD("set_y_sort_mode", "enable"), &TileMap::set_y_sort_mode);
ClassDB::bind_method(D_METHOD("is_y_sort_mode_enabled"), &TileMap::is_y_sort_mode_enabled);
ClassDB::bind_method(D_METHOD("set_compatibility_mode", "enable"), &TileMap::set_compatibility_mode);
ClassDB::bind_method(D_METHOD("is_compatibility_mode_enabled"), &TileMap::is_compatibility_mode_enabled);
ClassDB::bind_method(D_METHOD("set_centered_textures", "enable"), &TileMap::set_centered_textures);
ClassDB::bind_method(D_METHOD("is_centered_textures_enabled"), &TileMap::is_centered_textures_enabled);
ClassDB::bind_method(D_METHOD("set_collision_use_kinematic", "use_kinematic"), &TileMap::set_collision_use_kinematic);
ClassDB::bind_method(D_METHOD("get_collision_use_kinematic"), &TileMap::get_collision_use_kinematic);
ClassDB::bind_method(D_METHOD("set_collision_use_parent", "use_parent"), &TileMap::set_collision_use_parent);
ClassDB::bind_method(D_METHOD("get_collision_use_parent"), &TileMap::get_collision_use_parent);
ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &TileMap::set_collision_layer);
ClassDB::bind_method(D_METHOD("get_collision_layer"), &TileMap::get_collision_layer);
ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &TileMap::set_collision_mask);
ClassDB::bind_method(D_METHOD("get_collision_mask"), &TileMap::get_collision_mask);
ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &TileMap::set_collision_layer_bit);
ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &TileMap::get_collision_layer_bit);
ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &TileMap::set_collision_mask_bit);
ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &TileMap::get_collision_mask_bit);
ClassDB::bind_method(D_METHOD("set_collision_friction", "value"), &TileMap::set_collision_friction);
ClassDB::bind_method(D_METHOD("get_collision_friction"), &TileMap::get_collision_friction);
ClassDB::bind_method(D_METHOD("set_collision_bounce", "value"), &TileMap::set_collision_bounce);
ClassDB::bind_method(D_METHOD("get_collision_bounce"), &TileMap::get_collision_bounce);
ClassDB::bind_method(D_METHOD("set_occluder_light_mask", "mask"), &TileMap::set_occluder_light_mask);
ClassDB::bind_method(D_METHOD("get_occluder_light_mask"), &TileMap::get_occluder_light_mask);
ClassDB::bind_method(D_METHOD("set_cell", "x", "y", "tile", "flip_x", "flip_y", "transpose", "autotile_coord"), &TileMap::set_cell, DEFVAL(false), DEFVAL(false), DEFVAL(false), DEFVAL(Vector2()));
ClassDB::bind_method(D_METHOD("set_cellv", "position", "tile", "flip_x", "flip_y", "transpose"), &TileMap::set_cellv, DEFVAL(false), DEFVAL(false), DEFVAL(false));
ClassDB::bind_method(D_METHOD("_set_celld", "position", "data"), &TileMap::_set_celld);
ClassDB::bind_method(D_METHOD("get_cell", "x", "y"), &TileMap::get_cell);
ClassDB::bind_method(D_METHOD("get_cellv", "position"), &TileMap::get_cellv);
ClassDB::bind_method(D_METHOD("is_cell_x_flipped", "x", "y"), &TileMap::is_cell_x_flipped);
ClassDB::bind_method(D_METHOD("is_cell_y_flipped", "x", "y"), &TileMap::is_cell_y_flipped);
ClassDB::bind_method(D_METHOD("is_cell_transposed", "x", "y"), &TileMap::is_cell_transposed);
ClassDB::bind_method(D_METHOD("get_cell_autotile_coord", "x", "y"), &TileMap::get_cell_autotile_coord);
ClassDB::bind_method(D_METHOD("fix_invalid_tiles"), &TileMap::fix_invalid_tiles);
ClassDB::bind_method(D_METHOD("clear"), &TileMap::clear);
ClassDB::bind_method(D_METHOD("get_used_cells"), &TileMap::get_used_cells);
ClassDB::bind_method(D_METHOD("get_used_cells_by_id", "id"), &TileMap::get_used_cells_by_id);
ClassDB::bind_method(D_METHOD("get_used_rect"), &TileMap::get_used_rect);
ClassDB::bind_method(D_METHOD("map_to_world", "map_position", "ignore_half_ofs"), &TileMap::map_to_world, DEFVAL(false));
ClassDB::bind_method(D_METHOD("world_to_map", "world_position"), &TileMap::world_to_map);
ClassDB::bind_method(D_METHOD("_clear_quadrants"), &TileMap::_clear_quadrants);
ClassDB::bind_method(D_METHOD("update_dirty_quadrants"), &TileMap::update_dirty_quadrants);
ClassDB::bind_method(D_METHOD("update_bitmask_area", "position"), &TileMap::update_bitmask_area);
ClassDB::bind_method(D_METHOD("update_bitmask_region", "start", "end"), &TileMap::update_bitmask_region, DEFVAL(Vector2()), DEFVAL(Vector2()));
ClassDB::bind_method(D_METHOD("_set_tile_data"), &TileMap::_set_tile_data);
ClassDB::bind_method(D_METHOD("_get_tile_data"), &TileMap::_get_tile_data);
ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Square,Isometric,Custom"), "set_mode", "get_mode");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tile_set", PROPERTY_HINT_RESOURCE_TYPE, "TileSet"), "set_tileset", "get_tileset");
ADD_GROUP("Cell", "cell_");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "cell_size", PROPERTY_HINT_RANGE, "1,8192,1"), "set_cell_size", "get_cell_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_quadrant_size", PROPERTY_HINT_RANGE, "1,128,1"), "set_quadrant_size", "get_quadrant_size");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "cell_custom_transform"), "set_custom_transform", "get_custom_transform");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_half_offset", PROPERTY_HINT_ENUM, "Offset X,Offset Y,Disabled,Offset Negative X,Offset Negative Y"), "set_half_offset", "get_half_offset");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_tile_origin", PROPERTY_HINT_ENUM, "Top Left,Center,Bottom Left"), "set_tile_origin", "get_tile_origin");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_y_sort"), "set_y_sort_mode", "is_y_sort_mode_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "compatibility_mode"), "set_compatibility_mode", "is_compatibility_mode_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered_textures"), "set_centered_textures", "is_centered_textures_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_clip_uv"), "set_clip_uv", "get_clip_uv");
ADD_GROUP("Collision", "collision_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_use_parent", PROPERTY_HINT_NONE, ""), "set_collision_use_parent", "get_collision_use_parent");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_use_kinematic", PROPERTY_HINT_NONE, ""), "set_collision_use_kinematic", "get_collision_use_kinematic");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_collision_friction", "get_collision_friction");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_collision_bounce", "get_collision_bounce");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
ADD_GROUP("Occluder", "occluder_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "occluder_light_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_occluder_light_mask", "get_occluder_light_mask");
ADD_PROPERTY_DEFAULT("format", FORMAT_1);
ADD_SIGNAL(MethodInfo("settings_changed"));
BIND_CONSTANT(INVALID_CELL);
BIND_ENUM_CONSTANT(MODE_SQUARE);
BIND_ENUM_CONSTANT(MODE_ISOMETRIC);
BIND_ENUM_CONSTANT(MODE_CUSTOM);
BIND_ENUM_CONSTANT(HALF_OFFSET_X);
BIND_ENUM_CONSTANT(HALF_OFFSET_Y);
BIND_ENUM_CONSTANT(HALF_OFFSET_DISABLED);
BIND_ENUM_CONSTANT(HALF_OFFSET_NEGATIVE_X);
BIND_ENUM_CONSTANT(HALF_OFFSET_NEGATIVE_Y);
BIND_ENUM_CONSTANT(TILE_ORIGIN_TOP_LEFT);
BIND_ENUM_CONSTANT(TILE_ORIGIN_CENTER);
BIND_ENUM_CONSTANT(TILE_ORIGIN_BOTTOM_LEFT);
}
void TileMap::_changed_callback(Object *p_changed, const char *p_prop) {
if (tile_set.is_valid() && tile_set.ptr() == p_changed) {
emit_signal("settings_changed");
}
}
TileMap::TileMap() {
rect_cache_dirty = true;
used_size_cache_dirty = true;
pending_update = false;
quadrant_order_dirty = false;
quadrant_size = 16;
cell_size = Size2(64, 64);
custom_transform = Transform2D(64, 0, 0, 64, 0, 0);
collision_layer = 1;
collision_mask = 1;
friction = 1;
bounce = 0;
mode = MODE_SQUARE;
half_offset = HALF_OFFSET_DISABLED;
use_parent = false;
collision_parent = NULL;
use_kinematic = false;
navigation = NULL;
y_sort_mode = false;
compatibility_mode = false;
centered_textures = false;
occluder_light_mask = 1;
clip_uv = false;
format = FORMAT_1; // Assume lowest possible format if none is present
fp_adjust = 0.00001;
tile_origin = TILE_ORIGIN_TOP_LEFT;
set_notify_transform(true);
set_notify_local_transform(false);
}
TileMap::~TileMap() {
if (tile_set.is_valid())
tile_set->remove_change_receptor(this);
clear();
}