godot/scene/3d
PouleyKetchoupp 5650c83e4b Fix applied rotation from moving platforms in move_and_slide
When synchronizing CharacterBody motion with moving the platform using
direct body state, only the linear velocity was taken into account.

This change exposes velocity at local point in direct body state and
uses it in move_and_slide to get the proper velocity that includes
rotations.
2021-08-09 12:30:17 -07:00
..
area_3d.cpp Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
area_3d.h
audio_stream_player_3d.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
audio_stream_player_3d.h
bone_attachment_3d.cpp
bone_attachment_3d.h
camera_3d.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
camera_3d.h Add is_position_in_frustum to Camera3D 2021-06-14 12:03:18 -04:00
collision_object_3d.cpp Support for 3D sync to physics 2021-07-15 10:15:13 -07:00
collision_object_3d.h Support for 3D sync to physics 2021-07-15 10:15:13 -07:00
collision_polygon_3d.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
collision_polygon_3d.h
collision_shape_3d.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
collision_shape_3d.h
cpu_particles_3d.cpp Merge pull request #50370 from QbieShay/circle-emitter-particle 2021-07-21 16:50:26 +02:00
cpu_particles_3d.h This commits adds a new emitter type for particles material 2021-07-11 17:30:47 +02:00
decal.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
decal.h Add node configuration warnings for the Decal node 2021-07-13 01:57:59 +02:00
gpu_particles_3d.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
gpu_particles_3d.h
gpu_particles_collision_3d.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
gpu_particles_collision_3d.h
light_3d.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
light_3d.h Remove leftovers from the DirectionalLight3D Optimized shadow depth range 2021-07-02 20:32:43 +02:00
lightmap_gi.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
lightmap_gi.h Rename GI Classes 2021-06-05 09:28:56 -03:00
lightmap_probe.cpp
lightmap_probe.h
lightmapper.cpp
lightmapper.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
listener_3d.cpp
listener_3d.h
mesh_instance_3d.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
mesh_instance_3d.h Options to clean/simplify convex hull generated from mesh 2021-07-07 12:14:12 -07:00
multimesh_instance_3d.cpp
multimesh_instance_3d.h
navigation_agent_3d.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
navigation_agent_3d.h
navigation_obstacle_3d.cpp
navigation_obstacle_3d.h
navigation_region_3d.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
navigation_region_3d.h
node_3d.cpp Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
node_3d.h Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
occluder_instance_3d.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
occluder_instance_3d.h Add node configuration warnings to OccluderInstance3D 2021-07-07 13:59:52 +02:00
path_3d.cpp Fix forward calculation in PathFollow3D for the position at the end of the curve 2021-07-28 22:10:36 +02:00
path_3d.h
physics_body_3d.cpp Fix applied rotation from moving platforms in move_and_slide 2021-08-09 12:30:17 -07:00
physics_body_3d.h Support for 3D sync to physics 2021-07-15 10:15:13 -07:00
physics_joint_3d.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
physics_joint_3d.h
position_3d.cpp
position_3d.h
proximity_group_3d.cpp Add check to internal methods to prevent crash 2021-07-27 12:26:13 +08:00
proximity_group_3d.h
ray_cast_3d.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
ray_cast_3d.h
reflection_probe.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
reflection_probe.h Increase the default ReflectionProbe extents to Vector3(10, 10, 10) 2021-06-27 16:46:03 +02:00
remote_transform_3d.cpp Rename is_a_parent_of() to is_ancestor_of() 2021-06-21 08:39:28 -06:00
remote_transform_3d.h
SCsub Disable Skeleton3D when compiling without 3D 2021-06-04 08:33:50 -04:00
skeleton_3d.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
skeleton_3d.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
skeleton_ik_3d.cpp
skeleton_ik_3d.h
soft_body_3d.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
soft_body_3d.h Add support for controlling physics nodes' behavior when disabled 2021-06-30 09:20:44 -07:00
spring_arm_3d.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
spring_arm_3d.h
sprite_3d.cpp Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
sprite_3d.h Deprecate ImmediateGeometry 2021-06-30 14:14:41 -03:00
vehicle_body_3d.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
vehicle_body_3d.h
velocity_tracker_3d.cpp
velocity_tracker_3d.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
visible_on_screen_notifier_3d.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
visible_on_screen_notifier_3d.h Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD 2021-06-16 22:01:39 -03:00
visual_instance_3d.cpp Add node configuration warning for GeometryInstance3D distance 2021-07-28 19:33:14 +02:00
visual_instance_3d.h Add node configuration warning for GeometryInstance3D distance 2021-07-28 19:33:14 +02:00
voxel_gi.cpp Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
voxel_gi.h Clean up RenderingServer and its bindings 2021-07-01 09:07:36 -03:00
voxelizer.cpp Use is_equal_approx in more places 2021-07-21 00:32:37 -04:00
voxelizer.h Rename GI Classes 2021-06-05 09:28:56 -03:00
world_environment.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
world_environment.h
xr_nodes.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
xr_nodes.h