godot/modules/mono
2018-04-03 09:48:03 +03:00
..
doc_classes doc: Remove status from hardcoded version string 2018-02-27 13:40:49 +01:00
editor [mono] write classes with no constructor as abstract 2018-03-04 15:37:39 +01:00
glue [mono] Fixes #17936 as GodotSharp (Core\Basic.cs) requires C#7 now, but we most probably should keep C#6 yet 2018-04-03 09:48:03 +03:00
mono_gd Fix mono basis GetEuler bug and marshalling/unmarshalling 2018-03-24 13:45:11 -07:00
utils Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
config.py Fix mono build properly! 2018-03-19 16:36:03 +01:00
csharp_script.cpp Mono: Avoid invalid class names. 2018-03-15 19:25:06 +01:00
csharp_script.h Mono: Avoid invalid class names. 2018-03-15 19:25:06 +01:00
godotsharp_defs.h Mono: Better versioning and gracefully unloading of Godot API assemblies 2018-02-25 20:56:27 +01:00
godotsharp_dirs.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
godotsharp_dirs.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
mono_gc_handle.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
mono_gc_handle.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
mono_reg_utils.py Fix build with Python 3 on Windows 2017-10-29 19:27:12 +01:00
register_types.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
register_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
SCsub Merge pull request #15641 from neikeq/mono-is-picky-regarding-corlib-so-we-must-make-sure-to-ship-the-right-version-otherwise-something-bad-may-happen 2018-02-27 11:08:17 +01:00
signal_awaiter_utils.cpp SignalAwaiter::_signal_callback was calling the thunk with a wrong pointer 2018-01-23 12:58:54 +01:00
signal_awaiter_utils.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00