godot/scene
PouleyKetchoupp 4686200f0e Fix Popup crash in single window mode
focus_target->exclusive_child could be invalidated during the call to
focus_target->grab_focus(), now using the same logic with safe accesses
to focus_target.
2020-10-09 11:20:38 +02:00
..
2d Remove area or body from map before emitting signals. 2020-10-02 17:03:09 +01:00
3d Updated getters and setters names for toplevel 2020-10-02 19:09:01 -04:00
animation Added a more helpful error message when there is no current animation for the animation player 2020-10-06 01:21:23 -04:00
audio Add override keywords. 2020-07-10 13:56:54 +01:00
debugger Fix resource preview in remote inspector 2020-05-23 11:52:02 +02:00
gui Updated getters and setters names for toplevel 2020-10-02 19:09:01 -04:00
main Fix Popup crash in single window mode 2020-10-09 11:20:38 +02:00
resources glTF: Fix parsing image data with mimeType undefined 2020-10-05 13:06:50 +02:00
register_scene_types.cpp Add and convert editor to use CodeEdit 2020-09-10 20:35:27 +01:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Custom Skeleton3DEditorPlugin 2020-05-22 09:54:34 -07:00
scene_string_names.h Custom Skeleton3DEditorPlugin 2020-05-22 09:54:34 -07:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00