godot/thirdparty/spirv-reflect
reduz b2f6db7aa8
Implement Specialization Constants
* Added support to our local copy of SpirV Reflect (which does not support it).
* Pass them on render or compute pipeline creation.
* Not implemented in our shaders yet.
2021-07-11 23:16:09 +02:00
..
include/spirv/unified1 spirv-reflect: Update to upstream commit c0ce03a (Jan 6, 2021) 2021-01-08 14:30:44 +01:00
patches Implement Specialization Constants 2021-07-11 23:16:09 +02:00
LICENSE spirv-reflect: Update to upstream commit c0ce03a (Jan 6, 2021) 2021-01-08 14:30:44 +01:00
spirv_reflect.c Implement Specialization Constants 2021-07-11 23:16:09 +02:00
spirv_reflect.h Implement Specialization Constants 2021-07-11 23:16:09 +02:00