godot/thirdparty/bullet
Marcel Admiraal 5d8b0649be Apply old method for linear & angular damping in Bullet, in order to
make it easier to tweak and consistent with Godot Physics.

Include patch applied to Bullet master to enable dampings greater than 1.
2020-05-27 17:53:43 +01:00
..
Bullet3Collision
Bullet3Common bullet: Sync with upstream 2.89 2020-01-08 18:05:43 +01:00
Bullet3Dynamics
Bullet3Geometry
Bullet3OpenCL bullet: Sync with upstream 2.89 2020-01-08 18:05:43 +01:00
Bullet3Serialize/Bullet2FileLoader
BulletCollision bullet: Sync with upstream 2.89 2020-01-08 18:05:43 +01:00
BulletDynamics Apply old method for linear & angular damping in Bullet, in order to 2020-05-27 17:53:43 +01:00
BulletInverseDynamics bullet: Sync with current upstream master branch 2019-06-11 13:19:42 +02:00
BulletSoftBody bullet: Sync with upstream 2.89 2020-01-08 18:05:43 +01:00
clew
LinearMath bullet: Sync with upstream 2.89 2020-01-08 18:05:43 +01:00
0001-old-damping-def.patch Apply old method for linear & angular damping in Bullet, in order to 2020-05-27 17:53:43 +01:00
btBulletCollisionAll.cpp bullet: Sync with current upstream master branch 2019-06-11 13:19:42 +02:00
btBulletCollisionCommon.h
btBulletDynamicsAll.cpp bullet: Sync with current upstream master branch 2019-06-11 13:19:42 +02:00
btBulletDynamicsCommon.h
btLinearMathAll.cpp bullet: Sync with current upstream master branch 2019-06-11 13:19:42 +02:00
LICENSE.txt