godot/drivers
lawnjelly 57c70d8e9c GLES2 Batching - Prevent VERTEX baking within items in custom shaders
In addition to prevent item joins when VERTEX reads are present in a custom shader, it is also necessary to prevent baking extra matrices (extra transforms) WITHIN items, because these can also report incorrect results.
2020-05-11 17:18:57 +01:00
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alsa Adding missing include guards to header files identified by LGTM. 2020-03-25 11:38:54 +01:00
alsamidi ALSA MIDI driver: 2020-01-22 21:41:48 +01:00
coreaudio Revert "Exposes capture methods to AudioServer + documentation" #30468 2020-01-20 13:18:01 +01:00
coremidi Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
dummy Add more extensions to the dummy texture loader 2020-04-27 10:09:17 +02:00
gl_context SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines 2019-07-03 09:59:04 +02:00
gles2 GLES2 Batching - Prevent VERTEX baking within items in custom shaders 2020-05-11 17:18:57 +01:00
gles3 Use DWMEnableBlurBehindWindow instead of WS_EX_LAYERED 2020-05-10 21:05:37 +05:30
png Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
pulseaudio Revert "Exposes capture methods to AudioServer + documentation" #30468 2020-01-20 13:18:01 +01:00
unix Merge pull request #35091 from Faless/dtls/enet 2020-05-05 13:40:59 +02:00
wasapi Revert "Exposes capture methods to AudioServer + documentation" #30468 2020-01-20 13:18:01 +01:00
windows Fix res:// trimmed to s:// on Windows 2020-04-01 10:22:05 +02:00
winmidi Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
xaudio2 Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
register_driver_types.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
register_driver_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub Remove convex_decomp in drivers/SCsub 2019-12-14 21:41:21 +09:00