This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools. If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :) Summary of Changes -New Filesystem dock, with filesystem & tree view modes. -New refactoring tools, to change or fix dependencies. -Quick search dialog, to quickly search any file
93 lines
3.4 KiB
C++
93 lines
3.4 KiB
C++
/*************************************************************************/
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/* resource_saver.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef RESOURCE_SAVER_H
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#define RESOURCE_SAVER_H
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#include "resource.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class ResourceFormatSaver {
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public:
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virtual Error save(const String &p_path,const RES& p_resource,uint32_t p_flags=0)=0;
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virtual bool recognize(const RES& p_resource) const=0;
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virtual void get_recognized_extensions(const RES& p_resource,List<String> *p_extensions) const=0;
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virtual ~ResourceFormatSaver() {}
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};
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typedef void (*ResourceSavedCallback)(const String& p_path);
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class ResourceSaver {
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enum {
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MAX_SAVERS=64
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};
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static ResourceFormatSaver *saver[MAX_SAVERS];
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static int saver_count;
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static bool timestamp_on_save;
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static ResourceSavedCallback save_callback;
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public:
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enum SaverFlags {
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FLAG_RELATIVE_PATHS=1,
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FLAG_BUNDLE_RESOURCES=2,
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FLAG_CHANGE_PATH=4,
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FLAG_OMIT_EDITOR_PROPERTIES=8,
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FLAG_SAVE_BIG_ENDIAN=16,
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FLAG_COMPRESS=32,
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FLAG_REPLACE_SUBRESOURCE_PATHS=64,
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};
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static Error save(const String &p_path,const RES& p_resource,uint32_t p_flags=0);
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static void get_recognized_extensions(const RES& p_resource,List<String> *p_extensions);
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static void add_resource_format_saver(ResourceFormatSaver *p_format_saver);
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static void set_timestamp_on_save(bool p_timestamp) { timestamp_on_save=p_timestamp; }
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static void set_save_callback(ResourceSavedCallback p_callback);
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};
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#endif
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