godot/modules/mono/utils
Hugo Locurcio 59eafe4cd3
Remove #ifdefs for handling compilation with Visual Studio < 2015
Godot 3.3 and later require Visual Studio 2017 to be compiled.

(cherry picked from commit fc0bfbb33b)
2021-09-19 11:30:22 +02:00
..
macros.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
mono_reg_utils.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
mono_reg_utils.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
osx_utils.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
osx_utils.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
path_utils.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
path_utils.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
string_utils.cpp Remove #ifdefs for handling compilation with Visual Studio < 2015 2021-09-19 11:30:22 +02:00
string_utils.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
thread_local.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
thread_local.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00