godot/platform
Pedro J. Estébanez 58a54f534e Improve input event accumulation
- API has been simplified: all events now go through `parse_input_event()`. Whether they are accumulated or not depends on the `use_accumulated_input` flag.
- Event accumulation is now thread-safe (it was not needed so far, but it prepares the ground for the following changes).
- Touch drag events now support accumulation.
2021-08-08 12:37:55 +02:00
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android Make progress and errors translatable when exporting to Android 2021-08-01 17:15:56 +08:00
iphone Merge pull request #51336 from naithar/fix/ios-plugin-initialization 2021-08-06 23:59:06 +02:00
javascript [HTML5] Raise default initial memory to 32 MiB. 2021-07-13 17:03:44 +02:00
osx Improve input event accumulation 2021-08-08 12:37:55 +02:00
server Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
uwp Point at software OpenGL when OpenGL fails to initialize on X11 2021-08-05 18:24:42 +02:00
windows Improve input event accumulation 2021-08-08 12:37:55 +02:00
x11 Improve input event accumulation 2021-08-08 12:37:55 +02:00
register_platform_apis.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00