godot/platform/osx/os_osx.mm
Juan Linietsky 58cda02a38 -fixed export templates not loading/exporting on Windows
-fixed TouchScreenButton with stretch2d
-fixed(?) OSX crash on startup (test!!)
-compilation fixes on windows
-CollisionPolygon editor works again
-find buttons en find dialog
-TileMap editor cleanup (removed "error", made nicer)
-viewport flicker fixed
-make .scn default extension for saving scenes
-export the rest of the network classes to gdscript
2014-02-13 18:03:28 -03:00

1325 lines
32 KiB
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/*************************************************************************/
/* os_osx.mm */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#import <Cocoa/Cocoa.h>
#include <IOKit/IOKitLib.h>
#include <IOKit/IOCFPlugIn.h>
#include <IOKit/hid/IOHIDLib.h>
#include <IOKit/hid/IOHIDKeys.h>
#include "sem_osx.h"
#include "servers/visual/visual_server_raster.h"
//#include "drivers/opengl/rasterizer_gl.h"
//#include "drivers/gles2/rasterizer_gles2.h"
#include "os_osx.h"
#include <stdio.h>
#include <stdlib.h>
#include "print_string.h"
#include "servers/physics/physics_server_sw.h"
#include "drivers/gles2/rasterizer_instance_gles2.h"
#include "servers/visual/visual_server_wrap_mt.h"
#include "main/main.h"
#include "os/keyboard.h"
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <unistd.h>
#include <libproc.h>
//uses portions of glfw
//========================================================================
// GLFW 3.0 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
static NSRect convertRectToBacking(NSRect contentRect) {
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6)
return [OS_OSX::singleton->window_view convertRectToBacking:contentRect];
else
#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
return contentRect;
}
static InputModifierState translateFlags(NSUInteger flags)
{
InputModifierState mod;
mod.shift = (flags & NSShiftKeyMask);
mod.control = (flags & NSControlKeyMask);
mod.alt = (flags & NSAlternateKeyMask);
mod.meta = (flags & NSCommandKeyMask);
return mod;
}
static int mouse_x=0;
static int mouse_y=0;
static int prev_mouse_x=0;
static int prev_mouse_y=0;
static int button_mask=0;
@interface GodotApplication : NSApplication
@end
@implementation GodotApplication
// From http://cocoadev.com/index.pl?GameKeyboardHandlingAlmost
// This works around an AppKit bug, where key up events while holding
// down the command key don't get sent to the key window.
- (void)sendEvent:(NSEvent *)event
{
if ([event type] == NSKeyUp && ([event modifierFlags] & NSCommandKeyMask))
[[self keyWindow] sendEvent:event];
else
[super sendEvent:event];
}
@end
@interface GodotApplicationDelegate : NSObject
@end
@implementation GodotApplicationDelegate
- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender
{
/* _Godotwindow* window;
for (window = _Godot.windowListHead; window; window = window->next)
_GodotInputWindowCloseRequest(window);
*/
return NSTerminateCancel;
}
- (void)applicationDidHide:(NSNotification *)notification
{
/* _Godotwindow* window;
for (window = _Godot.windowListHead; window; window = window->next)
_GodotInputWindowVisibility(window, GL_FALSE);
*/
}
- (void)applicationDidUnhide:(NSNotification *)notification
{
/*
_Godotwindow* window;
for (window = _Godot.windowListHead; window; window = window->next)
{
if ([window_object isVisible])
_GodotInputWindowVisibility(window, GL_TRUE);
}
*/
}
- (void)applicationDidChangeScreenParameters:(NSNotification *) notification
{
//_GodotInputMonitorChange();
}
@end
@interface GodotWindowDelegate : NSObject
{
// _Godotwindow* window;
}
@end
@implementation GodotWindowDelegate
- (BOOL)windowShouldClose:(id)sender
{
//_GodotInputWindowCloseRequest(window);
if (OS_OSX::singleton->get_main_loop())
OS_OSX::singleton->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_QUIT_REQUEST);
return NO;
}
- (void)windowDidResize:(NSNotification *)notification
{
[OS_OSX::singleton->context update];
const NSRect contentRect = [OS_OSX::singleton->window_view frame];
const NSRect fbRect = convertRectToBacking(contentRect);
OS_OSX::singleton->current_videomode.width=fbRect.size.width;
OS_OSX::singleton->current_videomode.height=fbRect.size.height;
// _GodotInputFramebufferSize(window, fbRect.size.width, fbRect.size.height);
// _GodotInputWindowSize(window, contentRect.size.width, contentRect.size.height);
//_GodotInputWindowDamage(window);
//if (window->cursorMode == Godot_CURSOR_DISABLED)
// centerCursor(window);
}
- (void)windowDidMove:(NSNotification *)notification
{
// [window->nsgl.context update];
// int x, y;
// _GodotPlatformGetWindowPos(window, &x, &y);
// _GodotInputWindowPos(window, x, y);
//if (window->cursorMode == Godot_CURSOR_DISABLED)
// centerCursor(window);
}
- (void)windowDidMiniaturize:(NSNotification *)notification
{
// _GodotInputWindowIconify(window, GL_TRUE);
}
- (void)windowDidDeminiaturize:(NSNotification *)notification
{
//if (window->monitor)
// enterFullscreenMode(window);
// _GodotInputWindowIconify(window, GL_FALSE);
}
- (void)windowDidBecomeKey:(NSNotification *)notification
{
// _GodotInputWindowFocus(window, GL_TRUE);
// _GodotPlatformSetCursorMode(window, window->cursorMode);
if (OS_OSX::singleton->get_main_loop())
OS_OSX::singleton->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN);
}
- (void)windowDidResignKey:(NSNotification *)notification
{
// _GodotInputWindowFocus(window, GL_FALSE);
// _GodotPlatformSetCursorMode(window, Godot_CURSOR_NORMAL);
if (OS_OSX::singleton->get_main_loop())
OS_OSX::singleton->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT);
}
@end
@interface GodotContentView : NSView
{
NSTrackingArea* trackingArea;
}
@end
@implementation GodotContentView
+ (void)initialize
{
if (self == [GodotContentView class])
{
/* if (_glfw.ns.cursor == nil)
{
NSImage* data = [[NSImage alloc] initWithSize:NSMakeSize(1, 1)];
_glfw.ns.cursor = [[NSCursor alloc] initWithImage:data
hotSpot:NSZeroPoint];
[data release];
}*/
}
}
- (id)init
{
self = [super init];
trackingArea = nil;
[self updateTrackingAreas];
return self;
}
-(void)dealloc
{
[trackingArea release];
[super dealloc];
}
- (BOOL)isOpaque
{
return YES;
}
- (BOOL)canBecomeKeyView
{
return YES;
}
- (BOOL)acceptsFirstResponder
{
return YES;
}
- (void)cursorUpdate:(NSEvent *)event
{
// setModeCursor(window, window->cursorMode);
}
- (void)mouseDown:(NSEvent *)event
{
print_line("mouse down:");
button_mask|=BUTTON_MASK_LEFT;
InputEvent ev;
ev.type=InputEvent::MOUSE_BUTTON;
ev.mouse_button.button_index=BUTTON_LEFT;
ev.mouse_button.pressed=true;
ev.mouse_button.x=mouse_x;
ev.mouse_button.y=mouse_y;
ev.mouse_button.global_x=mouse_x;
ev.mouse_button.global_y=mouse_y;
ev.mouse_button.button_mask=button_mask;
ev.mouse_button.doubleclick = [event clickCount]==2;
ev.mouse_button.mod = translateFlags([event modifierFlags]);
OS_OSX::singleton->push_input(ev);
/* _glfwInputMouseClick(window,
GLFW_MOUSE_BUTTON_LEFT,
GLFW_PRESS,
translateFlags([event modifierFlags]));*/
}
- (void)mouseDragged:(NSEvent *)event
{
[self mouseMoved:event];
}
- (void)mouseUp:(NSEvent *)event
{
button_mask&=~BUTTON_MASK_LEFT;
InputEvent ev;
ev.type=InputEvent::MOUSE_BUTTON;
ev.mouse_button.button_index=BUTTON_LEFT;
ev.mouse_button.pressed=false;
ev.mouse_button.x=mouse_x;
ev.mouse_button.y=mouse_y;
ev.mouse_button.global_x=mouse_x;
ev.mouse_button.global_y=mouse_y;
ev.mouse_button.button_mask=button_mask;
ev.mouse_button.mod = translateFlags([event modifierFlags]);
OS_OSX::singleton->push_input(ev);
/* _glfwInputMouseClick(window,
GLFW_MOUSE_BUTTON_LEFT,
GLFW_RELEASE,
translateFlags([event modifierFlags]));*/
}
- (void)mouseMoved:(NSEvent *)event
{
InputEvent ev;
ev.type=InputEvent::MOUSE_MOTION;
ev.mouse_motion.button_mask=button_mask;
prev_mouse_x=mouse_x;
prev_mouse_y=mouse_y;
const NSRect contentRect = [OS_OSX::singleton->window_view frame];
const NSPoint p = [event locationInWindow];
mouse_x = p.x;
mouse_y = contentRect.size.height - p.y;
ev.mouse_motion.x=mouse_x;
ev.mouse_motion.y=mouse_y;
ev.mouse_motion.global_x=mouse_x;
ev.mouse_motion.global_y=mouse_y;
ev.mouse_motion.relative_x=mouse_x - prev_mouse_x;
ev.mouse_motion.relative_y=mouse_y - prev_mouse_y;
ev.mouse_motion.mod = translateFlags([event modifierFlags]);
// ev.mouse_motion.relative_x=[event deltaX];
// ev.mouse_motion.relative_y=[event deltaY];
OS_OSX::singleton->push_input(ev);
/* if (window->cursorMode == GLFW_CURSOR_DISABLED)
_glfwInputCursorMotion(window, [event deltaX], [event deltaY]);
else
{
const NSRect contentRect = [window->ns.view frame];
const NSPoint p = [event locationInWindow];
_glfwInputCursorMotion(window, p.x, contentRect.size.height - p.y);
}*/
}
- (void)rightMouseDown:(NSEvent *)event
{
button_mask|=BUTTON_MASK_RIGHT;
InputEvent ev;
ev.type=InputEvent::MOUSE_BUTTON;
ev.mouse_button.button_index=BUTTON_RIGHT;
ev.mouse_button.pressed=true;
ev.mouse_button.x=mouse_x;
ev.mouse_button.y=mouse_y;
ev.mouse_button.global_x=mouse_x;
ev.mouse_button.global_y=mouse_y;
ev.mouse_button.button_mask=button_mask;
ev.mouse_button.mod = translateFlags([event modifierFlags]);
OS_OSX::singleton->push_input(ev);
/* _glfwInputMouseClick(window,
GLFW_MOUSE_BUTTON_RIGHT,
GLFW_PRESS,
translateFlags([event modifierFlags]));*/
}
- (void)rightMouseDragged:(NSEvent *)event
{
[self mouseMoved:event];
}
- (void)rightMouseUp:(NSEvent *)event
{
button_mask&=~BUTTON_MASK_RIGHT;
InputEvent ev;
ev.type=InputEvent::MOUSE_BUTTON;
ev.mouse_button.button_index=BUTTON_RIGHT;
ev.mouse_button.pressed=false;
ev.mouse_button.x=mouse_x;
ev.mouse_button.y=mouse_y;
ev.mouse_button.global_x=mouse_x;
ev.mouse_button.global_y=mouse_y;
ev.mouse_button.button_mask=button_mask;
ev.mouse_button.mod = translateFlags([event modifierFlags]);
OS_OSX::singleton->push_input(ev);
/*_glfwInputMouseClick(window,
GLFW_MOUSE_BUTTON_RIGHT,
GLFW_RELEASE,
translateFlags([event modifierFlags]));*/
}
- (void)otherMouseDown:(NSEvent *)event
{
if ((int) [event buttonNumber]!=2)
return;
button_mask|=BUTTON_MASK_MIDDLE;
InputEvent ev;
ev.type=InputEvent::MOUSE_BUTTON;
ev.mouse_button.button_index=BUTTON_MIDDLE;
ev.mouse_button.pressed=true;
ev.mouse_button.x=mouse_x;
ev.mouse_button.y=mouse_y;
ev.mouse_button.global_x=mouse_x;
ev.mouse_button.global_y=mouse_y;
ev.mouse_button.button_mask=button_mask;
ev.mouse_button.mod = translateFlags([event modifierFlags]);
OS_OSX::singleton->push_input(ev);
/*_glfwInputMouseClick(window,
(int) [event buttonNumber],
GLFW_PRESS,
translateFlags([event modifierFlags]));*/
}
- (void)otherMouseDragged:(NSEvent *)event
{
[self mouseMoved:event];
}
- (void)otherMouseUp:(NSEvent *)event
{
if ((int) [event buttonNumber]!=2)
return;
button_mask&=~BUTTON_MASK_MIDDLE;
InputEvent ev;
ev.type=InputEvent::MOUSE_BUTTON;
ev.mouse_button.button_index=BUTTON_MIDDLE;
ev.mouse_button.pressed=false;
ev.mouse_button.x=mouse_x;
ev.mouse_button.y=mouse_y;
ev.mouse_button.global_x=mouse_x;
ev.mouse_button.global_y=mouse_y;
ev.mouse_button.button_mask=button_mask;
ev.mouse_button.mod = translateFlags([event modifierFlags]);
OS_OSX::singleton->push_input(ev);
/* _glfwInputMouseClick(window,
(int) [event buttonNumber],
GLFW_RELEASE,
translateFlags([event modifierFlags]));*/
}
- (void)mouseExited:(NSEvent *)event
{
// _glfwInputCursorEnter(window, GL_FALSE);
}
- (void)mouseEntered:(NSEvent *)event
{
// _glfwInputCursorEnter(window, GL_TRUE);
}
- (void)viewDidChangeBackingProperties
{
/* const NSRect contentRect = [window->ns.view frame];
const NSRect fbRect = convertRectToBacking(window, contentRect);
_glfwInputFramebufferSize(window, fbRect.size.width, fbRect.size.height);*/
}
- (void)updateTrackingAreas
{
if (trackingArea != nil)
{
[self removeTrackingArea:trackingArea];
[trackingArea release];
}
NSTrackingAreaOptions options = NSTrackingMouseEnteredAndExited |
NSTrackingActiveInKeyWindow |
NSTrackingCursorUpdate |
NSTrackingInVisibleRect;
trackingArea = [[NSTrackingArea alloc] initWithRect:[self bounds]
options:options
owner:self
userInfo:nil];
[self addTrackingArea:trackingArea];
[super updateTrackingAreas];
}
// Translates a OS X keycode to a Godot keycode
//
static int translateKey(unsigned int key)
{
// Keyboard symbol translation table
static const unsigned int table[128] =
{
/* 00 */ KEY_A,
/* 01 */ KEY_S,
/* 02 */ KEY_D,
/* 03 */ KEY_F,
/* 04 */ KEY_H,
/* 05 */ KEY_G,
/* 06 */ KEY_Z,
/* 07 */ KEY_X,
/* 08 */ KEY_C,
/* 09 */ KEY_V,
/* 0a */ KEY_UNKNOWN,
/* 0b */ KEY_B,
/* 0c */ KEY_Q,
/* 0d */ KEY_W,
/* 0e */ KEY_E,
/* 0f */ KEY_R,
/* 10 */ KEY_Y,
/* 11 */ KEY_T,
/* 12 */ KEY_1,
/* 13 */ KEY_2,
/* 14 */ KEY_3,
/* 15 */ KEY_4,
/* 16 */ KEY_6,
/* 17 */ KEY_5,
/* 18 */ KEY_EQUAL,
/* 19 */ KEY_9,
/* 1a */ KEY_7,
/* 1b */ KEY_MINUS,
/* 1c */ KEY_8,
/* 1d */ KEY_0,
/* 1e */ KEY_BRACERIGHT,
/* 1f */ KEY_O,
/* 20 */ KEY_U,
/* 21 */ KEY_BRACELEFT,
/* 22 */ KEY_I,
/* 23 */ KEY_P,
/* 24 */ KEY_RETURN,
/* 25 */ KEY_L,
/* 26 */ KEY_J,
/* 27 */ KEY_APOSTROPHE,
/* 28 */ KEY_K,
/* 29 */ KEY_SEMICOLON,
/* 2a */ KEY_BACKSLASH,
/* 2b */ KEY_COMMA,
/* 2c */ KEY_SLASH,
/* 2d */ KEY_N,
/* 2e */ KEY_M,
/* 2f */ KEY_PERIOD,
/* 30 */ KEY_TAB,
/* 31 */ KEY_SPACE,
/* 32 */ KEY_QUOTELEFT,
/* 33 */ KEY_BACKSPACE,
/* 34 */ KEY_UNKNOWN,
/* 35 */ KEY_ESCAPE,
/* 36 */ KEY_META,
/* 37 */ KEY_META,
/* 38 */ KEY_SHIFT,
/* 39 */ KEY_CAPSLOCK,
/* 3a */ KEY_ALT,
/* 3b */ KEY_CONTROL,
/* 3c */ KEY_SHIFT,
/* 3d */ KEY_ALT,
/* 3e */ KEY_CONTROL,
/* 3f */ KEY_UNKNOWN, /* Function */
/* 40 */ KEY_UNKNOWN,
/* 41 */ KEY_KP_PERIOD,
/* 42 */ KEY_UNKNOWN,
/* 43 */ KEY_KP_MULTIPLY,
/* 44 */ KEY_UNKNOWN,
/* 45 */ KEY_KP_ADD,
/* 46 */ KEY_UNKNOWN,
/* 47 */ KEY_NUMLOCK, /* Really KeypadClear... */
/* 48 */ KEY_UNKNOWN, /* VolumeUp */
/* 49 */ KEY_UNKNOWN, /* VolumeDown */
/* 4a */ KEY_UNKNOWN, /* Mute */
/* 4b */ KEY_KP_DIVIDE,
/* 4c */ KEY_KP_ENTER,
/* 4d */ KEY_UNKNOWN,
/* 4e */ KEY_KP_SUBSTRACT,
/* 4f */ KEY_UNKNOWN,
/* 50 */ KEY_UNKNOWN,
/* 51 */ KEY_EQUAL, //wtf equal?
/* 52 */ KEY_KP_0,
/* 53 */ KEY_KP_1,
/* 54 */ KEY_KP_2,
/* 55 */ KEY_KP_3,
/* 56 */ KEY_KP_4,
/* 57 */ KEY_KP_5,
/* 58 */ KEY_KP_6,
/* 59 */ KEY_KP_7,
/* 5a */ KEY_UNKNOWN,
/* 5b */ KEY_KP_8,
/* 5c */ KEY_KP_9,
/* 5d */ KEY_UNKNOWN,
/* 5e */ KEY_UNKNOWN,
/* 5f */ KEY_UNKNOWN,
/* 60 */ KEY_F5,
/* 61 */ KEY_F6,
/* 62 */ KEY_F7,
/* 63 */ KEY_F3,
/* 64 */ KEY_F8,
/* 65 */ KEY_F9,
/* 66 */ KEY_UNKNOWN,
/* 67 */ KEY_F11,
/* 68 */ KEY_UNKNOWN,
/* 69 */ KEY_F13,
/* 6a */ KEY_F16,
/* 6b */ KEY_F14,
/* 6c */ KEY_UNKNOWN,
/* 6d */ KEY_F10,
/* 6e */ KEY_UNKNOWN,
/* 6f */ KEY_F12,
/* 70 */ KEY_UNKNOWN,
/* 71 */ KEY_F15,
/* 72 */ KEY_INSERT, /* Really Help... */
/* 73 */ KEY_HOME,
/* 74 */ KEY_PAGEUP,
/* 75 */ KEY_DELETE,
/* 76 */ KEY_F4,
/* 77 */ KEY_END,
/* 78 */ KEY_F2,
/* 79 */ KEY_PAGEDOWN,
/* 7a */ KEY_F1,
/* 7b */ KEY_LEFT,
/* 7c */ KEY_RIGHT,
/* 7d */ KEY_DOWN,
/* 7e */ KEY_UP,
/* 7f */ KEY_UNKNOWN,
};
if (key >= 128)
return KEY_UNKNOWN;
return table[key];
}
- (void)keyDown:(NSEvent *)event
{
InputEvent ev;
ev.type=InputEvent::KEY;
ev.key.pressed=true;
ev.key.mod=translateFlags([event modifierFlags]);
ev.key.scancode = translateKey([event keyCode]);
ev.key.echo = [event isARepeat];
NSString* characters = [event characters];
NSUInteger i, length = [characters length];
if (length>0 && keycode_has_unicode(ev.key.scancode)) {
for (i = 0; i < length; i++) {
ev.key.unicode=[characters characterAtIndex:i];
OS_OSX::singleton->push_input(ev);
ev.key.scancode=0;
}
} else {
OS_OSX::singleton->push_input(ev);
}
}
- (void)flagsChanged:(NSEvent *)event
{
/* int action;
unsigned int newModifierFlags =
[event modifierFlags] & NSDeviceIndependentModifierFlagsMask;
if (newModifierFlags > window->ns.modifierFlags)
action = GLFW_PRESS;
else
action = GLFW_RELEASE;
window->ns.modifierFlags = newModifierFlags;
const int key = translateKey([event keyCode]);
const int mods = translateFlags([event modifierFlags]);
_glfwInputKey(window, key, [event keyCode], action, mods);*/
}
- (void)keyUp:(NSEvent *)event
{
InputEvent ev;
ev.type=InputEvent::KEY;
ev.key.pressed=false;
ev.key.mod=translateFlags([event modifierFlags]);
ev.key.scancode = translateKey([event keyCode]);
OS_OSX::singleton->push_input(ev);
/* const int key = translateKey([event keyCode]);
const int mods = translateFlags([event modifierFlags]);
_glfwInputKey(window, key, [event keyCode], GLFW_RELEASE, mods);*/
}
- (void)scrollWheel:(NSEvent *)event
{
double deltaX, deltaY;
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6)
{
deltaX = [event scrollingDeltaX];
deltaY = [event scrollingDeltaY];
if ([event hasPreciseScrollingDeltas])
{
deltaX *= 0.1;
deltaY *= 0.1;
}
}
else
#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
{
deltaX = [event deltaX];
deltaY = [event deltaY];
}
if (fabs(deltaY)) {
InputEvent ev;
ev.type=InputEvent::MOUSE_BUTTON;
ev.mouse_button.button_index=deltaY >0 ? BUTTON_WHEEL_UP : BUTTON_WHEEL_DOWN;
ev.mouse_button.pressed=true;
ev.mouse_button.x=mouse_x;
ev.mouse_button.y=mouse_y;
ev.mouse_button.global_x=mouse_x;
ev.mouse_button.global_y=mouse_y;
ev.mouse_button.button_mask=button_mask;
OS_OSX::singleton->push_input(ev);
ev.mouse_button.pressed=false;
OS_OSX::singleton->push_input(ev);
}
}
@end
@interface GodotWindow : NSWindow {}
@end
@implementation GodotWindow
- (BOOL)canBecomeKeyWindow
{
// Required for NSBorderlessWindowMask windows
return YES;
}
@end
int OS_OSX::get_video_driver_count() const {
return 1;
}
const char * OS_OSX::get_video_driver_name(int p_driver) const {
return "GLES2";
}
OS::VideoMode OS_OSX::get_default_video_mode() const {
VideoMode vm;
vm.width=800;
vm.height=600;
vm.fullscreen=false;
vm.resizable=true;
return vm;
}
void OS_OSX::initialize_core() {
OS_Unix::initialize_core();
SemaphoreOSX::make_default();
}
void OS_OSX::initialize(const VideoMode& p_desired,int p_video_driver,int p_audio_driver) {
/*** OSX INITIALIZATION ***/
/*** OSX INITIALIZATION ***/
/*** OSX INITIALIZATION ***/
current_videomode=p_desired;
window_delegate = [[GodotWindowDelegate alloc] init];
// Don't use accumulation buffer support; it's not accelerated
// Aux buffers probably aren't accelerated either
unsigned int styleMask = NSTitledWindowMask | NSClosableWindowMask | NSMiniaturizableWindowMask | (current_videomode.resizable?NSResizableWindowMask:0);
window_object = [[GodotWindow alloc]
initWithContentRect:NSMakeRect(0, 0, current_videomode.width,current_videomode.height)
styleMask:styleMask
backing:NSBackingStoreBuffered
defer:NO];
ERR_FAIL_COND( window_object==nil );
window_view = [[GodotContentView alloc] init];
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6) {
[window_view setWantsBestResolutionOpenGLSurface:YES];
if (current_videomode.resizable)
[window_object setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary];
}
#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
// [window_object setTitle:[NSString stringWithUTF8String:"GodotEnginies"]];
[window_object setContentView:window_view];
[window_object setDelegate:window_delegate];
[window_object setAcceptsMouseMovedEvents:YES];
[window_object center];
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6)
[window_object setRestorable:NO];
#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
unsigned int attributeCount = 0;
// OS X needs non-zero color size, so set resonable values
int colorBits = 24;
// Fail if a robustness strategy was requested
#define ADD_ATTR(x) { attributes[attributeCount++] = x; }
#define ADD_ATTR2(x, y) { ADD_ATTR(x); ADD_ATTR(y); }
// Arbitrary array size here
NSOpenGLPixelFormatAttribute attributes[40];
ADD_ATTR(NSOpenGLPFADoubleBuffer);
ADD_ATTR(NSOpenGLPFAClosestPolicy);
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
if (false/* use gl3*/)
ADD_ATTR2(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core);
#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
ADD_ATTR2(NSOpenGLPFAColorSize, colorBits);
/* if (fbconfig->alphaBits > 0)
ADD_ATTR2(NSOpenGLPFAAlphaSize, fbconfig->alphaBits);*/
ADD_ATTR2(NSOpenGLPFADepthSize, 24);
ADD_ATTR2(NSOpenGLPFAStencilSize, 8);
/*if (fbconfig->stereo)
ADD_ATTR(NSOpenGLPFAStereo);*/
/* if (fbconfig->samples > 0)
{
ADD_ATTR2(NSOpenGLPFASampleBuffers, 1);
ADD_ATTR2(NSOpenGLPFASamples, fbconfig->samples);
}*/
// NOTE: All NSOpenGLPixelFormats on the relevant cards support sRGB
// frambuffer, so there's no need (and no way) to request it
ADD_ATTR(0);
#undef ADD_ATTR
#undef ADD_ATTR2
pixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes];
ERR_FAIL_COND( pixelFormat == nil);
context = [[NSOpenGLContext alloc] initWithFormat:pixelFormat
shareContext:nil];
ERR_FAIL_COND(context==nil);
[context setView:window_view];
[context makeCurrentContext];
[NSApp activateIgnoringOtherApps:YES];
[window_object makeKeyAndOrderFront:nil];
/*** END OSX INITIALIZATION ***/
/*** END OSX INITIALIZATION ***/
/*** END OSX INITIALIZATION ***/
bool use_gl2=p_video_driver!=1;
AudioDriverManagerSW::add_driver(&audio_driver_osx);
rasterizer = instance_RasterizerGLES2();
visual_server = memnew( VisualServerRaster(rasterizer) );
if (get_render_thread_mode()!=RENDER_THREAD_UNSAFE) {
visual_server =memnew(VisualServerWrapMT(visual_server,get_render_thread_mode()==RENDER_SEPARATE_THREAD));
}
visual_server->init();
visual_server->cursor_set_visible(false, 0);
AudioDriverManagerSW::get_driver(p_audio_driver)->set_singleton();
if (AudioDriverManagerSW::get_driver(p_audio_driver)->init()!=OK) {
ERR_PRINT("Initializing audio failed.");
}
sample_manager = memnew( SampleManagerMallocSW );
audio_server = memnew( AudioServerSW(sample_manager) );
audio_server->set_mixer_params(AudioMixerSW::INTERPOLATION_LINEAR,false);
audio_server->init();
spatial_sound_server = memnew( SpatialSoundServerSW );
spatial_sound_server->init();
spatial_sound_2d_server = memnew( SpatialSound2DServerSW );
spatial_sound_2d_server->init();
//
physics_server = memnew( PhysicsServerSW );
physics_server->init();
physics_2d_server = memnew( Physics2DServerSW );
physics_2d_server->init();
input = memnew( InputDefault );
_ensure_data_dir();
}
void OS_OSX::finalize() {
}
void OS_OSX::set_main_loop( MainLoop * p_main_loop ) {
main_loop=p_main_loop;
input->set_main_loop(p_main_loop);
}
void OS_OSX::delete_main_loop() {
memdelete(main_loop);
main_loop=NULL;
}
String OS_OSX::get_name() {
return "OSX";
}
void OS_OSX::set_cursor_shape(CursorShape p_shape) {
if (cursor_shape==p_shape)
return;
switch(p_shape) {
case CURSOR_ARROW: [[NSCursor arrowCursor] set]; break;
case CURSOR_IBEAM: [[NSCursor IBeamCursor] set]; break;
case CURSOR_POINTING_HAND: [[NSCursor pointingHandCursor] set]; break;
case CURSOR_CROSS: [[NSCursor crosshairCursor] set]; break;
case CURSOR_WAIT: [[NSCursor arrowCursor] set]; break;
case CURSOR_BUSY: [[NSCursor arrowCursor] set]; break;
case CURSOR_DRAG: [[NSCursor closedHandCursor] set]; break;
case CURSOR_CAN_DROP: [[NSCursor openHandCursor] set]; break;
case CURSOR_FORBIDDEN: [[NSCursor arrowCursor] set]; break;
case CURSOR_VSIZE: [[NSCursor resizeUpDownCursor] set]; break;
case CURSOR_HSIZE: [[NSCursor resizeLeftRightCursor] set]; break;
case CURSOR_BDIAGSIZE: [[NSCursor arrowCursor] set]; break;
case CURSOR_FDIAGSIZE: [[NSCursor arrowCursor] set]; break;
case CURSOR_MOVE: [[NSCursor arrowCursor] set]; break;
case CURSOR_VSPLIT: [[NSCursor resizeUpDownCursor] set]; break;
case CURSOR_HSPLIT: [[NSCursor resizeLeftRightCursor] set]; break;
case CURSOR_HELP: [[NSCursor arrowCursor] set]; break;
default: {};
}
cursor_shape=p_shape;
}
void OS_OSX::set_mouse_show(bool p_show) {
}
void OS_OSX::set_mouse_grab(bool p_grab) {
}
bool OS_OSX::is_mouse_grab_enabled() const {
return mouse_grab;
}
Point2 OS_OSX::get_mouse_pos() const {
return Vector2(mouse_x,mouse_y);
}
int OS_OSX::get_mouse_button_state() const {
return button_mask;
}
void OS_OSX::set_window_title(const String& p_title) {
[window_object setTitle:[NSString stringWithUTF8String:p_title.utf8().get_data()]];
}
void OS_OSX::set_icon(const Image& p_icon) {
Image img=p_icon;
img.convert(Image::FORMAT_RGBA);
NSBitmapImageRep *imgrep= [[[NSBitmapImageRep alloc] initWithBitmapDataPlanes: NULL
pixelsWide: p_icon.get_width()
pixelsHigh: p_icon.get_height()
bitsPerSample: 8
samplesPerPixel: 4
hasAlpha: YES
isPlanar: NO
colorSpaceName: NSDeviceRGBColorSpace
bytesPerRow: p_icon.get_width()*4
bitsPerPixel: 32] autorelease];
ERR_FAIL_COND(imgrep==nil);
uint8_t *pixels = [imgrep bitmapData];
int len = img.get_width()*img.get_height();
DVector<uint8_t> data = img.get_data();
DVector<uint8_t>::Read r = data.read();
/* Premultiply the alpha channel */
for (int i = 0; i<len ; i++) {
uint8_t alpha = r[i*4+3];
pixels[i*4+0] = (uint8_t)(((uint16_t)r[i*4+0] * alpha) / 255);
pixels[i*4+1] = (uint8_t)(((uint16_t)r[i*4+1] * alpha) / 255);
pixels[i*4+2] = (uint8_t)(((uint16_t)r[i*4+2] * alpha) / 255);
pixels[i*4+3] = alpha;
}
NSImage *nsimg = [[[NSImage alloc] initWithSize: NSMakeSize(img.get_width(),img.get_height())] autorelease];
ERR_FAIL_COND(nsimg == nil);
[nsimg addRepresentation: imgrep];
[NSApp setApplicationIconImage:nsimg];
}
MainLoop *OS_OSX::get_main_loop() const {
return main_loop;
}
bool OS_OSX::can_draw() const {
return true;
}
void OS_OSX::set_clipboard(const String& p_text) {
NSArray* types = [NSArray arrayWithObjects:NSStringPboardType, nil];
NSPasteboard* pasteboard = [NSPasteboard generalPasteboard];
[pasteboard declareTypes:types owner:nil];
[pasteboard setString:[NSString stringWithUTF8String:p_text.utf8().get_data()]
forType:NSStringPboardType];
}
String OS_OSX::get_clipboard() const {
NSPasteboard* pasteboard = [NSPasteboard generalPasteboard];
if (![[pasteboard types] containsObject:NSStringPboardType])
{
return "";
}
NSString* object = [pasteboard stringForType:NSStringPboardType];
if (!object)
{
return "";
}
char *utfs = strdup([object UTF8String]);
String ret;
ret.parse_utf8(utfs);
free(utfs);
return ret;
}
void OS_OSX::release_rendering_thread() {
[NSOpenGLContext clearCurrentContext];
}
void OS_OSX::make_rendering_thread() {
[context makeCurrentContext];
}
Error OS_OSX::shell_open(String p_uri) {
[[NSWorkspace sharedWorkspace] openURL:[[NSURL alloc] initWithString:[NSString stringWithUTF8String:p_uri.utf8().get_data()]]];
return OK;
}
void OS_OSX::swap_buffers() {
[context flushBuffer];
}
void OS_OSX::set_video_mode(const VideoMode& p_video_mode,int p_screen) {
}
OS::VideoMode OS_OSX::get_video_mode(int p_screen) const {
return current_videomode;
}
void OS_OSX::get_fullscreen_mode_list(List<VideoMode> *p_list,int p_screen) const {
}
void OS_OSX::move_window_to_foreground() {
[window_object orderFrontRegardless];
}
String OS_OSX::get_executable_path() const {
int ret;
pid_t pid;
char pathbuf[PROC_PIDPATHINFO_MAXSIZE];
pid = getpid();
ret = proc_pidpath (pid, pathbuf, sizeof(pathbuf));
if ( ret <= 0 ) {
return OS::get_executable_path();
} else {
String path;
path.parse_utf8(pathbuf);
return path;
}
}
void OS_OSX::process_events() {
while (true) {
NSEvent* event = [NSApp nextEventMatchingMask:NSAnyEventMask
untilDate:[NSDate distantPast]
inMode:NSDefaultRunLoopMode
dequeue:YES];
if (event == nil)
break;
[NSApp sendEvent:event];
}
[autoreleasePool drain];
autoreleasePool = [[NSAutoreleasePool alloc] init];
}
void OS_OSX::push_input(const InputEvent& p_event) {
InputEvent ev=p_event;
ev.ID=last_id++;
//print_line("EV: "+String(ev));
input->parse_input_event(ev);
}
void OS_OSX::run() {
force_quit = false;
if (!main_loop)
return;
main_loop->init();
// uint64_t last_ticks=get_ticks_usec();
// int frames=0;
// uint64_t frame=0;
while (!force_quit) {
process_events(); // get rid of pending events
// process_joysticks();
if (Main::iteration()==true)
break;
};
main_loop->finish();
}
OS_OSX* OS_OSX::singleton=NULL;
OS_OSX::OS_OSX() {
main_loop=NULL;
singleton=this;
autoreleasePool = [[NSAutoreleasePool alloc] init];
eventSource = CGEventSourceCreate(kCGEventSourceStateHIDSystemState);
ERR_FAIL_COND(!eventSource);
CGEventSourceSetLocalEventsSuppressionInterval(eventSource, 0.0);
/*if (pthread_key_create(&_Godot.nsgl.current, NULL) != 0)
{
_GodotInputError(Godot_PLATFORM_ERROR,
"NSGL: Failed to create context TLS");
return GL_FALSE;
}*/
framework = CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl"));
ERR_FAIL_COND(!framework);
// Implicitly create shared NSApplication instance
[GodotApplication sharedApplication];
// In case we are unbundled, make us a proper UI application
[NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
#if 0
// Menu bar setup must go between sharedApplication above and
// finishLaunching below, in order to properly emulate the behavior
// of NSApplicationMain
createMenuBar();
#endif
[NSApp finishLaunching];
delegate = [[GodotApplicationDelegate alloc] init];
ERR_FAIL_COND(!delegate);
[NSApp setDelegate:delegate];
last_id=1;
cursor_shape=CURSOR_ARROW;
}