godot/scene
Juan Linietsky 5944eb6e7f Implement decals
Also implemented decal atlas, so projectors and other stuff can be added.
Sidenote: Had to make RID hashable, so some unrelated includes changed
in order to include it in hashfuncs.h
2020-04-14 11:13:34 -03:00
..
2d Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
3d Implement decals 2020-04-14 11:13:34 -03:00
animation Replace more occurrences of NULL with nullptr 2020-04-02 14:56:01 +02:00
audio Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
debugger Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
gui Fix OptionButton docs godotengine#36803 2020-04-10 20:35:40 -05:00
main Implement decals 2020-04-14 11:13:34 -03:00
resources Merge pull request #37517 from nekomatata/slider-grab-area-highlight 2020-04-10 12:08:02 +02:00
register_scene_types.cpp Implement decals 2020-04-14 11:13:34 -03:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
scene_string_names.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00