godot/modules/mono/editor/mono_bottom_panel.h
Ignacio Etcheverry 3e0846e65b Mono: Some editor usability improvements
- Move "Mono" popup menu from the top right corner to `Projects -> Tools` as a submenu.
- Add "Build solution" button to the top right corner. Makes it more visible and quicker to access.
- Fix build list in the bottom panel unselect an item when clicking on empty space. Previously it would hide the issues panel but the item would remain selected, making it impossible to display the issues panel again if there was only one item.
2019-02-27 02:45:21 +01:00

151 lines
4.3 KiB
C++

/*************************************************************************/
/* mono_bottom_panel.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef MONO_BOTTOM_PANEL_H
#define MONO_BOTTOM_PANEL_H
#include "editor/editor_node.h"
#include "scene/gui/control.h"
#include "mono_build_info.h"
class MonoBuildTab;
class MonoBottomPanel : public VBoxContainer {
GDCLASS(MonoBottomPanel, VBoxContainer)
EditorNode *editor;
TabContainer *panel_tabs;
VBoxContainer *panel_builds_tab;
ItemList *build_tabs_list;
TabContainer *build_tabs;
ToolButton *warnings_btn;
ToolButton *errors_btn;
Button *view_log_btn;
void _update_build_tabs_list();
void _build_tabs_item_selected(int p_idx);
void _build_tabs_nothing_selected();
void _warnings_toggled(bool p_pressed);
void _errors_toggled(bool p_pressed);
void _build_project_pressed();
void _view_log_pressed();
static MonoBottomPanel *singleton;
protected:
void _notification(int p_what);
static void _bind_methods();
public:
_FORCE_INLINE_ static MonoBottomPanel *get_singleton() { return singleton; }
void add_build_tab(MonoBuildTab *p_build_tab);
void raise_build_tab(MonoBuildTab *p_build_tab);
void show_build_tab();
MonoBottomPanel(EditorNode *p_editor = NULL);
~MonoBottomPanel();
};
class MonoBuildTab : public VBoxContainer {
GDCLASS(MonoBuildTab, VBoxContainer)
public:
enum BuildResult {
RESULT_ERROR,
RESULT_SUCCESS
};
struct BuildIssue {
bool warning;
String file;
int line;
int column;
String code;
String message;
String project_file;
};
private:
friend class MonoBottomPanel;
bool build_exited;
BuildResult build_result;
Vector<BuildIssue> issues;
ItemList *issues_list;
int error_count;
int warning_count;
bool errors_visible;
bool warnings_visible;
String logs_dir;
MonoBuildInfo build_info;
void _load_issues_from_file(const String &p_csv_file);
void _update_issues_list();
void _issue_activated(int p_idx);
protected:
static void _bind_methods();
public:
Ref<Texture> get_icon_texture() const;
MonoBuildInfo get_build_info();
void on_build_start();
void on_build_exit(BuildResult result);
void on_build_exec_failed(const String &p_cause);
void restart_build();
void stop_build();
MonoBuildTab(const MonoBuildInfo &p_build_info, const String &p_logs_dir);
};
#endif // MONO_BOTTOM_PANEL_H