godot/modules/gdscript
Rémi Verschelde 5a49e45d21 SCsub: Add python shebang as a hint for syntax highlighting
Also switch existing shebangs to "better" /usr/bin/env python.

(cherry picked from commit fc8ccd5b8c)
2016-10-30 14:51:34 +01:00
..
config.py Remove trailing spaces 2016-04-02 20:26:12 +02:00
gd_compiler.cpp Forgot to clear signals on recompile, closes #5729 2016-07-17 13:49:59 -03:00
gd_compiler.h Ability to reload scripts on running game 2016-06-01 20:31:42 -03:00
gd_editor.cpp Added constants from types in code completion, somehow this was never added. 2016-09-18 23:19:04 +02:00
gd_function.cpp Fix #5891 by not expecting the script instance to be a GDInstance 2016-08-08 18:14:44 +02:00
gd_function.h Warn instad of crashing when class instance is gone after yield. Closes #5247 , probably closes other yield related crashes 2016-06-29 21:06:16 -03:00
gd_functions.cpp Revert "Add warning when (pre)loading paths with leading / (#4280 - #3106)" 2016-10-17 20:48:52 +02:00
gd_functions.h Add @GDScript.type_exists 2016-06-18 15:07:51 +08:00
gd_parser.cpp Revert "Add warning when (pre)loading paths with leading / (#4280 - #3106)" 2016-10-17 20:48:52 +02:00
gd_parser.h Only check for constants when parsing constants, should close #5497 2016-06-30 10:40:13 -03:00
gd_script.cpp Fixed reloading of tool scripts within editor, they should work much better now, closes #3194 2016-07-20 22:37:48 -03:00
gd_script.h Fixed reloading of tool scripts within editor, they should work much better now, closes #3194 2016-07-20 22:37:48 -03:00
gd_tokenizer.cpp Adapt overlooked instances of zero-based column numbers 2016-10-17 20:49:28 +02:00
gd_tokenizer.h PI is now a built-in constant, fixes #2134 2016-01-02 17:56:45 -03:00
register_types.cpp -Fix crashes with thread_exit() 2016-06-26 10:54:45 -03:00
register_types.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
SCsub SCsub: Add python shebang as a hint for syntax highlighting 2016-10-30 14:51:34 +01:00