godot/doc/classes/GradientTexture.xml
Rémi Verschelde c6cea6e9b3 doc: Add default values to all properties
Thanks to @bojidar-bg's impressive work in #29380.
2019-06-30 13:58:07 +02:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="GradientTexture" inherits="Texture" category="Core" version="3.2">
<brief_description>
Gradient-filled texture.
</brief_description>
<description>
GradientTexture uses a [Gradient] to fill the texture data. The gradient will be filled from left to right using colors obtained from the gradient. This means the texture does not necessarily represent an exact copy of the gradient, but instead an interpolation of samples obtained from the gradient at fixed steps (see [member width]).
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="gradient" type="Gradient" setter="set_gradient" getter="get_gradient" default="null">
The [Gradient] that will be used to fill the texture.
</member>
<member name="width" type="int" setter="set_width" getter="get_width" default="2048">
The number of color samples that will be obtained from the [Gradient].
</member>
</members>
<constants>
</constants>
</class>