godot/modules/mono/glue
Aaron Franke 7dbbb5eac7
[Mono] Deprecate Set methods
These silently fail, so they should be removed. I accidentally added most of these last year, trying to make everything else consistent with Quat, sorry!

Also, a few tiny nitpicking changes are included, like whitespace and misspellings.
2019-07-28 17:49:22 -04:00
..
Managed [Mono] Deprecate Set methods 2019-07-28 17:49:22 -04:00
arguments_vector.h Fix memory leak introduced in bb6814a 2019-04-02 22:56:17 +02:00
base_object_glue.cpp Fix Godot.Object.ToString() infinite recursion 2019-07-08 18:07:20 +02:00
base_object_glue.h C#: Add missing ToString() override methods 2019-04-18 14:48:13 +02:00
collections_glue.cpp Mono: Fix Array IndexOutOfRangeException not being thrown 2019-07-03 17:56:08 +02:00
collections_glue.h C#: Add missing ToString() override methods 2019-04-18 14:48:13 +02:00
gd_glue.cpp C#: Generate the correct integer and floating point types 2019-04-27 01:30:46 +02:00
gd_glue.h C#: Generate the correct integer and floating point types 2019-04-27 01:30:46 +02:00
glue_header.h C#: Add DynamicGodotObject class 2019-03-29 00:53:48 +01:00
nodepath_glue.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
nodepath_glue.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
rid_glue.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
rid_glue.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
string_glue.cpp Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
string_glue.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00