godot/modules/csg
reduz 5ad4f26659 Implement the ability to disable classes
* This PR adds the ability to disable classes when building.
* For now it's only possible to do this via command like:
  `scons disable_classes=RayCast2D,Area3D`
* Eventually, a proper UI will be implemented to create a build config file to do this at large scale, as well as detect what is used in the project.
2021-07-13 09:25:14 -03:00
..
doc_classes Better format arguments in variant parser 2021-06-18 00:06:40 -03:00
icons Increase icon saturation by 30% for all editor icons 2021-05-11 18:15:31 +02:00
config.py Disable 3D-only modules when 3D is disabled 2021-06-03 17:45:28 -04:00
csg.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
csg.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
csg_gizmos.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
csg_gizmos.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
csg_shape.cpp Allow using ORMMaterial3D by using BaseMaterial3D as a resource hint 2021-07-04 17:49:36 +02:00
csg_shape.h Initialize class/struct variables with default values in modules/ 2021-02-08 10:57:18 +01:00
register_types.cpp Implement the ability to disable classes 2021-07-13 09:25:14 -03:00
register_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00