godot/modules/webrtc/register_types.cpp
reduz 5ad4f26659 Implement the ability to disable classes
* This PR adds the ability to disable classes when building.
* For now it's only possible to do this via command like:
  `scons disable_classes=RayCast2D,Area3D`
* Eventually, a proper UI will be implemented to create a build config file to do this at large scale, as well as detect what is used in the project.
2021-07-13 09:25:14 -03:00

69 lines
3.3 KiB
C++

/*************************************************************************/
/* register_types.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "register_types.h"
#include "core/config/project_settings.h"
#include "webrtc_data_channel.h"
#include "webrtc_peer_connection.h"
#ifdef JAVASCRIPT_ENABLED
#include "emscripten.h"
#include "webrtc_peer_connection_js.h"
#endif
#ifdef WEBRTC_GDNATIVE_ENABLED
#include "webrtc_data_channel_gdnative.h"
#include "webrtc_peer_connection_gdnative.h"
#endif
#include "webrtc_multiplayer_peer.h"
void register_webrtc_types() {
#define _SET_HINT(NAME, _VAL_, _MAX_) \
GLOBAL_DEF(NAME, _VAL_); \
ProjectSettings::get_singleton()->set_custom_property_info(NAME, PropertyInfo(Variant::INT, NAME, PROPERTY_HINT_RANGE, "2," #_MAX_ ",1,or_greater"));
_SET_HINT(WRTC_IN_BUF, 64, 4096);
#ifdef JAVASCRIPT_ENABLED
WebRTCPeerConnectionJS::make_default();
#elif defined(WEBRTC_GDNATIVE_ENABLED)
WebRTCPeerConnectionGDNative::make_default();
#endif
ClassDB::register_custom_instance_class<WebRTCPeerConnection>();
#ifdef WEBRTC_GDNATIVE_ENABLED
GDREGISTER_CLASS(WebRTCPeerConnectionGDNative);
GDREGISTER_CLASS(WebRTCDataChannelGDNative);
#endif
GDREGISTER_VIRTUAL_CLASS(WebRTCDataChannel);
GDREGISTER_CLASS(WebRTCMultiplayerPeer);
}
void unregister_webrtc_types() {}