godot/platform
reduz 5ad4f26659 Implement the ability to disable classes
* This PR adds the ability to disable classes when building.
* For now it's only possible to do this via command like:
  `scons disable_classes=RayCast2D,Area3D`
* Eventually, a proper UI will be implemented to create a build config file to do this at large scale, as well as detect what is used in the project.
2021-07-13 09:25:14 -03:00
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android Implement the ability to disable classes 2021-07-13 09:25:14 -03:00
iphone Restructure and reimplement vsync options 2021-07-06 16:34:26 +02:00
javascript Implement the ability to disable classes 2021-07-13 09:25:14 -03:00
linuxbsd Merge pull request #48622 from Geometror/reimplement-disableable-vsync 2021-07-10 01:02:23 +02:00
osx Merge pull request #48622 from Geometror/reimplement-disableable-vsync 2021-07-10 01:02:23 +02:00
uwp Use mouse and joypad enums instead of plain integers 2021-06-20 11:54:24 -04:00
windows Restructure and reimplement vsync options 2021-07-06 16:34:26 +02:00
register_platform_apis.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00