godot/doc/classes/SpriteFrames.xml
letheed 5ad9be4c24 Rename pos to position in user facing methods and variables
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -> position
* rot -> rotation
* loc -> location

C++ variables are left as is.
2017-09-20 13:11:10 +02:00

160 lines
3.9 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="SpriteFrames" inherits="Resource" category="Core" version="3.0.alpha.custom_build">
<brief_description>
Sprite frame library for AnimatedSprite.
</brief_description>
<description>
Sprite frame library for [AnimatedSprite].
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="add_animation">
<return type="void">
</return>
<argument index="0" name="anim" type="String">
</argument>
<description>
</description>
</method>
<method name="add_frame">
<return type="void">
</return>
<argument index="0" name="anim" type="String">
</argument>
<argument index="1" name="frame" type="Texture">
</argument>
<argument index="2" name="at_position" type="int" default="-1">
</argument>
<description>
</description>
</method>
<method name="clear">
<return type="void">
</return>
<argument index="0" name="anim" type="String">
</argument>
<description>
</description>
</method>
<method name="clear_all">
<return type="void">
</return>
<description>
</description>
</method>
<method name="get_animation_loop" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="anim" type="String">
</argument>
<description>
</description>
</method>
<method name="get_animation_speed" qualifiers="const">
<return type="float">
</return>
<argument index="0" name="anim" type="String">
</argument>
<description>
</description>
</method>
<method name="get_frame" qualifiers="const">
<return type="Texture">
</return>
<argument index="0" name="anim" type="String">
</argument>
<argument index="1" name="idx" type="int">
</argument>
<description>
</description>
</method>
<method name="get_frame_count" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="anim" type="String">
</argument>
<description>
</description>
</method>
<method name="has_animation" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="anim" type="String">
</argument>
<description>
</description>
</method>
<method name="remove_animation">
<return type="void">
</return>
<argument index="0" name="anim" type="String">
</argument>
<description>
</description>
</method>
<method name="remove_frame">
<return type="void">
</return>
<argument index="0" name="anim" type="String">
</argument>
<argument index="1" name="idx" type="int">
</argument>
<description>
</description>
</method>
<method name="rename_animation">
<return type="void">
</return>
<argument index="0" name="anim" type="String">
</argument>
<argument index="1" name="newname" type="String">
</argument>
<description>
</description>
</method>
<method name="set_animation_loop">
<return type="void">
</return>
<argument index="0" name="anim" type="String">
</argument>
<argument index="1" name="loop" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_animation_speed">
<return type="void">
</return>
<argument index="0" name="anim" type="String">
</argument>
<argument index="1" name="speed" type="float">
</argument>
<description>
</description>
</method>
<method name="set_frame">
<return type="void">
</return>
<argument index="0" name="anim" type="String">
</argument>
<argument index="1" name="idx" type="int">
</argument>
<argument index="2" name="txt" type="Texture">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="animations" type="Array" setter="_set_animations" getter="_get_animations">
</member>
<member name="frames" type="Array" setter="_set_frames" getter="_get_frames">
</member>
</members>
<constants>
</constants>
</class>