140 lines
4.7 KiB
C++
140 lines
4.7 KiB
C++
/*************************************************************************/
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/* editor_export_scene.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "editor_export_scene.h"
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#include "io/resource_loader.h"
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#include "io/resource_saver.h"
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#include "os/dir_access.h"
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#include "os/file_access.h"
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#include "tools/editor/editor_settings.h"
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#include "scene/resources/packed_scene.h"
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#include "globals.h"
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Vector<uint8_t> EditorSceneExportPlugin::custom_export(String& p_path,const Ref<EditorExportPlatform> &p_platform) {
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if (!EditorImportExport::get_singleton()->get_convert_text_scenes()) {
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return Vector<uint8_t>();
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}
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String extension = p_path.extension();
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//step 1 check if scene
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if (extension=="xml" || extension=="xres") {
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String type = ResourceLoader::get_resource_type(p_path);
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if (type!="PackedScene")
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return Vector<uint8_t>();
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} else if (extension!="tscn" && extension!="xscn") {
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return Vector<uint8_t>();
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}
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//step 2 check if cached
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uint64_t sd=0;
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String smd5;
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String gp = Globals::get_singleton()->globalize_path(p_path);
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String md5=gp.md5_text();
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String tmp_path = EditorSettings::get_singleton()->get_settings_path().plus_file("tmp/");
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bool valid=false;
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{
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//if existing, make sure it's valid
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FileAccessRef f = FileAccess::open(tmp_path+"scnexp-"+md5+".txt",FileAccess::READ);
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if (f) {
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uint64_t d = f->get_line().strip_edges().to_int64();
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sd = FileAccess::get_modified_time(p_path);
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if (d==sd) {
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valid=true;
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} else {
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String cmd5 = f->get_line().strip_edges();
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smd5 = FileAccess::get_md5(p_path);
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if (cmd5==smd5) {
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valid=true;
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}
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}
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}
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}
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if (!valid) {
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//cache failed, convert
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DirAccess *da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
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String copy = p_path+".convert."+extension;
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// a copy will allow loading the internal resources without conflicting with opened scenes
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da->copy(p_path,copy);
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//@todo for tscn use something more efficient
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Ref<PackedScene> copyres = ResourceLoader::load(copy,"PackedScene");
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da->remove(copy);
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memdelete(da);
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ERR_FAIL_COND_V(!copyres.is_valid(),Vector<uint8_t>());
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Error err = ResourceSaver::save(tmp_path+"scnexp-"+md5+".scn",copyres);
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copyres=Ref<PackedScene>();
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ERR_FAIL_COND_V(err!=OK,Vector<uint8_t>());
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FileAccessRef f = FileAccess::open(tmp_path+"scnexp-"+md5+".txt",FileAccess::WRITE);
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if (sd==0)
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sd = FileAccess::get_modified_time(p_path);
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if (smd5==String())
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smd5 = FileAccess::get_md5(p_path);
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f->store_line(String::num(sd));
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f->store_line(smd5);
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f->store_line(gp); //source path for reference
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}
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Vector<uint8_t> ret = FileAccess::get_file_as_array(tmp_path+"scnexp-"+md5+".scn");
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p_path+=".converted.scn";
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return ret;
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}
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EditorSceneExportPlugin::EditorSceneExportPlugin()
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{
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}
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