godot/scene
2020-12-28 10:39:56 +00:00
..
2d Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
3d Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
animation Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
audio Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
debugger Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
gui Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
main Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
resources Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
register_scene_types.cpp Rename the TextureProgress node to TextureProgressBar 2020-12-14 21:35:13 +01:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Rename CanvasItem's hide signal to hidden 2020-12-08 12:14:15 +00:00
scene_string_names.h Rename CanvasItem's hide signal to hidden 2020-12-08 12:14:15 +00:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00