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Rémi Verschelde 5bc2cf257b Convert DOS line endings to Unix line endings
Should fix issues some of us have with `misc/dist/uwp_template/AppxManifest.xml`
always showing up as modified.
Might cause issues on Windows due to the removal of BOMs or change of line endings
in some of the Mono, UWP or gradlew.bat files, we will test and adapt if need be.
2017-11-05 11:37:59 +01:00
core Fixed dedent() binding did not return result 2017-11-05 09:07:06 +08:00
doc AStar: implementation of get_point_connections 2017-11-04 11:21:03 +03:00
drivers Improved WASAPI driver logic when devices are connected or disconnected 2017-10-31 13:07:35 -03:00
editor Merge pull request #12566 from bncastle/select_anim_fix 2017-11-02 14:21:09 +01:00
main Merge pull request #12262 from AndreaCatania/pplug 2017-11-03 23:39:44 -03:00
misc Convert DOS line endings to Unix line endings 2017-11-05 11:37:59 +01:00
modules Convert DOS line endings to Unix line endings 2017-11-05 11:37:59 +01:00
platform Convert DOS line endings to Unix line endings 2017-11-05 11:37:59 +01:00
scene Merge pull request #12557 from BastiaanOlij/arvr_add_rumble_support 2017-11-04 08:57:25 +11:00
servers Bullet physics engine implementation 2017-11-04 20:52:59 +01:00
thirdparty Convert DOS line endings to Unix line endings 2017-11-05 11:37:59 +01:00
.appveyor.yml CI: Disable MinGW build on Travis and add AppVeyor badge 2017-09-26 19:34:17 +02:00
.clang-format Style: Add .clang-format based on LLVM style 2017-02-11 23:48:56 +01:00
.editorconfig Add trim_trailing_whitespace to .editorconfig 2017-05-16 14:04:26 +03:00
.gitattributes Add .xml to .gitattributes 2017-10-13 21:29:26 +11:00
.gitignore Added logs to .gitignore 2017-10-02 21:38:32 -05:00
.travis.yml Travis: Simplify matrix, disable iphone and add X11 tools=no/clang 2017-10-27 19:56:37 +02:00
AUTHORS.md Update AUTHORS and DONORS with current data 2017-10-23 08:40:59 +02:00
compat.py Fix build with Python 3 on Windows 2017-10-29 19:27:12 +01:00
CONTRIBUTING.md Formatting an unformatted hyperlink (#12226) 2017-10-19 12:53:11 +02:00
COPYRIGHT.txt Changed Mononoki font to Hack font 2017-09-17 13:55:48 -05:00
DONORS.md Update AUTHORS and DONORS with current data 2017-10-23 08:40:59 +02:00
icon.png Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
icon.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
ISSUE_TEMPLATE.md Update ISSUE_TEMPLATE.md 2017-08-21 22:34:57 -03:00
LICENSE.txt Fixed GitHub detection of license in LICENSE.txt file. 2017-10-31 11:42:31 +01:00
logo.png Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
logo.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
LOGO_LICENSE.md Improve documentation of thirdparty code snippets 2017-05-07 11:42:37 +02:00
methods.py -Modules can now add custom version info (added it for Mono) 2017-11-01 23:13:27 -03:00
README.md Add screenshot to the README 2017-10-31 10:15:36 +01:00
SConstruct SCons: make use_lto a global option and opt-in for iphone 2017-11-02 09:11:50 +01:00
version.py -Modules can now add custom version info (added it for Mono) 2017-11-01 23:13:27 -03:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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