godot/modules/mono/glue/Managed
Ignacio Etcheverry 270af6fa08 Re-write mono module editor code in C#
Make the build system automatically build the C# Api assemblies to be shipped with the editor.
Make the editor, editor player and debug export templates use Api assemblies built with debug symbols.
Always run MSBuild to build the editor tools and Api assemblies when building Godot.
Several bugs fixed related to assembly hot reloading and restoring state.
Fix StringExtensions internal calls not being registered correctly, resulting in MissingMethodException.
2019-07-05 09:38:23 +02:00
..
Files Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
IgnoredFiles Fix C# build error in MarshalUtils debug code 2019-05-21 19:09:00 +02:00
Properties Remove trailing whitespace 2018-11-20 11:15:02 +01:00
.gitignore Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
Managed.csproj C#: Basis fixes and cleanup 2019-02-23 18:22:30 +01:00
Managed.sln Move modules/mono/glue/cs_files to modules/mono/glue/Managed/Files 2018-09-12 22:03:36 +02:00
README.md Move modules/mono/glue/cs_files to modules/mono/glue/Managed/Files 2018-09-12 22:03:36 +02:00

The directory Files contains C# files from the core assembly project that are not part of the generated API. Any file with the .cs extension in this directory will be added to the core assembly project.

A dummy solution and project is provided to get tooling help while editing these files, like code completion and name refactoring.

The directory IgnoredFiles contains C# files that are needed to build the dummy project but must not be added to the core assembly project. They contain placeholders for the declarations that are part of the generated API.