godot/platform
Pedro Rodrigues 66da113237 Fix out of bounds array access on OS_X11 code
The problem happened on methods `get_screen_position`, `get_screen_size`
and `set_current_screen` when they were passed a negative screen value.

Fixes:
- #46184
- #46185
- #46186
2021-02-28 17:20:04 +00:00
..
android Merge pull request #46458 from m4gr3d/fix_invalid_missing_templates_error 2021-02-27 16:52:41 +01:00
iphone Modernize atomics 2021-02-18 12:23:25 +01:00
javascript [HTML5] Add jsdoc2rst tool. 2021-02-26 15:35:45 +01:00
osx Modernize Semaphore 2021-02-18 11:58:08 +01:00
server Use -latomic when using clang (server platform) 2021-02-22 21:39:22 +01:00
uwp Fix build error in UWP 2021-02-22 17:57:27 +01:00
windows Added LocalVector to Visual Studio debugger visualization 2021-02-25 15:14:32 +01:00
x11 Fix out of bounds array access on OS_X11 code 2021-02-28 17:20:04 +00:00
register_platform_apis.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00