godot/editor/editor_data.cpp
Hugo Locurcio 218d124755
Display scene file extensions in the editor only if there's ambiguity
This also simplifies the Editor Settings as the extension is now
automatically shown to avoid ambiguity.
2021-03-20 20:38:18 +01:00

1180 lines
31 KiB
C++

/*************************************************************************/
/* editor_data.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "editor_data.h"
#include "core/config/project_settings.h"
#include "core/io/resource_loader.h"
#include "core/os/dir_access.h"
#include "core/os/file_access.h"
#include "editor_node.h"
#include "editor_settings.h"
#include "scene/resources/packed_scene.h"
void EditorHistory::cleanup_history() {
for (int i = 0; i < history.size(); i++) {
bool fail = false;
for (int j = 0; j < history[i].path.size(); j++) {
if (!history[i].path[j].ref.is_null()) {
continue;
}
Object *obj = ObjectDB::get_instance(history[i].path[j].object);
if (obj) {
Node *n = Object::cast_to<Node>(obj);
if (n && n->is_inside_tree()) {
continue;
}
if (!n) { // Possibly still alive
continue;
}
}
if (j <= history[i].level) {
//before or equal level, complete fail
fail = true;
} else {
//after level, clip
history.write[i].path.resize(j);
}
break;
}
if (fail) {
history.remove(i);
i--;
}
}
if (current >= history.size()) {
current = history.size() - 1;
}
}
void EditorHistory::_add_object(ObjectID p_object, const String &p_property, int p_level_change, bool p_inspector_only) {
Object *obj = ObjectDB::get_instance(p_object);
ERR_FAIL_COND(!obj);
Reference *r = Object::cast_to<Reference>(obj);
Obj o;
if (r) {
o.ref = REF(r);
}
o.object = p_object;
o.property = p_property;
o.inspector_only = p_inspector_only;
History h;
bool has_prev = current >= 0 && current < history.size();
if (has_prev) {
history.resize(current + 1); //clip history to next
}
if (p_property != "" && has_prev) {
//add a sub property
History &pr = history.write[current];
h = pr;
h.path.resize(h.level + 1);
h.path.push_back(o);
h.level++;
} else if (p_level_change != -1 && has_prev) {
//add a sub property
History &pr = history.write[current];
h = pr;
ERR_FAIL_INDEX(p_level_change, h.path.size());
h.level = p_level_change;
} else {
//add a new node
h.path.push_back(o);
h.level = 0;
}
history.push_back(h);
current++;
}
void EditorHistory::add_object_inspector_only(ObjectID p_object) {
_add_object(p_object, "", -1, true);
}
void EditorHistory::add_object(ObjectID p_object) {
_add_object(p_object, "", -1);
}
void EditorHistory::add_object(ObjectID p_object, const String &p_subprop) {
_add_object(p_object, p_subprop, -1);
}
void EditorHistory::add_object(ObjectID p_object, int p_relevel) {
_add_object(p_object, "", p_relevel);
}
int EditorHistory::get_history_len() {
return history.size();
}
int EditorHistory::get_history_pos() {
return current;
}
bool EditorHistory::is_history_obj_inspector_only(int p_obj) const {
ERR_FAIL_INDEX_V(p_obj, history.size(), false);
ERR_FAIL_INDEX_V(history[p_obj].level, history[p_obj].path.size(), false);
return history[p_obj].path[history[p_obj].level].inspector_only;
}
ObjectID EditorHistory::get_history_obj(int p_obj) const {
ERR_FAIL_INDEX_V(p_obj, history.size(), ObjectID());
ERR_FAIL_INDEX_V(history[p_obj].level, history[p_obj].path.size(), ObjectID());
return history[p_obj].path[history[p_obj].level].object;
}
bool EditorHistory::is_at_beginning() const {
return current <= 0;
}
bool EditorHistory::is_at_end() const {
return ((current + 1) >= history.size());
}
bool EditorHistory::next() {
cleanup_history();
if ((current + 1) < history.size()) {
current++;
} else {
return false;
}
return true;
}
bool EditorHistory::previous() {
cleanup_history();
if (current > 0) {
current--;
} else {
return false;
}
return true;
}
bool EditorHistory::is_current_inspector_only() const {
if (current < 0 || current >= history.size()) {
return false;
}
const History &h = history[current];
return h.path[h.level].inspector_only;
}
ObjectID EditorHistory::get_current() {
if (current < 0 || current >= history.size()) {
return ObjectID();
}
History &h = history.write[current];
Object *obj = ObjectDB::get_instance(h.path[h.level].object);
if (!obj) {
return ObjectID();
}
return obj->get_instance_id();
}
int EditorHistory::get_path_size() const {
if (current < 0 || current >= history.size()) {
return 0;
}
const History &h = history[current];
return h.path.size();
}
ObjectID EditorHistory::get_path_object(int p_index) const {
if (current < 0 || current >= history.size()) {
return ObjectID();
}
const History &h = history[current];
ERR_FAIL_INDEX_V(p_index, h.path.size(), ObjectID());
Object *obj = ObjectDB::get_instance(h.path[p_index].object);
if (!obj) {
return ObjectID();
}
return obj->get_instance_id();
}
String EditorHistory::get_path_property(int p_index) const {
if (current < 0 || current >= history.size()) {
return "";
}
const History &h = history[current];
ERR_FAIL_INDEX_V(p_index, h.path.size(), "");
return h.path[p_index].property;
}
void EditorHistory::clear() {
history.clear();
current = -1;
}
EditorHistory::EditorHistory() {
current = -1;
}
EditorPlugin *EditorData::get_editor(Object *p_object) {
// We need to iterate backwards so that we can check user-created plugins first.
// Otherwise, it would not be possible for plugins to handle CanvasItem and Spatial nodes.
for (int i = editor_plugins.size() - 1; i > -1; i--) {
if (editor_plugins[i]->has_main_screen() && editor_plugins[i]->handles(p_object)) {
return editor_plugins[i];
}
}
return nullptr;
}
Vector<EditorPlugin *> EditorData::get_subeditors(Object *p_object) {
Vector<EditorPlugin *> sub_plugins;
for (int i = editor_plugins.size() - 1; i > -1; i--) {
if (!editor_plugins[i]->has_main_screen() && editor_plugins[i]->handles(p_object)) {
sub_plugins.push_back(editor_plugins[i]);
}
}
return sub_plugins;
}
EditorPlugin *EditorData::get_editor(String p_name) {
for (int i = editor_plugins.size() - 1; i > -1; i--) {
if (editor_plugins[i]->get_name() == p_name) {
return editor_plugins[i];
}
}
return nullptr;
}
void EditorData::copy_object_params(Object *p_object) {
clipboard.clear();
List<PropertyInfo> pinfo;
p_object->get_property_list(&pinfo);
for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
if (!(E->get().usage & PROPERTY_USAGE_EDITOR) || E->get().name == "script" || E->get().name == "scripts") {
continue;
}
PropertyData pd;
pd.name = E->get().name;
pd.value = p_object->get(pd.name);
clipboard.push_back(pd);
}
}
void EditorData::get_editor_breakpoints(List<String> *p_breakpoints) {
for (int i = 0; i < editor_plugins.size(); i++) {
editor_plugins[i]->get_breakpoints(p_breakpoints);
}
}
Dictionary EditorData::get_editor_states() const {
Dictionary metadata;
for (int i = 0; i < editor_plugins.size(); i++) {
Dictionary state = editor_plugins[i]->get_state();
if (state.is_empty()) {
continue;
}
metadata[editor_plugins[i]->get_name()] = state;
}
return metadata;
}
Dictionary EditorData::get_scene_editor_states(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, edited_scene.size(), Dictionary());
EditedScene es = edited_scene[p_idx];
return es.editor_states;
}
void EditorData::set_editor_states(const Dictionary &p_states) {
List<Variant> keys;
p_states.get_key_list(&keys);
List<Variant>::Element *E = keys.front();
for (; E; E = E->next()) {
String name = E->get();
int idx = -1;
for (int i = 0; i < editor_plugins.size(); i++) {
if (editor_plugins[i]->get_name() == name) {
idx = i;
break;
}
}
if (idx == -1) {
continue;
}
editor_plugins[idx]->set_state(p_states[name]);
}
}
void EditorData::notify_edited_scene_changed() {
for (int i = 0; i < editor_plugins.size(); i++) {
editor_plugins[i]->edited_scene_changed();
editor_plugins[i]->notify_scene_changed(get_edited_scene_root());
}
}
void EditorData::notify_resource_saved(const Ref<Resource> &p_resource) {
for (int i = 0; i < editor_plugins.size(); i++) {
editor_plugins[i]->notify_resource_saved(p_resource);
}
}
void EditorData::clear_editor_states() {
for (int i = 0; i < editor_plugins.size(); i++) {
editor_plugins[i]->clear();
}
}
void EditorData::save_editor_external_data() {
for (int i = 0; i < editor_plugins.size(); i++) {
editor_plugins[i]->save_external_data();
}
}
void EditorData::apply_changes_in_editors() {
for (int i = 0; i < editor_plugins.size(); i++) {
editor_plugins[i]->apply_changes();
}
}
void EditorData::save_editor_global_states() {
for (int i = 0; i < editor_plugins.size(); i++) {
editor_plugins[i]->save_global_state();
}
}
void EditorData::restore_editor_global_states() {
for (int i = 0; i < editor_plugins.size(); i++) {
editor_plugins[i]->restore_global_state();
}
}
void EditorData::paste_object_params(Object *p_object) {
ERR_FAIL_NULL(p_object);
undo_redo.create_action(TTR("Paste Params"));
for (List<PropertyData>::Element *E = clipboard.front(); E; E = E->next()) {
String name = E->get().name;
undo_redo.add_do_property(p_object, name, E->get().value);
undo_redo.add_undo_property(p_object, name, p_object->get(name));
}
undo_redo.commit_action();
}
bool EditorData::call_build() {
bool result = true;
for (int i = 0; i < editor_plugins.size() && result; i++) {
result &= editor_plugins[i]->build();
}
return result;
}
UndoRedo &EditorData::get_undo_redo() {
return undo_redo;
}
void EditorData::remove_editor_plugin(EditorPlugin *p_plugin) {
p_plugin->undo_redo = nullptr;
editor_plugins.erase(p_plugin);
}
void EditorData::add_editor_plugin(EditorPlugin *p_plugin) {
p_plugin->undo_redo = &undo_redo;
editor_plugins.push_back(p_plugin);
}
int EditorData::get_editor_plugin_count() const {
return editor_plugins.size();
}
EditorPlugin *EditorData::get_editor_plugin(int p_idx) {
ERR_FAIL_INDEX_V(p_idx, editor_plugins.size(), nullptr);
return editor_plugins[p_idx];
}
void EditorData::add_custom_type(const String &p_type, const String &p_inherits, const Ref<Script> &p_script, const Ref<Texture2D> &p_icon) {
ERR_FAIL_COND_MSG(p_script.is_null(), "It's not a reference to a valid Script object.");
CustomType ct;
ct.name = p_type;
ct.icon = p_icon;
ct.script = p_script;
if (!custom_types.has(p_inherits)) {
custom_types[p_inherits] = Vector<CustomType>();
}
custom_types[p_inherits].push_back(ct);
}
Variant EditorData::instance_custom_type(const String &p_type, const String &p_inherits) {
if (get_custom_types().has(p_inherits)) {
for (int i = 0; i < get_custom_types()[p_inherits].size(); i++) {
if (get_custom_types()[p_inherits][i].name == p_type) {
Ref<Script> script = get_custom_types()[p_inherits][i].script;
Variant ob = ClassDB::instance(p_inherits);
ERR_FAIL_COND_V(!ob, Variant());
Node *n = Object::cast_to<Node>(ob);
if (n) {
n->set_name(p_type);
}
((Object *)ob)->set_script(script);
return ob;
}
}
}
return Variant();
}
void EditorData::remove_custom_type(const String &p_type) {
for (Map<String, Vector<CustomType>>::Element *E = custom_types.front(); E; E = E->next()) {
for (int i = 0; i < E->get().size(); i++) {
if (E->get()[i].name == p_type) {
E->get().remove(i);
if (E->get().is_empty()) {
custom_types.erase(E->key());
}
return;
}
}
}
}
int EditorData::add_edited_scene(int p_at_pos) {
if (p_at_pos < 0) {
p_at_pos = edited_scene.size();
}
EditedScene es;
es.root = nullptr;
es.path = String();
es.file_modified_time = 0;
es.history_current = -1;
es.version = 0;
es.live_edit_root = NodePath(String("/root"));
if (p_at_pos == edited_scene.size()) {
edited_scene.push_back(es);
} else {
edited_scene.insert(p_at_pos, es);
}
if (current_edited_scene < 0) {
current_edited_scene = 0;
}
return p_at_pos;
}
void EditorData::move_edited_scene_index(int p_idx, int p_to_idx) {
ERR_FAIL_INDEX(p_idx, edited_scene.size());
ERR_FAIL_INDEX(p_to_idx, edited_scene.size());
SWAP(edited_scene.write[p_idx], edited_scene.write[p_to_idx]);
}
void EditorData::remove_scene(int p_idx) {
ERR_FAIL_INDEX(p_idx, edited_scene.size());
if (edited_scene[p_idx].root) {
for (int i = 0; i < editor_plugins.size(); i++) {
editor_plugins[i]->notify_scene_closed(edited_scene[p_idx].root->get_filename());
}
memdelete(edited_scene[p_idx].root);
}
if (current_edited_scene > p_idx) {
current_edited_scene--;
} else if (current_edited_scene == p_idx && current_edited_scene > 0) {
current_edited_scene--;
}
edited_scene.remove(p_idx);
}
bool EditorData::_find_updated_instances(Node *p_root, Node *p_node, Set<String> &checked_paths) {
/*
if (p_root!=p_node && p_node->get_owner()!=p_root && !p_root->is_editable_instance(p_node->get_owner()))
return false;
*/
Ref<SceneState> ss;
if (p_node == p_root) {
ss = p_node->get_scene_inherited_state();
} else if (p_node->get_filename() != String()) {
ss = p_node->get_scene_instance_state();
}
if (ss.is_valid()) {
String path = ss->get_path();
if (!checked_paths.has(path)) {
uint64_t modified_time = FileAccess::get_modified_time(path);
if (modified_time != ss->get_last_modified_time()) {
return true; //external scene changed
}
checked_paths.insert(path);
}
}
for (int i = 0; i < p_node->get_child_count(); i++) {
bool found = _find_updated_instances(p_root, p_node->get_child(i), checked_paths);
if (found) {
return true;
}
}
return false;
}
bool EditorData::check_and_update_scene(int p_idx) {
ERR_FAIL_INDEX_V(p_idx, edited_scene.size(), false);
if (!edited_scene[p_idx].root) {
return false;
}
Set<String> checked_scenes;
bool must_reload = _find_updated_instances(edited_scene[p_idx].root, edited_scene[p_idx].root, checked_scenes);
if (must_reload) {
Ref<PackedScene> pscene;
pscene.instance();
EditorProgress ep("update_scene", TTR("Updating Scene"), 2);
ep.step(TTR("Storing local changes..."), 0);
//pack first, so it stores diffs to previous version of saved scene
Error err = pscene->pack(edited_scene[p_idx].root);
ERR_FAIL_COND_V(err != OK, false);
ep.step(TTR("Updating scene..."), 1);
Node *new_scene = pscene->instance(PackedScene::GEN_EDIT_STATE_MAIN);
ERR_FAIL_COND_V(!new_scene, false);
//transfer selection
List<Node *> new_selection;
for (List<Node *>::Element *E = edited_scene.write[p_idx].selection.front(); E; E = E->next()) {
NodePath p = edited_scene[p_idx].root->get_path_to(E->get());
Node *new_node = new_scene->get_node(p);
if (new_node) {
new_selection.push_back(new_node);
}
}
new_scene->set_filename(edited_scene[p_idx].root->get_filename());
memdelete(edited_scene[p_idx].root);
edited_scene.write[p_idx].root = new_scene;
if (new_scene->get_filename() != "") {
edited_scene.write[p_idx].path = new_scene->get_filename();
}
edited_scene.write[p_idx].selection = new_selection;
return true;
}
return false;
}
int EditorData::get_edited_scene() const {
return current_edited_scene;
}
void EditorData::set_edited_scene(int p_idx) {
ERR_FAIL_INDEX(p_idx, edited_scene.size());
current_edited_scene = p_idx;
//swap
}
Node *EditorData::get_edited_scene_root(int p_idx) {
if (p_idx < 0) {
ERR_FAIL_INDEX_V(current_edited_scene, edited_scene.size(), nullptr);
return edited_scene[current_edited_scene].root;
} else {
ERR_FAIL_INDEX_V(p_idx, edited_scene.size(), nullptr);
return edited_scene[p_idx].root;
}
}
void EditorData::set_edited_scene_root(Node *p_root) {
ERR_FAIL_INDEX(current_edited_scene, edited_scene.size());
edited_scene.write[current_edited_scene].root = p_root;
if (p_root) {
if (p_root->get_filename() != "") {
edited_scene.write[current_edited_scene].path = p_root->get_filename();
} else {
p_root->set_filename(edited_scene[current_edited_scene].path);
}
}
if (edited_scene[current_edited_scene].path != "") {
edited_scene.write[current_edited_scene].file_modified_time = FileAccess::get_modified_time(edited_scene[current_edited_scene].path);
}
}
int EditorData::get_edited_scene_count() const {
return edited_scene.size();
}
Vector<EditorData::EditedScene> EditorData::get_edited_scenes() const {
Vector<EditedScene> out_edited_scenes_list = Vector<EditedScene>();
for (int i = 0; i < edited_scene.size(); i++) {
out_edited_scenes_list.push_back(edited_scene[i]);
}
return out_edited_scenes_list;
}
void EditorData::set_edited_scene_version(uint64_t version, int p_scene_idx) {
ERR_FAIL_INDEX(current_edited_scene, edited_scene.size());
if (p_scene_idx < 0) {
edited_scene.write[current_edited_scene].version = version;
} else {
ERR_FAIL_INDEX(p_scene_idx, edited_scene.size());
edited_scene.write[p_scene_idx].version = version;
}
}
uint64_t EditorData::get_scene_version(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, edited_scene.size(), 0);
return edited_scene[p_idx].version;
}
void EditorData::set_scene_modified_time(int p_idx, uint64_t p_time) {
if (p_idx == -1) {
p_idx = current_edited_scene;
}
ERR_FAIL_INDEX(p_idx, edited_scene.size());
edited_scene.write[p_idx].file_modified_time = p_time;
}
uint64_t EditorData::get_scene_modified_time(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, edited_scene.size(), 0);
return edited_scene[p_idx].file_modified_time;
}
String EditorData::get_scene_type(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, edited_scene.size(), String());
if (!edited_scene[p_idx].root) {
return "";
}
return edited_scene[p_idx].root->get_class();
}
void EditorData::move_edited_scene_to_index(int p_idx) {
ERR_FAIL_INDEX(current_edited_scene, edited_scene.size());
ERR_FAIL_INDEX(p_idx, edited_scene.size());
EditedScene es = edited_scene[current_edited_scene];
edited_scene.remove(current_edited_scene);
edited_scene.insert(p_idx, es);
current_edited_scene = p_idx;
}
Ref<Script> EditorData::get_scene_root_script(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, edited_scene.size(), Ref<Script>());
if (!edited_scene[p_idx].root) {
return Ref<Script>();
}
Ref<Script> s = edited_scene[p_idx].root->get_script();
if (!s.is_valid() && edited_scene[p_idx].root->get_child_count()) {
Node *n = edited_scene[p_idx].root->get_child(0);
while (!s.is_valid() && n && n->get_filename() == String()) {
s = n->get_script();
n = n->get_parent();
}
}
return s;
}
String EditorData::get_scene_title(int p_idx, bool p_always_strip_extension) const {
ERR_FAIL_INDEX_V(p_idx, edited_scene.size(), String());
if (!edited_scene[p_idx].root) {
return TTR("[empty]");
}
if (edited_scene[p_idx].root->get_filename() == "") {
return TTR("[unsaved]");
}
const String filename = edited_scene[p_idx].root->get_filename().get_file();
const String basename = filename.get_basename();
if (p_always_strip_extension) {
return basename;
}
// Return the filename including the extension if there's ambiguity (e.g. both `foo.tscn` and `foo.scn` are being edited).
for (int i = 0; i < edited_scene.size(); i++) {
if (i == p_idx) {
// Don't compare the edited scene against itself.
continue;
}
if (edited_scene[i].root && basename == edited_scene[i].root->get_filename().get_file().get_basename()) {
return filename;
}
}
// Else, return just the basename as there's no ambiguity.
return basename;
}
void EditorData::set_scene_path(int p_idx, const String &p_path) {
ERR_FAIL_INDEX(p_idx, edited_scene.size());
edited_scene.write[p_idx].path = p_path;
if (!edited_scene[p_idx].root) {
return;
}
edited_scene[p_idx].root->set_filename(p_path);
}
String EditorData::get_scene_path(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, edited_scene.size(), String());
if (edited_scene[p_idx].root) {
if (edited_scene[p_idx].root->get_filename() == "") {
edited_scene[p_idx].root->set_filename(edited_scene[p_idx].path);
} else {
return edited_scene[p_idx].root->get_filename();
}
}
return edited_scene[p_idx].path;
}
void EditorData::set_edited_scene_live_edit_root(const NodePath &p_root) {
ERR_FAIL_INDEX(current_edited_scene, edited_scene.size());
edited_scene.write[current_edited_scene].live_edit_root = p_root;
}
NodePath EditorData::get_edited_scene_live_edit_root() {
ERR_FAIL_INDEX_V(current_edited_scene, edited_scene.size(), String());
return edited_scene[current_edited_scene].live_edit_root;
}
void EditorData::save_edited_scene_state(EditorSelection *p_selection, EditorHistory *p_history, const Dictionary &p_custom) {
ERR_FAIL_INDEX(current_edited_scene, edited_scene.size());
EditedScene &es = edited_scene.write[current_edited_scene];
es.selection = p_selection->get_full_selected_node_list();
es.history_current = p_history->current;
es.history_stored = p_history->history;
es.editor_states = get_editor_states();
es.custom_state = p_custom;
}
Dictionary EditorData::restore_edited_scene_state(EditorSelection *p_selection, EditorHistory *p_history) {
ERR_FAIL_INDEX_V(current_edited_scene, edited_scene.size(), Dictionary());
EditedScene &es = edited_scene.write[current_edited_scene];
p_history->current = es.history_current;
p_history->history = es.history_stored;
p_selection->clear();
for (List<Node *>::Element *E = es.selection.front(); E; E = E->next()) {
p_selection->add_node(E->get());
}
set_editor_states(es.editor_states);
return es.custom_state;
}
void EditorData::clear_edited_scenes() {
for (int i = 0; i < edited_scene.size(); i++) {
if (edited_scene[i].root) {
memdelete(edited_scene[i].root);
}
}
edited_scene.clear();
}
void EditorData::set_plugin_window_layout(Ref<ConfigFile> p_layout) {
for (int i = 0; i < editor_plugins.size(); i++) {
editor_plugins[i]->set_window_layout(p_layout);
}
}
void EditorData::get_plugin_window_layout(Ref<ConfigFile> p_layout) {
for (int i = 0; i < editor_plugins.size(); i++) {
editor_plugins[i]->get_window_layout(p_layout);
}
}
bool EditorData::script_class_is_parent(const String &p_class, const String &p_inherits) {
if (!ScriptServer::is_global_class(p_class)) {
return false;
}
String base = script_class_get_base(p_class);
Ref<Script> script = script_class_load_script(p_class);
Ref<Script> base_script = script->get_base_script();
while (p_inherits != base) {
if (ClassDB::class_exists(base)) {
return ClassDB::is_parent_class(base, p_inherits);
} else if (ScriptServer::is_global_class(base)) {
base = script_class_get_base(base);
} else if (base_script.is_valid()) {
return ClassDB::is_parent_class(base_script->get_instance_base_type(), p_inherits);
} else {
return false;
}
}
return true;
}
StringName EditorData::script_class_get_base(const String &p_class) const {
Ref<Script> script = script_class_load_script(p_class);
if (script.is_null()) {
return StringName();
}
Ref<Script> base_script = script->get_base_script();
if (base_script.is_null()) {
return ScriptServer::get_global_class_base(p_class);
}
return script->get_language()->get_global_class_name(base_script->get_path());
}
Variant EditorData::script_class_instance(const String &p_class) {
if (ScriptServer::is_global_class(p_class)) {
Variant obj = ClassDB::instance(ScriptServer::get_global_class_native_base(p_class));
if (obj) {
Ref<Script> script = script_class_load_script(p_class);
if (script.is_valid()) {
((Object *)obj)->set_script(script);
}
return obj;
}
}
return Variant();
}
Ref<Script> EditorData::script_class_load_script(const String &p_class) const {
if (!ScriptServer::is_global_class(p_class)) {
return Ref<Script>();
}
String path = ScriptServer::get_global_class_path(p_class);
return ResourceLoader::load(path, "Script");
}
void EditorData::script_class_set_icon_path(const String &p_class, const String &p_icon_path) {
_script_class_icon_paths[p_class] = p_icon_path;
}
String EditorData::script_class_get_icon_path(const String &p_class) const {
if (!ScriptServer::is_global_class(p_class)) {
return String();
}
String current = p_class;
String ret = _script_class_icon_paths[current];
while (ret.is_empty()) {
current = script_class_get_base(current);
if (!ScriptServer::is_global_class(current)) {
return String();
}
ret = _script_class_icon_paths.has(current) ? _script_class_icon_paths[current] : String();
}
return ret;
}
StringName EditorData::script_class_get_name(const String &p_path) const {
return _script_class_file_to_path.has(p_path) ? _script_class_file_to_path[p_path] : StringName();
}
void EditorData::script_class_set_name(const String &p_path, const StringName &p_class) {
_script_class_file_to_path[p_path] = p_class;
}
void EditorData::script_class_save_icon_paths() {
List<StringName> keys;
_script_class_icon_paths.get_key_list(&keys);
Dictionary d;
for (List<StringName>::Element *E = keys.front(); E; E = E->next()) {
if (ScriptServer::is_global_class(E->get())) {
d[E->get()] = _script_class_icon_paths[E->get()];
}
}
Dictionary old;
if (ProjectSettings::get_singleton()->has_setting("_global_script_class_icons")) {
old = ProjectSettings::get_singleton()->get("_global_script_class_icons");
}
if ((!old.is_empty() || d.is_empty()) && d.hash() == old.hash()) {
return;
}
if (d.is_empty()) {
if (ProjectSettings::get_singleton()->has_setting("_global_script_class_icons")) {
ProjectSettings::get_singleton()->clear("_global_script_class_icons");
}
} else {
ProjectSettings::get_singleton()->set("_global_script_class_icons", d);
}
ProjectSettings::get_singleton()->save();
}
void EditorData::script_class_load_icon_paths() {
script_class_clear_icon_paths();
if (ProjectSettings::get_singleton()->has_setting("_global_script_class_icons")) {
Dictionary d = ProjectSettings::get_singleton()->get("_global_script_class_icons");
List<Variant> keys;
d.get_key_list(&keys);
for (List<Variant>::Element *E = keys.front(); E; E = E->next()) {
String name = E->get().operator String();
_script_class_icon_paths[name] = d[name];
String path = ScriptServer::get_global_class_path(name);
script_class_set_name(path, name);
}
}
}
EditorData::EditorData() {
current_edited_scene = -1;
//load_imported_scenes_from_globals();
script_class_load_icon_paths();
}
///////////
void EditorSelection::_node_removed(Node *p_node) {
if (!selection.has(p_node)) {
return;
}
Object *meta = selection[p_node];
if (meta) {
memdelete(meta);
}
selection.erase(p_node);
changed = true;
nl_changed = true;
}
void EditorSelection::add_node(Node *p_node) {
ERR_FAIL_NULL(p_node);
ERR_FAIL_COND(!p_node->is_inside_tree());
if (selection.has(p_node)) {
return;
}
changed = true;
nl_changed = true;
Object *meta = nullptr;
for (List<Object *>::Element *E = editor_plugins.front(); E; E = E->next()) {
meta = E->get()->call("_get_editor_data", p_node);
if (meta) {
break;
}
}
selection[p_node] = meta;
p_node->connect("tree_exiting", callable_mp(this, &EditorSelection::_node_removed), varray(p_node), CONNECT_ONESHOT);
//emit_signal("selection_changed");
}
void EditorSelection::remove_node(Node *p_node) {
ERR_FAIL_NULL(p_node);
if (!selection.has(p_node)) {
return;
}
changed = true;
nl_changed = true;
Object *meta = selection[p_node];
if (meta) {
memdelete(meta);
}
selection.erase(p_node);
p_node->disconnect("tree_exiting", callable_mp(this, &EditorSelection::_node_removed));
//emit_signal("selection_changed");
}
bool EditorSelection::is_selected(Node *p_node) const {
return selection.has(p_node);
}
Array EditorSelection::_get_transformable_selected_nodes() {
Array ret;
for (List<Node *>::Element *E = selected_node_list.front(); E; E = E->next()) {
ret.push_back(E->get());
}
return ret;
}
TypedArray<Node> EditorSelection::get_selected_nodes() {
TypedArray<Node> ret;
for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) {
ret.push_back(E->key());
}
return ret;
}
void EditorSelection::_bind_methods() {
ClassDB::bind_method(D_METHOD("clear"), &EditorSelection::clear);
ClassDB::bind_method(D_METHOD("add_node", "node"), &EditorSelection::add_node);
ClassDB::bind_method(D_METHOD("remove_node", "node"), &EditorSelection::remove_node);
ClassDB::bind_method(D_METHOD("get_selected_nodes"), &EditorSelection::get_selected_nodes);
ClassDB::bind_method(D_METHOD("get_transformable_selected_nodes"), &EditorSelection::_get_transformable_selected_nodes);
ClassDB::bind_method(D_METHOD("_emit_change"), &EditorSelection::_emit_change);
ADD_SIGNAL(MethodInfo("selection_changed"));
}
void EditorSelection::add_editor_plugin(Object *p_object) {
editor_plugins.push_back(p_object);
}
void EditorSelection::_update_nl() {
if (!nl_changed) {
return;
}
selected_node_list.clear();
for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) {
Node *parent = E->key();
parent = parent->get_parent();
bool skip = false;
while (parent) {
if (selection.has(parent)) {
skip = true;
break;
}
parent = parent->get_parent();
}
if (skip) {
continue;
}
selected_node_list.push_back(E->key());
}
nl_changed = true;
}
void EditorSelection::update() {
_update_nl();
if (!changed) {
return;
}
changed = false;
if (!emitted) {
emitted = true;
call_deferred("_emit_change");
}
}
void EditorSelection::_emit_change() {
emit_signal("selection_changed");
emitted = false;
}
List<Node *> &EditorSelection::get_selected_node_list() {
if (changed) {
update();
} else {
_update_nl();
}
return selected_node_list;
}
List<Node *> EditorSelection::get_full_selected_node_list() {
List<Node *> node_list;
for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) {
node_list.push_back(E->key());
}
return node_list;
}
void EditorSelection::clear() {
while (!selection.is_empty()) {
remove_node(selection.front()->key());
}
changed = true;
nl_changed = true;
}
EditorSelection::EditorSelection() {
emitted = false;
changed = false;
nl_changed = false;
}
EditorSelection::~EditorSelection() {
clear();
}