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Martin Capitanio 5cabe5f0fc Don't append standard ports to the request header.
Breaks the SSL communication with some servers,
do the same that the other curl, wget, firefox & co clients do.

Fixes #9146
2017-06-13 22:58:23 +02:00
core Don't append standard ports to the request header. 2017-06-13 22:58:23 +02:00
doc Add zstd compression support. 2017-06-08 23:48:14 -05:00
drivers -Fixed occluder rendering, closes #8560 2017-06-13 01:23:04 -03:00
editor Fix empty shader related crash, closes #8314 2017-06-12 19:23:37 -03:00
main renamed all Rect2.pos to Rect2.position 2017-06-04 02:09:17 +02:00
misc Use new icons everywhere 2017-05-28 20:18:30 +02:00
modules Merge pull request #9104 from tagcup/zstd 2017-06-11 18:41:56 -03:00
platform UWP: InputEvent: Renamed "pos" property to "position" 2017-06-12 11:49:28 -03:00
scene -Fixed occluder rendering, closes #8560 2017-06-13 01:23:04 -03:00
servers -Fixed occluder rendering, closes #8560 2017-06-13 01:23:04 -03:00
thirdparty Add zstd compression support. 2017-06-08 23:48:14 -05:00
.clang-format
.editorconfig
.gitattributes
.gitignore About: add contributors list 2017-06-01 18:15:15 +07:00
.travis.yml
AUTHORS.md
CONTRIBUTING.md Formatting CONTRIBUTING.md to 80 colums 2017-05-30 11:28:58 +02:00
COPYRIGHT.txt TinyEXR: Document licensing and copyright 2017-05-27 13:41:18 +02:00
icon.png
icon.svg
ISSUE_TEMPLATE.md
LICENSE.txt
logo.png
logo.svg
LOGO_LICENSE.md
methods.py
README.md
SConstruct Rework warning levels 2017-05-27 02:30:27 +02:00
version.py

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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