godot/core/vector.h
Rémi Verschelde 6d16f2f053 Fix error macro calls not ending with semicolon
It's not necessary, but the vast majority of calls of error macros
do have an ending semicolon, so it's best to be consistent.
Most WARN_DEPRECATED calls did *not* have a semicolon, but there's
no reason for them to be treated differently.
2019-06-11 14:49:34 +02:00

160 lines
5.1 KiB
C++

/*************************************************************************/
/* vector.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef VECTOR_H
#define VECTOR_H
/**
* @class Vector
* @author Juan Linietsky
* Vector container. Regular Vector Container. Use with care and for smaller arrays when possible. Use PoolVector for large arrays.
*/
#include "core/cowdata.h"
#include "core/error_macros.h"
#include "core/os/memory.h"
#include "core/sort_array.h"
template <class T>
class VectorWriteProxy {
public:
_FORCE_INLINE_ T &operator[](int p_index) {
CRASH_BAD_INDEX(p_index, ((Vector<T> *)(this))->_cowdata.size());
return ((Vector<T> *)(this))->_cowdata.ptrw()[p_index];
}
};
template <class T>
class Vector {
friend class VectorWriteProxy<T>;
public:
VectorWriteProxy<T> write;
private:
CowData<T> _cowdata;
public:
bool push_back(const T &p_elem);
void remove(int p_index) { _cowdata.remove(p_index); }
void erase(const T &p_val) {
int idx = find(p_val);
if (idx >= 0) remove(idx);
};
void invert();
_FORCE_INLINE_ T *ptrw() { return _cowdata.ptrw(); }
_FORCE_INLINE_ const T *ptr() const { return _cowdata.ptr(); }
_FORCE_INLINE_ void clear() { resize(0); }
_FORCE_INLINE_ bool empty() const { return _cowdata.empty(); }
_FORCE_INLINE_ T get(int p_index) { return _cowdata.get(p_index); }
_FORCE_INLINE_ const T get(int p_index) const { return _cowdata.get(p_index); }
_FORCE_INLINE_ void set(int p_index, const T &p_elem) { _cowdata.set(p_index, p_elem); }
_FORCE_INLINE_ int size() const { return _cowdata.size(); }
Error resize(int p_size) { return _cowdata.resize(p_size); }
_FORCE_INLINE_ const T &operator[](int p_index) const { return _cowdata.get(p_index); }
Error insert(int p_pos, const T &p_val) { return _cowdata.insert(p_pos, p_val); }
int find(const T &p_val, int p_from = 0) const { return _cowdata.find(p_val, p_from); }
void append_array(const Vector<T> &p_other);
template <class C>
void sort_custom() {
int len = _cowdata.size();
if (len == 0)
return;
T *data = ptrw();
SortArray<T, C> sorter;
sorter.sort(data, len);
}
void sort() {
sort_custom<_DefaultComparator<T> >();
}
void ordered_insert(const T &p_val) {
int i;
for (i = 0; i < _cowdata.size(); i++) {
if (p_val < operator[](i)) {
break;
};
};
insert(i, p_val);
}
_FORCE_INLINE_ Vector() {}
_FORCE_INLINE_ Vector(const Vector &p_from) { _cowdata._ref(p_from._cowdata); }
inline Vector &operator=(const Vector &p_from) {
_cowdata._ref(p_from._cowdata);
return *this;
}
_FORCE_INLINE_ ~Vector() {}
};
template <class T>
void Vector<T>::invert() {
for (int i = 0; i < size() / 2; i++) {
T *p = ptrw();
SWAP(p[i], p[size() - i - 1]);
}
}
template <class T>
void Vector<T>::append_array(const Vector<T> &p_other) {
const int ds = p_other.size();
if (ds == 0)
return;
const int bs = size();
resize(bs + ds);
for (int i = 0; i < ds; ++i)
ptrw()[bs + i] = p_other[i];
}
template <class T>
bool Vector<T>::push_back(const T &p_elem) {
Error err = resize(size() + 1);
ERR_FAIL_COND_V(err, true);
set(size() - 1, p_elem);
return false;
}
#endif