godot/misc/dist/osx_tools.app/Contents/Info.plist
Allan Davis bba5716899
Enable Mojave "dark mode" on the editor title bar
Enables "dark mode" in the editor and project selector title bars in macOS Mojave when selected in macOS System Preferences
2019-03-20 14:09:51 +00:00

166 lines
4.2 KiB
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Executable file

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleExecutable</key>
<string>Godot</string>
<key>CFBundleName</key>
<string>Godot</string>
<key>CFBundleGetInfoString</key>
<string>(c) 2007-2019 Juan Linietsky, Ariel Manzur &amp; Godot Engine contributors</string>
<key>CFBundleIconFile</key>
<string>Godot.icns</string>
<key>CFBundleIdentifier</key>
<string>org.godotengine.godot</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>3.2</string>
<key>CFBundleSignature</key>
<string>godot</string>
<key>CFBundleVersion</key>
<string>3.2</string>
<key>NSRequiresAquaSystemAppearance</key>
<false />
<key>NSHumanReadableCopyright</key>
<string>© 2007-2019 Juan Linietsky, Ariel Manzur &amp; Godot Engine contributors</string>
<key>LSMinimumSystemVersion</key>
<string>10.9.0</string>
<key>LSMinimumSystemVersionByArchitecture</key>
<dict>
<key>x86_64</key>
<string>10.9.0</string>
</dict>
<key>NSHighResolutionCapable</key>
<true/>
<key>CFBundleDocumentTypes</key>
<array>
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<string>Editor</string>
<key>LSItemContentTypes</key>
<array>
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</array>
<key>NSExportableTypes</key>
<array>
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</array>
</dict>
<dict>
<key>CFBundleTypeRole</key>
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<key>LSItemContentTypes</key>
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<key>NSExportableTypes</key>
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<key>UTTypeReferenceURL</key>
<string></string>
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<string>Godot Scene</string>
<key>UTTypeIconFile</key>
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<key>UTTypeConformsTo</key>
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<key>UTTypeReferenceURL</key>
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