godot/scene
PouleyKetchoupp 5cbdc7a0ac Add support for controlling physics nodes' behavior when disabled
New property disable_mode to set different behaviors:
Remove: remove from physics simulation
MakeStatic: change body mode to static (doesn't affect area and soft body)
KeepActive: do nothing

Extra change:
Handle disable/enable node state with specific notifications, in order
to differentiate global pause from disabled nodes.
2021-06-30 09:20:44 -07:00
..
2d Add support for controlling physics nodes' behavior when disabled 2021-06-30 09:20:44 -07:00
3d Add support for controlling physics nodes' behavior when disabled 2021-06-30 09:20:44 -07:00
animation Add PROPERTY_USAGE_NONE and use it 2021-06-17 19:10:26 -04:00
audio Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
debugger Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
gui Add PROPERTY_USAGE_NONE and use it 2021-06-17 19:10:26 -04:00
main Add support for controlling physics nodes' behavior when disabled 2021-06-30 09:20:44 -07:00
resources Merge pull request #49659 from LightningAA/string-valid-integer-to-int 2021-06-18 16:14:14 +02:00
register_scene_types.cpp Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD 2021-06-16 22:01:39 -03:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Merge pull request #49526 from Chaosus/fix_textureregion_errors 2021-06-13 14:44:50 +02:00
scene_string_names.h Merge pull request #49526 from Chaosus/fix_textureregion_errors 2021-06-13 14:44:50 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00